Welcome to Gaia! ::


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Welcome to my guide!


This guide serves many purposes. You will find information on Quests and the Animate you encounter throughout your journeys in the original release of zOMG.

Read the post below to find out more about how to read the guide, definitions for words, and the latest updates to the thread. smile

Please note that I do not have the time to do any of the new areas and as such will not be adding them to this guide. If you know of any good guides for them, don't hesitate to PM me or post a link.

Please use one of the following forms if you have any questions or want to note any things that have changed in the game that haven't been updated in the guide. ONLY post these in the thread. Also, If you are posting things that have changed completely in the game, try and be as informative as possible.

Question:

[color=red][size=18]I've got a question![/size][/color]
[b]Your CL:[/b] (Also note if you are suppressing and to what level)
[b]Rings:[/b] (You only need to note these if you are having trouble defeating a particular animated)
[b]Question:[/b] (Try and be as detailed as you can. The more info you give the easier it'll be for someone to answer your question without having to ask you multiple questions :D)

Example:
I've got a question!
Your CL: My CL is 3
Rings: (You only need to note these if you are having trouble defeating a particular animated)
Question: I'm having trouble getting in to Bass'ken Lake. I want to do Mark's Ring quest. How do I get in?!

Ch-ch-changes!:
[color=red][size=18]They changed it again!![/size][/color]
[b]Area:[/b] (Barton, Village Greens, Bill's Ranch, etc.)
[b]Thing Changed:[/b] (Quest, Animated, etc)
[b]What's Different:[/b] (If a new quest is added please try and give as much info as you can.)

Example:
They changed it again!!
Area: Aqueduct
Thing Changed: Alien Salvage Quest
What's Different: You now only need 5 biochips instead of 20.

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World Maps: Overall Mini-Map (Excluding a few one room areas and the very end, Warning... this is MASSIVE.), In-Game World Map

If you are not seeing the images in the posts, please click the "Show Blocked Images" link on top of each post.

This is a
Work in Progress.

All information within is subject to change as the game is still in Beta.

This guide will be undergoing constant updating until the game is out of beta.

Recent Guide Updates

April 18, 2016
  • Fixed links to all the maps

  • Started cleaning up the broken images

March 26, 2010
  • Fixed loot drop info, most stuff should reflect Common vs Uncommon status. Thanks to demon_knigth88 for helping me get the stuff I was missing!

Jan. 27, 2010
  • Fixed more HP numbers in Bass'ken and the Hive, boss rooms still need for all difficulties

Jan. 25, 2010
  • Fixed HP for most of areas, boss rooms not done yet

Jan. 4, 2010
  • Added HP for the hard level for most of SS and Beyond thanks to Hyper Condom! <3

Jan. 3, 2010
  • Added link to the Mini-Event Guide, check the links post!

Jan. 1, 2010
  • Updated the CL cap on the Gold Beach quest from 8 to the proper 7.

Dec. 29, 2009
  • Removed Training Sequence, updated version to follow eventually
  • Removed quests that are no longer available (A Gaian About Town, Finding the Girl, Serving the Spirits...Again)
  • Removed badge information, you can find an up-to-date list in Faith's Guide to zOMG Badges


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Each area will include a small descriptions, a suggested Charge Level for your rings, and general map links along with specialized map links. This information will be found at the very beginning of each post.

Next you'll find a list of quests. Where appropriate I'll try and group quests according to the chain they are in. You'll also notice some quest will have a prerequisite quest listed. There will also be images of the NPCs involved in the quest to the right of each one. Where appropriate you'll find notes and links to maps on each quest.

Towards the bottom of each post you should find some Hints and Tips for the area and Badges you can attain in the area along with the qualifications for the badge.


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Rings Drops: All creatures drop rings, though they are a 'rare' drop. To increase your chances of getting a ring, run around with a crew. Everyone in your crew gets a chance at drops for each creature killed. The early major quest chains will also give you rings.

Killing Quests: Anytime you get a quest asking you to kill X number of an Animated, or to kill a Mini-Boss you must get on the hate list of the Animated to receive credit. This is done by attacking the Animated, Healing or Buffing people that are actively fighting the animated.

Quest Chains: Basically most quests are one BIG chain. However you can start in each area without having finished the quest chain in a previous area, BUT you will miss out on a few quests and their rewards. Each quest chain should send you on to the next area, however a few quests may no longer be available to you if you skipped forward. Notably there is a Katsumi quest from Rubella that you cannot get if you have already spoken with Katsumi prior to getting the quest from Rubella, so if you want to enjoy the quests and their rewards to their fullest, don't skip ahead!!

Quest Rewards: After you finish a quest you'll hear a "Tada" type noise in the background. You'll also receive some gold and charge orbs. Some quests will also provide an additional reward such as a recipe. Quests that give an additional reward will have a "Special Rewards" section added to them.

Chests/Crates/Baskets: When opening these you may get gold, orbs, loot drops and/or a ring. If you get nothing from opening it, you will get one of two messages. They are:
1. "There is nothing in there for you"
- This means that you have recently opened this and you may only open each chest/crate/basket once per Gaian day
2. Something relating to "empty air"
- Your CL is too high for this particular chest/crate/basket. If you lower your CL to the correct range, it will drop things for you. You can check the suggested CL for each area to see about where you should be.


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You might notice as you read that I throw around a few terms or acronyms you may not be used to hearing if you are new to zOMG. I'll try and briefly list and describe them below. If some word I've used confuses you and you don't see it here, don't hesitate to say something.

Badges: Badges work through the quest system. You don't need to talk to anyone or accept anything. You simply get them by killing a certain number of an Animated or by visiting specific places. You can also get them from the mini-games in zOMG. Every time you finish a quest, you should here a specific sound and your quest log button should also start glowing, the same is true for Badges. You can view your Badges by looking in your completed Quest log in the game or under My Gaia. You can display your badges for all to see if you are using the current profile system add the content box for Badges.

The Animated: these in short are the monsters in zOMG that you'll be fighting. Throughout your quests you should hear about them.

CL or Charge Level: When you finish quests you'll receive charge orbs (also you get them from monsters occasionally). You'll want to invest these into your rings to increase their charge. Your charge level is the average charge of all the rings you are currently wearing. You can see this by looking at your player information in the game. You also may notice that your average CL isn't your exact average, there is a bit of a curve added to the average CL to make it a bit easier for those users who may not get regular ring drops and thus have a few empty slots that are counted as CL 1.

Crew: A crew is a group or party. On the bottom of your screen you should see a button with multiple people. If you press it, it'll open a new little window on your screen that has your crew members in it. If you join a crew it will also automatically open.

Box: Each map is split up into boxes. You can only view one box at a time, unless you are transitioning from one box to the next, then you will watch the screen scroll to the next box, once the box is done loading you can only see that box. You can however see Animated indicators for the next box when you walk near the edge.

Farm: This word is not used in the traditional sense of the word, you don't actually do any physical farming in the game. When I talk about farming a chest, that means you will camp the area and repeatedly kill the spawn and open the chest to collect the orbs hidden within.

Camp: To camp an area means you don't move from where you are and wait for the spawn to pop.

Spawn: The animated have specific places they appear. When one pops up that means it spawned and is thus often called a spawn and the place it spawned is the spawn point.


Table of Contents
General Information - The TRAINing Sequence - Barton - Village Greens - Bill's Ranch and Dead Man's Pass - Zen Gardens - Bass'ken Lake - Buccaneer Boardwalk and Gold Beach - Old Aqueduct and The Hive - Otami Ruins/Cliffs - Shallow Sea and Underwater Ledge - ??? - Null Chamber - Links

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For these first few areas of zOMG you'll pretty much be following a specific path, though you can always choose to just explore or kill the Animated. Do note that the Training Sequence Sewers and the Sewers for Barton Quests are very different!


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This whole section has changed for the billionth time. I will eventually go hop on a mule and do it again so I can give you a real update. They better stop with the changing soon or I'll run out of mules. razz


Table of Contents
General Information - The TRAINing Sequence - Barton - Village Greens - Bill's Ranch and Dead Man's Pass - Zen Gardens - Bass'ken Lake - Buccaneer Boardwalk and Gold Beach - Old Aqueduct and The Hive - Otami Ruins/Cliffs - Shallow Sea and Underwater Ledge - ??? - Null Chamber - Links

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Description: The Town is thriving with not just the various shopkeepers and personalities you already know, but many more characters are being added to make it feel like a thriving village. You'll be able to spend a lot of time here, in Gaia's original town.
CL: Doesn't matter, there are no animated.
Map: NPC Map (Small), Barton (Large, Complete)
Comments: Please note that from here on out, you don't have to do anything in a particular order, unless you are working on a quest chain.
If you don't think you are quite ready to face the animated, you can stick around Barton. A number of the NPC's here have quests for you that require no killing at all. This is also a good way to get a decent pack of charge orbs to use on your rings later.


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User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImageThe Null Chamber
Step 1: Speak with Elizabeth.
Step 2: Now go to the crystal spire in the Village Greens by heading straight south from Barton Town's South Gate. Touch the crystal there to be transported to the Null Chamber.
Step 3: Talk to the Null Chamber guardian (Trixie) and learn about moving rings around, upgrading rings and more
Step 4: Now power up a ring with at least one orb, using the knowledge that Trixie shared with you.
Notes: Feel free to stick around the Null Chamber and charge up your rings beyond just 1 orb before you head back to Elizabeth. You only need invest one orb to finish this quest.

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User ImageEllie's Friends
Step 1: Speak with Ellie (Below the arena)
Step 2: If you talk to Ellie she'll tell you that the light is just *perfect* for painting right now. She asked you to go make excuses for her to her friends Agatha(W) and The Maestro(NW corner).
Step 3: Speak with The Maestro.
Step 4: Speak with Agatha.
Step 5: Return to Ellie to receive your reward.
Rewards: One Orb and 10 gold.

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User ImageOlivia's Cookies
Step 1: Speak with Olivia(Leon's Mom) and choose the tasks option. (Southwest by the Guild House)
Step 2: Deliver the cookies to these three guards, John at the North Gate, Martha at the West Gate, and William at the South Gate.
Step 3: Return to Olivia with the empty cookie plate.
Notes: You can deliver the cookies in any order you choose.
Rewards: One Orb and 10 gold.

User ImageThe Lucky Coin
Step 1: Speak with the guard named William at the Southern gate.
Step 2: William will tell you lent his Lucky coin to Alma, but she used it to make a wish. He tells you to go look by the fountain and the well.
Step 3: Go walk around the fountain and till you get a message telling you you found the coin or you should look somewhere else.
Step 4: If you get the 'somewhere else' message, head up to the well in the northwest corner.
Step 5: Once you have the coin return to William for your reward.
Notes: Can be done at the same time as Rufus's Missing Diary if you want to save a little time. You can also go to the well first and then the fountain.
Rewards: One Orb and 10 gold.

User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User ImageInterviewing NewBea
Step 1: Speak with Cindy and choose the tasks option. (Southeastern corner)
Step 2: Cindy wants you to interview a girl named NewBea. You can find her wandering around the fountain.
Step 3: Return to Cindy after the interview for your reward.
Notes: Finishing this quest opens up Interviewing James. You don't have to accept the next quest right away if you don't want to.
Rewards: One Orb and 5 gold.

