RadaralCutThemUp
(?)Community Member
- Posted: Fri, 18 Apr 2008 22:41:12 +0000
[Edited again for clarification!]
I've read about gaias MMO and there's many ways they could have made it better.
First of all there should be a base attack that uses no SP, has a high successful hit rate However it should do very weak damage.
Like let's say you have no SP, the enemys near death and you have slighty more health than him, You'll have a way to defend yourself. But for every one damage 1 you do the enemy does 8 or 12 depending on what move it's using. That could be a life saver if used right. It should be like a punch anim basically there as back up and for extra strategy and look/realism.
Next about Taking rings on and off, They want to have it so you have to be in a zone or town place. That's kind of dumb, What they should do is make it so you can't put rings on and off while in attack mode, but when you're not in attack mode there's a 4 second delay thing taking them off and putting them on.
Other balance ideas, Have the monsters after they kill everyone and return to there point regenerate very slowly, Don't be gay and make them unable to take any damage while returning and instantly heal like Shaiya does, But don't make them stay near death forever either. Have them regenerate lost health at the speed a gaian does.
Have different combat styles, make some monsters do nothing and let you kill them off one by one, Have others amedantly attack you when you get in your sight, Have others leave you alone but if you attack one of them they all gang up on you. Have some of them be really strong and slow, have others be really fast and weak.
Make it so there's party levels. If you're on a team and you have 7 members each of you getting 1/7 out of the exp for each monster slain have it so when you kill a certain number without losing and members You'll reach level 2. Have there a max of 4 levels, If your party becomes level 2 you all get 2/7 off what solo exp you'd get for each monster slain and so fourth. That way There's some motivation to party and at the same time partys don't level up too fast. And after the party is disbanded it will return to level one again. Like 80 monsters have to be killed to get to level 2 and negative 10 points for any member that dies.
Make it so you get exp points based on how much damage you do not who kills the monster. That will stop Kill stealing in it's tracks.
As for the ring system is should stay but it should be a side feature, Not a main combat source, but skills you'll need later in game. Like skills that are hotlinked in others MMOPRG, Basically back up, More powerful attacks that use SP or MP. They all use the same Stat in this MMOPRG,
Like your base punching will do like only 2 damage and the mantis ring would do like 40 damage making rings a must have but not the only thing.
What clothing you have on your avatar should do nothing by default but there should be a upgrade gem you can attach to them. Like the lapis in Shaiya, Force Upgrade Core in Cabal Online. There should be one that boosts Evasion rate by 1.2%,one that boosts Accuracy rate by 1.2%, one that boosts Defence rate by 1.2% and one that boosts Strengh rate by 1.2%.
Like Magic Ninja Gem, Magic Wolfe Gem, Magic Steal Gem and Magic Power Gem.
There should be a limit of one Equipped Gem per avatar body part. If you put anything else on it will have no in game effect.
So if you Attack a Magic Ninja Gem to a Angelic Camisole you'll get a Angelic Camisole Evasion Type. There will be no alterence in appearance when you equip the upgraded item just that it does something now and has a different name.
As for hand accossorys and weapons not doing anything they should do something.
But not this.
This would be a no no below
Ancient Katata
Attack = 100
Range = 1, 6
Attack rate = fast
This is what it should be V
Ancient Katata = Critical weapon
Critical Weapon, Plus 2 points added to users Critical Hit stat
Critical weapons = Ancient Katata, Wooden Base Ball Bat, Blade of angis, Hammer light saber ect
Then there should be Range weapons and Accurate weapons
Range weapons would be, every cross bow, gun, or anything that has long range in general
And Accurate weapons would be every claw or small knife weapon.
And no Weapon = Unarmed
Unarmed, Plus 2 points for attacking speed.
As for attack anims they could just use already existing ones. Like the Sword weapons, you could do that pose that puts a katata horizonal and then in the stabbing pose or fist one. Look in your avatar customization, there's tons of poses there they could use in sequences for attack anims.
Anyone have any ideas on how this MMORPG could be better?
Other ideas that I or others have had that have been proven no good
Next people have been mad about gaia clothing having no effect. The idea of someone in there underpants having strength equal to someone with heavy armor. But at the same time It would limit avatar creativity and everyone would just equip as much armor As possible and look like a blob. Theres a way to get past this. Make it so for each part of an avatar holds a stat, hands hold 2 movement point, upper arms 2 movement points each every spot that has an attach option has a plus 2 movement point and an extra two points that isn't attached anywhere. So if you attach an chest armor it gives you two defence points but takes away the two movement points so if you have armor everywhere you'd have only one movement point making you move very slow. As for assigning armor points nothing should go over One for balance issues. So like what you put on you take away in a since.
So like let's say a Mythrill Armor gave you 1 defence point You'd lose 1 movement points. so a naked avatar would move faster and a fully armored one would move slower but be stronger. Or if a Angelic Camisole gave you one Evasion point it would take away one movement point. And as for some items being really expensive and it not being fair you should make it so cheaper ones do the same, Like the Angelic Camisole should do the Same as the Blu Sport Swimsuit or Basic Black One Piece and the mythrill armor could do the same as the Black GetaGRIP Top or the Black GPD Protective or the Black Sport Vest ect. The only problem is with layer you can now have like two items in one avatar spot which means more stat pointed added and more having to be taken away. They could then proceed to make it so when your movement speed reaches one it will then degrade attacking speed, Neither attacking speed nor movement can fall below one so if there's no place to take away then the newest additions to your avatar will have no effect, It can't take away to it can't give since it can't give any.
