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Definitive Destiny's avatar
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Nevermind, I have no reason to finish this, lol. My thunder has been stolen.

Please read:
I've decided to do some math on the optimal way to increase your CL in DMS. This post is currently in a draft form, meaning there may be some errors, it's not exactly formatted nicely, and needs some cleaning up.

Also, I only have the path from cl 10.0 to cl 11.0 currently. I'm a bit tired, and will get the 11.0 to 12.0 path up tomorrow.

If you see any mistakes, please let me know. This guide is written in a way to mathematically and logically apply your orb usage. However, it is in no way saying that you _have_ to do it this way.


CL list breakdown:
Start point: All rings are at cl 10.0
To get to CL 10.1, 30 orbs needed, apply to one ring
to CL 10.2: 70 (40 more from 10.1) orbs needed, apply to 10.3 ring
To CL 10.3, 120 orbs needed (50 more from 10.2). Cap 10.7 ring at 11.0, and apply charge to another ring (configuration will be 1 cl 11, one cl 10.2, and the rest cl 10)
To CL 10.4: 180 orbs needed (60 more from 10.3), apply to the 10.2 ring
To CL 10.5: 220 orbs needed (40 more from 10.4), apply to the 10.8 ring until it is 11, then start a new ring
To CL 10.6: 280 orbs needed (60 more from 10.5), apply to the new ring. Current configuration: 2 cl 11's, one cl 10.8, rest cl 10.
To CL 10.7: 350 (70 more from 10.5), cap the 10.8 ring to 11, start new ring. Current configuration, 3 cl 11's, one cl 10.5, rest 10's.
>>Here you can fork!<<
The path can split here. You can either choose to start leveling another ring here, or begin leveling one of the other rings past cl11. I highly recommend to keep leveling a core ring past 11.0 at this point, so that you can have more room for flexibility and such, such as swapping rings/buffs.
For the rest of this guide, I'm going to go with the level past 11 branch now. I might spell out the other branch later, but it is much less efficient.

Also, the rest of it gets rather forky from here, but I'm going to go with the overall most efficient manner, at least from my point of view.

To CL 10.8: (90 more from 10.7), finish upgrading the 10.5 ring to 11.0, now pick one of your 11.0's that you would like to level up first. Use the rest of the orbs on it. Final configuration: 1 CL 11.2, 3 CL 11's, rest cl 10.0
To CL 10.9: (80 more from 10.8 ), continue applying upgrades to your 11.2 ring, resulting in 1 cl 11.6, 2 cl11's, rest cl10.
To CL 11.0: (100 more from cl 10.0) , max 11.6 ring to 12.0, begin working on another 11.0 ring that you would like to level. Configuration: 1 cl 12, 1 cl 11.1, 2 cl 11, rest cl10
II Verda II's avatar
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TL;DR

Im going to use my Legit psychic powers, and say that you are 100% right and this thread deserves <3 votes!

Nuff said.
A Sexual Therapist's avatar
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Chromatic Bird
Please read:
I've decided to do some math on the optimal way to increase your CL in DMS. This post is currently in a draft form, meaning there may be some errors, it's not exactly formatted nicely, and needs some cleaning up.

Also, I only have the path from cl 10.0 to cl 11.0 currently. I'm a bit tired, and will get the 11.0 to 12.0 path up tomorrow.

If you see any mistakes, please let me know. This guide is written in a way to mathematically and logically apply your orb usage. However, it is in no way saying that you _have_ to do it this way.