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImageInterviewing James (Prerequisite: Completed Interviewing NewBea)
Step 1: Speak with Cindy and choose the tasks option..
Step 2: Cindy wants you to interview the guard James by the Bar.
Step 3: Return to Cindy after the interview for your reward.
Notes: Finishing this quest opens up Interviewing Julian. You don't have to accept the next quest right away if you don't want to.
Rewards: One Orb and 5 gold.

User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User ImageInterviewing Julian (Prerequisite: Completed Interviewing James)
Step 1: Speak with Cindy and choose the tasks option..
Step 2: Cindy wants you to interview the guard Julian by the well.
Step 3: Return to Cindy after the interview for your reward.
Notes: This is the end of Cindy's quest chain.
Special Rewards: Recipe: Rolled-up Newspaper

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImagePeelungers on Parade
Step 1: Speak with Elizabeth and let her know you want to help defend Barton.
Step 2: Speak to Terry to start this task.
Step 3: Go to the manhole cover marked on your PDA Map. Head down into the Barton Sewers and destroy 15 of the Peelungers that you find there.
Step 4: Now that you've thinned out the Peelungers a bit, return to Terry and let him know how you did.
Rewards: One orb, 10 gold and a Supercharger Battery.

User ImageGramster Goo (Prerequisite: Peelungers on Parade)
Step 1: Speak with Nicolae to start this task.
Step 2: Head to the manhole shown on your Map and climb down into the Sewers again. This time, find and squish (i.e. kill) Gooey Gramsters so you can bring back five samples of the gelatinous goo they're filled with for Nicu to analyze.
Step 3: Now that you have the samples, return to Nicolae and hand them over! Return to Nicu and give him the vials of goo you've collected.
Notes: Unless you are fairly fresh out of the sewers, you'll want to suppress your CL to around 1.5 as this is a drop related quest.
Rewards: One orb, 10 gold, a Supercharger Battery and a Ring Polisher Tube.

User ImageBack Pressure (Prerequisite: Gramster Goo)
Step 1: Speak with James to start this task.
Step 2: Head to the manhole shown on your Map and climb down into the Sewers again. Find all three sewer pipe valves, and if they are closed, open them by clicking on them. They should all be marked on your PDA with flags.
Step 3: Return to James and tell him that you've cleared the pipes.
Rewards: One orb, 10 gold and a Supercharger Battery.

User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User ImageFernando's Secret
Step 1: Speak with Fernando(Southwest by the Guild House)
Step 2: Discover Fernando's Secret. Perhaps there is someone in Barton Town with a computer-like memory.
Step 3: If you wander behind the guild house you'll come across an android conveniently named Anniedroid. If you talk to her she'll tell you all about Fernanado's secret.
Step 4: Go back to Fernando and talk to him again and you'll receive another quest, Fabulously Flying Fernando.
Rewards: One Orb and 10 gold.

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImageFabulously Flying Fernando (Prerequisite: Completed Fernando's Secret)
Step 1: Speak with Fernando.
Step 2: Locate a pair of zipperless pants. You can do this by talking to Rufus. You may need to talk to him a few times before he'll give you a quest (Diary of a Cat).
Step 3: Once you are done with Rufus's quest and have gotten the zipperless pants, return to Fernando with the new pants to finish the quest.
Rewards: One Orb and 10 gold.

User ImageDiary of a Cat (Prerequisite: Received Fabulously Flying Fernando)
Step 1: Speak with Rufus(Northeast, between the Arena and fountain)
Step 2: Rufuswill tell you he lost his diary by the well in the northwest area of Barton. If you walk into the trees behind the well you should be get a red message on your screen saying you found the diary.
Step 3: Return to Rufus to receive your reward.
Notes: If you are interested in saving time, you might want to do this quest at the same time as you are doing The Lucky Coin.
Rewards: One Orb and 10 gold.

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User ImageLeon's Lunch Pail (Prerequisite: Completed Olivia's Cookies)
Step 1: Speak with Olivia.
Step 2: Go find Clara at the South Gate and ask her if she knows where Leon is located.
Step 3: Clara says that Leon is probably near the North gate of the Towns area down in the Village Greens. Head through the South Gate into the Villages area and stay on the road heading south. Once you get to the walled area farther south, you should see Leon there.
Step 4: Leon's glad that you brought the lunch pail he had forgotten. He asks that you take the empty pail back to his mother, Olivia, the next time you return to Barton Town.
Rewards: One Orb and 10 gold.

User ImageDenial of Service
Step 1: Speak with Ian.
Step 2: Ian. is afraid the master of the house in Dead Man's Pass will enslave the animated in the pass. He is specifically concerned with the most powerful monster and asked you to defeat it before it can be enslaved.
Step 3: Head to Bill's Ranch and then into Dead Man's Pass. Follow the path heading up and walk up to the gate. Defeat all 6 waves OMGs then the OMGWTF will spawn. Kill the OMGWTF and return to Ian..
Notes: It is recommend you go with a group and have a CL of at least 2, 3 being better.
Special Rewards: Recipe: Ian's Hat

User ImageBarton Regulars: Mark
Step 1: Speak with Mark.
Step 2: Agree to help him with his tasks.

User ImageMark's Ring (Prerequisite: Barton Regulars: Mark)
Step 1: Speak with Mark.
Step 2: Mark lost his ring near Bass'ken Lake. Walk along the shore to find it.
Step 3: Return to Mark with the ring
Notes: It has been reported that there are several possible locations to find the ring. Just walk along the edge of the lake until you find it.
Special Rewards: Barton Regulars Helmet

User ImageRe-Composing
Step 1: Speak with The Maestro.
Step 2: The Maestro asks that you return sets of notes you find to him so that he can puzzle out to which songs the notes belong.
Step 3: Collect 6 music notes from the Taiko Drums in the Zen Gardens.
Step 4: Return to The Maestro for your reward.
Notes: This quest is repeatable. Complete it 7 times you you'll get the Re-Composing Badge.

User ImageCome Fly With Me (Prerequisite: Need to be on April Fools Day wink )
Step 1: Speak with Cresento near his airship in Barton Town. (He is located near Elizabeth)
Step 2: Board Cresento's Magic Airship and embark on a fabulous journey you will never forget. (Click on the ladder by him)
Step 3: Return to Cresento and thank him for the wonderful journey he sent you on.
Notes: This is part of the April Fools event for Gaia. This quest is no longer available. More detailed info for those that don't quite "get it", please highlight: Talk to Cresento, tell him you want to ride the ship, click on the ladder, wait for it to load. When it fails, reload the game and talk to Cresento to get your item. There is no "new" area. It's April Fools Day.
Special Rewards: User Image Error (Equipable item)


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User ImageChat Pane Quiz
Step 1: Speak with Cindy Donovinh and talk to her about the Chat Pane.
Step 1: Take her quiz.
  1. What does the Chat Pane do?
    Answer: It lets me talk to people.
  2. How do you send a message using the Chat Pane?
    Answer: Press ENTER to begin entry mode, type my message, then press ENTER to send.
  3. What do Send Buttons do and what are the four different types?
    Answer: They determine which channel my messages are sent to. The four types are talk, shout, crew, and clan.
  4. What do Channel Tabs do?
    Answer: They filter the messages I receive from other players.
  5. What is a whisper and how do you send one?
    Answer: A whisper is a message sent to one other person. I press ENTER to open the entry field, type /w followed by the name of the person I'm whispering, then the message I want to send, then ENTER again to send it.
Rewards: 100 gold

User ImageClan Quiz
Step 1: Speak with Olivia and talk to her about Clans.
Step 1: Take her quiz.
  1. What is a Clan?
    Answer: A permanent group of zOMG! players.
  2. How do you access the Clan Page?
    Answer: By clicking the link in the Community menu bar on the main Gaia website.
  3. How do you find a Clan?
    Answer: By clicking the 'Finding A Clan' button on the Clan Page.
  4. How do you create a Clan?
    Answer: By clicking the creation link on the Clan Page and filling out the 'Create a Clan' form.
Rewards: 100 gold

User Image - Blocked by "Display Image" Settings. Click to show.Ring CL and Overall CL Quiz
Step 1: Speak with Margaret and talk to her about Ring and Overall CL.
Step 1: Take her quiz.
  1. What is Ring CL?
    Answer: Ring CL is the charge level of an individual Ring.
  2. What does Ring CL determine?
    Answer:It determines the effectiveness and attributes of the Ring.
  3. What is Overall CL?
    Answer:Overall CL is an average of all the rings I have equipped.
  4. What does Overall CL determine?
    Answer: It determinues my overall effectiveness and increases my Character Attributes.
Rewards: 100 gold

User ImagePowerUp Quiz
Step 1: Speak with Nicolae and talk to him about PowerUps.
Step 1: Take his quiz.
  1. What do PowerUps do?
    Answer: They make me more powerful!
  2. What three types of PowerUps are currently available?
    Answer: Superchargers, Ring Buffers, and Double Orbs.
  3. What do Superchargers do?
    Answer: They restore 25% of my health and stamina.
  4. What do Ring Buffers do?
    Answer: They increase the effectiveness of each of my rings to 150% of normal for the next hour.
  5. Now, what do Double Orbs do?
    Answer: They double the number of Charge Orbs I will receive when defeating a monster.
  6. How do you use a PowerUp?
    Answer: It's easy, I just click them on the PowerUp tray.
  7. Where can you buy PowerUps?
    Answer: IAt your shop, Back Alley Bargains, or Cash Shop La Victoire.
Rewards: 100 gold

User Image - Blocked by "Display Image" Settings. Click to show.Nelson Quiz (Prerequisite: Null Chamber)
Step 1: Speak with Elizabeth. Choose to take a refresher. To do your refresher go talk with Nelson located near the west gate next to the Back Alley Bargins cart.
Step 2: Speak with Nelson and take his quiz.
  1. Which of the following are valid ways to move around in the game?
    Answer: All of the above
  2. If someone gave you a task to accomplish, but you've forgotten what you're supposed to do, how do you find out what you need to know?
    Answer: Click on the PDA button on my Action Bar and look in the Tasks area for details.
  3. You can only see the are immediately around you. Is there a way to become more aware of the area farther away from you?
    Answer: Open your PDA and look at the Map feature there so I can see where I'm located and what's around me.
  4. What are the two easy ways you can select a target?
    Answer: Clicking on the target or using the tilda key to cycle targets
  5. Let's imagine you've been fighting a while and you're starting to get beat up and exhausted. How could you deal with that?
    Answer: Use a supercharger power-up!
  6. After you fight for a while and you build up enough Rage, how do you focus that Rage through your ring?
    Answer: Select your target and then hold down the mouse button or ring hotkey until the meter gets to the Rage Rank you want to use and release to attack with that power.
  7. As you use your rings, your capacity to store G'hi energy will increase. But you need to be around people to restore that energy on occasion, but some ways or regaining G'hi energy are faster than others. What is the slowers way of regaining G'hi, and what is the fastest?
    Answer: Slowest is being around soloers and the fastest is by hanging around in Barton Town.
  8. So you've got all these rings, and you've collected some Charge Orbs from the Animated, chests, or quests. How do you make your rings more powerful?
    Answer: Go to the Null Chamber where you can freely swap rings, upgrade them and salvage them.
  9. So, what's a power-up?
    Answer: Power-ups are one-use items that you can buy from Back Alley Bargins that let you survive drastic combat situations by providing quick heals, stamina refreshers, or extra power to your rings.
  10. What are the Animated?
    Answer: Choose any answer as it doesn't have a proper answer.
Rewards: Recipe: Bonsai Wings


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Mini-Game: If you walk over to the fountain you should see a small sign standing to the side. If you click on it, you enter your crew into the queue to play the fountain game. This is a memory game.

