F1reBurn1ng
(?)Community Member
Offline
- Posted: Mon, 22 Jul 2013 00:19:09 +0000
Hi everyone. I just wanted to share my ideas on new zOMG! rings, ring sets, and debuffs. I hope you will like it.
Debuff: Stunned
Does not allow enemies to perform actions for set amount of time. Enemies will stay Stunned until debuff comes off. (This is the debuff Solar Rays should have [e.g. Blinded in place])
Debuff: Frozen
Does not allow enemies to perform actions for set amount of time. Enemies will stay Frozen until debuff comes off or when hit enough times to break the ice (the enemy will instead have the Slow debuff [with Frozen still as the debuff] until the debuff comes off)
Debuff: Poisoned
Deals slow DoT. Enemies inflicted with this debuff will deal 1/4 less damage and receive 1/4 more damage
----------
Ring: Life Drain
Ranged. Deals direct damage. Small percentage of damage dealt is converted into healing for the user. Higher rage ranks increase damage, the percentage of damage conversion, and inflict the Fear debuff. The highest rage rank deals the Root debuff on the target during the attack animation.
R1: Small translucent purple hand trying to grab target's "soul" (essentially the image of the target with its colors reversed)
R2: Slightly bigger translucent purple hand grabbing more of the soul
R3: Bigger skeletal hand grabbing even more of the soul
R4: Portal opens below target and a bunch of hands come out and try to drag down the target itself
Ring: Claw Scratch
Melee. Deals direct damage. Higher rage ranks increase damage and inflict Stun and the highest rage rank will also deal the Infected debuff.
R1: A simple swipe
R2: A cross swipe
R3: 3 consecutive swipes
R4: Flurry of swipes with the last hit being a cross swipe
Ring: Toxic Waste
Crowd Control. Inflicts the target with the Poisoned debuff. Only deals direct damage on center target. Higher rage ranks increase direct damage, damage over time, and start affecting the area around the target
R1: Throw a Barton's "Beautification Can"
R2: Black garbage bag filled with rotten objects
R3: Dumpster
R4: Barrel filled with green/purple/black ooze (with the radioactive symbol on the barrel
Ring: Immunization
Passive. Incoming damage will occasionally heal yourself
Ring set: Experimental Failure/Abomination
Consists of Life Drain, Claw Scratch, Toxic Waste, Immunity
Minor boost to Health and Debuff resistance
----------
Ring: Lightning Bolt
Ranged. Deals direct damage. May Stun targets. Higher rage ranks increase damage, probability of Stunning, and starts penalizing target's Dodge
R1: A small jolt
R2: A bigger jolt
R3: A stream of lightning from the user to the target
R4: Lightning strikes the target from above
Ring: Snowstorm
AoE. Deals direct damage. Inflicts Slow debuff on affected enemies. Higher rage ranks deal more damage and start inflicting targets with the Frozen debuff.
R1: Snowfall around the enemies
R2: More snow and strong winds
R3: Even more snow. Snow starts to build up around the enemies
R4: Snow completely buries the enemies
Ring: Fire Burst
Ranged. Deals direct damage. Deals AoE damage around the target. Higher rage ranks increase damage and affected area around the target. Higher rage ranks also start knocking enemies away from the target.
R1: Burst of fire around target
R2: More intense burst of fire
R3: Big fire explosion around target
R4: Massive explosion around the target
Ring: Black Hole
Ranged. Deals DoT damage on and around target. Enemies around the target will be sucked in to the target. Higher rage ranks increase damage, duration, AoE range, and pull strength of the black hole. The highest rage rank has a tiny chance of instantly killing the target (about 1/100000). Animation lasts throughout DoT
R1: Small black hole
R2: Slightly bigger black hole
R3: Twice the size of R1
R4: Twice the size of R2
Ring set: Dark Wizard
Consists of Lightning Bolt, Snowstorm, Fire Burst, Black Hole
Minor boost to Stamina and Stamina regeneration
----------
I hope you liked my idea!
Debuff: Stunned
Does not allow enemies to perform actions for set amount of time. Enemies will stay Stunned until debuff comes off. (This is the debuff Solar Rays should have [e.g. Blinded in place])
Debuff: Frozen
Does not allow enemies to perform actions for set amount of time. Enemies will stay Frozen until debuff comes off or when hit enough times to break the ice (the enemy will instead have the Slow debuff [with Frozen still as the debuff] until the debuff comes off)
Debuff: Poisoned
Deals slow DoT. Enemies inflicted with this debuff will deal 1/4 less damage and receive 1/4 more damage
----------
Ring: Life Drain
Ranged. Deals direct damage. Small percentage of damage dealt is converted into healing for the user. Higher rage ranks increase damage, the percentage of damage conversion, and inflict the Fear debuff. The highest rage rank deals the Root debuff on the target during the attack animation.
R1: Small translucent purple hand trying to grab target's "soul" (essentially the image of the target with its colors reversed)
R2: Slightly bigger translucent purple hand grabbing more of the soul
R3: Bigger skeletal hand grabbing even more of the soul
R4: Portal opens below target and a bunch of hands come out and try to drag down the target itself
Ring: Claw Scratch
Melee. Deals direct damage. Higher rage ranks increase damage and inflict Stun and the highest rage rank will also deal the Infected debuff.
R1: A simple swipe
R2: A cross swipe
R3: 3 consecutive swipes
R4: Flurry of swipes with the last hit being a cross swipe
Ring: Toxic Waste
Crowd Control. Inflicts the target with the Poisoned debuff. Only deals direct damage on center target. Higher rage ranks increase direct damage, damage over time, and start affecting the area around the target
R1: Throw a Barton's "Beautification Can"
R2: Black garbage bag filled with rotten objects
R3: Dumpster
R4: Barrel filled with green/purple/black ooze (with the radioactive symbol on the barrel
Ring: Immunization
Passive. Incoming damage will occasionally heal yourself
Ring set: Experimental Failure/Abomination
Consists of Life Drain, Claw Scratch, Toxic Waste, Immunity
Minor boost to Health and Debuff resistance
----------
Ring: Lightning Bolt
Ranged. Deals direct damage. May Stun targets. Higher rage ranks increase damage, probability of Stunning, and starts penalizing target's Dodge
R1: A small jolt
R2: A bigger jolt
R3: A stream of lightning from the user to the target
R4: Lightning strikes the target from above
Ring: Snowstorm
AoE. Deals direct damage. Inflicts Slow debuff on affected enemies. Higher rage ranks deal more damage and start inflicting targets with the Frozen debuff.
R1: Snowfall around the enemies
R2: More snow and strong winds
R3: Even more snow. Snow starts to build up around the enemies
R4: Snow completely buries the enemies
Ring: Fire Burst
Ranged. Deals direct damage. Deals AoE damage around the target. Higher rage ranks increase damage and affected area around the target. Higher rage ranks also start knocking enemies away from the target.
R1: Burst of fire around target
R2: More intense burst of fire
R3: Big fire explosion around target
R4: Massive explosion around the target
Ring: Black Hole
Ranged. Deals DoT damage on and around target. Enemies around the target will be sucked in to the target. Higher rage ranks increase damage, duration, AoE range, and pull strength of the black hole. The highest rage rank has a tiny chance of instantly killing the target (about 1/100000). Animation lasts throughout DoT
R1: Small black hole
R2: Slightly bigger black hole
R3: Twice the size of R1
R4: Twice the size of R2
Ring set: Dark Wizard
Consists of Lightning Bolt, Snowstorm, Fire Burst, Black Hole
Minor boost to Stamina and Stamina regeneration
----------
I hope you liked my idea!