Warning, if you can't be bothered to read at least the Clarifications, then don't post.
Okay, so there is a well thought out discussion about the issue with soloers. There is also my Passive Abilities thread.
Here
Here is the thing, Stamina... It doesn't go anywhere. I am not talking about lack of planning, I am not talking about fail ring load outs, I am not talking about how awesome you think you when you play Easy so you can come in here and tell people what they need to do. What I am talking about is the fat kid panting after a marathon that is every fight with more than five enemies in later areas. I'm sure you've played other games with increasing mana or stamina pools and while I am sure enough of you will yelp about increased skill costs,
did you ever stop to notice that you weren't running out of power as much in those later areas? That is even with the increased costs. Then you have games like Dragon Age Origins that let you increase your mana and stamina pool but also let you manipulate it with equipment and powers, which by the way, don't increase in cost. Sure you can still run out but you can also, and this is
IMPORTANT, ******** play more. You do have to worry about rest and exhaustion but the game takes into account that you will eventually want to be able to do more in a fight before having to rest or rely on potions/power ups.
And that is what I am saying here. I want to play more than I rest. Which doesn't happen now.
Now for those who are going to be too thick to realize my point, let me try to clarify.
I am not saying the game is Hard. I am saying it is Tedious. Yes, boring. Annoying. Aggravating... I am saying that a CL 10 has just as much staying power as a CL 1 with the same number of rings. Yes, I realize that is a bit of an exaggeration but not by much. The part that bugs me is that our staying power in a fight seems to wane instead of wax as we progress. Yes, I realize those other games have other mechanics going on but the point remains. In those other games, you aren't constantly struggling just to get back to fighting strength after every worthwhile battle. Divinity has a regeneration delay so you have to wait longer than before for it to give you stamina, which only exasperates the annoyance.
Clarifications:
I use Divinity thus I know about it.
I DO plan. No, I am not interested in your plans. Seriously, the game isn't hard. It is tedious. Learn the difference or don't post.
Speed can be improved with rings. Stamina cannot.
Planning isn't eliminated with the access to more energy. See nearly every RPG ever made for proof of this.
rolleyes
Divinity would be just as valuable with more stamina than it would be without. Again, see nearly every RPG ever made for examples of energy regeneration being valid even with higher energy.
Increased Stamina would help with ring innovation in future updates. As in they could actually do some of the awesome ideas buried among the crap in all the ring threads.
I am not saying 1000 stamina. I am thinking more like 200-300.
Right now we do more pacing and kneeling that actual fighting. I can't be a minority in seeing this.
NOW WITH QUOTES!!! I so happy.
crying
Arkyron
For anyone doubting DeathWyrm's "playing skills," I suggest a few things-
1) That you read the entire intro post, and realize this is not a discussion on strategy. Strategy is very important, however even the best strategies do not eliminate a need for more stamina. Divinity allows for regeneration, but when you don't have a moment to stop unless you want to die, there's a problem. Scaredy Cat and Quicksand do not eliminate this.
2) DWN is one of the most competent players I've had the luxury of fighting alongside. With him, I've personally gone through every single boss instance on hard successfully.
3) DWN is not some random n00b who doesn't have a healer in his crew and who only carries offense. In fact, he is the crew tank, sponging up damage with buffs and mass-hate-generating DoT attacks, while I am usually the healer, carrying maybe one attack ring, if that. While our other crew members vary, we have one thing consistently going for us- success. In fact, success to the point that we don't struggle at all unless we're lagged to hell.
TLDR: DWN is not a n00b, this thread has nothing to do with the discussion of strategy, so people need to stop saying he sucks.
Moar TLDR: We do in fact need a raise in some sort to the stamina cap. Regneration only works well for you if you have- well, you know, a moment of reprieve. Scaredy Cat and Quicksand help but some enemies are immune to both. It's not gamebreaking, and it's not hard, but it sure is annoying.
SykoCaster
Tediousness doesn't equal difficulty, though.
It's just a tedious, unnecessary grind.
I've fought alongside DW many, many times.
It's not like we have any kind of difficulty.
It's just annoying and makes the game undesirable.
You should be able to survive atleast once page of monsters before having to rest.