Kazura-Kun
I'm sorry. I mistook the statement as saying the amount of game playing (as in people playing) would increase more in comparison to the relative ease of gameplay. Which of course, wouldn't be true because if the game was easier, more people would be playing more often in response to that, at least to a certain point.
I see, you're talking about when the game itself progresses, as in Chapter Two, rather than from the beginning to the current ending of the game? Well... then you're speculating a little too much. Unless you can foresee the future, you have no way of knowing if the next series of animated and quests will continue to follow to current trend. You can project that it will, of course, but asking for a radical change in the game before any such evidence presents itself is a tad much.
Please, do inform me if my perceptions are off. I only read up to the first three pages before a lot of the arguments got stale.
More game playing as in Playing the Game as opposed to constant kneeling or stalling. It would allow for more to be done before resting. I don't mind resting but every two battles gets grating.
As for my speculations, it isn't exactly a stretch to think that we would keep advancing in CL and thus Difficulty seeing as we have been observing their trend in enemies for almost a year now. Notice how the enemies in this chapter are almost consistently getting harder? Check the FYI at the bottom of this post. XD
Also, you seem to be forgetting that I am also wanting an increase in overall stamina due to action pacing. Mostly pacing. Dear god, the pacing.
Divine_Malevolence
Then, why would they exist at all?
Any such haymaker ring could be added to the current mix. But if the maximum stamina was increased, and mantis was still useful........
Then how exactly would we e'er run out of stamina? And what would be the downside to using a finishing move every time, if the stamina system so allowed?
They would exist to add diversity to the game and enrich it with option-y goodness. Same as any other ring add on.
As for your mantis question, I would think you would be clever enough to imagine new directions for the animated. Such as... Stamina Burn. By increasing the ability of the player to... PLAY, developers get a broader and more diverse range with which they can scale their monsters. More statuses can be added. Besides, constantly healing yourself while using your attack rings will add up. You can't always count on your buffs to hold out in a longer fight.
My idea is basically to expand the game and allow for greater skill to be shown. Sure, you're the cream of the crop now but can you deal with something capping around 500,000 hp with a bit of Stamina burn to their hits? Might have to ponder new strategies and mix up your rings more.
More Stamina allows you to do More...
FYI: AirShark is CL 20 with around 90k hp.
wink Assuming that Lynn is remembering the Hp correctly but she definitely remembers the CL.