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Moar Stamina?

Yes 0.87654320987654 87.7% [ 142 ]
No 0.12345679012346 12.3% [ 20 ]
Total Votes: 162
Tags: moar  stamina  seriously 
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forum:259, topic:55400505
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agree. : it typically sucks.. gonk
 
     
 
the only way too make it not too broken, would be a ghi ability.
we have a special health ghi ability which at final stage with 100ghi is +300HP.

if that can be added
full 1st stage: +5
full 2nd stage: +10
full 3rd stage (final): +20

as a ghi ability you only gain it by playing alot so it is something you have to earn.
from my own experience... filling those stages takes some time, especially the 3rd stages...
     

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FIavie
There would not be any problems with mana (stamina razz ) in a good crew that knows what it's doing, but every update to zOMG makes it even harder to join a random SS crew, it's just tiredsome to tell everyone what to do each time and even so they'll make mistakes when they don't want to wait and listen. Most commonly someone running ahead to mobs when tactics would be needed without divinity and die razz

... So basically the entirety of your post is that I obviously must suck but good crews are hard to find so there is no helping it?

Great, now if only that had a basis in reality besides the crewing part, we'd be set.

Look, the OP states that I DO understand pacing, crewing, and management. However, because of that, I still have issue with the stamina system as it currently is. Mostly the pacing of the action. Sure, constant stop and go is doable but I would prefer more go than stop and it is the opposite, hence my issue. You can drive to work with 30 red lights along the way but it would be less annoying/more fun to only deal with 10 tops.
 
     
 
D: When i first started playing zomg, i thought stamina would be leveled up with my health as i shoveled charge orbs into my rings.

It really should be level-able. o.o
     
DeathWyrmNexus
FIavie
There would not be any problems with mana (stamina razz ) in a good crew that knows what it's doing, but every update to zOMG makes it even harder to join a random SS crew, it's just tiredsome to tell everyone what to do each time and even so they'll make mistakes when they don't want to wait and listen. Most commonly someone running ahead to mobs when tactics would be needed without divinity and die razz

... So basically the entirety of your post is that I obviously must suck but good crews are hard to find so there is no helping it?

Great, now if only that had a basis in reality besides the crewing part, we'd be set.

Look, the OP states that I DO understand pacing, crewing, and management. However, because of that, I still have issue with the stamina system as it currently is. Mostly the pacing of the action. Sure, constant stop and go is doable but I would prefer more go than stop and it is the opposite, hence my issue. You can drive to work with 30 red lights along the way but it would be less annoying/more fun to only deal with 10 tops.


Not to mention that people have to leave in the middle of things, so especially for the SS/EB, keeping a reasonable pace is really important.
 
     

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DeathWyrmNexus
FIavie
There would not be any problems with mana (stamina razz ) in a good crew that knows what it's doing, but every update to zOMG makes it even harder to join a random SS crew, it's just tiredsome to tell everyone what to do each time and even so they'll make mistakes when they don't want to wait and listen. Most commonly someone running ahead to mobs when tactics would be needed without divinity and die razz

... So basically the entirety of your post is that I obviously must suck but good crews are hard to find so there is no helping it?

Great, now if only that had a basis in reality besides the crewing part, we'd be set.

Look, the OP states that I DO understand pacing, crewing, and management. However, because of that, I still have issue with the stamina system as it currently is. Mostly the pacing of the action. Sure, constant stop and go is doable but I would prefer more go than stop and it is the opposite, hence my issue. You can drive to work with 30 red lights along the way but it would be less annoying/more fun to only deal with 10 tops.


Not to mention that people have to leave in the middle of things, so especially for the SS/EB, keeping a reasonable pace is really important.

Which is always a pain. 3nodding
     
I've heard that you should just plan ahead. But ambushes are a pain. Anyone ever went to the House on the Hill and try and defeat the OMGWTF? You should see what I mean if you do. I would greatly appreciate the stamina cap removed.
 
