gataka
(?)Community Member
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- Posted: Tue, 28 Feb 2012 18:03:39 +0000
It was very long :V
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Feb 22 AtA:
Indeed! One of the options we're going to explore is to bring in someone who's familiar with the system on a contract basis. I'm not happy that it has bugs that interfere with the experience because that's one of our big initiatives right now.
May not be a newbie. Wouldn't be optimal they know it.
I wouldn't expect Pan to keep track of that. My understanding is that QA people do and used to, at least when Kuz was around.
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That's not minor :U
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Gawd finding quotes is a pain.
Not ignored.
Same thread as above:
Last AtA:
4) (Not a question) Please consider the alchemy drops to zOMG!(Adding a drop rate in the game would boost playability wink )
Noted. We'll keep zOMG in mind as we grant more alchemy items.
9 Jan 2012 AtA:
Hi Lanzer
1. I love the idea of Alchemy just not how hard it is to get components.
Can’t components be easy to get. Why not have them in many ways to win it? Like mini games, zomg, town/rally and so on. A lot of old features get forgotten , why have components in old mini games and such .Therefore there is more components as well more people using old features .It’s a win win.
We do have many ideas about having future alchemy be based on specifics on what people do, from mini games to zomg. Though at the beginning we want to make sure that items are not just available to people playing specific features so we didn't focus on that. We'll have more to share later.
Short, it may still happen even if they believe it won't really boost traffic.
I'm sure this does not satisfy you, make an SF thread : P
And how could they show to you that they do care?
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Starshine
Instead of our experienced devs, we _might_ get a contractor to fix bugs relating to _DMS_.
[...]
In other words, they might make a little effort to patch up our paid for content, but it'll be a newbie who does it, soemone they'll have to train up first.
[...]
Pan asked berry if the list of glitches had further documentation. WTH?! There are 50+ threads in the zomg bugs forum detailing them. Looks like they made that forum to look good and never checked it ever.
[...]
In other words, they might make a little effort to patch up our paid for content, but it'll be a newbie who does it, soemone they'll have to train up first.
[...]
Pan asked berry if the list of glitches had further documentation. WTH?! There are 50+ threads in the zomg bugs forum detailing them. Looks like they made that forum to look good and never checked it ever.
Feb 22 AtA:
DARKNRGY
Sakura Parfait
Dark, one of the reasons why there are users leaving the game is because, from what I've heard, there are bugs and glitches in the game that have still not yet been fixed. Not to mention, the lack of new content to keep most users' interests.
Indeed! One of the options we're going to explore is to bring in someone who's familiar with the system on a contract basis. I'm not happy that it has bugs that interfere with the experience because that's one of our big initiatives right now.
May not be a newbie. Wouldn't be optimal they know it.
I wouldn't expect Pan to keep track of that. My understanding is that QA people do and used to, at least when Kuz was around.
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boisterously_silent
....some minor content updates like a new ring.
That's not minor :U
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II_Kisame_II
Its sad, we gave them various avenues to monetize and help build the game, they ignore all of them. How easy is it to boost traffic if they just add alchemy components in zOMG? That AtA was held longer than usual, but it was in the pretense of showing that they cared, when in fact they don't care about zOMG.
Gawd finding quotes is a pain.
Not ignored.
Same thread as above:
Panagrammic
Q. Why not more ties to Alchemy?
Yeah, we're in the process of balancing out alchemy, and would like to have more ties to all the features on the site. So far our experiments in that direction (i.e., Golden Giftbox) didn't seem to increase zOMG usage; after GGB was released we did not see an uptick in the amount of zOMG play.
(Some counters could be raised here, such as "well, you didn't integrate alchemy ENOUGH," but remember that we have a marketplace that circulates items pretty efficiently. For alchemy to drive appreciable traffic they would probably have to be items that were not attainable by other means, i.e., you have to prevent distribution on the marketplace by potentially soulbinding both components and the results of alchemy. There is also the question of whether people "forced" into zOMG because there is no other way to get a particular item would be inclined to fund it).
Yeah, we're in the process of balancing out alchemy, and would like to have more ties to all the features on the site. So far our experiments in that direction (i.e., Golden Giftbox) didn't seem to increase zOMG usage; after GGB was released we did not see an uptick in the amount of zOMG play.
(Some counters could be raised here, such as "well, you didn't integrate alchemy ENOUGH," but remember that we have a marketplace that circulates items pretty efficiently. For alchemy to drive appreciable traffic they would probably have to be items that were not attainable by other means, i.e., you have to prevent distribution on the marketplace by potentially soulbinding both components and the results of alchemy. There is also the question of whether people "forced" into zOMG because there is no other way to get a particular item would be inclined to fund it).
Last AtA:
Lanzer
Cirnol64
4) (Not a question) Please consider the alchemy drops to zOMG!(Adding a drop rate in the game would boost playability wink )
Noted. We'll keep zOMG in mind as we grant more alchemy items.
9 Jan 2012 AtA:
Lanzer
MrsrachaelSnape
Hi Lanzer
1. I love the idea of Alchemy just not how hard it is to get components.
Can’t components be easy to get. Why not have them in many ways to win it? Like mini games, zomg, town/rally and so on. A lot of old features get forgotten , why have components in old mini games and such .Therefore there is more components as well more people using old features .It’s a win win.
We do have many ideas about having future alchemy be based on specifics on what people do, from mini games to zomg. Though at the beginning we want to make sure that items are not just available to people playing specific features so we didn't focus on that. We'll have more to share later.
Short, it may still happen even if they believe it won't really boost traffic.
I'm sure this does not satisfy you, make an SF thread : P
And how could they show to you that they do care?