The Bar: If you go into the Bar near the fountain you will find a room of the artists and developers that worked on zOMG. These are all just NPC versions that you can interact with and learn a bit more about them.

Rina and Candice... There are two possible quests you can get from talking with Rina and Candice. To start....

Step 1: Speak with Rina at the flower shop and choose the options listed below.
--Sure it is!
--Pet's animals are great!
--I like everything!
Step 2: Speak to Candice and choose the option listed below.
--Can't you try being even ditzier?
Step 3: Head back across the street to Rina, who is now very peeved at you. Depending on what you do at this point, you'll get a different quest.

Option 1
User ImagePink Flamingo Feathers
Step 1: Speak with Rina and choose the options listed below.
--I think maybe you two are getting a little carried away.
--Yes, I suppose you could say that. I'm sure you didn't *mean* to be mean, but making me choose between you and Candice isn't nice.
--That would be great, Rina! What can I do to help?
Step 2: Head out to the Village Green, and begin fighting Pink Flamingos. Once you collect ten feathers, return to town.
Step 3: Give Rina the feathers, and she'll make Candice a boa, she'll ask you for one last favor.
Special Rewards: Lemon Ring Pop (currently gives you the complete ring pop rather than a recipe)

User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User ImageCandy's Boa (Prerequisite: Pink Flamingo Feathers)
Step 1: Speak with Rina.
Step 2: Head across the street and talk to Candice.
Step 3: Return to Rina for a moral, and your reward.
Special Rewards: Recipe: Pink Flamingo Boa

Option 2
User ImageRina's Leaves
Step 1: Speak with Rina and choose the options listed below.
--I think you two are getting carried away
--Oh. Nevermind. I didn't mean it. You're my friend Rina. I shouldn't have said anything else!
Step 2: Head out to the Village Green, and begin fighting Lawn Gnomes. Once you collect ten(?) Wing Tree Leaves, return to town.
Step 3: Give Rina the leaves.
Notes: This has no special reward other than the normal orbs and gold.

Option 3
User ImageStep 1: Speak with Rina and choose the options listed below.
--But, how could people get confused between you two?
--The only thing cheap was that comment. I think Candice is cuter and nicer. I'm going to stay her friends with her!

User Image - Blocked by "Display Image" Settings. Click to show.Plastic Bouquet
Step 1: Speak to Candice and choose the option listed below.
--Sure, Candice Why not? What do you need?
Step 2: Head out to the Village Green, and begin fighting Pink Flamingos. Once you collect ten pieces of plastic, return to town.
Step 3: Return to Candice for your reward.
Special Rewards: Recipe: Cherry Ring Pop


Site Wide Events:
Trick or Treating: (This is only available when the Halloween Event is up, zOMG start may be different from the forum start) Between 6pm-6am GST (Dusk to Dawn) you can trick or treat in Barton. Walk around the town and click on the big pumpkins next to NPCs. You should get a dialogue that pops up. You can get gold, charge orbs, null fragments, recipes and loot when you get a treat.

If you get a tricked, you'll get warped to another location, an exploding cigar or a pumpkin fluff will spawn. The Pumpkin Fluffs will occasionally drop gold or a Oh My Gumball. You can only get ONE Oh My Gumball from trick or treating so if you get other pumpkin fluffs they may have the Gumball, but it won't actually drop.

Christmas Event: (This is only available when the Christmas Event is up, zOMG start may be different from the forum start) For the time being please check out this thread Kiss in Digital's Quick and Nasty Guide to the Tree.

Easter Event: (This is only available when the Easter Event is up, zOMG start may be different from the forum start) Kill any eggs you find all over zOMG (not limited to Barton). They drop loot and recipies much like the Christmas event. You can find detailed info on the event here: Ungoliath's Easter Spirit Guide


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User Image - Blocked by "Display Image" Settings. Click to show.Pumpkin Fluff: These fluffs dressed up in a pumpkin are summoned on occasion by NPCs in Barton when trick-or-treating. Don't try and use it as a pillow, you'll end up with a face full of pumpkin slime. These were around for the 2008 and 2009 Halloween Event.
HP: 20
Drops: Oh My Gumball (You can only get ONE).

User Image - Blocked by "Display Image" Settings. Click to show.Flying Giftbox: Though they resemble the Flying Giftboxes in Bass'ken, these gift boxes come with Christmas wrapping and sometimes contain four special recipes along with a variety of Christmas flavored loot. These were around for the 2008 and 2009 Christmas Event.
HP: 36
Drops: Peppermint, Coal-ossul fail, Festive Ribbon, Jingle Bell
Recipes: Peppermint Squid, zOMG Ribbon, Coal Sprite, Reindurr


Table of Contents
General Information - The TRAINing Sequence - Barton - Village Greens - Bill's Ranch and Dead Man's Pass - Zen Gardens - Bass'ken Lake - Buccaneer Boardwalk and Gold Beach - Old Aqueduct and The Hive - Otami Ruins/Cliffs - Shallow Sea and Underwater Ledge - ??? - Null Chamber - Links

Pro Kitten

37,600 Points
  • Battle: Rogue 100
  • Battle Hardened 150
  • Jolly Roger 50
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Description: South of Barton Town lie the sprawling suburbs known as the "Village Greens". A walled enclave of private housing (known simply as "Towns" ) exists here, kept separate from the rolling hills, flower gardens, and the golf course greens after which this area is named
CL: 1-1.9 (crew recommended for Lawn Gnomes or Mushroom Cannon areas when closer to CL 1)
Map: Village Greens (small), Village Greens (large, complete)
Comments: If you feel you are ready for the animated, head here. This is the starter are after the training session you had on the train and in the sewers. There are a number of areas here where you can fight without even charging your rings, though its highly recommend you hightail your behind directly to the Null Chamber marked on the map (Till the map is linked, don't worry, just head two boxes south. You shouldn't encounter any animated on your way to the Null Chamber.). If you also talked to Elizabeth before leaving Barton she will have given you a quest to charge one of your rings, so if you plan on charging your rings before you get busy in the greens make sure you've talked to Elizabeth.


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User ImageAn Advancing Enemy (Prerequisite: Completed Leon's Lunch Pail)
Step 1: Speak with Leon to accept the quest.
Step 2: Scout the first gnomish encampment south of the Goof course in the Village Greens.
Step 3: Scout the second gnomish encampment south of the Goof course in the Village Greens.
Step 4: Scout the third gnomish encampment south of the Goof course in the Village Greens.
Step 5: Return to Leon at the north gate to Towns in the Village Green once you have scouted the three gnomish encampments.
Notes: The camps are located on this map.

User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User ImageGnomish Battle Plans (Prerequisite: Completed An Advancing Enemy)
Step 1: Speak with Leon to accept the quest.
Step 2: Locate a Lawn Gnome Courier in the Village Greens and recover the Gnomish Battle Plans for Leon.
Step 3: Return to Leon at the north gate to Towns in the Village Greens with the Gnomish Battle Plans.
Notes: The Lawn Gnome Couriers spawn in the south central area of the Greens. They are right next to the Gnoman's Land Gate. They'll run across the path from there and visit the various camps. You can see their spawn point and path in this map.
Special Rewards: Recipe: Lawn Gnome Hat

User ImageA Call To Arms (Prerequisite: Completed Gnomish Battle Plans)
Step 1: Speak with Leon to accept the quest.
Step 2: Deliver the Gnomish Battle Plans to Clara near the South Gate of Barton Town.
Step 3: Return to Leon at the north gate to Towns in the Village Greens.

User ImageBalance of Power (Prerequisite: Completed A Call To Arms)
Step 1: Speak with Leon to accept the quest.
Step 2: Defeat the three Lawn Gnome Majors at the northern gnome encampments in the Village Greens. (Left to right at the camps: Major Catastrophe, Major Tragedy, Major Disaster)
Step 3: Return to Leon at the north gate to Towns in the Village Greens.
Notes: You can find the Majors indicated on this map.
Special Rewards: Recipe: Lawn Gnome Beard and you get to pick a ring that drops in the area.

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImageRemo (Prerequisite: Completed Balance of Power)
Step 1: Speak with Leon to accept the quest.
Step 2: Speak with Remo at the west gate to town in the Village Greens.

User ImageFlamingo Hunt (Prerequisite: Completed Remo)
Step 1: Speak with Remo to accept the quest.
Step 2: Find groups of Pink Flamingos and defeat them. You will need to kill 10.
Step 3: Now that you've defeated the Pink Flamingos, return to Remo and let him know that you're done with the task.
Special Rewards: Recipe: Flamingo Plushie.

User ImageShroom Heads (Prerequisite: Completed Flamingo Hunt)
Step 1: Speak with Remo to accept the quest.
Step 2: Locate the Mushroom Cannons the Lawn Gnomes are using for defense. Destroy enough of them to gather six of the mushroom heads.
Step 3: Now that you've found the mushroom heads, head back to Remo to find out what's next.
Notes: Mushroom heads are Uncommon Loot drop so it can take quite a few kills to collect the two you need.
Special Rewards: Recipe: Mushroom Hat.

User ImageBehind Enemy Lines (Prerequisite: Completed Shroom Heads)
Step 1: Speak with Remo to accept the quest.
Step 2: Defeat the enemies around the Mushroom HQ of the Lawn Gnome Army (it has a spotted purple mushroom top) and force the Lawn Gnome General and his Command Staff to come out and fight. Then eliminate them.
Step 3: Return to Remo and let him know that you defeated the Lawn Gnome General and his Command Staff!
Notes: If someone else is fighting the Lawn Gnome General, if you get in one hit before it dies, you'll still finish the quest. At last check you didn't get a red message, but if you check your Quest Log it should tell you to go back to Remo. You can find the General's Hut indicated on this map.
Special Rewards: Recipe: Lawn Gnome Figure and you will get to pick a ring. .

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImageLost Larry (Prerequisite: Completed Behind Enemy Lines)
Step 1: Speak with Remo to accept the quest.
Step 2: Take the road west from the western entrance to Towns in the Village Greens until you find Larry at the loop in Bill's Ranch.


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User ImageRing Sets Quiz
Step 1: Speak with Leon and ask him about Ring Sets.
Step 2: Take his quiz.
  1. What is a Ring Set?
    Answer: A set of Rings with similar properties that unlock bonus attributes when worn on the same hand.
  2. That's right! Next question: What happens when you unlock a Ring Set?
    Answer: The rings become outlined in gold and bonus attributes are unlocked.
  3. Very well done. This is the last question: How do you find out what the bonus attributes for a Ring Set are?
    Answer: In the description of any of the Rings in the set.
Rewards: 100g

User ImageRecrewt Quiz
Step 1: Speak with Remo and ask him about Recrewting.
Step 2: Take his quiz.
  1. How do you open the Recrewt List?
    Answer: There is a button in the lower left-hand corner of the PDA.
  2. What is the Recrewt List?
    Answer: It's a list of other players who are looking to join a Crew.
  3. From left to right, what three buttons are at the bottom of the Recrewt List?
    Answer: Invite, Looking For Crew, and Refresh.
  4. What three ways can the Recrewt List be sorted?
    Answer: By User Name, Total Charge, and Con Color.
  5. What do the colored buttons at the top of the Recrewt List do?
    Answer: They filter the players displayed in the results field by their Charge Level, relative to mine.
Rewards: 100g

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If you play the Goof Greens mini-game and you hit your ball into one of the sand traps, a few sand trap fluffs will spawn. Playing the Goof Greens mini-game will also get you a variety of badges depending on your score and possibly the time it takes you.

