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Moar Stamina?

Yes 0.87654320987654 87.7% [ 142 ]
No 0.12345679012346 12.3% [ 20 ]
Total Votes: 162
Tags: moar  stamina  seriously 
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forum:259, topic:55400505
< 1 2 3 4 ... 18 19 20 >
Saburoo
DeathWyrmNexus
Bladeglory
kyle0913
"You need to plan how to use it" How can you plan on saving stamina in a boss fight? You can't. You stop to think about it and you die.

The Way of the Sword
~~~0==}|3ladeglory~~~

You think about it before entering KKD's lair. Obviously, nuking is not a good idea in a boss fight. You may realize this during the first time you enter, but that means that next time you don't bring Fire Rain and Dervish and HWB.

I have to agree. Balance is set for having 100 STA. Any change in the max changes the balance of the entire game. Maybe if it's some kind of G'hi power that comes in very late, and gives you 12 more STA or something, or a ring buff that increases it by 20... But saying "It's static" is not a good reason for it to be fluid.

I think it is, actually. The amount of attacking to kill an enemy as you get into the higher levels will go up but your energy source won't. Thus you will reach a breaking point where everybody HAS to use Divinity and it also limits how strong rings can be since we will always have to scale them to 100 stamina.


But stamina cost doesn't change as the level increases, I don't see what you're trying to say here.

*facepalm* The point, you has missed it.
It means that we can't ever get rings that go beyond the power limits we have now. We can't get scaling ring costs for correspondingly more power. It means that we are limited in where rings can go, power wise.

Thinking future here.
 
     
 
But comparing zomg to other games is like comparing apples and oranges, I would think the skill systems in both would be very different... so unless you can name a game with a skill system very similar to zomg that has this kind of stamina, I couldn't really compare the two razz
     
DeathWyrmNexus
Saburoo
DeathWyrmNexus
Bladeglory
kyle0913
"You need to plan how to use it" How can you plan on saving stamina in a boss fight? You can't. You stop to think about it and you die.

The Way of the Sword
~~~0==}|3ladeglory~~~

You think about it before entering KKD's lair. Obviously, nuking is not a good idea in a boss fight. You may realize this during the first time you enter, but that means that next time you don't bring Fire Rain and Dervish and HWB.

I have to agree. Balance is set for having 100 STA. Any change in the max changes the balance of the entire game. Maybe if it's some kind of G'hi power that comes in very late, and gives you 12 more STA or something, or a ring buff that increases it by 20... But saying "It's static" is not a good reason for it to be fluid.

I think it is, actually. The amount of attacking to kill an enemy as you get into the higher levels will go up but your energy source won't. Thus you will reach a breaking point where everybody HAS to use Divinity and it also limits how strong rings can be since we will always have to scale them to 100 stamina.


But stamina cost doesn't change as the level increases, I don't see what you're trying to say here.

*facepalm* The point, you has missed it.
It means that we can't ever get rings that go beyond the power limits we have now. We can't get scaling ring costs for correspondingly more power. It means that we are limited in where rings can go, power wise.

Thinking future here.


This is the most absurd thing I have ever heard... you act like the stamina cost directly effects the power of the ring. Because a weak cl 1 user uses the same stamina using mantis as a strong cl 10 player that can do many times the amount of damage in one blow.
 
     
 
DeathWyrmNexus
Bladeglory
kyle0913
"You need to plan how to use it" How can you plan on saving stamina in a boss fight? You can't. You stop to think about it and you die.

The Way of the Sword
~~~0==}|3ladeglory~~~

You think about it before entering KKD's lair. Obviously, nuking is not a good idea in a boss fight. You may realize this during the first time you enter, but that means that next time you don't bring Fire Rain and Dervish and HWB.

I have to agree. Balance is set for having 100 STA. Any change in the max changes the balance of the entire game. Maybe if it's some kind of G'hi power that comes in very late, and gives you 12 more STA or something, or a ring buff that increases it by 20... But saying "It's static" is not a good reason for it to be fluid.

I think it is, actually. The amount of attacking to kill an enemy as you get into the higher levels will go up but your energy source won't. Thus you will reach a breaking point where everybody HAS to use Divinity and it also limits how strong rings can be since we will always have to scale them to 100 stamina.

The Way of the Sword
~~~0==}|3ladeglory~~~

But is that really a bad thing? Most MMOs I've played have a linear difficulty progression. You have to improve during your playing time.

Case in point: the MMO I'm playing now. In the beginning, I could attack an enemy, and kill them before they could get to me with just a little kiting. This is very good, since I'm a squishy mage and die from monsters breathing on me. However, now I use weapons that are very expensive for my level, and I'm still having the same, if not more difficulty. If not for my using skill, farming for money, and *cough* real money, it would be very hard to keep up.
     
