- Posted: Mon, 10 May 2010 19:24:09 +0000
Just a silly little idea I had.
Now, we all know that Loot is pretty near worthless nowadays, right?
And even with the upcoming crafting system, once so many of an item is crafted, the value will once again go down.
So, let's look at a potential solution; Craftable consumables.
Now, obviously I don't want to steal any thunder from the Cash Shop power ups.
So restoring health and stamina, boosting your Ring's attack power, and increasing Orb drops are all out of the question.
But what else could we do with consumable power-ups?
Okay, it's easiest to explain this with an example;
Combine two Garlic Peel, one Garlic Essence, and five Wheat, and wham-o! You make a Garlic Bread powerup.
One item has, say, 10 uses by default. This would vary depending on the recipe, or could even be a random number between a set ceiling and floor.
Garlic Peel and Garlic Essence are both drops from the Garlic monster.
Wheat could be an Airfluff drop, I suppose.
Or you can make the wheat at Bill's Ranch like the trashcans, where you can attack and defeat it.
Defeating them could yield one, or multiple, Wheat drops.
Upon consuming the Garlic Bread, you gain the "Stink Breath" ability for 5 minutes.
This is the attack that Garlics used to have, and Carrion Fluffs currently have.
Within a set percent, your attacks will inflict a footspeed debuff on your target.
For something as minor as a footspeed debuff, I'd say around a 70% chance.
But there could be other recipes, too.
Spaghetti, to add a 30% chance of a root effect.
Turkey Dinner to add a 20% chance of a sleep effect.
Espresso for a 50% accuracy debuff.
The list could go on.
When, for example, you use Quicksand while having Spaghetti in effect, Rooting simply becomes 30% more likely, and possibly lasts longer, making Crowd Control more appealing.
And making loot a consumable item means there will always be a demand for it.
From there, someone suggested the idea of craftable attacks.
These would be used, like Powerups, but instead of increasing power, healing, or applying status effects, they'd act as if you'd used a ring.
Things like higher-accuracy CC effects, like Sleep or Root.
Then we moved on to Rings, which required Ammo to operate.
These would do more damage than a normal ring, but you would need to craft ammo to use them.
My example would be a Cannon ring ( pirate ).
Several pieces of Iron Ore, along with some Cloth (for wadding) and a Night Fire would make 10 Cannon Balls.
These Cannon Balls would be stored in the Powerups tray, and only one stack would be able to be there at at time.
Meaning not only would you have to craft all your ammo, but after 10 shots you'd have to "reload" by dragging more ammo back into your Powerups tray.
It would do ranged, conic AoE damage in the direction of the target, for about as much damage as Hack.
Decent Knockback, and a small chance to Stun (sleep) at higher Rage Ranks.
Powerful, but for a cost.
Obviously, different rings would have different "magazines", or charges before you need to reload.
They'd also have different ratings, cool down times, stamina costs, and secondary effects.
This would also make use of loot like Iron Ore and Copper, which obviously can't be used in food recipes.