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- Posted: Wed, 13 Mar 2013 19:41:24 +0000
The game is fairly generic which is why I said it has no true innovations. The ring system is of course very innovative but not to the extent that it makes the game innovative as a whole. You and I may disagree with that, but from people's comments about the game, the first most obvious detail is that people just plain and simply find the game boring. rolleyes
What does 'boring' have to do with innovation? Innovation is about novelty, and something can easily be novel and boring at the same time. zOMG!'s ring system is certainly novel - it's essentially a translation of Gaia's avatar system, into the language of an MMO - but it's implemented in such a way that the use of it isn't particularly exciting (lack of synergy means the individual pieces don't really 'match' well). Similarly, something can be very fun without being innovative - it's good design more than novelty that drives enjoyment. If zOMG! is boring, it's because the gameplay is poor, not because it lacks innovation.
Lolol. I do agree the polish score was perhaps too generous but I like to think that zOMG!s crippling flaws though they exist are minimal and only occur in rare cases. So I had to consider how zOMG! for the majority in this case. razz
What majority? I haven't seen any numbers to indicate how regularly players run into glitches like silent NPCs, but I certainly wouldn't call it "rare" by any stretch. Indeed, I'd be more willing to use the term "rare" to describe players who get through the game without any such glitches, simply based on my observations in the Forums. What leads you to believe a glitchless experience is the majority case? confused
Okay, I'll agree that zOMG! does little to promote socializing by itself but I've also noticed that it's the case with almost all mmos. I haven't played a lot of mmos but I've yet to see one that actually promotes cooperative play in some meaningful manner apart from simply there being strength in numbers. So I had to consider how zOMG! is different from other mmos and it is unique that is has heavy ties with a virtual world like Gaia which most most mmos don't have.
Some form of Clans or Guilds exist in most MMOs, and in most they actually do something beyond giving another chat channel - be it exclusive content (like clan wars) or mutual support systems (guild armories) or something else. In most games there's a reason to find groups of players you get along with, connect with them, and then support and interact with each other on a regular basis. zOMG! is a lone example in which the only real value of Clans is strength in numbers, and Clans don't even directly support that - it may want to be a social game, but its only genuinely social elements are Crews (which are all-upside, which isn't necessarily common in MMOs), which have some pretty strict limitations.
The connection with Gaia ensures a fairly active Forum community, which I'll admit is quite refreshing among MMOs; many have Forums added as after-thoughts, which often wind up stringent and unwieldy. My point wasn't really that zOMG! has no effective social aspects - obviously, or we wouldn't be here wink - but that giving it such high marks in that regard seems to ignore the many areas in which it fails, while emphasising the few in which it succeeds...