CL list breakdown:
Start point: All rings are at cl 10.0
To get to CL 10.1, 30 orbs needed, apply to one ring
to CL 10.2: 70 (40 more from 10.1) orbs needed, apply to 10.3 ring
To CL 10.3, 120 orbs needed (50 more from 10.2). Cap 10.7 ring at 11.0, and apply charge to another ring (configuration will be 1 cl 11, one cl 10.2, and the rest cl 10)
To CL 10.4: 180 orbs needed (60 more from 10.3), apply to the 10.2 ring
To CL 10.5: 220 orbs needed (40 more from 10.4), apply to the 10.8 ring until it is 11, then start a new ring
To CL 10.6: 280 orbs needed (60 more from 10.5), apply to the new ring. Current configuration: 2 cl 11's, one cl 10.8, rest cl 10.
To CL 10.7: 350 (70 more from 10.5), cap the 10.8 ring to 11, start new ring. Current configuration, 3 cl 11's, one cl 10.5, rest 10's.
>>Here you can fork!<<
The path can split here. You can either choose to start leveling another ring here, or begin leveling one of the other rings past cl11. I highly recommend to keep leveling a core ring past 11.0 at this point, so that you can have more room for flexibility and such, such as swapping rings/buffs.
For the rest of this guide, I'm going to go with the level past 11 branch now. I might spell out the other branch later, but it is much less efficient.

Also, the rest of it gets rather forky from here, but I'm going to go with the overall most efficient manner, at least from my point of view.

To CL 10.8: (90 more from 10.7), finish upgrading the 10.5 ring to 11.0, now pick one of your 11.0's that you would like to level up first. Use the rest of the orbs on it. Final configuration: 1 CL 11.2, 3 CL 11's, rest cl 10.0
To CL 10.9: (80 more from 10.8 ), continue applying upgrades to your 11.2 ring, resulting in 1 cl 11.6, 2 cl11's, rest cl10.
To CL 11.0: (100 more from cl 10.0) , max 11.6 ring to 12.0, begin working on another 11.0 ring that you would like to level. Configuration: 1 cl 12, 1 cl 11.1, 2 cl 11, rest cl10


http://www.gaiaonline.com/forum/zomg-gaia-s-mmo/zomg-beginners-guide-work-in-progress/t.77766267/
Alcestice's avatar
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    •••
      Is this gonna be on the test tomorrow? emotion_drool
Maybe this will be easier to deciper with graphics, or as a graph. Pie charts are lovely too.
Skull Maximum Drive's avatar
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whoa , thanks alot biggrin
The_Fallen_King1998's avatar
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Thanks~ Cant wati till the 12.00 Comes out ^^
I'm so confused... >.< but glad if this helped someone xD
Definitive Destiny's avatar
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Starshine
Maybe this will be easier to deciper with graphics, or as a graph. Pie charts are lovely too.

Yeah, it could use a more organized, possibly graphical form. I'm trying to think of a way that will represent it accurately with the least confusion as possible. Currently I'm just brain-dumping the math, but in the end I expect it to be easier to follow (Maybe a flow chart)
Chromatic Bird
Starshine
Maybe this will be easier to deciper with graphics, or as a graph. Pie charts are lovely too.

Yeah, it could use a more organized, possibly graphical form. I'm trying to think of a way that will represent it accurately with the least confusion as possible. Currently I'm just brain-dumping the math, but in the end I expect it to be easier to follow (Maybe a flow chart)

I just had an idea, you can use the zomg ingame ring tray interface, replace the ring graphics with blank ones (since any ring will do) and above them have text bubbles of their current CL. It's easy to see how much to level a ring at a glance.
Definitive Destiny's avatar
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Starshine
Chromatic Bird
Starshine
Maybe this will be easier to deciper with graphics, or as a graph. Pie charts are lovely too.

Yeah, it could use a more organized, possibly graphical form. I'm trying to think of a way that will represent it accurately with the least confusion as possible. Currently I'm just brain-dumping the math, but in the end I expect it to be easier to follow (Maybe a flow chart)

I just had an idea, you can use the zomg ingame ring tray interface, replace the ring graphics with blank ones (since any ring will do) and above them have text bubbles of their current CL. It's easy to see how much to level a ring at a glance.

That is a very good idea! I will consider doing that.
Maybe you could show your math on how you came to this conclusion, but I think many people would get confused.

