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Moar Stamina?

Yes 0.87654320987654 87.7% [ 142 ]
No 0.12345679012346 12.3% [ 20 ]
Total Votes: 162
Tags: moar  stamina  seriously 
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forum:259, topic:55400505
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tkdauronXIII
Ever play the Star Ocean games? They all have a system where all your attacks/magic/skills use up a set amount of Action Points with each use from each party member as a whole. Drains fast. Recovers fast. Though the amount is always 100% and never goes up. If you're ambushed, it starts out as 0%, thus you have to run around before regaining enough of said Action Points. In the case of Star Ocean, it's called Fury points. You only have 100 points per character. Each action each character makes depletes each individual's Fury points. Resting restores said points. There is a way to "preserve" said Fury points from being reduced from each action though. Accessories that allow Fury reduction of actions like "Fury -1, Fury -2, Fury -3." They don't stack though. Then there are also skills like Berserk that lowers Defense, but halves the use of Fury points from each action. The Training skill allows you to gain more Exp, but you expend more than 50% more Fury with each action you make. There's even a skill that you can learn in Star Ocean 3 called Max Fury, where it gives you the chance to instantly fully recover your Fury to 100% while resting, by a set percentage per Fury restored while resting.

If there's going to be any changes to zOMG's stamina problem, it's to find a way to preserve it more. Perhaps a Ghi Boost Ability that allows us to either restore stamina faster, or a Ghi Boost Ability that allows us to "preserve" more stamina points with each ring activation? Maybe the highest tier would give us a 50% Stamina usage reduction. Now that would be awesome. Heck, I think 30% would be the most reasonable, considering that if it's going to only be 3 tiers, why not make it 10% reduction with each tier?

I've played both Star Ocean [First Departure] and Star Ocean: Second Story. I can safely say there is no such party-centered Action/Fury point system. Can't speak for the newer games though.

And it looks like Ghi is a popular solution to the problem. I suggested it on page 10, and you're the second person on that page to do likewise. But I'd be quite happy if Divinity actually restored stamina during combat, instead of merely raising regen rates while you're not fighting.
 
     
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tkdauronXIII: That would actually be tolerable since there are ways to stretch out your stamina. Divinity's inability to regenerate during a battle weakens the effect though that can be countered by pacing, which amounts to standing there like a knob or running about.

In my Cyber Zombie thread, I suggested a ring for part of a zombie killer set that would cost 10 stamina but would last ten seconds, each second healing you a small portion of health and stamina with a recharge of 30 seconds.

And yes, I have noticed how Ghi has been the overall answer though I still have my petty little grievance with Ghi.
     
be truth, i also think the max stamina level is not enough..100 is to less....i think thr stamina should increase with you current cl...more high cl more high stamina..jst like others online rpg game...sorry...i just give my comment anywhere..
 
     

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Thard_Verad
I've played both Star Ocean [First Departure] and Star Ocean: Second Story. I can safely say there is no such party-centered Action/Fury point system. Can't speak for the newer games though.

And it looks like Ghi is a popular solution to the problem. I suggested it on page 10, and you're the second person on that page to do likewise. But I'd be quite happy if Divinity actually restored stamina during combat, instead of merely raising regen rates while you're not fighting.
He's referring to Star Ocean III: Till the End of Time. 3nodding
     
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hermie_the_frog
As long as it was a small amount I'd agree with this. If the increase was too much it'd be too easy to spam attacks. Maybe have your stamina increase by five each CL, that way you end up with 150?

This, I think it makes the most sense.

The problem with stamina is usually when you're soloing, especially in SS it's annoying. Many people keep saying that you don't need more stamina just better management, but seriously if you try and solo an SS run and you don't use powerups then your stamina disappears really quickly and you're hopeless against the animated, even if you have divinity you're likely to run out of stamina without beating very many creatures. And once you run out of stamina there's not much you can do, you have to keep healing and attacking with the small amount of stamina you regain and it's rather tedious.