If you beat the Goof Greens 10 times under par (39), you will receive a Lawn Mower.


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(Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure)

User Image - Blocked by "Display Image" Settings. Click to show.Greens Fluff: This lightly fluffy green guy won't bother you unless you bother him. If find more than one together they will fight together, but they don't hit very hard. These guys are great to hit if you have a low CL.
HP: 14-20
Drops: User Image Charge Orb, User ImagePinwheel Fin, User ImageStem
Recipes: Forum Badge (ED)

User Image - Blocked by "Display Image" Settings. Click to show.Sand Trap Fluff: These sandy fluffs hang out in sand traps. Some roam a bit freely, but most of them will spawn when your Goof Ball lands in a sand trap. The hide on these guys is a fair amount tougher than their other fluff counter part in the area.
HP: 11-14
Drops: User Image Charge Orb, User ImageTwig, User ImageBranch
Recipes: Forum Badge (CB)

User Image - Blocked by "Display Image" Settings. Click to show.Pink Flamingo: These former lawn ornaments can be a bit flightly. Some of them will run off for help if you attack them or if they simply just see you near them. They will also attack you if you stand too close and their kicks can knock you back.
HP: 6-11
Drops: User Image Charge Orb, User ImagePlastic, User ImagePink Flamingo Feather
Recipes: Pinwheel, Flamingo Plushie(Rare), Flamingo Feather Boa???

User Image - Blocked by "Display Image" Settings. Click to show.Mushroom Cannon: Watch out for these. Though they can't move around, they do have a ranged attack and are often found with Lawn Gnomes nearby. They hit fairly hard and take a few more hits to kill.
HP: 14-21
Drops: User Image Charge Orb, User ImageMushroom Head, User ImageCopper
Recipes: Bonsai Wings, Mushroom Hat (Rare)

User Image - Blocked by "Display Image" Settings. Click to show.Lawn Gnome/Appleby/Milo/Yossarian: This guy is the bottom of the Gnome food chain. But don't be fooled, these guys travel and attack in packs. They are also aggressive and are one of the harder hitting Animated in the Greens. This guy can be differentiated by his red hat.
HP: 6-11
Drops: User Image Charge Orb, User ImageTwig, User ImageWing Tree Leaf, User ImageBranch, User ImageScrew
Recipes: Flower Shield, Lawn Gnome Hat

User Image - Blocked by "Display Image" Settings. Click to show.Lawn Gnome Courier: This guy wanders around delivering messages between all the Lawn Gnome camps. He won't attack you unless you attack him. He'll spawn at the very bottom of the Greens.
HP: 8
Drops: User Image Charge Orb

User Image - Blocked by "Display Image" Settings. Click to show.Lawn Gnome Major/Major Major/Disaster/Catastrophe/Tragedy: These guys aggressive Gnomes generally hanging around a Lawn Gnome Camp with several regular Lawn Gnomes. You'll definitely want to bring a crew with you when you go after these guys since they'll be hard to get alone.
HP: 20-27
Drops: User Image Charge Orb, User ImageTwig, User ImageWing Tree Leaf, User ImageBranch, User ImageScrew

User Image - Blocked by "Display Image" Settings. Click to show.Lawn Gnome Adjutant/Patrol Leader: These aggressive gnomes usually hang out at the General's hut. If you find one wandering with a group of other Lawn Gnomes, usually this one will be the Patrol Leader.
HP: 25
Drops: User Image Charge Orb, User ImageTwig, User ImageWing Tree Leaf, User ImageBranch, User ImageScrew

User Image - Blocked by "Display Image" Settings. Click to show.Lawn Gnome General/General Dreedle: This is the Mini-Boss of the Greens and you won't find him alone. His Adjutant's are by his side to help him beat up the Gaians that disturb him. You'll need to take him on with a crew to complete a quest for Remo.
HP: Varies depending on highest CL in party and hardness picked
[Drops: User Image Charge Orb, User ImageTwig, User ImageWing Tree Leaf, User ImageBranch, User ImageScrew


Table of Contents
General Information - The TRAINing Sequence - Barton - Village Greens - Bill's Ranch and Dead Man's Pass - Zen Gardens - Bass'ken Lake - Buccaneer Boardwalk and Gold Beach - Old Aqueduct and The Hive - Otami Ruins/Cliffs - Shallow Sea and Underwater Ledge - ??? - Null Chamber - Links

Pro Kitten

37,600 Points
  • Battle: Rogue 100
  • Battle Hardened 150
  • Jolly Roger 50
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Description: To the west of the Village Greens are the pastures and farmlands of Bill's Ranch. Bill raises cows, chickens and is a famous farmer of garlic. He and his son, Purvis, run the ranch, selling their wares in nearby Barton Town. You will also find Rubella on the Ranch working as a ranch hand.
CL: 1.8-2.6 (crew recommended for Garlic and Alarmskeeters when closer to CL 2)
Maps: Bill's Ranch (Small), Bill's Ranch (Large, Complete)


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User ImageGolashes Go Squashes
Step 1: Speak with Albert to accept the quest.
Step 2: Defeat the Laceback Galoshes in Dead Man's Pass. (Marked on this map)
Step 3: Return to Albert.
Notes: Albert is a bit finicky, make sure you talk to Mark and ask him how to find Albert. Sometimes you may need to at least start or even finish the other Barton Regulars Quests before Albert will respond to you. This quest asks you to kill a rare spawn, you may have to enter DMP many times to get it. After completing all three of Albert's quest you will receive a recipe for Barton Regular Gloves.

User ImageDisperse the Purse
Step 1: Speak with Albert to accept the quest.
Step 2: Defeat the Purse in Dead Man's Pass. (Marked on this map)
Step 3: Return to Albert.
Notes: Albert is a bit finicky, make sure you talk to Mark and ask him how to find Albert. Sometimes you may need to at least start or even finish the other Barton Regulars Quests before Albert will respond to you. This quest asks you to kill a rare spawn, you may have to enter DMP many times to get it. After completing all three of Albert's quest you will receive a recipe for Barton Regular Gloves.

User ImageOMFG Bump
Step 1: Speak with Albert to accept the quest.
Step 2: Defeat the OMFG in Dead Man's Pass. (Marked on this map)
Step 3: Return to Albert.
Notes: Albert is a bit finicky, make sure you talk to Mark and ask him how to find Albert. Sometimes you may need to at least start or even finish the other Barton Regulars Quests before Albert will respond to you. This quest asks you to kill a rare spawn, you may have to enter DMP many times to get it. After completing all three of Albert's quest you will receive a recipe for Barton Regular Gloves.

User ImageFluff Rush
Step 1: Speak with Larry.
Step 2: When Larry calls your name, or the name of your crew leader, kill any Air Fluffs that pop on the screen. You'll face several waves and Larry will often make comments. Make sure you don't run off the screen or you'll have to talk to Larry again to get back in the queue.
Step 3: Return to Larry to receive your reward.
Notes: Bill will also become friendly with you and ask you to do some work for him.
Special Rewards: Recipe: Plain Fluff Plushie.

User ImageMine Clocken
Step 1: Speak with Klaus Klokenmeyer to accept the quest.
Step 2: Klaus wants his clock back. Head over towards the Alarm Skeeter Hive in the Southwest corner of the map. Once you find his clock a red message should pop up on your screen.
Step 3: Return to Klaus Klokenmeyer at the loop in Bill's Ranch.
Notes: If you can't kill the Alarm Skeeters yet, they will follow you if you return to Klaus, so you'll need to run a bit further to shake them from your tail. Once you are done, Klaus will give you another quest.
Special Rewards: Recipe: Chained Pocket Watch.

User ImageFix Mine Clocken (Prerequisite: Completed Mine Clocken)
Step 1: Speak with Klaus Klokenmeyer to accept the quest.
Step 2: Take Klaus's clocken to the crystal in Bill's Ranch.
Step 3: Return to Klaus Klokenmeyer at the loop in Bill's Ranch.

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImageBill's Shipment (Prerequisite: Completed Fluff Rush)
Step 1: Speak with Rancher Bill.
Step 2: Speak with Purvis and do the Milkin' Mooers quest he gives you.
Step 3: Speak with Rubella and do the Chicken' Wranglin Quest she gives you.
Step 4: Return to Rancher Bill. for your reward.
Notes: You can do either Milkin' Mooers or Chicken' Wranglin first.

User ImageMilkin' Mooers (Prerequisite: Started Bill's Shipment)
Step 1: Speak with Purvis to accept the quest.
Step 2: Kneel down next to a cow and milk it.
Step 3: Return to Purvis with the Milk.

User ImageChicken' Wranglin (Prerequisite: Started Bill's Shipment)
Step 1: Speak with Rubella.
Step 2: Catch a chicken for Rubella. Chickens are most commonly found between the barn and the farmhouse in Bill's Ranch.
Step 3: Once you catch the chicken, return to Rubella at the farm house in Bill's Ranch.
Notes: This quest does not tell you when you have caught a chicken, but you will notice as you walk around that a chicken seems to be attached to your leg. Go back to Rubella when this happens. If you are having trouble getting one, just keep clicking different chickens.

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImagePurvis Likes Rubella (Prerequisite: Completed Milkin' Mooers and Chicken Wranglin)
Step 1: Speak with Purvis to accept the quest.
Step 2: Speak with Rubella near the chicken coop in Bill's Ranch for Purvis.
Step 3: Return to Purvis in the field in Bill's Ranch after talking to Rubella.

User ImagePlantin' Garlic (Prerequisite: Completed Purvis Likes Rubella)
Step 1: Speak with Rancher Bill to accept the quest.
Step 2: Collect 15 Garlic Sprouts from the Garlic in the forest east of Bill's Ranch.
Step 3: Plant the Garlic Sprouts in the middle of the large field in Bill's Ranch. (It should be marked with a quest flag, also marked on this map)
Step 4: Return to Rancher Bill at the south gate in Bill's Ranch.
Notes: Garlic Sprouts are an uncommon drop.
Special Rewards: Recipe: Garlic Plushie.

User ImageThe Stooce Is Loose (Prerequisite: Completed Plantin' Garlic)
Step 1: Speak with Rancher Bill to accept the quest.
Step 2: Find Stoocie in Dead Man's Pass and bring her back to Rancher Bill. (Marked on this map)
Step 3: Return to Rancher Bill at the south gate in Bill's Ranch.
Special Rewards: Recipe: Clutch Rollerblades.

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImageSpeak to Katsumi (Prerequisite: Completed The Stooce Is Loose)
Step 1: Speak with Rubella to accept the quest.
Step 2: Head up to the Zen Gardens and talk to Katsumi at the Shrine.
Step 3: Return to Rubella at the farm house in Bill's Ranch.
Notes: Sometimes this quest won't show up period. If you have already spoken with Katsumi before getting to this quest it may not be available to you, if Rubella has nothing for you go directly back to Rancher Bill for his last quest.

