This is one that I kind of enjoy using, the stamina boost from the demon is amazing!
And hotfoot and rain of fire may be used simountanously (sp?) To produce massive damage! With all of the stamina regeneration, then with the jester set it has an added chance to dodge. Plus the ability to slow monsters so you can run, and improbability sphere which reflects even MORE damage. So when you are hit, there's a chance it'll miss, and the stamina regen comes in handy so you can nuke even more damage in in long term battle.. Down side to this.
crying You need to use orbs to power level rain to do amazing damage. But you have no healing spells. So you may have to sit down for hp if soloing, if in crews, you will definitly be the major damage. Just make sure your crew knows to put a healer on you. I like to call the demon and jester build harlequin, but if that's offensive to guys. You may change the name however you like.
But for the inverse of that!
In a lot of other games, I've always been the buffer/healer.
Shaman has amazing buffs. Medic has awesome heals and revival.
So with all the shaman buffs on your crew they have a huge advantage when taking down above-level monsters, and you can heal at will, and if it gets messy, you can back up a few zones, and come back to revive everyone.
Not reccomended for solo because you only have 1 real attack which is hornets nest, and that's an aoe so you might get more attention than planned. The HP and will power boost will help ensure that you live, for if you live, your crew may live again once it's safe to revive them. This set I like to call prophet, because with out one, the battle of an outcome is make or break. With one of these, the battle may be turned to such a nice slant, all the buffs, heals.
(I've played both, but currently I like the angel set, and 4 rings for other use, I use solar ray, defirb, hot foot, and ghost. It might just be me, but I seem to get orbs a lot faster with angel set on ;P)