I hope your results will help people. : )
Definitive Destiny's avatar
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I am almost done with the 11.0->12.0 path. After this I'll get the graphics all up.

University got busy :L

I'm also trying to find a way to automate the calculation

I'm having a little trouble understanding precisely what you're aiming to communicate here - it looks to me like the direction of your calculations might've caused some unneeded complications. That is, since you're incrementing based on overall CL (the result), it convolutes the process that leads to it. Given the normal OCL formula:

[ ( 8*R1 ) + ( 7*R2 ) + ( 6*R3 ) + ( 5*R4 ) + ( 4*R5 ) + ( 3*R6 ) + ( 2*R7 ) + ( 1*R8 ) ] / 36

Where R1 is your highest-level ring (weighted 8x), R2 your second-highest (weighted 7x), etc. - it follows that it is very simple to determine the most efficient path for upgrading rings. Since the weight of each ring is perfectly predictable, and the cost of upgrade follows a simple pattern, we can always simply refer to the weight/cost ratio to determine the most efficient solution.

Starting with all CL 10.0 rings, we select which one will be our highest - from that, we know that our initial ratio is a simple 8 (weight) / 10 (orbs). Since all other alternatives have a lower weight, and an equivalent cost, it follows that we will level that ring until one of those values changes - not until the ring hits CL 11.0, and its costs double, are we required to re-calculate.

R1: 10.0 -> 11.0 (8/10)

Now we re-calculate, and find a ratio of 8 (weight) / 20 (orbs) - we compare this to the best potential alternative, at 7 (weight) / 10 (orbs), and find it suboptimal. In fact, by simplifying 8/20 down to 4/10, we can discern that R1's current efficiency is equivalent to that of R5 - thus, we won't be leveling R1 again until at least that point.

R2: 10.0 -> 11.0 (7/10)
R3: 10.0 -> 11.0 (6/10)
R4: 10.0 -> 11.0 (5/10)

Now, we're at our 'fork' - since the efficiency rates for R1 and R5 are equal, the decision between the two is arbitrary. I agree with you that it's often advisable to continue to level a reliable R1 instead of branching out, but there's some advantage in the relative quickness of leveling R5. Being equal, the two can occur in either order, at the player's option.

R5: 10 -> 11.0* (4/10)
R1: 11.0 -> 12.0* (8/20)

From here on, it's simply a matter of comparing ratios in the same manner, and ordering them; 7/20 is equivalent to 3.5/10, putting R2 before R6; 6/20 is equivalent to 3/10, making the decision arbitrary; I won't outline every comparison, and I'll favour choices that level rings as quickly as possible, from here on out. As follows:

R2: 11.0 -> 12.0 (7/20)
R6: 10.0 -> 11.0* (3/10)
R3: 11.0 -> 12.0* (6/20)
R7: 10.0 -> 11.0* (2/10)
R5: 11.0 -> 12.0* (4/20)
R6: 11.0 -> 12.0 (3/20)
R8: 10.0 -> 11.0* (1/10)
R7: 11.0 -> 12.0* (2/20)
R8: 11.0 -> 12.0 (1/20)

The asterisks and underlines are intended to mark essentially arbitrary decisions, nonetheless - for the ease of decision-making, as it were. Unfortunately it would necessitate quite a bit more effort to show how overall CL graduates over the course of this progression (which appears to have been your initial goal), but it does provide the useful practical information that players would need to make choices about which rings to upgrade at any given time. Nonetheless, I'll leave it up to you to work on completing your guide, and I wish you much luck in making progress with the data... 3nodding

EDIT: My path seems a trifle convoluted, as well; perhaps I should make some graphics of my own... sweatdrop

EDIT EDIT: Here's something that I hope should be reasonably clear; if I need to annotate better, of course, I can:

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Red Kutai

emotion_kirakira That was amazing. Wished I had read this when I first started playing dms, I leveled each ring to CL 12 one at a time.

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