User ImageMachine Repair (Prerequisite: Completed The Stooce Is Loose)
Step 1: Speak with Rancher Bill to accept the quest.
Step 2: Repair the first windmill, west of the south gate in Bill's Ranch.
Step 3: Repair the tractor, east of the south gate in Bill's Ranch.
Step 4: Repair the second windmill, northeast of the south gate in Bill's Ranch.
Step 5: Return to Rancher Bill at the south gate in Bill's Ranch.
Notes: You can find the locations marked on this map if you are having problems.
Special Rewards: For the reward you get to pick a ring and you receive the Ranch Hand Badge.

User ImageForever Fluffy (Prerequisite: Bill's Ranch Quest Chain?)
Step 1: Speak with Larry in Bill's Ranch.
Step 2: Defeat 20 Air Fluffs in Bill's Ranch before they rush toward Larry.
Step 3: Return to Larry in Bill's Ranch.
Notes: This is repeatable, however your CL must be below 3 to get the quest.

User ImageKloked Out (Prerequisite: Bill's Ranch Quest Chain?)
Step 1: Speak with Klaus Klokenmeyer in Bill's Ranch.
Step 2: Defeat 20 Alarmskeeters in Bill's Ranch for Klaus Klokenmeyer.
Step 3: Return to Klaus Klokenmeyer in Bill's Ranch.
Notes: This is repeatable, however your CL must be below 3 to get the quest.

User ImageBuh-durn Garlic (Prerequisite: Bill's Ranch Quest Chain?)
Step 1: Speak with Purvis in the field in Bill's Ranch.
Step 2: Defeat 20 Garlic in Bill's Ranch for Purvis.
Step 3: Return to Purvis in the field in Bill's Ranch.
Notes: This is repeatable, however your CL must be below 3 to get the quest.


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Ever gone cow tipping in real life? Several of the cows on Bill's Ranch can be tipped over. Sometimes you may need to click twice to knock the cow over. You won't get anything special for doing this, but it's something you can do if you don't feel like destroying the animated.


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(Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure)

User Image - Blocked by "Display Image" Settings. Click to show.Air Fluff: Like most Fluffs, this one could care less about you and will be the easiest of the Animated at the Ranch to kill. Head over to Bill or do the Fluff rush if you want to take these guys on without getting interrupted by other animated.
HP: 26-38
Drops: User Image Charge Orb, User ImagePolyester, User ImageCotton
Recipes: Forum Badge (SF)

User Image - Blocked by "Display Image" Settings. Click to show.Garlic: Eating garlic will give you bad breath, but this Garlic will kill you with its bad breath. These guys don't seem to happy about being a part of the former food supply and will chase you down. Their breath also has a slight range, so you may need to move closer to them to take them out with your close ranged attacks.
HP: 53-86
Drops:User Image Charge Orb, User ImageGarlic Sprout, User ImageGarlic Essence, User ImageGarlic Peel
Recipes: Fresh Garlic Dress

User Image - Blocked by "Display Image" Settings. Click to show.Gilroy: Eating garlic will give you bad breath, but this Garlic will kill you with its bad breath. This guy don't seem to happy about being a part of the former food supply and will chase you down. His breath also has a slight range, so you may need to move closer to them to take him out with your close ranged attacks. Note that he is a bit stronger than his other Garlic brothers.
HP: ???
Drops:User Image Charge Orb, User ImageGarlic Sprout, User ImageGarlic Essence, User ImageGarlic Peel
Recipes: Fresh Garlic Dress

User Image - Blocked by "Display Image" Settings. Click to show.Alarmskeeter: Combining an alarm clock with a mosquito left the world with a critter that possesses the two most annoying sounds in the universe. The Alarmskeeter uses its highly irritating alarms and buzzes to aggravate a target's inner ear and drive it mad. This creature is also aggressive.
HP: 58-83
Drops: User Image Charge Orb, User ImageMetal Spike, User ImageBronze
Recipes: Mechanical Mosquito Wings

User Image - Blocked by "Display Image" Settings. Click to show.Cukoo: Combining an alarm clock with a mosquito left the world with a critter that possesses the two most annoying sounds in the universe. The Alarmskeeter uses its highly irritating alarms and buzzes to aggravate a target's inner ear and drive it mad. This creature is also aggressive. This alarmskeeter is a bit more powerful than its brothers.
HP: ???
Drops: User Image Charge Orb, User ImageMetal Spike, User ImageBronze
Recipes: Mechanical Mosquito Wings


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Description: It's dark. It's gloomy. It's a twisted, creepy mountain above Bill's Ranch with a house at the top owned by an ancient family that no one sees in the daytime. It's not a popular tourist destination.
CL: 2.2-2.9 (Note: The rare spawns in this area are above the CL listed)
Map: DMP (Small), DMP (Large, Complete)


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Easter Egg: I am unsure of the exact trigger that results in this message but if you hang out in DMP you may get a red message on your screen that says: "It is pitch black, you are likely to be eaten by a grue." Which is a reference from an old game called Zork.

Extra Spawns: If you hang around in DMP long enough, you might find some Laceback Golashes and OMFG spawns wandering around. Generally they'll head up the stairs but will turn around and head back to the gate to the Ranch if you don't attack them before you get to the Gate to the House on the Hill.

The Graveyard: As you wander around you should notice a graveyard. You'll get a badge just for finding it, and you can get more by playing songs on the tombstones. Remember, you need to stand next to the tombstone that you are touching or it won't work.

For the purposes of the guide I have ordered the Tombstones like this:
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If you figure out some of the songs and want to share it with your fellow users, please do. smile
There are 7 songs you can play all of which Maestro tells you about.

Known Songs:
Scale: 12345678
Twinkle, Twinkle Little Star: 55 22 33 2 11 77 66 5 22 11 77 6 22 11 77 6 55 22 33 2 11 77 66 5
Mary Had A Little Lamb: 7656 777 666 722 7656 777 766 765
Funeral March: 1111 322 1111
The Saints Go Marching In: 5712 5712 5712 7576 7655 7221 7127 565
Beethoven's 5th Symphony: 5553 4442 5553 7776 8887
The Hearse Song (Worms crawl in): 2323 2323 2355 4323 5
Camptown Races: 1161 216 6565 1161 216 5654


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(Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure)

User Image - Blocked by "Display Image" Settings. Click to show.Laceback Bootsnake: Yes...this creature seems to have once been a rubber boot. And yes...it seems to now be a snake. But it's NOT "a snake in my boot"...so don't say that. Like other creatures in DMP, these are aggressive.
HP: 132 (hard)
Drops: User Image Charge Orb, User ImageSnake Eye, User ImageRubber
Recipes: Laceback Jacket, Laceback Skirt, Laceback Kerchief

User Image - Blocked by "Display Image" Settings. Click to show.Laceback Golashes: Yes...this creature seems to have once been a rubber boot. And yes...it seems to now be a snake. But it's NOT "a snake in my boot"...so don't say that. This creature will not always spawn, but when it does you can find in north of the graveyard.
HP: 296 (hard)
Drops: User Image Charge Orb, User ImageSnake Eye, User ImageRubber
Recipes: Laceback Jacket, Laceback Skirt, Laceback Kerchief

User Image - Blocked by "Display Image" Settings. Click to show.Clutch: It used to be a lady's handbag, but the handles became wings and now it flaps about like a bat. Never touch a lady's clutch. It's just not polite. And it bites. Like other creatures in DMP, these are aggressive.
HP: 80 (hard)
Drops: User Image Charge Orb, User ImageClutch Claw, User ImageSuede
Recipes: Clutch Purse, Clutch Hat, Clutch Rollerblades

User Image - Blocked by "Display Image" Settings. Click to show.Purse: It used to be a lady's handbag, but the handles became wings and now it flaps about like a bat. Never touch a lady's purse. It's just not polite. And it bites. This will not always spawn when you enter DMP, but it hangs out on the stairs when it is there.
HP: 180 (hard)
Drops: User Image Charge Orb, User ImageClutch Claw, User ImageSuede
Recipes: Clutch Purse, Clutch Hat, Clutch Rollerblades

User Image - Blocked by "Display Image" Settings. Click to show.OMG: The OMG has all the sympathetic, likeable qualities of a hungry shark. It uses its tail like a whip and it's a tough cookie, besides. A nasty bit of work, they are. Like other creatures in DMP, these are aggressive.
HP: 136 (hard)
Drops: User Image Charge Orb, User ImageOMG Claw, User ImageSkull Patch, User ImageLeather
Recipes: Laceback Jacket, Laceback Skirt, Forum Badge (GCD)

User Image - Blocked by "Display Image" Settings. Click to show.OMFG: The OMFG looks a lot like a bigger version of his brother, OMG. It uses its tail like a whip and it's a tough cookie, besides. A nasty bit of work, only one spawns in DMP. He will not always spawn, but when he does you will find him south of the OMGWTF's gate.
HP: 308 (hard)
Drops: User Image Charge Orb, User ImageOMG Claw, User ImageSkull Patch, User ImageLeather
Recipes: Laceback Jacket, Laceback Skirt, Forum Badge (GCD)

User Image - Blocked by "Display Image" Settings. Click to show.OMGWTF: At the top of DMP you'll meet this Mini-Boss after you kill several OMGs. He is basically a gigantic flying OMG and tough to boot. Make sure you bring a crew with you. Defeat him and return to Ian for a reward.
HP: ???
Drops: User Image Charge Orb, User ImageOMG Claw, User ImageSkull Patch, User ImageLeather
Recipes: Laceback Jacket, Laceback Skirt


Table of Contents
General Information - The TRAINing Sequence - Barton - Village Greens - Bill's Ranch and Dead Man's Pass - Zen Gardens - Bass'ken Lake - Buccaneer Boardwalk and Gold Beach - Old Aqueduct and The Hive - Otami Ruins/Cliffs - Shallow Sea and Underwater Ledge - ??? - Null Chamber - Links

Pro Kitten

37,600 Points
  • Battle: Rogue 100
  • Battle Hardened 150
  • Jolly Roger 50
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Description: To the west of Barton Town lie the sculpted and manicured Zen Gardens, tended by a family of resident botanists and horticulturists. Koi ponds, bamboo trees and groves of lanterns surround a central contemplation shrine. Famed throughout Gaia, these Gardens are a well-loved tourist destination. The woods they border to the west are dense thickets that few people have a reason to brave. The road leading west is the way to Durem.
CL: 2.8-4.0 (crew recommended due to creature mobbing)
Map: Zen Gardens (Small), Zen Gardens (Large, Complete)
Notes: Drums beat all over the Northern area. Kokeshi Dolls roam around the paths and their collectible counter parts hang out in the Southeastern corner. Anywhere you see a Sakura tree you can guarantee to find the Cherry Fluffs. And at night Ghost Lanterns come out to light up the air and lick you to death.


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User ImageDimming the Lanterns (Prerequisite: Completed Find the Girl)
Step 1: Talk to Arnold by the Barton Gate.
Step 2: Defeat 20 Ghost Lanterns before dawn.
Step 3: Return to Arnold before dawn.
Notes: You must start and complete this quest during one Gaian night. If you don't return to Arnold before dawn you will have to restart the next Gaian night. This quest is repeatable. Your CL needs to be below CL 4 to get this quest.

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImageThe Wish Tree
Step 1: Speak with Katsumi.
Step 2: Katsumi wants you to find the Wish Tree and to tie her personal wish to its branches so her wish of peace might come true. (Wish Tree Marked on this map)
Step 3: Return to Katsumi for your reward.
Special Rewards: Recipe: Knotted Rope.