I think that the game would be more enjoyable if it were more possible to solo things without grasping at straws, and that could be fixed with a small increase in stamina.

I consider myself a fairly decent zomg player and at one point I was able to fight fine with the current stamina, but once some more recent changes were factored in I found that you need to use a lot more stamina then previously in the exact same situation and it gets really tedious.
 
     
 
Jikoniau
hermie_the_frog
As long as it was a small amount I'd agree with this. If the increase was too much it'd be too easy to spam attacks. Maybe have your stamina increase by five each CL, that way you end up with 150?

This, I think it makes the most sense.

The problem with stamina is usually when you're soloing, especially in SS it's annoying. Many people keep saying that you don't need more stamina just better management, but seriously if you try and solo an SS run and you don't use powerups then your stamina disappears really quickly and you're hopeless against the animated, even if you have divinity you're likely to run out of stamina without beating very many creatures. And once you run out of stamina there's not much you can do, you have to keep healing and attacking with the small amount of stamina you regain and it's rather tedious.

I think that the game would be more enjoyable if it were more possible to solo things without grasping at straws, and that could be fixed with a small increase in stamina.

I consider myself a fairly decent zomg player and at one point I was able to fight fine with the current stamina, but once some more recent changes were factored in I found that you need to use a lot more stamina then previously in the exact same situation and it gets really tedious.

Here is the thing, I do just fine in crews and lead some very successful raids. But, we are still finding that it is aggravating how often we are having to rest. Every fight, you are huffing like a fat kid at a marathon. I simply feel for the sake of pacing the action, we should be fighting more than we are kneeling...
     
DeathWyrmNexus
Jikoniau
hermie_the_frog
As long as it was a small amount I'd agree with this. If the increase was too much it'd be too easy to spam attacks. Maybe have your stamina increase by five each CL, that way you end up with 150?

This, I think it makes the most sense.

The problem with stamina is usually when you're soloing, especially in SS it's annoying. Many people keep saying that you don't need more stamina just better management, but seriously if you try and solo an SS run and you don't use powerups then your stamina disappears really quickly and you're hopeless against the animated, even if you have divinity you're likely to run out of stamina without beating very many creatures. And once you run out of stamina there's not much you can do, you have to keep healing and attacking with the small amount of stamina you regain and it's rather tedious.

I think that the game would be more enjoyable if it were more possible to solo things without grasping at straws, and that could be fixed with a small increase in stamina.

I consider myself a fairly decent zomg player and at one point I was able to fight fine with the current stamina, but once some more recent changes were factored in I found that you need to use a lot more stamina then previously in the exact same situation and it gets really tedious.

Here is the thing, I do just fine in crews and lead some very successful raids. But, we are still finding that it is aggravating how often we are having to rest. Every fight, you are huffing like a fat kid at a marathon. I simply feel for the sake of pacing the action, we should be fighting more than we are kneeling...


Yes definitely more fighting then kneeling. Though I've never really found lack of stamina to be much of a problem in crews, though I haven't really crewed with the new updates so can only give my opinion on soloing and issues with stamina.
 
     
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Thard_Verad
I've played both Star Ocean [First Departure] and Star Ocean: Second Story. I can safely say there is no such party-centered Action/Fury point system. Can't speak for the newer games though.

And it looks like Ghi is a popular solution to the problem. I suggested it on page 10, and you're the second person on that page to do likewise. But I'd be quite happy if Divinity actually restored stamina during combat, instead of merely raising regen rates while you're not fighting.
He's referring to Star Ocean III: Till the End of Time. 3nodding

Thank you.
     
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Jikoniau
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Jikoniau
hermie_the_frog
As long as it was a small amount I'd agree with this. If the increase was too much it'd be too easy to spam attacks. Maybe have your stamina increase by five each CL, that way you end up with 150?

This, I think it makes the most sense.

