Red Kutai
Aseres
"Don't prioritize leveling your debuffs"
Leveling up Cat and Tape will not make them more effective, it will raise their duration, that's all. If that's what you want - go for it, but I'd recommend leveling up other rings first.
I don't believe Crowd Control durations scale with level - were that the case, we'd expect ~1 second durations for Scaredy Cat and Duct Tape at CL 1.0, and that's pretty easy to disprove. It's possible (though I've not personally seen it documented) that increasing CL doesn't increase effectiveness either (many Rings, like Divinity, gain no inherent advantage from being Upgraded), but it certainly doesn't increase duration. sweatdrop
On the subject, the following Rings are known to gain no advantage from Upgrading: Divinity, Improbability Sphere, Pot Lid, My Density, Taunt, Gumshoe, and Coyote Spirit. Beyond those, there are several Rings (Rock Armor, Healing Halo, Iron Will, Teflon Spray, Turtle, and Fleet Feet) that only scale part of their natural effect. In some cases, the scaled portion is the significant one (Healing Halo, Iron Will) while in others it is not (Teflon Spray, Rock Armor). This doesn't mean these rings shouldn't be upgraded; just that it's often best to upgrade them last.
Also worth noting - if the above arguments weren't sufficient enough - it's important to remember that buffs and healing rings are limited both by their own CL, and by their target's CL - so maxing out your buffs and heals first will not do as much as you might expect. These 'support' rings use their own CL, or their target's, whichever is lowest - so leveling rings like Wish to CL 12.0 is only truly effective if your Crewmates are actually that high, as well. sweatdrop
Quote:
"The thing with the weighted average"
In zOMG your overall CL will be lowered if your ring's levels are uneven. As a result, if you level 3 rings up to 12 and leave 3 at 10 the weighted average will kick in and nerf the cl 12 rings. They implemented that so people would level all their rings evenly and that's what you should do too to an extend.
The effect I believe you're referring to here is known as RED - Ring Effectiveness Distortion - and should only be affecting rings that are more than 2.0 Charge Levels higher than the character's Overall CL - since the requirement to enter DMS is 10.0, and the highest new level available is 12.0, it shouldn't be coming into play at this time.
Unless this is a new effect implemented along with DMS, which I am unfamiliar with, I don't believe it should be significant, here. 3nodding
EDIT: When you mention "weighted averages", however, it sounds more like you're referring to overall CL calculations, which is a weighted average of individual ring CLs. While there shouldn't be any reason to worrying about RED (which is what would be 'nerfing' your high-level rings), understanding the weighted averaging system is still important for maximising the effect your orbs have on your overall CL. Because of the manner in which the weighted average system works (it 'weighs' your highest-level rings the most), it is actually most efficient to focus your orbs into a few rings, rather than increasing them all evenly. As an example, spending 80 Shadow Orbs to increase a full tray of Rings to 10.1 will increase your overall CL by exactly 0.1 - spending the same 80 Shadow Orbs to increase just one Ring to CL 10.8 would increae your overall CL by 0.177..., which is a rather significant difference. Since the upgrades to CL 12.0 cost twice as much, it's still most efficient to level several rings to CL 11.0 before continuing to CL 12.0 (4 or 5, depending on how you choose to order things). However, so long as you remain within a range at which RED won't be affecting you noticeably (which all of DMS is), the notion that leveling your rings 'evenly' is most effective is - at best - half-true... sweatdrop
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Overall, it's much appreciated that you share your obviously successful tactics with those interested - I'm sure there are a lot of players who will learn a lot of things, from these guides...
I'm kind of durp'd and tired right now so I will read your post more carefully later, but your constructive and accurate information is appreciated! The information about the debuffs and how they level is from Tay so I just took it for granted that he knew what he was talking about, likewise, the info about the weighted average from JK.
But like I said, I'll re-read what you posted after my current crew and, with your permission, add/correct some of the information to (of) this thread.