DMS crews are complicated, because everyone has a different opinion of a ring set.
99.9999% of the time, someone will ditch or d/c to leave you and your crew lost in a maze every three rooms. The ditching is about 20 times worse than a smeb crew. The first maze can be
up to 30 rooms, never in any type of order. Payout is close to nothing, unless you can manage to buy your way into completing one of the recipe drops, some of which, and I've done the math, is a bad investment.
People will call you a noob until you strut a 11.0. Unless you have a crew that knows the meaning of a team,
everyone will fight for what's now called "aggro" (which btw isn't new, just now that people other than veteran healers are noticing now) because the monsters are blind and can only see you if you're glowing with hate, allowing one person to control all the monsters in the room. DMS takes a bit of skill and team work, which makes it hard to focus, face plastered to the screen for 7-13 hours, and yes,
a 7 hour run of DMS is a very quick speed run where the crew got lucky and got a short maze. Because so many people leave, cycling crew mates results in waiting... and waiting... watching your crew goof off.... waiting some more, rebuffing... waiting for that one dude to get back from afk.... and finally continuing for a couple rooms before someone else poofs and waiting again.
If you sell the blood droplets and other rare drops in the market, you can make about 30% back from what you spend on
charges amps and revives that you will use, or be required to carry by your crew in DMS. You will have to open 3 slots designated for ring assignments. If you don't carry solar rays, the Grue can come at any time and insta-kill you. A crew mate over 10.0 with defib is a 1 in 100. Another scenario, where someone dies, no one has defib, and they have to null, and try to remember the way back through the maze. Extremely time consuming. If you have a life, chances are you will never see Kamila, or at least beat her.
If you have a large ego, a lot of free time, excess, expendable gold, and a TON of patience, you could try the gem.