CleoSombra
DeathWyrmNexus
Bladeglory
kyle0913
"You need to plan how to use it" How can you plan on saving stamina in a boss fight? You can't. You stop to think about it and you die.

The Way of the Sword
~~~0==}|3ladeglory~~~

You think about it before entering KKD's lair. Obviously, nuking is not a good idea in a boss fight. You may realize this during the first time you enter, but that means that next time you don't bring Fire Rain and Dervish and HWB.

I have to agree. Balance is set for having 100 STA. Any change in the max changes the balance of the entire game. Maybe if it's some kind of G'hi power that comes in very late, and gives you 12 more STA or something, or a ring buff that increases it by 20... But saying "It's static" is not a good reason for it to be fluid.

I think it is, actually. The amount of attacking to kill an enemy as you get into the higher levels will go up but your energy source won't. Thus you will reach a breaking point where everybody HAS to use Divinity and it also limits how strong rings can be since we will always have to scale them to 100 stamina.


So the end result is just more ring spamming until the animated dies? :/

If you want the animated to scale appropriately with the increase of stamina, what's the point of changing the system? So it takes 10 clicks of slash to kill something instead of seven?

How the hell did you come to that conclusion?
Seriously...

Nooooo... I want rings to actually be able to go above what we have right now, as in evolve as the gaming progresses. As in, something more as we continue into the future chapters. As in, progress beyond just loading up more and more buffs to deal with enemies that take more and more clicks from a resource that never improves.
 
     
 
divinity used to be a ring that you could carry if your build was to stamina abusive

now its a necessity sense all rings are abusive on stamina so yea whe need more stamina
     
god i love it wen people cant find a solution for simple thing and they take stupid drastic measures that Just end up ******** things up don't you ?
Saburoo
This is the most absurd thing I have ever heard... you act like the stamina cost directly effects the power of the ring. Because a weak cl 1 user uses the same stamina using mantis as a strong cl 10 player that can do many times the amount of damage in one blow.

The Way of the Sword
~~~0==}|3ladeglory~~~

He's saying that it takes more hits to kill a garlic than it does to kill a Labtech. Therefore, even though your rings' power has increased, it actually consumes more STA to kill a Labtech than a Garlic.

I think, at least. If I'm right he has a point... But this just goes back to my "get some skill" point. 3nodding
 
     
 
DeathWyrmNexus
CleoSombra
DeathWyrmNexus
Bladeglory
kyle0913
"You need to plan how to use it" How can you plan on saving stamina in a boss fight? You can't. You stop to think about it and you die.

The Way of the Sword
~~~0==}|3ladeglory~~~

You think about it before entering KKD's lair. Obviously, nuking is not a good idea in a boss fight. You may realize this during the first time you enter, but that means that next time you don't bring Fire Rain and Dervish and HWB.

I have to agree. Balance is set for having 100 STA. Any change in the max changes the balance of the entire game. Maybe if it's some kind of G'hi power that comes in very late, and gives you 12 more STA or something, or a ring buff that increases it by 20... But saying "It's static" is not a good reason for it to be fluid.

I think it is, actually. The amount of attacking to kill an enemy as you get into the higher levels will go up but your energy source won't. Thus you will reach a breaking point where everybody HAS to use Divinity and it also limits how strong rings can be since we will always have to scale them to 100 stamina.


So the end result is just more ring spamming until the animated dies? :/

If you want the animated to scale appropriately with the increase of stamina, what's the point of changing the system? So it takes 10 clicks of slash to kill something instead of seven?

How the hell did you come to that conclusion?
Seriously...

Nooooo... I want rings to actually be able to go above what we have right now, as in evolve as the gaming progresses. As in, something more as we continue into the future chapters. As in, progress beyond just loading up more and more buffs to deal with enemies that take more and more clicks from a resource that never improves.


This is completely possible with a constant of 100 stamina.

Because it won't be exactly like what you see in these other games it is automatically bad? Say one thign we couldn't have in rings with a constant of 100 stamina, then I'll actually consider it. neutral
     
Saburoo
This is the most absurd thing I have ever heard... you act like the stamina cost directly effects the power of the ring. Because a weak cl 1 user uses the same stamina using mantis as a strong cl 10 player that can do many times the amount of damage in one blow.

Wow, are you reading those posts? Because your answers have no basis on what I am actually saying... Try again when you know what I am actually talking about.
 
     
 
RAFAKUN MORRY
divinity used to be a ring that you could carry if your build was to stamina abusive

now its a necessity sense all rings are abusive on stamina so yea whe need more stamina

The Way of the Sword
~~~0==}|3ladeglory~~~

I see your point and raise you a "I don't think that's the appropriate way to deal with the problem."