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImageFind Uncle Kin (Prerequisite: Completed The Wish Tree)
Step 1: Speak with Katsumi.
Step 2: Katsumi asks you to find her Uncle Kin and to let him know that she's alive and well. She will give you a glass rod to ring the bell in the NW part of the Zen Gardens.
Step 3: Ring the bell. You will be transported to another location. Speak with Kin. (Bell marked on this map)
Step 4: Return to Katsumi and help her.
Special Rewards: Recipe: Ninja Boots.

User ImageKatsumi's Kokeshi Doll (Prerequisite: Completed Find Uncle Kin)
Step 1: Speak with Katsumi.
Step 2: Find Katsumi's Kokeshi Doll and destroy it, if you can.
Step 3: Return to Katsumi for your reward.
Notes: Make sure your CL is at 4.1 or lower and do note that the size of your crew that enters effects the number of spawn and your reward at the end (also, if you increase your CL by putting on more rings you will not finish the quest or get a reward). Head to the SE corner. The entrance to Kat's Doll's lair is on the west side (marked on this map). You will face some waves of various Kokeshi Dolls and Cherry Fluffs. Once you kill her return to Katsumi. Important: Even if you already did this quest, you will get it again if you did not finish Katsumi's Quest chain before December 8, 2008 since they reordered her quests.
Special Rewards: Recipe: Kokeshi Doll and Ring of your choosing

User ImageDream Weaver Quest (Prerequisite: Completed Katsumi's Kokeshi Doll)
Step 1: Speak to Katsumi.
Step 2: Collect 15 mystic weaves from the Kokeshi Dollsfor her.
Step 3: Return to Katsumi and give her the items.
Notes: This is a repeatable quest. Your CL needs to be below CL 4 to get this quest.

User ImageKin's Trials (part 1) (Prerequisite: Completed Katsumi's Kokeshi Doll)
Step 1: Speak with Kin.
Step 2: Kin wishes you to seek out more information about the Animated in the area of the Zen Gardens. Initially, he wants you to test the strengths and weaknesses of the Taiko Drums.
Step 3: Kill 20 Taiko Drums.
Step 4: Return to Kin.
Special Rewards: Recipe: Ninja Pants.

User ImageKin's Trials (part 2) (Prerequisite: Completed Kin's Trials (part 1))
Step 1: Speak with Kin.
Step 2: Kin wants you to investigate the other force in the Zen Gardens area. The Ghost Lanterns seem to only appear at night, but he wants you to watch them, learn their behavior, and again...fight a bunch of them to find out how they react.
Step 3: Kill 20 Ghost Lanterns.
Step 4: Return to Kin.
Special Rewards: Recipe: Ninja Gi.

User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImageKin's Trials (part 3) (Prerequisite: Completed Kin's Trials (part 2))
Step 1: Speak with Kin.
Step 2: Kin wants to spread the word about the intelligence you gathered on the foes here at Zen Gardens by sending you to speak to people that he trusts.
Step 3: Speak with Old Man Logan.
Step 4: Speak with Agatha.
Step 5: Return to Kin with the information and to receive your reward.
Special Rewards: Recipe: Ninja Hood.

User ImageThe Battle of Three Bridges (Prerequisite: Completed Kin's Trials (part 3))
Step 1: Speak with Kin.
Step 2: The eddies of power the ninja have sensed are solidifying near the three bridges in the center of the Gardens. Investigate that area, using your rings as much as possible, in order to tease those eddies into forming near you. React with whatever means are necessary.
Step 3: Walk across the rounded bridge heading south. You should get ambushed by Kokeshi Dolls. Destroy them all. (Kill the Kokeshi Collectible to finish this step)
Step 4: Walk across the stone bridge. You should get ambushed by Taiko Drums. Destroy them all. (Kill the Taiko Bass Drum to finish this step)
Step 5: Walk across other rounded bridge. You should get ambushed by Ghost Lanterns (Needs to be night time). Destroy them all. (Kill the Ghost Lamp to finish)
Step 6: Return to Kin for your reward.
Notes: At each bridge there should be one of the creatures that is tougher than the rest. You will probably want to do this quest with a crew due to the number of Animated you'll be facing at each bridge. The order of the bridges is indicated on this map.
Special Rewards: Recipe: Ninja Sword and your choice of a ring that drops in the area.

---

User ImageThe Drums! The Drums! I can't stand the DRUMS!
Step 1: Speak with the guard Trip.
Step 2: Trip is going crazy with all the Taiko Drum sounds. Thin out a few of them so he can get a rest.
Step 3: Kill 20 Taiko Drums.
Step 4: Return to Trip for your reward.

User ImageGimmee A Beat (Down) (Prerequisite: Completed The Drums! The Drums! I can't stand the DRUMS!)
Step 1: Speak to Trip.
Step 2: Defeat 20 Taiko Drum like he asks.
Step 3: Report back to Trip when finished.
Notes: This quest is repeatable. Your CL needs to be below CL 4 to get this quest.

User ImageWish Tree's Vision (Prerequisite: The Wish Tree)
Step 1: Speak with Wish Tree to accept the quest.
Step 2: Find the following Wish Tree's Vision locations: 1) We see a high place =we see for miles!= near old stone where water once ran {the fighting!} where now only strife flows. [the strife tastes like FOOD]. 2) The wind {We love the wind} blows giant leaves around on a giant tree (not a tree) =must be a tree= not made by the world (ancient ancestor) {GAIA!}, but by those that live on it. [feeble frail things] {YOU!} 3) We will tell one more. A lance of light {so bright!} stabs out over a grey pond with no shores =big, big, BIG= bellowing out at the darkness.
Step 3: Wander around the Old Aqueduct until you get a red message on your screen saying that you found a part of the Wish Trees Vision. (If you walk along the path coming down from Gold Beach, you should hit the right spot once you are under the Aqueduct on the path, marked on this map)
Step 4: Walk around the windmill and Bass'ken Lake until you get a red message on your screen saying that you found a part of the Wish Trees Vision. (Marked on this map)
Step 5: Walk along the grass in Gold Beach till you reach the Light House. Walk up to the door and you should see a red message pop up on your screen. (Mark on this map)
Step 6: Return to the Wish Tree for your reward.
Notes: You can visit any of the three locations in any order you wish.


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There are three total chests, crates, and baskets. You can find them indicated on this map. Remember, you need to kill all the animated that spawn on the map where the chest is to open any of them.


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(Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure)

User Image - Blocked by "Display Image" Settings. Click to show.Kokeshi Doll: Seemingly small and innocent, these toy dolls have become...twisted. Watch what they carry. They are NOT your fans. These dolls overall will ignore you unless you attack one of their friends near them. They have a ranged attack.
HP: 76-86
Drops: User Image Charge Orb, User ImageMystic Weave, User ImageFan Wood, User ImageFan Edge
Recipes: Kokeshi Fan, Kokeshi Doll???

User Image - Blocked by "Display Image" Settings. Click to show.Kokeshi Collectible: Unlike the fairly peaceful Kokeshi Doll, these collectibles will attack you if you come near them. Not only do these dolls throw their fan at you, but they also have a 'Boom" attack. They hang out in the Southeast corner of the map.
HP: 238
Drops: User Image Charge Orb, User ImageMystic Weave, User ImageFan Wood, User ImageFan Edge
Recipes: Kokeshi Fan

User Image - Blocked by "Display Image" Settings. Click to show.Kokeshi Nexus: Unlike the fairly peaceful Kokeshi Doll, these collectibles will attack you if you come near them. Not only do these dolls throw their fan at you, but they also have a 'Boom" attack. They hang out in the Southeast corner of the map. This will spawn on the first bridge during the Three Bridges Quest, it sometimes also called a Kokeshi Collectible
HP: 238?
Drops: User Image Charge Orb, User ImageMystic Weave, User ImageFan Wood, User ImageFan Edge
Recipes: Kokeshi Fan


User Image - Blocked by "Display Image" Settings. Click to show.Katsumi's Kokeshi Doll: This white doll will only spawn when the two Kokeshi Collectibles guarding the SE chest in Zen Gardens have been defeated. It will then proceed to lock onto the nearest threat and start tearing away at it with its fans. In addition to being the fiercest Kokeshi Doll in the area, any nearby Kokeshis will rush to its aid if they wander by close enough, and tend to concentrate all of their attacks on one person if there isn't anybody else helping, which will quickly destroy anybody without adequate protection. After you've defeated it, feel free to loot the chest it spawns next to.
HP: ???
Drops: User Image Charge Orb
Recipe: Kokeshi Kimono

User Image - Blocked by "Display Image" Settings. Click to show.Cherry Fluff: These Fluffs may look cute and soft to the touch, but don't be deceived. They pack a mean punch and don't like to die without taking you with them. If you attack one, the others will near them will come to their aid.
HP: 81-99
Drops: User Image Charge Orb, User ImagePink Fluff, User ImageLace, User ImageThread
Recipes: Sakura Fluff Plushie

User Image - Blocked by "Display Image" Settings. Click to show.Taiko Drum: These large, hefty drums have gone wild, attacking anything nearby with a pounding shockwave of earth-shattering proportions that can hit several people at once. In addition, if you're a good distance away from it, it'll attempt to tackle you with a mighty leap, and will knock you (and perhaps a few innocent bystanders) quite far if you aren't too heavy and don't get out of the way. They tend to wander around in groups, and unprepared adventurers may find themselves being shoved around faster than they can fight back.
HP: 173-216
Drops: User Image Charge Orb, User ImageMusic Note, User ImageLaquered Wood, User ImageBronze
Recipes: Taiko Drum

User Image - Blocked by "Display Image" Settings. Click to show.Taiko Bass Drum/Taiko Drum Nexus: This brown drum is much stronger than a normal Taiko Drum for two main reasons: tougher to hurt and a larger strike range for its shockwave attack. You'll probably want to bring a group to fight this thing. It spawns for the Three Bridges along with two normal Taiko Drums.
HP: ???
Drops: User Image Charge Orb
Recipes: ???

User Image - Blocked by "Display Image" Settings. Click to show.Ghost Lantern: Each evening after sunset, these disembodied flames hover in the night air. If you get too close to the flames, you might not like what happens. They will transform and begin to lick you to death. You can find them at night in any place you see hanging paper lanterns.
HP: 155-172
Drops: User Image Charge Orb, User ImageNight Fire, User ImageSilk, User ImageWood Piece
Recipes: Forum Badge (GD), Kokeshi Kimono

User Image - Blocked by "Display Image" Settings. Click to show.Ghost Lamp/Lantern Nexus: Much like the Ghost Lanterns, this Ghost Lantern Nexus will only spawn at night and has a reddish hue to it. If you have completed the first two bridges in The Battle of Three Bridges, you will be able to meet this lamp which turns red when it begins to attack you.
HP: ???
Drops: User Image Charge Orb
Recipes: ???


Table of Contents
General Information - The TRAINing Sequence - Barton - Village Greens - Bill's Ranch and Dead Man's Pass - Zen Gardens - Bass'ken Lake - Buccaneer Boardwalk and Gold Beach - Old Aqueduct and The Hive - Otami Ruins/Cliffs - Shallow Sea and Underwater Ledge - ??? - Null Chamber - Links

Pro Kitten

37,600 Points
  • Battle: Rogue 100
  • Battle Hardened 150
  • Jolly Roger 50
User Image - Blocked by "Display Image" Settings. Click to show.

