If this exact idea has been brought up before, shoot me... 'cause... I don't want to be pushing fail-tastic ideas.
Anyway, my idea is the following: what if acquiring kill-related badges made you more effective against the type of animated related to the badge? Sounds complicated, and it probably would be to impliment, but think about it? What happens after you kill the same monster over and over and over? You learn it's strengths, weaknesses, attacks, defenses, etc. So your character would apply that knowledge to each strike. It wouldn't be a massive boost, just something like the following:
50 kill badge grants a 5% boost to attacks against all animated of that type.
500 kill badge grants a 10% boost to attacks against all animated of that type
5000 kill badge grants a 15% boost to attacks against all animated of that type
Now let me get specific. Notice that I said "animated of that type." Let me give you an example. Say you have the 5000 Shockroach kill badge. You receive a 15% attack boost against Shockroachs and Lightning Bugs and Deathroachs. Another example which would have an effect on boss monsters is Kokeshi Dolls. If you have the 5000 Kokeshi Doll kill badge, you'd receive a 15% attack boost against Kokeshi Dolls and Kokeshi Collectibles and Kat's Kokeshi Doll and the Kokeshi Nexus.
OMG, Someone had an idea that I found fantastically better than mine:
I definitely like the principle behind this. Giving more incentive to kill count badges than just a pretty picture in your profile and bragging rights.
But I think it would be better to give a permanent buff that would apply to everything, rather than just to that one group of animated. Because I can tell you right now, I will never farm mushroom cannons again once I get that damn 5k badge. D <
I think, instead, maybe just a little tiny stat bonus for each badge would be more appropriate... so, for example, having the 5k brain clams badge might give you a +3 - +5 boost to your willpower stat. It wouldn't be a huge bonus by any means, but if you went through and got all the 5k badges, they'd all add up to something decent. Sort of like, an extension of the ghi boosts you get. xD *shrugs*
Anyway... thoughts? Comments? Suggestions? I'm open! I'd also like a developers opinion! ^_^
nice idea, though i think bosses (like kat's doll) should b excluded from that idea, just 2 keep something at a level field (i have a thread w/ a unique idea like this called "What do you think of this idea for zOMG?" check it out plz?)
it's not a bad idea, but it seems to overlap with ghi abilities, and that in itself makes things a bit too complex.
The Way of the Sword ~~~0==}|3ladeglory~~~
Why not combine them? Once you kill something so much, you know how it's built using G'hi, so you can take it apart faster... You get a G'hi ability increasing your stats against it and things similar to it.
On another note, how about increases for certain stats against certain things? Some things a damage boost, some things a Dodge boost... Maybe even a STA consumption reduction? You know how to hit it just as hard without tiring yourself as much?
Ex. Killing Cherry Fluffs gives you a damage boost so that you can kill them before they get closer to you.
Well, it would be nice if the kill badges meant something other than you have a lot of time on your hands. xd
Despair turns into pain; anger turns into hate
That too! Gives us bored CL 10s something to work forward to! Not that any of these animated will show up in other maps... After all, killing certain fluffs would just make you more effective against that type of fluff 8D