Welcome to Gaia! :: HAS QIXTER AND THE OTHER DEVELOPERS RUINED SS?? | Forum

Register FaceBook Login Login

 

 
GST

Welcome to Gaia's forums, where millions of members gather to discuss random stuff, make new friends,
complain about life, argue about nothing, laugh at dumb pictures, discuss serious issues and/or curse like sailors.

Lurking is creepy. Quit skulking in the shadows and join the conversation!

Register to reply

Advertisement

Do you like the new SS?

Yes 0.55483870967742 55.5% [ 86 ]
No 0.44516129032258 44.5% [ 69 ]
Total Votes: 155
Tags: qixter  other  developers  ruined 
Share:  
forum:259, topic:53838313
< 1 2 3 4 5 6 7 8 9 10 >
Malignant Virus
Valheita
Yes, and you're how much more skilled than the average player?

The difficulty ramp for later ones aside, I cannot help but fear that the average players will be put off by this update. After all, by all accounts they're pretty dim.

With any luck, the ring balance updates will put SS at a level where people can actually play it without devoting hours to learning the game.
Not very skilled at all. You should see me, I'm basically just your average button masher on crack. If I feel that the crew is moving too slowly, I feel compelled to run ahead of them and shoot to kill. Which I did.

Sadly. But I see most of the negative responses come from either: It's too hard, oooor.. the crews suck. I'm thinking they should make the mid-levels a tad harder, so that at least we won't have to see horrible CL 10's.

Hopefully. I just think that they should decrease the amount of animated per person and their attack capabilities by 30-60. confused
Nerf the fluffs!

Well, maybe not. I've not gotten to play it yet. Would be nice if they could settle on a difficulty curve though. I mean, it's easy as pie right until Otami, then the difficulty suddenly ramps up quite quickly... which I guess is fitting for an exponential curve, but it's still bad.
 
     
 
kizuria
i am not a whiner,i am not a quiter,nor am i a noob,rather i am here to discuss what i and i know other soloers believe to be a legitimate problem with the new shallow seas.if you do not agree with my opinion please do not hate,everyone has stress in their lives and i do not need a random person telling me i am a whiner.i have discovered over the weeks that there are less and less competent people in zomg to crew with,so i have mostly given up the crew tatic and found soloing to be both easier and more pleseant.before this change i was able to solo ss quite easily,it was even relaxing because i did not have to worry about a crew.the changes wrought to shallow seas has made it impossible or nearly impossible to solo ss.the increased enemies not only cause lag,but i have found that they have many negative glitches.to handle the brain clams i would use a combination of duct tape,scardey cat,and long range attacks in the old ss.the new clams either heal when scardey cat has been used on them and they have reached the farest corner the screen will allow,or as soon as the scaredy cat is used and a long range attack is used they will turn around immediently,ignoring the rings effects.also the increased toughness of the enemies,patrolling animated,and the increased lag make soloing shallow seas a stress wracking affair.is this what soloers will always have to deal with?will everyone be forced to crew?
haha, I didn't think you would be very fond of this update, kizu xD
     

"the past should not be forgotten, but nor should it be feared. the future shoud be prepared for, but not expected. The present should be lived in and not lost within the past and future"

I like everything about it but there's WAY TOO MANY MOBS early on and it takes too long.

They should just cut out the middle part before the sea lab. Would flow a lot better.
 
     
 
     
 
 
 
 
Valheita
Malignant Virus
Valheita
Yes, and you're how much more skilled than the average player?

The difficulty ramp for later ones aside, I cannot help but fear that the average players will be put off by this update. After all, by all accounts they're pretty dim.

With any luck, the ring balance updates will put SS at a level where people can actually play it without devoting hours to learning the game.
Not very skilled at all. You should see me, I'm basically just your average button masher on crack. If I feel that the crew is moving too slowly, I feel compelled to run ahead of them and shoot to kill. Which I did.

Sadly. But I see most of the negative responses come from either: It's too hard, oooor.. the crews suck. I'm thinking they should make the mid-levels a tad harder, so that at least we won't have to see horrible CL 10's.

Hopefully. I just think that they should decrease the amount of animated per person and their attack capabilities by 30-60. confused
Nerf the fluffs!

Well, maybe not. I've not gotten to play it yet. Would be nice if they could settle on a difficulty curve though. I mean, it's easy as pie right until Otami, then the difficulty suddenly ramps up quite quickly... which I guess is fitting for an exponential curve, but it's still bad.