Description: The home of some mighty fine fishin', Bass'ken Lake was once a thriving lumber camp. The old lumber mill there has been closed for some time, but "The Old Fishing Hole" general store is still open, mostly due to the efforts of its tough and crusty proprietor.
CL: 4.2-5.0 (crew recommended)
Map: Bass'ken Lake (Small, Blank), Bass'ken Lake (Large, Complete)


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User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImageLooking for Gustav
Step 1: Talk with Ryan outside the Barton Gate.
Step 2: Go find Gustav, the lumberjack and furrier that wanders the Bass'ken Lake forests. Ryan mentioned that he might either be up at the abandoned Lumber Mill or across the river from the Todd homestead near the river.
Step 3: Return to Ryan.

User ImageFluff Charm School (Prerequisite: Looking for Gustav)
Step 1: Talk with Ryan outside the Barton Gate.
Step 2: Kill 20 Carrion Fluffs.
Step 3: Return to Ryan for your reward.
Notes: This quest is repeatable. You need to be below CL 5 to get this quest.

User ImageMon Cheri (Prerequisite: Looking for Gustav)
Step 1: Speak with Gustav to accept the quest.
Step 2: Find the She Wolf's den and then do whatever is necessary to "rescue" Gustav's axe from her. The den is the west of Gustav, walk under the section of rocks to enter the den.
Step 3: Now that you've dispatched the She Wolf, search through her den to find Gustav's "Cheri" (his axe).
Step 4: Return to Gustav for your reward.
Special Rewards: Recipe: Cheri's Twin
Notes: You may need to kill spawns outside the den to enter. Max CL to enter is 5.1 (remember that if you increase your CL once inside the den you will not finish the quest or get rewards)

User ImageCheri's Sister (Prerequisite: Completed Mon Cheri) Note: Drop numbers may have increased, please let me know if you do this quest and are asked for more.
Step 1: Speak with Gustav to accept the quest.
Step 2: You can gather 4 iron ore from the Buzzsaws here in Bass'ken Lake.
Step 3: Find the 2 bronze you need by defeating Alarmskeeters in Bill's Ranch or Taiko Drums in Zen Gardens.
Step 4: You can find the 2 axe heads you need by pursuing and defeating Outlaw Pups on the south side of Bass'ken Lake.
Step 5: Collect a single piece of lacquered wood from the Taiko Drums in the Zen Gardens. (Common Drop)
Step 6: Now that you've found all the pieces, return to Gustav so that he can show you how to make a "sister" to his beloved Cheri.
Notes: All steps must be done in order. When you are looking for drops in previous areas you will most likely need to suppress your CL to get it between 2 and 3 to get drops off the Animated at Bill's Ranch and between 3 and 4 to get drops off the Animated in Zen Gardens.
Special Rewards: Recipe: Saw Shield

User ImagePapa Sawn! (Prerequisite: Completed Cheri's Sister)
Step 1: Speak with Gustav to accept the quest.
Step 2: Find the Papa Saw and destroy it to gather its aluminum elements.
Step 3: Now that you've slain the Papa Saw, you can gather the other ingredients and make the Buzz Saw shield at your leisure, but head back to Gustav now to let him know you gained the element you needed!
Notes: To get Papa Saw to spawn you must first kill Mama Saw. You may need to kill Papa Saw. Remember to enter the sawmill to face the Saw Family. Max CL to enter is 5.1 (remember that if you increase your CL once inside the den you will not finish the quest or get rewards).

User ImagePunish Ze Wolves (Prerequisite: Papa Sawn)
Step 1: Speak with Gustav to accept the quest.
Step 2: Kill 20 Outlaw Wolf Pups.
Step 3: Return to Gustav for your reward.
Notes: This quest is repeatable. You need to be below CL 5 to get this quest.

---

User ImageFluffs Ya Puff
Step 1: Speak with Old Man Logan to accept the quest.
Step 2: Defeat 10 Grass Fluffs in the areas either south or east of The Ole Fishing Hole in Bass'ken Lake.
Step 3: Return to Old Man Logan at The Ole Fishing Hole after you have killed 10 Grass Fluffs.
Special Rewards: Recipe: Scar of the Warrior.

User ImageThe Boy (Prerequisite: Completed Fluffs Ya Puff)
Step 1: Speak with Old Man Logan to accept the quest.
Step 2: Speak with Jesse near the water-wheel in the southwest region of Bass'ken Lake.
Step 3: Return to Old Man Logan at the Ole Fishing Hole in Bass'ken Lake.

User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User ImageBlades of Wrath (Prerequisite: Completed The Boy)
Step 1: Speak with Old Man Logan to accept the quest.
Step 2: Collect a Saw Blade from the Buzz Saws near the sawmill in Bass'ken Lake.
Step 3: Return to Old Man Logan at the Ole Fishing Hole in Bass'ken Lake after you have located a Saw Blade.

User ImageNeedle Nose (Prerequisite: Completed Blades of Wrath)
Step 1: Speak with Old Man Logan to accept the quest.
Step 2: Recover a giant needle nose from an Alarmskeeter near the skeeter hive south of Bill's Ranch for Old Man Logan. Perhaps Rancher Bill can help you locate one.
Step 3: Return to Old Man Logan at the Ole Fishing Hole in Bass'ken Lake once you have located a giant needle nose.
Note: After you talk to Rancher Bill and head to the Skeeter Hive you should see a red message pop up on the screen when you come across the skeeter you need to kill.

User ImageLogan's Wailing Windmill (Prerequisite: Completed Needle Nose)
Step 1: Speak with Old Man Logan to accept the quest.
Step 2: Attach Old Man Logan's Outlaw Puprepelling device to the windmill on the northeastern shore of Bass'ken Lake.
Step 3: Return to Old Man Logan at the Ole Fishing Hole in Bass'ken Lake and report what happened at the windmill.
Notes: It spawns several Flying Gift Boxes (about 5) that are a CL 5ish Animated. You definitely want a nice crew to do this quest otherwise you'll get raped.
Special Rewards: Recipe: Logan's Vest


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If you run around Bass'ken Lake, you may notice you'll occasionally get a Ring Box flying around the screen. If you chase after it and it alludes you, just head back to where you first saw it. It'll eventually pass you again.

If you hang around the two docks on the northern part of the map you might see the Bass'ken Lake Monster, typically referred to as Bassie by Gaians.


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(Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure)

User Image - Blocked by "Display Image" Settings. Click to show.Trash Can: Whacking these trash cans seems to be the mating call of the grass fluffs and carrion fluffs. As long as the can is spawned it will only call one type of fluff. Once you destroy it, it may or may not call a different type of fluff.
HP: 800-860
Drops: None
Recipes: None

User Image - Blocked by "Display Image" Settings. Click to show.Grass Fluff: These green fluffs are the most docile creatures in the area, and will not attack you if you get close to them. However, they will defend themselves as a group, and if there's any Mother Fluff packs roaming around, they may take notice and join in the battle.
HP: 128-154
Drops: User Image Charge Orb, User ImageSponge, User ImageStem
Recipes: Life Jacket, Clover Fluff Plushie

User Image - Blocked by "Display Image" Settings. Click to show.Mother Fluff Guard: Guards always surround the Mother Fluff at all times as they patrol Bass'ken. They're much tougher than normal grass fluffs. Also, the Mother Fluff may spawn more of them over time, if there are some missing in the patrol group. You will on occasion find them in a group of three without the Mother Fluff.
HP: 312-341
Drops: User Image Charge Orb, User ImageSponge, User ImageStem
Recipes: Life Jacket, Clover Fluff Plushie

User Image - Blocked by "Display Image" Settings. Click to show.Mother Fluff (Goosey, Lucy, Mary Bussey): This sizable Grass Fluff is one of the stronger Animated in Bass'ken, and requires a team more often than not in order to actually kill it, aside from the fact that it always travels with several Mother Fluff Guards. In addition to being super tough, it will also spawn more guards to replace lost ones if it is not killed quickly enough. She also poops out regular grass fluffs and carrion fluffs as she hops around the southern half of the Bass'ken Lake area.
HP: 2354, 2568, 2675
Drops: User Image Charge Orb, User ImageSponge, User ImageStem
Recipes: Shovel Blade

User Image - Blocked by "Display Image" Settings. Click to show.Carrion Flower Fluff: Don't be fooled by their resemblance to grass fluffs; carrion flower fluffs have both the disposition and strength of angry badgers. Try not to wander too close if you're unable to fight them. They will eat you alive as if you were a piece of carrion. Mother Fluff poops these guys out around the southern half of the Bass'ken Lake area.
HP: 192-206
Drops: User Image Charge Orb, User ImageSuspenders, User ImageLure
Recipes: Shovel Blade, Fisherman's Hat

User Image - Blocked by "Display Image" Settings. Click to show.Buzzsaw: Buzzsaws live in the northern section of the forests, above the river. These suckers are both annoying to listen to and can hit from a bit farther than most melee rings, so try to close the distance if you need to. They always spawn from the sawmill in groups, ranging from two to five saws, and can quickly gang up on you. Their attacks will push you around, and some of them will run away to bring back help before attacking you
HP: 150-157
Drops:User Image Charge Orb, User ImageSaw Blade, User ImageAluminum, User ImageIron Ore
Recipes: Scar of the Martyr, Bass'ken Waders

User Image - Blocked by "Display Image" Settings. Click to show.Sister Buzzsaw: No Saw Family is complete without Sister Saw. Sister Saw doesn't spawn nearly as often as her mother, but if you hang around the Saw Mill long enough your are bound to see her slicing poor unsuspecting adventurers to pieces.
HP: ???
Drops:User Image Charge Orb, User ImageSaw Blade, User ImageAluminum, User ImageIron Ore

User Image - Blocked by "Display Image" Settings. Click to show.Mama Buzzsaw: The mother of all saws will quickly assault anybody who is threatening her babies near the saw mill, next to the docks. There isn't much to say in terms of difference between her and her children aside from being larger and stronger.
HP: ???
Drops:User Image Charge Orb, User ImageSaw Blade, User ImageAluminum, User ImageIron Ore

User Image - Blocked by "Display Image" Settings. Click to show.Papa Buzzsaw: Taking down Mama Saw will result in a very enraged Papa Saw bursting out of the saw mill. He's even larger and stronger than Mama Saw. Hope you planned this far ahead. He will only spawn if someone in the area has the Papa Sawn quest active.
HP: ???
Drops:User Image Charge Orb, User ImageSaw Blade, User ImageAluminum, User ImageIron Ore

User Image - Blocked by "Display Image" Settings. Click to show.Outlaw Pup: These small dogs are scattered all across the southern edge of Bass'ken. They used to be jackets, but have recently sprouted legs and are now sporting the rugged (read: aggressive) personalities of their former owners. You'll either find them in roaming packs or on their own, sitting there all peaceful like. The ones near the Shewolf den will run away to bring back help from the cave.
HP: 168-176
Drops:User Image Charge Orb, User ImageCured Hide, User ImageAxe Head, User ImageStiches
Recipes: Scar of the Tyrant, Bass'ken Claws

User Image - Blocked by "Display Image" Settings. Click to show.Outlaw Wolf: Outlaw wolves are adult versions of Outlaw Pups. That means they are bigger and badder. Watch out for their ferocious bite and claws. They guard the den, and if they're slain, the Shewolf will appear....
HP: 431
Drops:User Image Charge Orb, User ImageCured Hide, User ImageAxe Head, User ImageStiches
Recipes: Scar of the Tyrant, Bass'ken Claws

