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In YM? Or is it ok? Like if I'm 12.0.

So I don't care if I don't have orbs. But would it affect the difficulty of the YM and thus the rest of the weaker crew members?

Thanks
Deldevious's avatar

Shirtless Sweetheart

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If everyone is supressed to 11.4 except you, you're the only one missing out on drops. If you have a 10.0 or 10.4 or something, and you aren't supressing to 11.4, they will get 0 drops
I did. And someone in my crew wanted to stay at 11.6 until we forced him to change to 11.4. Were we in the wrong. We had 2 other 10.0 in the crew.
Houzuki Ai's avatar

Sparkly Noob

usually .8 difference in cl when doing ym cat_sweatdrop
at least that's what most dms regulars say xD
Oh, and haii skechid xD
AICHAN!

Yeah... so the max difference between strongest and weakest should be 0.8 right? Coolios.
Thard_Verad's avatar

Dangerous Genius

Houzuki Ai
usually .8 difference in cl when doing ym cat_sweatdrop
at least that's what most dms regulars say xD
Oh, and haii skechid xD
I don't know where people are getting this 0.8 CL nonsense. If someone wants to show me the data to back it up, maybe I'll believe it. Until then, this is what I ascribe to:

0.5 or more above the monsters = half drops for you
0.4 or less above the monsters = full drops for you

1.5 or more above a crewmate = no drops for them
1.4 or less above a crewmate = regular drops for them

With CL 10 players and CL 11 monsters, 11.4 is the best place to suppress to when farming the yellow maze.
Erynne's avatar

Scurvy Wench

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Thard_Verad
Houzuki Ai
usually .8 difference in cl when doing ym cat_sweatdrop
at least that's what most dms regulars say xD
Oh, and haii skechid xD
I don't know where people are getting this 0.8 CL nonsense. If someone wants to show me the data to back it up, maybe I'll believe it. Until then, this is what I ascribe to:

0.5 or more above the monsters = half drops for you
0.4 or less above the monsters = full drops for you

1.5 or more above a crewmate = no drops for them
1.4 or less above a crewmate = regular drops for them

With CL 10 players and CL 11 monsters, 11.4 is the best place to suppress to when farming the yellow maze.


I believe [ JK ] dropped that number several months ago. It's been looked into, but everything should benefit from more studies. Personally, I've noticed it happen that there are really less shorb drops if I am crewed with the lower 10s. It's like 1-2 drops per room against nearly getting nearly a drop per kill in every room.

If you want to further test this, maybe you can get these folks to conduct the studies for you.
zOMG mythbusters
Lux Fortuna's avatar

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Thard_Verad
Houzuki Ai
usually .8 difference in cl when doing ym cat_sweatdrop
at least that's what most dms regulars say xD
Oh, and haii skechid xD
I don't know where people are getting this 0.8 CL nonsense. If someone wants to show me the data to back it up, maybe I'll believe it. Until then, this is what I ascribe to:

0.5 or more above the monsters = half drops for you
0.4 or less above the monsters = full drops for you

1.5 or more above a crewmate = no drops for them
1.4 or less above a crewmate = regular drops for them

With CL 10 players and CL 11 monsters, 11.4 is the best place to suppress to when farming the yellow maze.


Uh, no? The reason people perpetuate the .8 cl 'myth' is because it's no myth at all. Just because someone hasn't made an 'official' thread about it doesn't mean it's not true. There's a reason the top players say .8 cl difference is the breaking point--because we played a ton and noticed the specific difference when enemies radically decreased drops for crew-mates.

For someone hellbent on statistics and evidence to support them you sure are throwing around bogus numbers without any evidence.

Also, as per your last point, that is wrong as well. 11.4 is not the best place to suppress, at least not if you want more drops (shadow orbs or otherwise). An 11.0 will get significantly more orbs and drops than an 11.4 will. Most teams drop to 11.4 because it's the most convenient because you just mindlessly `123`123`123`1235 and still get decent shadow orb drops (because at 11.5 your drops in YM radically decrease) whereas if your whole team is 11.0 it takes a bit more attention.
Thanks. I'm just irked coz I was quite adamant about high CLs ruining drops for lower CL crewmates, and I was told I was odd. And that there wasn't official posts from Devs about it and therefore not true. *shakes head*

Well, thanks everyone. I guess this isn't that regularly discussed.
Bladeglory's avatar

Shy Werewolf

Lux Fortuna
Thard_Verad
Houzuki Ai
usually .8 difference in cl when doing ym cat_sweatdrop
at least that's what most dms regulars say xD
Oh, and haii skechid xD
I don't know where people are getting this 0.8 CL nonsense. If someone wants to show me the data to back it up, maybe I'll believe it. Until then, this is what I ascribe to:

0.5 or more above the monsters = half drops for you
0.4 or less above the monsters = full drops for you

1.5 or more above a crewmate = no drops for them
1.4 or less above a crewmate = regular drops for them

With CL 10 players and CL 11 monsters, 11.4 is the best place to suppress to when farming the yellow maze.