Instead of nerfing the fluffs i say they nerf the clams, there to difficult, stun n sleep even with iron, but when more than one gang up on you it gets difficult, there damage output is like 160, maybe 180 on average? and what you said about the curve, i understand what your talking bout, after ruins, GB seems constant at first but then they just throw into the wolves if you know what i mean
 
 
 
 
     
 
Valheita
Nerf the fluffs!

Well, maybe not. I've not gotten to play it yet. Would be nice if they could settle on a difficulty curve though. I mean, it's easy as pie right until Otami, then the difficulty suddenly ramps up quite quickly... which I guess is fitting for an exponential curve, but it's still bad.
Huzzah! >=D

Ah. You'll have a blast while playing it. If you're too used to old SS, you'll be completely absorbed and lose your way. Trust me, I felt utterly lost.

And yeah, if you baby noobs from the beginning, they'll keep on expecting it. They need to raise Cherry Fluff's accuracy, make Sand fluff's auto-aggro, introduce CC+DoT waaaay before Gold beach, and maybe make nubs get to wave 10 of Hive before being able to proceed. Just off the top of my head.
RsSepulcher
Instead of nerfing the fluffs i say they nerf the clams, there to difficult, stun n sleep even with iron, but when more than one gang up on you it gets difficult, there damage output is like 160, maybe 180 on average? and what you said about the curve, i understand what your talking bout, after ruins, GB seems constant at first but then they just throw into the wolves if you know what i mean
The mobs and sleep is good. But I think their damage should be decreased to around 100 MAX.
{But have at least 2 for each member of the crew on each screen they're on.}

And it would be nice if instead of plain hits, clams would have pierce damage, meaning defense buffs would work only slightly against them. Therefore, having rock armour-ers not be able to breeze through them, and let people without it be able to have a chance of passing.
 
     
 
im a 9.6 constant ss doer and i really dont see a bad thing about tht i take them out 1 at a time and i win ss twice today
     
Gallows and Guillotines
Quote:
THIS THREAD IS INTENDED FOR PEOPLE WHO DO NOT LIKE THE NEW SS, IF YOU ENJOY THE NEW SS JUST BUMP THIS THREAD, THANK YOU!


Wait, so you dedicated an entire thread to simply criticize the new version of Shallow Seas?

And then you won't let anyone with an opinion other than one agreeing with you say anything?

Uh, anyone else see a problem with this?


*raises hand* Aye. neutral
 
     
 
     
 
 
 
 
Captain Caffeine
I like everything about it but there's WAY TOO MANY MOBS early on and it takes too long.

They should just cut out the middle part before the sea lab. Would flow a lot better.


No, that would cause an unbalance and would probably result in them either throwing those monsters into another map or either delete them, maybe even overflow certain areas with them =/
 
 
 
 
     
 
Malignant Virus
Valheita
Nerf the fluffs!

Well, maybe not. I've not gotten to play it yet. Would be nice if they could settle on a difficulty curve though. I mean, it's easy as pie right until Otami, then the difficulty suddenly ramps up quite quickly... which I guess is fitting for an exponential curve, but it's still bad.
Huzzah! >=D

Ah. You'll have a blast while playing it. If you're too used to old SS, you'll be completely absorbed and lose your way. Trust me, I felt utterly lost.

And yeah, if you baby noobs from the beginning, they'll keep on expecting it. They need to raise Cherry Fluff's accuracy, make Sand fluff's auto-aggro, introduce CC+DoT waaaay before Gold beach, and maybe make nubs get to wave 10 of Hive before being able to proceed. Just off the top of my head.
Yeah, that works.

Or forum regulars can realise that they're abnormally skilled and quit bitching about how s**t's too easy >.>;; I'm failing to see the casual these days.
 
     
 

The mobs in the lab are kind of overkill. 5 Labtechs not enough? Oh let's make it 20 just for shits and giggles~ Oh, only one Seacycle? Let's make it SIX, 'cause that's more fun.
No.
Nonono.
I've been on two runs down there today, one on normal, one on hard. After all of the mob-trashing and scrambling, I was totally braindead for EB, as well as the other two in the normal-level run. Needless to say, we didn't finish off EB, but holyshitsnaps was the journey there a bear. On the hard run, we cleared two of the switches before people had to leave and, when down to three, we suicided and said to hell with it. At least on the hard setting, I made a cool 13k from chests and animated...
>>"

