Come, come Red, I said snafu, not coverup.
The difference is that one implies a direct attempt to hide internal conflicts that were accidentally exposed, the other simply means that the implied promises made were not being lived up to in any way, and the people in charge are backing out of said unspoken terms.
As for the "truth", it is as I said. We were given information that zOMG may be headed towards what it is now, and DMS was the ticket out, so to speak.
While there were no promises made on paper, the implied meaning was that if DMS did well enough, especially the sales of the bloodstone crap, zOMG would be saved.
Twist the words however you like, claim that's not what was said, wave around a banner of "Gaia isn't lying", but they're walking a fine line here and waving their metaphorical tooshies at us while they do it.
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How we've come to the conclusion that we somehow deserve more than what we actually paid for, I honestly don't know. Understanding how that came to happen is really the core issue, here.
Yes, this is the core issue here. When zOMG was in trouble, DMS was spoon-fed to us as the way to save zOMG. They put up a pricetag for it. 5,000 bloodstone amulets.
We crushed that amount and they had to throw out the gems for the sheer volume of us that were still clamouring for new content and a bigger, better, updated, shiny new zOMG.
The problem we seem to be butting heads with here is that you're under the impression zOMG should be treated like a console game, finished, released, people pay, that's that.
I'm treating zOMG like what it is. An MMO, even if it is a casual one. When a successful MMO pitches a new area and interest spikes, especially triggering huge waves of added sales, and the company behind it suddenly rips the rug out from everyone after taking our money, saying "Oh, and that's all we're ever doing on it now."
... That's when people get annoyed.
I personally had zero hopes for DMS, but bought several of those amulets as part of the whole "save zOMG" thing, because I wanted to see future updates, I wanted to see better areas released, I was looking forward to something that wouldn't be this bland string of caves that leads to Halloween 2k11 part3.
But now we push towards the end of our discussion.
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The more our developers attempt these experiments, the more we find that zOMG! is currently more appealing in theory, than in practice - people are willing to pay for the prospect of zOMG! being updated, much more than they are for the content that actually comes from it. It currently makes no sense for them to invest in content, as players have shown that's not what they really want. If there's anything about zOMG! that's worth investing in, it's the prospect, not the content. That is the position we find ourselves in...
And this is why the developers and Gaia as a whole, should learn to pay more attention to the community they are trying to sell to, rather than constantly going off and doing their own thing.
During the height of our pre-DMS problems, the notion of DMS being one of the next areas released was so far down on the community's list of "do this next plz", that it was a bad joke for DMS to have been bumped to the top of the list like that.
While I agree that for once, some of the blame lies with the developers, DMS sucks, I must still point out that the community *DID* come up with the funds necessary to launch DMS, even with some of us suspecting it would be a steaming load.
The problem, yet again, lies in Gaia's inability to pay attention to their customers.
Cash Shop? - Make every purchase have the userbase suggest where they want their money going towards. While Gaia does not need to follow this suggestion to the letter, also make it public, so that those of us who are buying things can see what the community as a whole is really asking for.
New zOMG content? - Don't just toss a dart at the dart board to pick the new update. Get real feedback, come up with ideas for what can be released, then pose those ideas to the community (as a subbranch of the cash shop voting too), so that we can decide what we want added.
For goodness sake, that whole cookies thing that Gaia did, where certain things got more attention the more cookies it got? I can count how many MAJOR changes were completely overlooked, not because they would be hard, or bad for Gaia, or really any reason other than the bigwigs in charge hadn't deemed that one of "the updates" that would happen, so they were promptly shot down without giving it a second thought.
After spending a few days looking at all the good ideas being thrown in the trash, only to have some guy in charge pull the worst, most retarded, ugliest b*****d of a bad idea out of the scrap heap, that couldn't even get enough cookies to officially qualify for being looked at, and say "hey, this is kinda what we wanted to do anyhow. Let's drag it to the top and do it!" ... well, I got sick of it and never went back there.
And this is the attitude that we see reflected in every decision that Gaia makes. So this whole "coverup" that's going on right now?
Of course I don't buy into the hype, and it honestly doesn't matter if it is one or isn't.
What matters is the acts surrounding it, and the way that Gaia is, once again, trying to push aside one of their largest solid user bases, that actively brings in large amounts of money to their site, on the off chance they can make another failed facebook game that everyone will yawn and ignore, yet again.
(does anyone even play moga still?)