The problem with stamina is usually when you're soloing, especially in SS it's annoying. Many people keep saying that you don't need more stamina just better management, but seriously if you try and solo an SS run and you don't use powerups then your stamina disappears really quickly and you're hopeless against the animated, even if you have divinity you're likely to run out of stamina without beating very many creatures. And once you run out of stamina there's not much you can do, you have to keep healing and attacking with the small amount of stamina you regain and it's rather tedious.

I think that the game would be more enjoyable if it were more possible to solo things without grasping at straws, and that could be fixed with a small increase in stamina.

I consider myself a fairly decent zomg player and at one point I was able to fight fine with the current stamina, but once some more recent changes were factored in I found that you need to use a lot more stamina then previously in the exact same situation and it gets really tedious.

Here is the thing, I do just fine in crews and lead some very successful raids. But, we are still finding that it is aggravating how often we are having to rest. Every fight, you are huffing like a fat kid at a marathon. I simply feel for the sake of pacing the action, we should be fighting more than we are kneeling...


Yes definitely more fighting then kneeling. Though I've never really found lack of stamina to be much of a problem in crews, though I haven't really crewed with the new updates so can only give my opinion on soloing and issues with stamina.

I can get tedious in some of the later areas.
 
     
 
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Jikoniau
hermie_the_frog
As long as it was a small amount I'd agree with this. If the increase was too much it'd be too easy to spam attacks. Maybe have your stamina increase by five each CL, that way you end up with 150?

This, I think it makes the most sense.

The problem with stamina is usually when you're soloing, especially in SS it's annoying. Many people keep saying that you don't need more stamina just better management, but seriously if you try and solo an SS run and you don't use powerups then your stamina disappears really quickly and you're hopeless against the animated, even if you have divinity you're likely to run out of stamina without beating very many creatures. And once you run out of stamina there's not much you can do, you have to keep healing and attacking with the small amount of stamina you regain and it's rather tedious.

I think that the game would be more enjoyable if it were more possible to solo things without grasping at straws, and that could be fixed with a small increase in stamina.

I consider myself a fairly decent zomg player and at one point I was able to fight fine with the current stamina, but once some more recent changes were factored in I found that you need to use a lot more stamina then previously in the exact same situation and it gets really tedious.


That's been my problem too. I used to be able to solo and crew and not have to worry about spamming my superchargers becasue we were getting mobbed. Like today, I was crewed in a porta and within minutes we were all having to run around becasue the respawns were overwhelming us and the stamina wasn't coming back fast enough.
 
     

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Very true but if we all get that much stamina, we'd be just soloing everything and not much difficulty involve. Part of the strategy is managing your stamina well.
And so it shall be...
 
     

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I just gotta point out that in those rpg games, when you get higher level spells, they cost more mana, and usually, that's strictly for mages, and since fighters attack freely, it's only fair that mages should be allowed to spam magical attacks without much dent to their mana late-game.

However this game you need stamina for any type of attack, so no need ot balance fighter from mage, and mantis will always use up the same amount of stamina whether its cl1 or cl10, so if the ring doesn't use more stamina the more its leveled, why would you get more stamina?
 
     
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Neitsabes
I just gotta point out that in those rpg games, when you get higher level spells, they cost more mana, and usually, that's strictly for mages, and since fighters attack freely, it's only fair that mages should be allowed to spam magical attacks without much dent to their mana late-game.

However this game you need stamina for any type of attack, so no need ot balance fighter from mage, and mantis will always use up the same amount of stamina whether its cl1 or cl10, so if the ring doesn't use more stamina the more its leveled, why would you get more stamina?

And I will point out that in this game, we get more and more swarms so our damage output matters less and less and it becomes more and more about kneeling and pacing and less about actually fighting.

While I see your point, mine still remains since we do more pacing and kneeling than actual playing...


Aznroman: Not really, we would choose to crew instead of have to crew... Humans are social creatures and we do tend to group up on our own without being pushed into it. I don't think stamina increase would change that.
     
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