     
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@DeathWyrmNexus: I don't disagree at all with the fact that a better stamina system would make it more fun. Also, unless you know the stats for a Human CL-20, you can't easily compare the difficulty of an Airshark (CL-20) to Human (CL-20). I also agree to the point that some higher damage for higher cost rings would be great (I'm talking stronger than Hack/Fire Rain and costing more than either). However, I do not think I've heard your exact idea on how to alter the stamina system, yet. That's the only thing that's stopping me from agreeing with you 100%.
     
Kazura-Kun
@DeathWyrmNexus: I don't disagree at all with the fact that a better stamina system would make it more fun. Also, unless you know the stats for a Human CL-20, you can't easily compare the difficulty of an Airshark (CL-20) to Human (CL-20). I also agree to the point that some higher damage for higher cost rings would be great (I'm talking stronger than Hack/Fire Rain and costing more than either). However, I do not think I've heard your exact idea on how to alter the stamina system, yet. That's the only thing that's stopping me from agreeing with you 100%.

Eh, it makes sense to me as I see how things move forward in CL.

As for how I would alter it, I am in favor for a simple increase but no more than 300, even that is contingent on what kind of rings we get. I think 200 would be just fine in regards to action pacing. Increase regeneration a bit and raise the cap. That way we play more than we squat.
 
     
 
Stop spamming your rings, learn how to play and stamina wont be a problem.
     
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busterknight
Stop spamming your rings, learn how to play and stamina wont be a problem.

Nice troll...
 
     
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busterknight
Stop spamming your rings, learn how to play and stamina wont be a problem.

No s**t Sherlock, whats your next case?
Your arguementive skills suck. I would rather jump from a cliff then to read such a crappy post.

He's already said that's he knows how to pace. He's saying that it would be nicer if you didn't have to sit so many times during mob fights or boss fight. Sure you need strategy to play the game, but mouse mashing & key stabbing is just as fun. owo
     
Help me please? <3
As long as it makes sense to you, then you can disregard any differing opinion without offering any tangible proof?

300 would be a bit much, imo. >100, maybe only for those who completed EB? You know, some sort of Ghi ability gained from defeating it. It would be great if we got new Ghi abilities from all Major bosses, come to think of it. Increasing regeneration sounds good as well. However, I'm leaning in favor of one or the other, definitely not both. Imo that would make the game too easy, and cause too much disruption when it comes to balancing them.

Here's a thought I have not heard yet. How about the lower your stamina gets, the greater the amount of stamina regenerated per cycle?
 
     
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busterknight
Stop spamming your rings, learn how to play and stamina wont be a problem.


your mean
     
Ever play the Star Ocean games? They all have a system where all your attacks/magic/skills use up a set amount of Action Points with each use from each party member as a whole. Drains fast. Recovers fast. Though the amount is always 100% and never goes up. If you're ambushed, it starts out as 0%, thus you have to run around before regaining enough of said Action Points. In the case of Star Ocean, it's called Fury points. You only have 100 points per character. Each action each character makes depletes each individual's Fury points. Resting restores said points. There is a way to "preserve" said Fury points from being reduced from each action though. Accessories that allow Fury reduction of actions like "Fury -1, Fury -2, Fury -3." They don't stack though. Then there are also skills like Berserk that lowers Defense, but halves the use of Fury points from each action. The Training skill allows you to gain more Exp, but you expend more than 50% more Fury with each action you make. There's even a skill that you can learn in Star Ocean 3 called Max Fury, where it gives you the chance to instantly fully recover your Fury to 100% while resting, by a set percentage per Fury restored while resting.

If there's going to be any changes to zOMG's stamina problem, it's to find a way to preserve it more. Perhaps a Ghi Boost Ability that allows us to either restore stamina faster, or a Ghi Boost Ability that allows us to "preserve" more stamina points with each ring activation? Maybe the highest tier would give us a 50% Stamina usage reduction. Now that would be awesome. Heck, I think 30% would be the most reasonable, considering that if it's going to only be 3 tiers, why not make it 10% reduction with each tier?
 
     
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