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Shameless Fairy

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        Mission Statement
      As a newbie to zOMG, I visited these forums on a frequent basis looking for one thing: I wanted to know which rings to get, and what was worth the little gold I had at the time. In essence, I didn't want to level up rings that wouldn't help me on my way through the game, the way I wanted to play it.

      We've all seen the rings... there are many different rings, each with subtle differences. I myself have gone through over 20 rings, all of which I orbed to different levels before finding out that I wanted/didn't want them.

      This guide sets out to help you determine what rings your really do want and need in your roster before you go orbing them.



        Layout
      At first we outline the basics of each ring; Things you probably didn't know, but should know before you get it.
      Then we compare similar rings, trying to determine which rings are the most advantageous.
      After this, we visit some applications of these rings. In other words, I give you a run-down of which rings I find most suited for each map.
      Finally, I provide you with an overview, which basically skips to the point. Which rings are my favourite, and get the job done. Just in case you don't like to read.

Shameless Fairy

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ADRENALINE
Requires 7 stamina.
Moderate dodge increase.
Long range.
Moderate recharge duration. (5 seconds)
Effect lasts for 45 seconds.
Targets others.


BANDAGE
Requires 7 stamina.
Moderate health regeneration over time.
Long range.
Moderate recharge duration. (5 seconds)
Targets self or others.


BUMP
Requires 4 stamina.
Strong damage.
Strong knockback.
Short range.
Short recharge duration.
Targets enemies.


COYOTE SPIRIT
Requires 17 stamina.
Moderate speed increase.
Weak dodge increase.
Long range.
Very short recharge duration. (10 seconds)
Effect lasts for 2 minutes.
Targets self or others.


DEFIBRILLATE
Requires 14 stamina.
Short range.
Very long recharge duration.
Targets others.


DERVISH
Requires 7 stamina.
Moderate damage.
Strong knockback.
Point Blank range.
Moderate recharge duration. (5 seconds)
No target. Affects enemies 360° from user.


DIAGNOSE
Requires 14 stamina.
Superb health increase.
Point Blank range.
Long recharge duration. (10 seconds)
No target. Affects self and others 360° from user.


DIVINITY
Requires 14 stamina.
Moderate stamina regeneration.
Point Blank range.
Very long recharge duration. (1 minute and 30 seconds)
Effect lasts for 1 minute.
No target. Affects self and others 360° from user.


DUCT TAPE
Requires 6 stamina.
Tiny crowd control.
Moderate crowd control duration.
Long range.
Moderate recharge duration. (4 seconds)
Targets enemies.


FIRE RAIN
Requires 14 stamina.
Feeble AOE damage.
Point Blank range.
Long recharge duration. (10 seconds)
No target. Affects enemies 360° from user.


FITNESS
Requires 0 stamina.
Weak buffs to all stats.
No target. Affects self. Passive permabuff.


FLEET FEET
Requires 14 stamina.
Strong speed increase.
Weak dodge increase.
Point Blank range.
Very long recharge duration. (45 seconds)
Effect lasts for 22 seconds.
No target. Affects self and others 360° from user.


GHOST
Requires 14 stamina.
Moderate dodge increase.
Very long recharge duration. (2 minutes)
Effect lasts for 1 minute and 30 seconds.
No target. Affects self.


GUMSHOE
Requires 6 stamina.
Tiny crowd control.
Very short crowd control duration.
Long range.
Moderate recharge duration. (4 seconds)
Targets enemies.


"GUNS, GUNS, GUNS"
Requires 4 stamina.
Moderate damage.
Moderate knockback.
Extreme range.
Short recharge duration. (2 seconds)
Targets enemies.


HACK
Requires 6 stamina.
Superb damage.
Strong knockback.
Short range.
Moderate recharge duration. (4 seconds)
Targets enemies.


HEALING HALO
Requires 14 stamina.
Weak health regeneration.
Point Blank range.
Very Long recharge duration. (1 minute and 30 seconds)
Effect lasts for 1 minute.
No target. Affects self and others 360° from user.


HEAVY WATER BALLOON
Requires 10 stamina.
Weak AOE damage.
Weak knockback.
Extreme range.
Long recharge duration. (7 seconds)
Targets enemy and other enemies 360° from enemy.


HORNET'S NEST
Requires 9 stamina.
Feeble AOE damage.
Extreme range.
Moderate recharge duration. (6 seconds)
Targets user-selected area. Affects enemies 360° from area.


HOT FOOT
Requires 5 stamina.
Feeble damage over time.
Extreme range.
Moderate recharge duration. (3 seconds)
Targets enemies.