Uh, no? The reason people perpetuate the .8 cl 'myth' is because it's no myth at all. Just because someone hasn't made an 'official' thread about it doesn't mean it's not true. There's a reason the top players say .8 cl difference is the breaking point--because we played a ton and noticed the specific difference when enemies radically decreased drops for crew-mates.

For someone hellbent on statistics and evidence to support them you sure are throwing around bogus numbers without any evidence.

Also, as per your last point, that is wrong as well. 11.4 is not the best place to suppress, at least not if you want more drops (shadow orbs or otherwise). An 11.0 will get significantly more orbs and drops than an 11.4 will. Most teams drop to 11.4 because it's the most convenient because you just mindlessly `123`123`123`1235 and still get decent shadow orb drops (because at 11.5 your drops in YM radically decrease) whereas if your whole team is 11.0 it takes a bit more attention.


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Er... I'm not sure if you're chastising him for not sourcing his numbers, or that you think they're incorrect but... Thard is spot-on from what I know! (which, admittedly, is lacking in DMS information)

The numbers he's provided are from the Conning system (the five pretty colors in the target-box), and other information from the Devs. He's asking for evidence because what you're saying is either a myth or a new system for drops. :3
Apparently, through some inexplicable quirk, things act different above CL 10.0.
Lux Fortuna's avatar

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Bladeglory


User Image The Way of the Sword User Image
~~~0==}|3ladeglory~~~

Er... I'm not sure if you're chastising him for not sourcing his numbers, or that you think they're incorrect but... Thard is spot-on from what I know! (which, admittedly, is lacking in DMS information)

The numbers he's provided are from the Conning system (the five pretty colors in the target-box), and other information from the Devs. He's asking for evidence because what you're saying is either a myth or a new system for drops. :3


Go play DMS with a crew of 11.4's and a 11.0's

The 11.0's will ALL get significantly more drops after the run than the 11.4's will.

According to his numbers they will both receive 'equal' drops. That is not the case at all.

I love how my knowledge of DMS is in question here. The underlying assumptions are insulting, to say the least.
Red Kutai's avatar

Questionable Codger

Lux Fortuna
I love how my knowledge of DMS is in question here. The underlying assumptions are insulting, to say the least.

Has nothing to do with you, I'm afraid; the issue here is DMS v. everything-else-in-zOMG!. sweatdrop

As Thard illustrated, the rest of the game works on a very predictable system; as you point out, though, there's rudimentary evidence that DMS has somehow complicated that system with additional variables. As with any good scientist, though, Thard is reluctant to simply assume the laws of the game no longer apply - at least without sufficient data. As sufficient as you may be in other regards, my friend, you must admit the data you've (not) presented is a little lacking. wink

I sympathise mostly, though, because I was in precisely the same position, not more than a couple of months ago - I attempted to make the same correction, and received a fair amount of anecdotal evidence that contested it. While I do suspect you're correct, I've yet to see a proper modicum of data collected that makes me comfortable accepting it as fact. If you'd like to change that, you are more-than-welcomed to work at collecting that data; otherwise, I'm sure you can understand how someone might maintain reasonable doubt... 3nodding
Memory Haunts You's avatar

Rainbow Hunter

Tessa Illyanovich
Apparently, through some inexplicable quirk, things act different above CL 10.0.


Interesting! Do you also happen to know whether this only goes for DMS and Shadow orbs, or whether this:
Lux Fortuna
Go play DMS with a crew of 11.4's and a 11.0's
The 11.0's will ALL get significantly more drops after the run than the 11.4's will.


applies to ALL creatures over 10.0 and to purple orbs?

Because if so, that would mean that in the Boardwalk, one would get more drops if one set one's level to 10.5 (the level of the creatures there), than to 10.9 (4 above the level of the creatures there). If I understood correctly, of course.

Anyone ever tested that?
Lux Fortuna's avatar

Ruthless Genius

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Memory Haunts You
Tessa Illyanovich
Apparently, through some inexplicable quirk, things act different above CL 10.0.


Interesting! Do you also happen to know whether this only goes for DMS and Shadow orbs, or whether this:
Lux Fortuna
Go play DMS with a crew of 11.4's and a 11.0's
The 11.0's will ALL get significantly more drops after the run than the 11.4's will.


applies to ALL creatures over 10.0 and to purple orbs?

Because if so, that would mean that in the Boardwalk, one would get more drops if one set one's level to 10.5 (the level of the creatures there), than to 10.9 (4 above the level of the creatures there). If I understood correctly, of course.

Anyone ever tested that?


I haven't played zOMG! in 3 years, and the last time I looked at purple orb drops was before I was cl 10 XD

My knowledge of the game really only applies to DMS. I don't recall many of the other functions or ratios. On top of that, even if I did, the game has been updated XX many times since then.

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