Bladeglory
AlKanzel
The game should run as intended for a couple of minutes after you first log in after starting it up. If you're still having problems during that time it has absolutely nothing to do with the game's memory issue, and it instead has everything to do with your PC.
Whenever I load up the game it runs smoothly, then over the course of two hours it turns into Captain Stutterhouse versus the Death By Lag Brigade.
WHY the hell they have to go with Flash of all mediums for an online game is completely beyond me. It's like they want the majority of Gaia's population to run it like complete a**.
That's just it. They want zOMG! to be runnable by everybody, on just about every device.
It's contradictory. Flash is poorly optimized even for a high-end system because even in its latest rendition it's nothing more than a software rendering program with a hardware "buffer", if you could even call it that. It's nothing like how a D3D or an OpenGL app operates. Since it uses primarily software it's really only using your CPU to determine performance.
The younger players on Gaia typically use a family computer that has a mediocre CPU at best, usually a celeron-series in recent years thanks to Dell and similar companies(bleh). They run Flash apps like garbage unless you crank down the quality, and even then you can still have problems.
The hilarious part is that those low-end family "budget" PC's still usually come equipped with an on-board 64MB video card that supports D3D or OpenGL; if they had designed it like a more traditional game it would still be roughly as accessible as it is now, they'd have fewer application issues, and it would run better than the Flash version even on the bare minimum system requirements.
I understand they began making this quite a few years ago, but it was pretty damn obvious to anyone with a brain how quickly computer technology was progressing. They easily could have stepped up to the plate with fewer issues.