HUNTERS BOW
Requires 3 stamina.
Weak damage.
Extreme range.
Short recharge duration. (2 seconds)
Targets enemies.


IMPROBABILITY SPHERE
Requires 14 stamina.
Moderate reflection.
Strong reflection threshold.
Long range.
Very long recharge duration. (10 seconds)
Effect lasts for 1 minute.
Targets others.


IRON WILL
Requires 4 stamina.
Moderate willpower increase.
Long range.
Short recharge duration. (3 seconds)
Effect lasts for 45 seconds.
Targets self and others.


KEEN AYE
Requires 14 stamina.
Moderate accuracy increase.
Very long recharge duration. (2 minutes)
No target. Affects self.


KNIFE SHARPEN
Requires 7 stamina.
Moderate accuracy increase.
Long range.
Moderate recharge duration. (5 seconds)
Effect lasts for 45 seconds.
Targets others.


MANTIS
Requires 3 stamina.
Strong damage.
Short range.
Short recharge duration. (2 seconds)
Targets enemies.


MEAT
Requires 14 stamina.
Moderate health increase.
Very long recharge duration. (2 minutes)
Effect lasts for 1½ minutes.
No target. Affects self.


MY DENSITY
Requires 5 stamina.
Superb mass increase.
Long range.
Short recharge duration. (5 seconds)
Effect lasts for 1 minute.
Targets self or others.


POT LID
Requires 15 stamina
Large deflection.
Moderate deflection threshold.
Very long recharge duration. (3 minutes)
Effect lasts for 2 minutes.
No target. Affects self.


QUICKSAND
Requires 14 stamina.
Moderate crowd control.
Moderate crowd control duration.
Long range.
Long recharge duration. (10 seconds)
Targets user-selected area. Affects enemies 360° from area.


ROCK ARMOR
Requires 14/15 stamina.
Feeble armor increase.
Long range.
Long recharge duration. (10 seconds)
Effect lasts for 4 minutes.
Targets others.


SCAREDY CAT
Requires 9 stamina.
Tiny crowd control.
Moderate crowd control duration.
Long range.
Moderate recharge duration. (6 seconds)
Targets enemies.


SHARK ATTACK
Requires 7 stamina.
Superb damage.
Strong knockback.
Long range.
Moderate recharge duration. (5 seconds)
Targets enemies.


SHURIKEN
Requires 4 stamina.
Moderate damage.
Long range.
Short recharge duration. (2 seconds)
Targets enemies.


SLASH
Requires 4 stamina.
Strong damage.
Weak knockback.
Short range.
Short recharge duration. (3 seconds)
Targets enemies. Affects enemies 180° from self.


SOLAR RAYS
Requires 4 stamina.
Moderate damage.
Extreme range.
Short recharge duration.
Targets enemies.


TAUNT
Requires 6 stamina.
Tiny crowd control.
Long crowd control duration.
Long range.
Moderate recharge duration. (4 seconds)
Targets enemies.


TEFLON SPRAY
Requires 14 stamina.
Moderate deflection.
Weak deflection threshold.
Weak armor increase.
Long range.
Long recharge duration. (10 seconds)
Effect lasts for 4 minutes.
Targets self or others.


TURTLE
Requires 14 stamina.
Superb armor increase.
Very long recharge duration. (4 minutes)
Effect lasts for 20 seconds.
No target. Affects self.


WISH
Requires 4 stamina.
Superb health increase.
Extreme range.
Short recharge duration. (5 seconds)
Targets others.


*all stats are based on CL 10 rings with no rage*

Shameless Fairy

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Melee Single-Attack Rings: HACK vs. MANTIS vs. BUMP
These three rings have very similar attributes. All contain relatively short stamina costs, but you can afford to Mantis twice for every Hack. At an early CL (sources suggest around CL 3), Hack begins to do significantly more damage than Mantis. Hack has a fairly long cooldown, but this makes up for some of the stamina cost. Bump, through all this, has a weaker attack but a strong knockback (the only feature it brings to the table). Despite Hack's popularity, on a damage over time basis, Mantis is the strongest ring. You have to click it more often, but it will do more damage and cost just as much stamina (this has been tested!). Hack brings a bit of knockback to the table, but pulls up in 2nd place for damage. Bump brings up there rear serving as a more useful boss or crew attack due to knockback.