I've read about gaias MMO and there's many ways they could have made it better.
First of all there should be a base attack that uses no SP, has a high successful hit rate However it should do very weak damage.
Like let's say you have no SP, the enemys near death and you have slighty more health than him, You'll have a way to defend yourself. But for every one damage 1 you do the enemy does 8 or 12 depending on what move it's using. That could be a life saver if used right. It should be like a punch anim basically there as back up and for extra strategy and look/realism.
Next about Taking rings on and off, They want to have it so you have to be in a zone or town place. That's kind of dumb, What they should do is make it so you can't put rings on and off while in attack mode, but when you're not in attack mode there's a 4 second delay thing taking them off and putting them on.
Other balance ideas, Have the monsters after they kill everyone and return to there point regenerate very slowly, Don't be gay and make them unable to take any damage while returning and instantly heal like Shaiya does, But don't make them stay near death forever either. Have them regenerate lost health at the speed a gaian does.
Have different combat styles, make some monsters do nothing and let you kill them off one by one, Have others amedantly attack you when you get in your sight, Have others leave you alone but if you attack one of them they all gang up on you. Have some of them be really strong and slow, have others be really fast and weak.
Make it so there's party levels. If you're on a team and you have 7 members each of you getting 1/7 out of the exp for each monster slain have it so when you kill a certain number without losing and members You'll reach level 2. Have there a max of 4 levels, If your party becomes level 2 you all get 2/7 off what solo exp you'd get for each monster slain and so fourth. That way There's some motivation to party and at the same time partys don't level up too fast. And after the party is disbanded it will return to level one again. Like 80 monsters have to be killed to get to level 2 and negative 10 points for any member that dies.
Make it so you get exp points based on how much damage you do not who kills the monster. That will stop Kill stealing in it's tracks.
As for the ring system is should stay but it should be a side feature, Not a main combat source, but skills you'll need later in game. Like skills that are hotlinked in others MMOPRG, Basically back up, More powerful attacks that use SP or MP. They all use the same Stat in this MMOPRG,
Like your base punching will do like only 2 damage and the mantis ring would do like 40 damage making rings a must have but not the only thing.
What clothing you have on your avatar should do nothing by default but there should be a upgrade gem you can attach to them. Like the lapis in Shaiya, Force Upgrade Core in Cabal Online. There should be one that boosts Evasion rate by 1.2%,one that boosts Accuracy rate by 1.2%, one that boosts Defence rate by 1.2% and one that boosts Strengh rate by 1.2%.
Like Magic Ninja Gem, Magic Wolfe Gem, Magic Steal Gem and Magic Power Gem.
There should be a limit of one Equipped Gem per avatar body part. If you put anything else on it will have no in game effect.
So if you Attack a Magic Ninja Gem to a Angelic Camisole you'll get a Angelic Camisole Evasion Type. There will be no alterence in appearance when you equip the upgraded item just that it does something now and has a different name.
As for hand accossorys and weapons not doing anything they should do something.
But not this.
This would be a no no below
Ancient Katata
Attack = 100
Range = 1, 6
Attack rate = fast
This is what it should be V
Ancient Katata = Critical weapon
Critical Weapon, Plus 2 points added to users Critical Hit stat
Critical weapons = Ancient Katata, Wooden Base Ball Bat, Blade of angis, Hammer light saber ect
Then there should be Range weapons and Accurate weapons
Range weapons would be, every cross bow, gun, or anything that has long range in general
And Accurate weapons would be every claw or small knife weapon.
And no Weapon = Unarmed
Unarmed, Plus 2 points for attacking speed.
As for attack anims they could just use already existing ones. Like the Sword weapons, you could do that pose that puts a katata horizonal and then in the stabbing pose or fist one. Look in your avatar customization, there's tons of poses there they could use in sequences for attack anims.
Anyone have any ideas on how this MMORPG could be better?
Other ideas that I or others have had that have been proven no good
Next people have been mad about gaia clothing having no effect. The idea of someone in there underpants having strength equal to someone with heavy armor. But at the same time It would limit avatar creativity and everyone would just equip as much armor As possible and look like a blob. Theres a way to get past this. Make it so for each part of an avatar holds a stat, hands hold 2 movement point, upper arms 2 movement points each every spot that has an attach option has a plus 2 movement point and an extra two points that isn't attached anywhere. So if you attach an chest armor it gives you two defence points but takes away the two movement points so if you have armor everywhere you'd have only one movement point making you move very slow. As for assigning armor points nothing should go over One for balance issues. So like what you put on you take away in a since.
So like let's say a Mythrill Armor gave you 1 defence point You'd lose 1 movement points. so a naked avatar would move faster and a fully armored one would move slower but be stronger. Or if a Angelic Camisole gave you one Evasion point it would take away one movement point. And as for some items being really expensive and it not being fair you should make it so cheaper ones do the same, Like the Angelic Camisole should do the Same as the Blu Sport Swimsuit or Basic Black One Piece and the mythrill armor could do the same as the Black GetaGRIP Top or the Black GPD Protective or the Black Sport Vest ect. The only problem is with layer you can now have like two items in one avatar spot which means more stat pointed added and more having to be taken away. They could then proceed to make it so when your movement speed reaches one it will then degrade attacking speed, Neither attacking speed nor movement can fall below one so if there's no place to take away then the newest additions to your avatar will have no effect, It can't take away to it can't give since it can't give any.