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Moar Stamina?

Yes 0.88727272727273 88.7% [ 244 ]
No 0.11272727272727 11.3% [ 31 ]
Total Votes:[ 275 ]
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DeathWyrmNexus's avatar
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Warning, if you can't be bothered to read at least the Clarifications, then don't post.

Okay, so there is a well thought out discussion about the issue with soloers. There is also my Passive Abilities thread. Here

Here is the thing, Stamina... It doesn't go anywhere. I am not talking about lack of planning, I am not talking about fail ring load outs, I am not talking about how awesome you think you when you play Easy so you can come in here and tell people what they need to do. What I am talking about is the fat kid panting after a marathon that is every fight with more than five enemies in later areas. I'm sure you've played other games with increasing mana or stamina pools and while I am sure enough of you will yelp about increased skill costs, did you ever stop to notice that you weren't running out of power as much in those later areas? That is even with the increased costs. Then you have games like Dragon Age Origins that let you increase your mana and stamina pool but also let you manipulate it with equipment and powers, which by the way, don't increase in cost. Sure you can still run out but you can also, and this is IMPORTANT, ******** play more. You do have to worry about rest and exhaustion but the game takes into account that you will eventually want to be able to do more in a fight before having to rest or rely on potions/power ups.

And that is what I am saying here. I want to play more than I rest. Which doesn't happen now.

Now for those who are going to be too thick to realize my point, let me try to clarify. I am not saying the game is Hard. I am saying it is Tedious. Yes, boring. Annoying. Aggravating... I am saying that a CL 10 has just as much staying power as a CL 1 with the same number of rings. Yes, I realize that is a bit of an exaggeration but not by much. The part that bugs me is that our staying power in a fight seems to wane instead of wax as we progress. Yes, I realize those other games have other mechanics going on but the point remains. In those other games, you aren't constantly struggling just to get back to fighting strength after every worthwhile battle. Divinity has a regeneration delay so you have to wait longer than before for it to give you stamina, which only exasperates the annoyance.

Clarifications:
I use Divinity thus I know about it.

I DO plan. No, I am not interested in your plans. Seriously, the game isn't hard. It is tedious. Learn the difference or don't post.

Speed can be improved with rings. Stamina cannot.

Planning isn't eliminated with the access to more energy. See nearly every RPG ever made for proof of this. rolleyes

Divinity would be just as valuable with more stamina than it would be without. Again, see nearly every RPG ever made for examples of energy regeneration being valid even with higher energy.

Increased Stamina would help with ring innovation in future updates. As in they could actually do some of the awesome ideas buried among the crap in all the ring threads.

I am not saying 1000 stamina. I am thinking more like 200-300.

Right now we do more pacing and kneeling that actual fighting. I can't be a minority in seeing this.

NOW WITH QUOTES!!! I so happy. crying
Arkyron
For anyone doubting DeathWyrm's "playing skills," I suggest a few things-

1) That you read the entire intro post, and realize this is not a discussion on strategy. Strategy is very important, however even the best strategies do not eliminate a need for more stamina. Divinity allows for regeneration, but when you don't have a moment to stop unless you want to die, there's a problem. Scaredy Cat and Quicksand do not eliminate this.

2) DWN is one of the most competent players I've had the luxury of fighting alongside. With him, I've personally gone through every single boss instance on hard successfully.

3) DWN is not some random n00b who doesn't have a healer in his crew and who only carries offense. In fact, he is the crew tank, sponging up damage with buffs and mass-hate-generating DoT attacks, while I am usually the healer, carrying maybe one attack ring, if that. While our other crew members vary, we have one thing consistently going for us- success. In fact, success to the point that we don't struggle at all unless we're lagged to hell.

TLDR: DWN is not a n00b, this thread has nothing to do with the discussion of strategy, so people need to stop saying he sucks.

Moar TLDR: We do in fact need a raise in some sort to the stamina cap. Regneration only works well for you if you have- well, you know, a moment of reprieve. Scaredy Cat and Quicksand help but some enemies are immune to both. It's not gamebreaking, and it's not hard, but it sure is annoying.


SykoCaster

Tediousness doesn't equal difficulty, though.
It's just a tedious, unnecessary grind.
I've fought alongside DW many, many times.
It's not like we have any kind of difficulty.
It's just annoying and makes the game undesirable.