Melee Splash-Attack Rings: DERVISH vs. SLASH
The big difference here is how the rings attack. Dervish attacks 360° around the user, and doesn't require a target. Slash does significantly more damage, but only to a target and units 180° in that direction. Because of this, I place Dervish first. It's got great mobbing potential, whereas Slash is a bit more focused. The good news is that Slash does nice damage considering it can hit multiple targets. This one is totally in your hands: Do you attack weaker mobs more often or small high-leveled groups?

Ranged Single-Attack Rings: SHARK ATTACK vs. SOLAR RAYS vs. HUNTERS BOW vs. SHURIKEN vs. HOT FOOT vs "GUNS, GUNS GUNS"
Blahblahblah. Coming soon.

AOE Attack Rings: FIRE RAIN vs. HORNET'S NEST vs. HEAVY WATER BALLOON
Blahblahblah. Coming soon.

Single Healing Rings: BANDAGE vs. WISH vs. MEAT
These three rings have very different effects. Bandage can target yourself or allies, a very big positive when choosing a healing ring. Though the health is regenerated over time, it's a rather quick period of time. Wish regenerates a sizable bit of health to an ally, but cannot be used on yourself. Both have speedy cooldowns, so I'd place Bandage before Wish. If your main goal is to heal allies however, build up Wish instead. Meat is almost a ring with a classification of it's own. It doesn't really "heal" but instead increases your maximum HP. Currently, it's the only ring that can do this and a must-have for all tanks. Don't plan on using it for a healing ring, however; It has a 2 minute cooldown.

AOE Healing Rings: DIAGNOSE vs. HEALING HALO
Not a whole lot of debating here. For group healing, Diagnose is the way to go. Healing Halo increases HP regeneration by a very slight amount, and takes a long time to cooldown. Both rings cost 14 stamina, but Diagnose can heal more HP in a shorter amount of time. The only purposes I see for Healing Halo are to increase your rage meter (as it gives a decent rage bonus) and if you don't feel like using a lot of stamina.

Deflection Rings: TEFLON SPRAY vs. POT LID
Teflon Spray is one of the most adored rings in zOMG, and for good reason. It deflects a sizable amount of damage, and is a great buffer (due to how long the effect lasts and how short the cooldown is). Pot Lid, on the other hand, can only buff yourself. I've heard that it negates a hefty amount of damage, and in conjunction with Teflon Spray, they'd make a nice combination. I'd still put Teflon Spray first, but if you plan to tank, consider both.

Armor Rings: ROCK ARMOR vs. TURTLE
Assuming you read the descriptions above, there isn't much a debate here. Rock Armor is a very weak buffer that provides no other benefits (aside from ally use). Turtle can only be used on yourself, but gives a much higher armor boost. I've used a high level Rock Armor, and witnessed no change at all (the ring is perhaps broken). Though the cooldown/recharge duration on Turtle is substantial, it beats out Rock Armor by a landslide.

Speed Rings: COYOTE SPIRIT vs. FLEET FEET
Two formidable speed boosters; Fleet Feet boosts your speed almost twice as much as Coyote Spirit, but Coyote Spirit lasts longer, much longer. Either way you go, you should notice a valuable difference in speed. I've found high-leveled Coyote Spirits to be more common (as users seem to prefer quick buffers instead of rings with longer cooldowns), but I definitely value both these rings. I personally would choose Fleet Feet first; I keep mine at CL 3.0 and I'm perfectly satisfied with how fast it can get me somewhere.

Dodge Rings: GHOST vs. ADRENALINE
Blahblahblah. Coming soon.

Accuracy Rings: KEEN AYE vs. KNIFE SHARPEN
Blahblahblah. Coming soon.

Crowd Control Rings: DUCT TAPE vs. GUMSHOE vs. QUICKSAND vs. SCAREDY CAT
Blahblahblah. Coming soon.


The preceding are based solely on the opinion of the thread creator.
Opinions listed may change over time, especially as new arguments are presented.

Shameless Fairy

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Village Greens
DERVISH: Great for gnome mobs, if you can get it.
MANTIS: Wonderful damage ring, at low levels.
DIAGNOSE: Great crew heal ring, and you'll be crewing a lot.
SOLAR RAYS: Great for taking out cannons on hills, or attracting gnome mobs.


Gnome General
DEFIBRILLATE: For reviving dead allies. The Null Chamber is far away.
DIAGNOSE: Great crew heal ring, and you'll probably need to be crewed.
MANTIS: Wonderful damage ring, at low levels.
TEFLON SPRAY: To negate incoming damage from both boss and minions.


Bill's Ranch
SOLAR RAYS: Since there aren't many mobs, strong ranged attacks are effective.
MANTIS: Strong attack ring with no knockback. Good for combos!


