Aldfridus
(?)Community Member
- Posted: Mon, 19 Oct 2009 14:31:47 +0000
I was thinking about teleportation issues for the next chapter.

You know, in game we have the Null Chamber, where 6 crystals allow us to teleport to the
different "null shards" across the world (or at this point, 6 of the released gameplay areas).

Also, you can use it to change your ring set, upgrade rings, and un-suppress your charge level.
We have to do this three actions inside of the Null Chamber, because having the possibility to do
them outside the Null Chamber would open a path to lots of exploits in game, and we don't want that.
Is it necessary to teleport inside the Null Chamber, and then teleport to another area?
Why don't by pass this if you just want to teleport into another area?
Just clicking the "null shard" and choosing the area you want to go (or the Null Chamber, if you want to
do something else) would save a lot of time, and devs just have to add other areas for the next chapters.

And leaving the possibility to do the same thing inside the Null Chamber, using the crystal in the middle.

And that would eliminate the need to add more side crystals.
Actually, I think that they are planning this, exactly as I said here, but you never know.
Do you have something to add?
Edit:
I have something to add.
If you are new to the game, each of the "null shards" will attune to you when you go to new areas
and touch them; then new options for teleportation will appear in the box as you attune to the new areas.