You should be able to survive atleast once page of monsters before having to rest.

Qixter wants you to buy the chargers.

/thread
DeathWyrmNexus's avatar
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Mike aka GOD
Qixter wants you to buy the chargers.

/thread

Bad monkey... We also get health from chargers but our health improves. Nice try. wink
i agree. moar stamina.
plasmias's avatar
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um.....if you need help with stamina try getting the divinity ring,and if you want it to regenerate faster,use the shaman ring set(dervish, rock armor, coyote spirit and hornets nest lol
DeathWyrmNexus
Mike aka GOD
Qixter wants you to buy the chargers.

/thread

Bad monkey... We also get health from chargers but our health improves. Nice try. wink


Invalid logic. Your point still doesn't change the fact that stamina is limited and Qixter wants you to buy the chargers. No SoJ for zOMG.
Saburoo's avatar
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Mmmmk, lets have them change it to 10 stam cl 1, 20 stam cl 2, etc... shall we?

100 stamina is quite enough, you just got to plan it out ;O

More then 100 stamina would make people broken 4serious, as the game was built around having 100 stamina, you know there would have to be balancing of the entire game if they changed this?

EDIT: Also I don;t see you complaining about speed stat? That doesn't change from cl 1 to cl 10.
DeathWyrmNexus's avatar
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Mike: Just as valid as your conspiracy logic. wink

plasmias: Regeneration does not equal Max Stamina. We get health max bonuses but not max stamina bonuses. I am saying we need both since stamina is the basis for the entire fighting system.

100 stamina is ok.

You just must plan how to use it. User Image
DeathWyrmNexus's avatar
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Saburoo
Mmmmk, lets have them change it to 10 stam cl 1, 20 stam cl 2, etc... shall we?

100 stamina is quite enough, you just got to plan it out ;O

More then 100 stamina would make people broken 4serious, as the game was built around having 100 stamina, you know there would have to be balancing of the entire game if they changed this?

EDIT: Also I don;t see you complaining about speed stat? That doesn't change from cl 1 to cl 10.

Coyote, Fleet Feet. I actually paid attention to what rings exist. You can improve speed but not stamina. Not comparable.
Stamina is at a cap for a reason - it forces you to pick and choose your rings carefully or suffer the consequences. At CL 10, what do you think stamina should be? 200? That means you can spam your hack ring twice as much as if you were CL 1.

People spamclick their way through the game as is. Being choosey with your stamina encourages some sort of strategy. Otherwise, you're just going to wind up with a bunch of idiots pressing their number pads until numbers aren't flying any more.

Plus, wouldn't this make divinity useless?
Saburoo's avatar
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DeathWyrmNexus
Saburoo
Mmmmk, lets have them change it to 10 stam cl 1, 20 stam cl 2, etc... shall we?

100 stamina is quite enough, you just got to plan it out ;O

More then 100 stamina would make people broken 4serious, as the game was built around having 100 stamina, you know there would have to be balancing of the entire game if they changed this?

EDIT: Also I don;t see you complaining about speed stat? That doesn't change from cl 1 to cl 10.

Coyote, Fleet Feet. I actually paid attention to what rings exist. You can improve speed but not stamina. Not comparable.


You can improve stamina regen. Yes comparable.
"You need to plan how to use it" How can you plan on saving stamina in a boss fight? You can't. You stop to think about it and you die.

I agree, More stamina.
Saburoo's avatar
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kyle0913
"You need to plan how to use it" How can you plan on saving stamina in a boss fight? You can't. You stop to think about it and you die.

I agree, More stamina.



Oooooor, you could plan AHEAD what you're gonna do and not just run in and waste al your stamina in the first 10 seconds of the fight.
DeathWyrmNexus's avatar
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Um... Energy regeneration isn't useless even if you have a higher cap on energy. Why would this make Divinity useless? That argument doesn't even make any sense in any game I've ever played.

You can get regeneration for energy but you can't improve its cap. Or are you trying to say that Healing Halo compares to Meat? Didn't think so.

As for planning, sure you can pace yourself.

Finally, more energy does not kill planning. Just gives you more to plan with. Try for a better argument.

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