Dead Man's Pass
DERVISH: Lots of mobs, knockback helps due to limited screen space.
DIAGNOSE: You'll be crewed, so it's a great healing ring.


OMGWTF
MANTIS: Strong single-attack ring. No need for mob rings.
HACK: If you can get a hold of one, it starts to become very useful.
DIAGNOSE: You'll be crewed, so it's a great healing ring.


Zen Gardens
SLASH: Strong ring; Good for taking monsters whilst avoiding cherry fluffs.
BANDAGE: Strong healing ring, whether you decide to crew or not.
SHARK ATTACK: If you can get it, large and hilly maps help this ring damage well.


Bass'ken Lake
DERVISH: You'll often be suddenly mobbed, so 360° damage plus knockback helps.
FIRE RAIN: Strong AOE, good to use in conjunction with Dervish.
DIAGNOSE: Team heal! You'll probably need to crew often, so this can help in that department.


She Wolf
HACK: Pure damage helps, especially since she has a slight health regeneration.
DEFIBRILLATE: People will die. Many times.
TEFLON SPRAY: Negates a fair bit of damage, allowing you to tank for a bit.
MEAT: The longer you stay alive, the more damage your team can do.
GHOST: More dodge means less run, means more attack!


Gold Beach
HACK: Good for any enemies that spot you. (Fewer mobs here, excluding Anchor Bugs)
FLEET FEET: Harder to escape here, making speed a valuable asset.
SHARK ATTACK: Strong ranged attack that's good for golems and fluffs.


Duneslam
HACK: Pure damage kills him fast.
SHARK ATTACK: Pure damage kills him fast from the hill.


Old Aqueduct
DERVISH: Takes out the plenty of mobs that appear from all angles.
SLASH: More AOE to help take out surrounding mobs.
BANDAGE: Helps you heal whilst still attacking.


The Hive
DERVISH: Attacks mobs in all angles, and helps steal some aggro.
TEFLON SPRAY: Keeps damage down, so you can survive stray hits.
DUCT TAPE: Helps crowd control monsters so the crew can attack.


Otami Ruins
DERVISH: Deals with coatl/terror mobs.
HACK: Deals with vases.
SHARK ATTACK: Deals with masks.


The Gauntlet
FLEET FEET: Speed, duh.
COYOTE SPIRIT: More speed, duh.
TEFLON SPRAY: Long-lasting deflection buff (as casting while running isn't a smart idea).


Stone Coatl
HACK: Beating this thing fast is a priority; This will help you do it.
MANTIS: Single attacks are a good idea, and this should help you kill the Coatl faster.
TURTLE: Knocks off incoming damage from all the monsters and the Coatl.


Shallow Seas
DERVISH: Lots of mobs in all directions. Enough said.
SHARK ATTACK: Ranged, in case you get stuck by those pesky Brain Clams.
TEFLON SPRAY: To deflect some of that damage coming your way.


Queen Lorelai
HACK: The usual case where damage does you well.
SHARK ATTACK: More damage, for the win.
DEFIBRILLATE: Because getting back to this point if you die, is a pain in the butt.


Undersea Ledge
DERVISH: Lots of small mobs. Nothing really you haven't beaten before, though.
HACK: Some pure damage, to help take out those subs.
DEFIBRILLATE: Because getting back to this point if you die, is a pain in the butt.


Walk to Sealab Compound
HACK: Pure damage, if you choose to attack.
FLEET FEET: Should you choose to run.
DEFIBRILLATE: Because getting back to this point if you die, is a pain in the butt.


Sealab Compound
HACK: Pure damage.
DERVISH/SLASH: Mob damage.
DEFIBRILLATE: Because getting back to this point if you die, is a pain in the butt.


Chapter Boss
HACK: Pure damage, especially since he has high regeneration rates.
SHARK ATTACK: Pure ranged damage, so you don't all get massacred by standing together.
DIVINITY: Since you're bound to use up a lot of stamina quickly.
TEFLON SPRAY: To lower the chances of getting 1-hit KOed.
DEFIBRILLATE: Because you'll need it.

Shameless Fairy

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tl;dr...
Okay, so I'll cut to the chase. My build is the way it is because I find these rings the most advantageous. Along with half the population. Here we go.