Oh.
One thing I'd REALLY like to point out as an irksome issue is the problem with recruiting people AFTER you pass by the first maze. With all the patrols going around, it's hard to either send people back to assist the newcomer or have the newcomer make it to the rest of the crew before being dazed. I found this especially problematic on the hard setting. I have no problem with not being able to breeze through the SS on my own, because I enjoy crewing. But when I can't pull people for crews in the all-too-common event of someone needing to leave or lagging out, I start to feel like the crew's being put through the meat grinder.
xx

     
Boom, Threadshot!
Call me Kodu or Kody~

If I'm Glowing, please bump up my thread~
Link takes you directly to a reply box~
http://i41.tinypic.com/2vuanx3.jpg
 
     
 
 
 
 
The mobs and sleep is good. But I think their damage should be decreased to around 100 MAX.
{But have at least 2 for each member of the crew on each screen they're on.}

And it would be nice if instead of plain hits, clams would have pierce damage, meaning defense buffs would work only slightly against them. Therefore, having rock armour-ers not be able to breeze through them, and let people without it be able to have a chance of passing.

I like that pierce idea also, with all he clams they should max the damage at a solid 100, we only have like 1.1k with the more damage output they have, and without meat, you wouldnt survive that long
 
 
 
 
     
 
 
Valheita
Or forum regulars can realize that they're abnormally skilled and quit bitching about how s**t's too easy >.>;; I'm failing to see the casual these days.
Agreed. I found the difficulty pretty good. But this change was a bit dramatic.

Though, casual got fairly boring for me. It wasn't so much casual, because it was more so senseless repetitive farming, where the goal was to get through there as fast as you could while getting the most orbs. Which might be the reason for such bitching.

So much change could be a little bit overwhelming.

I'm just saying this because...
a. Even lone animated are ridiculously hard to defeat. Brain clams/fluffs have tons of HP.
b. They dish out huge amounts of damage.
c. Almost everything came in mobs.

More animated. More HP for the animated. More attack for the animated. Less HP healing for us.

Our rings needs an edge.
     
[Questing]: Noble Plumage don8'd by Vintage Puppet <3
[Note from Me]: BUYING ALL CHRISTMAS 2K8'S!
i'm trying now! and..i'll try to do it solo xD
 
     
Questing For:Winter Rose,Fallen Wish and Elemental Spirits.
Shaina Graces
 
Malignant Virus
Valheita
Or forum regulars can realize that they're abnormally skilled and quit bitching about how s**t's too easy >.>;; I'm failing to see the casual these days.
Agreed. I found the difficulty pretty good. But this change was a bit dramatic.

Though, casual got fairly boring for me. It wasn't so much casual, because it was more so senseless repetitive farming, where the goal was to get through there as fast as you could while getting the most orbs. Which might be the reason for such bitching.
I found the old SS plenty challenging solo... But anyway.

The senseless repetitive farming is still here. It's a part of any MMO. I was meaning more, having to set aside x hours to do something.
     


Av latta magicka, av molag anyammis

#1 z!F Forum Assistant.
 
     
 
 
 
 
Kodushomu

The mobs in the lab are kind of overkill. 5 Labtechs not enough? Oh let's make it 20 just for shits and giggles~ Oh, only one Seacycle? Let's make it SIX, 'cause that's more fun.
No.
Nonono.
I've been on two runs down there today, one on normal, one on hard. After all of the mob-trashing and scrambling, I was totally braindead for EB, as well as the other two in the normal-level run. Needless to say, we didn't finish off EB, but holyshitsnaps was the journey there a bear. On the hard run, we cleared two of the switches before people had to leave and, when down to three, we suicided and said to hell with it. At least on the hard setting, I made a cool 13k from chests and animated...
>>"

Oh.
One thing I'd REALLY like to point out as an irksome issue is the problem with recruiting people AFTER you pass by the first maze. With all the patrols going around, it's hard to either send people back to assist the newcomer or have the newcomer make it to the rest of the crew before being dazed. I found this especially problematic on the hard setting. I have no problem with not being able to breeze through the SS on my own, because I enjoy crewing. But when I can't pull people for crews in the all-too-common event of someone needing to leave or lagging out, I start to feel like the crew's being put through the meat grinder.
xx



I KNOW WHAT YOU MEAN!! my crew couldnt get passed subs, let alone to eb, the scouts are way to quick, and the clams woldnt let them get thru, and even if you id get passe clams, whats waiting on the other side? death from either sprouts or another wave of clams, they really messed up on this one
 
 
 
 
     
 
< 1 2 3 4 5 6 7 8 9 10 >

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

We will be phasing out support for your browser soon.

Please upgrade to one of these more modern browsers.