Now, having said that... I'll get back to you on that last part. *FLEE*
     
This little wolf glanced at the Bad Moon...

Quote:
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Quote:
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Am I glowing? Bump here!
Bladeglory
Saburoo
This is the most absurd thing I have ever heard... you act like the stamina cost directly effects the power of the ring. Because a weak cl 1 user uses the same stamina using mantis as a strong cl 10 player that can do many times the amount of damage in one blow.

The Way of the Sword
~~~0==}|3ladeglory~~~

He's saying that it takes more hits to kill a garlic than it does to kill a Labtech. Therefore, even though your rings' power has increased, it actually consumes more STA to kill a Labtech than a Garlic.

I think, at least. If I'm right he has a point... But this just goes back to my "get some skill" point. 3nodding

First of all, I want to think you for being the only person who seems to actually catch what I am saying.

Secondly, skill is great but think of scaling. Count how many hits it takes to fell a Labtech vs a Garlic. Then continue that progression into the next chapters where a Labtech will be like a garlic. Now imagine the damage you are taking per hit in a mob.

Skill and more energy are not exclusive. That is my point.
 
     
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I've always wondered why your stamina wasn't able to go up, even if it's just a little..
Your health can be raised using a ring.. but the only thing that gets done to your stamina by a ring is gaining it back quicker..
Yet.. when you've got crew mates dieing because they just keep spamming their rings like idiots and can't heal themselves.. it makes you wish you had an option for more stamina..
I've got a funny feeling.. this may be the next power up.
Gives you a small stamina boost for a regular pack..
The larger ones give you a larger stamina boost and it lasts longer.
Because I don't see them adding a new ring.. and I don't see them changing a ring..
But I personally don't see an issue with a limited amount of stamina..
It's all I need.
You just need to plan, and I mean PLAN, not think for a few seconds and then yell at your crew mates to go in and attack.
Make sure you pick the right rings, don't mash, etc etc.

So.. I can see the need for it.. but I don't personally need it myself.
Besides, if I need a boost I can always get myself a Supercharger.




Voices whisper in the trees, "Tonight is Halloween!!!׺°”˜`”°º×׺°”˜`”°º×
     

BUMP IF I AM GLOWING PLEASE <3
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Bladeglory
Saburoo
This is the most absurd thing I have ever heard... you act like the stamina cost directly effects the power of the ring. Because a weak cl 1 user uses the same stamina using mantis as a strong cl 10 player that can do many times the amount of damage in one blow.

The Way of the Sword
~~~0==}|3ladeglory~~~

He's saying that it takes more hits to kill a garlic than it does to kill a Labtech. Therefore, even though your rings' power has increased, it actually consumes more STA to kill a Labtech than a Garlic.

I think, at least. If I'm right he has a point... But this just goes back to my "get some skill" point. 3nodding


So one of the enemies in the final area of chapter one is a somewhat harder? How do you know that in Chp 2 the second area wont be just as easy as a garlic?

And the fact is that on normal anchor bugs are just about as easy as garlics if you're the cl recommended for each area. neutral
 
     


Wave 43 Solo, November 25 2009
 
s**t dude, I've said this before, but stamina management is the entire freaking game. There's a reason why it never feels like you have enough of it. It is the first limiting factor in nearly every 'challenging' fight. Increase max stamina, and you're altering the fundamental balance of the game. I'm not saying it's out of the question, but you need to recognize what you're dealing with here.

Health increases because you take more damage. Accuracy (and other stats) increase because the animated's dodge increases. Stamina doesn't increase because... There's no comparable monster stat that would necessitate an increase. The game is balanced to 100 stamina per player.

I actually think that if anything, standing regeneration needs to go up, so that divinity isn't such a required ring.

Mike aka GOD
DeathWyrmNexus
Mike aka GOD
Qixter wants you to buy the chargers.

/thread

Bad monkey... We also get health from chargers but our health improves. Nice try. wink


Invalid logic. Your point still doesn't change the fact that stamina is limited and Qixter wants you to buy the chargers. No SoJ for zOMG.
Ehh... that's a pretty retarded argument, to be honest. Anytime the devs add something 'challenging' to the game, people will say that they're just trying to make money.
     
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Bump my thread if I'm glowing! (goes straight to the reply box)
OMFG Taylor
Ehh... that's a pretty retarded argument, to be honest. Anytime the devs add something 'challenging' to the game, people will say that they're just trying to make money.

Depends on the individual case. The fact that power ups are sold for GC means that they're trying to make money. If they weren't, then the power ups would be implemented as items that can be attained ingame (not counting special Gaia events). For example, make bosses drop power ups.
 
     
Mike aka GOD
ID#: 16690026
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