Overall Rankings
1st Place Attack Ring: HACK
2nd Place Attack Ring: SHARK ATTACK
3rd Place Attack Ring: DERVISH
1st Place Healing Ring: BANDAGE
2nd Place Healing Ring: DIAGNOSE/WISH
1st Place Defense Ring: TEFLON SPRAY
2nd Place Defense Ring: GHOST
3rd Place Defense Ring: TURTLE

Favourite 20 Rings
BANDAGE, COYOTE SPIRIT, DEFIBRILLATE, DERVISH, DIAGNOSE, DIVINITY, FIRE RAIN, FITNESS, FLEET FEET, GHOST, "GUNS, GUNS, GUNS", HACK, HEAVY WATER BALLOON, MANTIS, MEAT, SHARK ATTACK, SLASH, TEFLON SPRAY, TURTLE, WISH

Shameless Fairy

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There are plenty of other guides out there that can provide you with what this guide does not. I've listed some great ones below.

[Makata]'s Guide to your Rings/Sets/Stats/G'hi/Rage
An amazing guide that outlines all the rings and ring sets, and clarifies how stats G'hi and rage work. Definitely a must-see in order to understand the game and the way it works.

Bria's Guide to your zOMG Adventures
One of the first guides I ever read and continued to read through the game. This guide walks you through every quest the game offers and lists animated and badges that can be found in each area.

Complete Maps, Rings, Monsters, Items & More!
The best guide for navigating zOMG, in my opinion. It shows you all the maps and where animated can be found in each map. Extremely valuable for finding quests and completing them!

Healing Rings In DepthBoost Rings In Depth
Two great guides by Shockfrost that go extremely into depth on certain rings. Definitely important if you want to know more about your primary rings.


Shameless Fairy

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Atriz
Guide creator.

anjiipoos
Guide artist. You rock my world, 8D.

Helpers
To all the helpers that helped acquire information, and gave opinions. [Makata], Eddefred, Nio Love, Z741, Kiss in Digital, T i r a e l, BishiBishi, Shockfrost, Adrien Screwtape, Legend, The Snow Flower and all the other people that contributed. I really appreciate your help!

Shameless Fairy

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CLOSED. Refunds issued.
Why? Because. Little would please me more than seeing everyone running around with one of these things:


How You Get One
You get one by filling out the form below and posting it in the thread. This is a free service as a thank you, and because of this, you only get ONE. ONE. ONE. No, not three because I said "ONE" three times. You get one tag made, and that's it. So you decide when you want to get it. Orders will be filled first come, first serve.

Bribe List
I've done this many times before, and found that the one biggest detriment was the amount of people who whine; "When is mine coming?", "Why aren't you done yet?" and "Did you forget me?" seem to be popular questions. Because of this, I've created a bribe list. Want your tag to come next? Simply send a trade with "TAG BRIBE" in the title. I'll update the list here - once this list is finished, I'll move on to the next person not on the bribe list.


The Form
[b][size=24][color=red]T A G[/color] [color=orange]P L O X.[/color][/b]
[b]Username:[/b] Post your username here.
[b]Link to Avatar PNG:[/b] PNGs with transparent back only.
[b]My 8 Rings:[/b] Post which 8 rings you want on the tag, and the CL of each ring.
[b]My OCL:[/b] Post your overall CL with all of these rings equipped.[/size]

Nothing Yet's Partner

Enthusiastic Lunatic

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IM IN UR THRED

MESSIN WITH UR FRONT PAEG

Omg that Blood Assasin dood almost stole my glory. >=(

*Also smothers Kiss* >.>
2nd Post
(only 3 seconds away from 1st open post)
*battles Nio for post* >8D

[Edit] DAMN I was distracted. emo

Erm. Obv we'll find out soon enough what Atriz is working on. O.o

Shameless Fairy

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Lawl, ITS A MASSACRE.

The guide is going to be on the typical.

But you'll see. 8D

YOU'LL ALL SEE.

Nothing Yet's Partner

Enthusiastic Lunatic

17,350 Points
  • Object of Affection 150
  • Campaign Manager 500
  • Ultimate Player 200
Atriz
Lawl, ITS A MASSACRE.

The guide is going to be on the typical.

But you'll see. 8D

YOU'LL ALL SEE.


plz don8
-GRABBY HANDS ON FIRST PAGE-

Just in case this tutorial does take off, might as well get some cheap publicity shots, neh?

...I'll leave ya'll alone now. emo

Nothing Yet's Partner

Enthusiastic Lunatic

17,350 Points
  • Object of Affection 150
  • Campaign Manager 500
  • Ultimate Player 200
Atriz


The guide is going to be on the typical.

But you'll see. 8D

YOU'LL ALL SEE.


Can I get a Mwa-ha-ha?

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