User Image - Blocked by "Display Image" Settings. Click to show.Shewolf: This is one tough mutha. A crew is highly recommended. After you kill her guards the first time, she will not only appear, but her guards will respawn when she comes to fight you. She will also only spawn if someone in the area has the Mon Cheri quest active.
HP: ???
Drops:User Image Charge Orb, User ImageCured Hide, User ImageAxe Head, User ImageStiches
Recipes: Scar of the Tyrant, Bass'ken Claws

User Image - Blocked by "Display Image" Settings. Click to show.Ring Box Monster: Ring boxes are few and far in the entire area, and they tend to travel faster than people, so if you want to fight it, you'll have to get its attention fast before it gets away. They travel a set path, so if you see one, you can wait in that spot to jump it as it passes by again. Be prepared for a tough fight, though; they're considerably stronger than most Animated in Bass'ken, and like other flying enemies, possess a higher dodge stat than you'd expect. However, they also contain considerable rewards, including a lot of rings (as the name implies), though they will generally be CL1.
HP: ???
Drops:User Image Charge Orb, User ImageRibbon, User ImageCloth, Random number of CL 1 rings.
Recipes: Gift Box, Scar of the Rogue

User Image - Blocked by "Display Image" Settings. Click to show.Flying Gift Box Monster: Think gift boxes gone bad. Once ordinary....er, enchanted flying gift boxes (we sure have a funny definition of ordinary), for some reason, they now feel only pain and emptiness. Guess what it wants to FILL THE BOX with. They're almost the same as ring boxes, except for two facts....they only spawn (in a group) when it's nighttime, or when you've activated the windmill device.....and they're a lot more aggressive when it comes to the need to FEEEED. They won't drop a lot of rings compared to ring boxes, but they do still drop the rare ingredients and gift box recipe, both of which are highly sought after. Just be prepared to fight more than one at a time.
HP: ???
Drops:User Image Charge Orb, User ImageRibbon, User ImageCloth
Recipes: Gift Box, Scar of the Rogue


Table of Contents
General Information - The TRAINing Sequence - Barton - Village Greens - Bill's Ranch and Dead Man's Pass - Zen Gardens - Bass'ken Lake - Buccaneer Boardwalk and Gold Beach - Old Aqueduct and The Hive - Otami Ruins/Cliffs - Shallow Sea and Underwater Ledge - ??? - Null Chamber - Links

Pro Kitten

37,600 Points
  • Battle: Rogue 100
  • Battle Hardened 150
  • Jolly Roger 50
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Description: The old boardwalk here has been purchased by a coalition of pirates and is being renovated for a massive grand opening in the future. Currently, most of the area is still sealed off as the construction continues, but some of what is changing can be seen from the beach, and the pirates give hints of things to come.
CL: 5.0-6.0
Map: Boardwalk (Small, Blank), Boardwalk (Large, Complete)
Comments: If you don't want to go to the Aqueduct yet, run over to the Beach and pick up Brodie's Anchor Bug Quest. Keep running across the Boardwalk and back to Brodie once you defeat 10 anchor bugs. Once you get bored you should head to the Aqueduct and do the Concerned Citizen's Quests.


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If you come during the day time, and not Dawn/Dusk or Night, you will be able to talk to some NPC to learn more about the world and the Animated and possible new areas coming in the an expansion to the zOMG world.

There is one chest located along the Buccaneer Boardwalk. You can find it on a small island near the boardwalk.


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(Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure)


User Image - Blocked by "Display Image" Settings. Click to show.Anchor Bug: These aggressive, rusty critters can hit a short distance away from their bodies since their faces act as heavy, blunt hookshots. They tend to gather in large swarms, and guard a chest on a little island.
HP: 314
Drops: User Image Charge Orb, User ImageInk, User ImageBrass
Recipes: Forum Badge (QA), Sailor's Anchor Tattoo


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Description: This popular tourist beach is golden sand next to gentle lagoon-like waves. Surfers paddle far out past the barrier reef to catch the bigger waves there, and they swear that the rides are worth the effort. A lighthouse stands high over the beach, warning ships about the reef so they don't add to the countless shipwrecks found throughout the Shallow Sea.
CL: 6.0-7.0 (crew recommended for Anchor Bug mobs and Sand Fluffs)
Map: Beach (Small, Blank), Beach(Large, Complete)
Comments: Before staying in Gold Beach for an extended amount of time you should head to the Aqueduct. The animated there tend to be at a slightly lower level and have less painful special abilities. The lower anchor bugs in the Beach are slightly higher than the Anchor Bugs in the Boardwalk, and can suffice for a while if you want to keep doing Brodie's quest, but you should find the Aqueduct to be a bit more versatile, until you can handle more of the beach than just a few screens.


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User ImageMemento Detector
Step 1: Speak with Marcy to accept the quest.
Step 2: Locate the five mementos lost by Jacques in Gold Beach. Listen for the frequency of your detector's beeps. The faster it beeps the closer you are to a memento.
Step 3: Return to Marcy with Jacques' mementos.
Notes: Remember to talk to Mark in Barton first. Try using this map.
Special Rewards: Recipe: Barton Regulars Boots

User ImageDuneslam
Step 1: Speak with Jacques.
Step 2: Defeat Duneslam in Gold Beach.
Step 3: Return to Jacques for your reward.
Notes: Duneslam is now located on his own little island. Look along the edge of the beach to find the boat that you can row to his island. Max CL for Duneslam is 7.1. Remember, if you increase your CL while on Duneslam Island you will not finish the quest or get a reward.

User ImageA New Board
Step 1: Speak with Benny.
Step 2: Collect 15 Synthetic Fibers so Benny. can make a new surfboard.
Step 3: Return to Benny. for your reward.
Notes: Synthetic Fibers are a rare drop off of Sand Fluffs.
Special Rewards: Recipe: Red Hibiscus Surfboard

User ImageBoard Shop (Prerequisite: Completed A New Board)
Step 1: Speak with Benny..
Step 2: Benny. is starting a board shop and needs your help collecting 7 Synthetic Fiber for his boards.
Step 3: Return to Benny. for your reward.
Notes: This is a repeatable quest with a CL cap of 7. Synthetic Fibers are a rare drop off of Sand Fluffs.

User ImageWhat a Drag
Step 1: Speak with Brodie.
Step 2: Defeat 10 Anchor Bugs for Brodie.
Step 3: Return to Brodie for your reward.
Special Rewards: Recipe: Anchor

User ImageDug in and Drug Out (Prerequiste: What A Drag)
Step 1: Speak with Brodie.
Step 2: Drag 20 Anchor Bugs out of their trenches along the shoreline in Gold Beach and defeat them.
Step 3: Return to Brodie for your reward.
Notes: This quest is repeatable with a CL cap of 7.

User ImageCastles Made of Sand
Step 1: Speak with Ceejay near the lifeguard tower in Gold Beach.
Step 2: Ceejay needs your help defeating 20 Sand Castle Golems.
Step 3: Return to Ceejay near the lifeguard tower in Gold Beach for your reward.
Special Rewards: Blue Surfboard Recipe

User ImageEndlessly Into the Sea (Prerequisite: Completed Castles Made of Sand)
Step 1: Speak with Ceejay near the lifeguard tower in Gold Beach.
Step 2: Defeat 20 Sand Castle Golems in Gold Beach for Ceejay.
Step 3: Return to Ceejay near the lifeguard tower in Gold Beach.
Notes: This is a repeatable quest with a CL cap of 7.

User ImageSwirlies Suck
Step 1: Speak with Ike to accept the quest.
Step 2: Defeat 15 Water Spouts along the shoreline north of the fire pit in Gold Beach.
Step 3: Return to Ike at the fire pit in Gold Beach.
Notes: Ike only shows up at night when the fire pit is lit.
Special Rewards: Recipe: Green Dragon Surf Board


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There are lots of chests and crates in Gold Beach, take advantage!


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(Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure)


User Image - Blocked by "Display Image" Settings. Click to show.Anchor Bug: These aggressive, rusty critters can hit a short distance away from their bodies since their faces act as heavy, blunt hookshots. They tend to gather in large swarms, and guard several chests in the sandy areas.
HP: 353-389
Drops: User Image Charge Orb, User ImageInk, User ImageBrass
Recipes: Forum Badge (QA), Sailor's Anchor Tattoo

User Image - Blocked by "Display Image" Settings. Click to show.Sand Fluff: Sure, you've seen other fluffs before and can handle these, right? WRONG. Sand fluffs can slow you down and then grind away at you with DoT damage, which isn't blocked by defense, but willpower. They'll also rush to the aid of another sand fluff if you hit one near them, and their collective assault has meant many a demise to the unwary. On the upside, they don't really care at all until you actually hit them. Bring either a ranged attack or an iron will ring to deal with these things.
HP: 258-290
Drops: User Image Charge Orb, User Image Synthetic Fiber, User Image Glass
Recipes: Sand Fluff Plushie, Sun Block

User Image - Blocked by "Display Image" Settings. Click to show.Sand Castle Golem/98-Pound Weakling/Beach Bully: Once thousands of sand castles swept beneath high tide or strong winds, these things are now alive and furious at pretty much anybody. They'll strike normally with their lances, or if you're trying to run away or ranged attack them, dive beneath the sand and suddenly burst out of the ground like a subterranean Kool-Aid man. Both attacks will shove you backwards.
HP: 364-381
Drops: User Image Charge Orb, User Image Seashell, User Image Gold
Recipes: Shell Collection, Cat's Eye Sunglasses

User Image - Blocked by "Display Image" Settings. Click to show.Sandblast: Once thousands of sand castles swept beneath high tide or strong winds, these things are now alive and furious at pretty much anybody. They'll strike normally with their lances, or if you're trying to run away or ranged attack them, dive beneath the sand and suddenly burst out of the ground like a subterranean Kool-Aid man. Both attacks will shove you backwards.
HP: 1216
Drops: User Image Charge Orb, User Image Seashell, User Image Gold
Recipes: Shell Collection, Cat's Eye Sunglasses

User Image - Blocked by "Display Image" Settings. Click to show.Sand Revenant: These look much like Sand Castle Golems but a bit bigger and stronger. They lay somewhere between the strength of a regular golem and Duneslam. You'll encounter these guys on Duneslam Island as well as two boxes south of the null crystal.
HP: ???
Drops: User Image Charge Orb, User Image Seashell, User Image Gold
Recipes: Shell Collection, Cat's Eye Sunglasses

User Image - Blocked by "Display Image" Settings. Click to show.Duneslam: Duneslam's basically just a larger version of the other sand castle golems in the area, located on an island that you reach by hopping on the boat along the shore. Just pound away at him (with a crew, if needed) until he's down for the count, then claim your prize from the chest behind him. He can be noted by the dark blue bucket on his head.
HP: ???
Drops: User Image Charge Orb, User Image Seashell, User Image Gold
Recipes: Shell Collection, Cat's Eye Sunglasses

User Image - Blocked by "Display Image" Settings. Click to show.Water Spout: Normally, it's quite safe to traverse the open ocean, but at night, watch out for these things. They'll hound you as soon as you get near them, and it's very easy to catch the attention of several at once, even if they don't call for help. Luckily, they're not much stronger than other enemies in the area. Just be on the lookout for those telltale ripples in the waves...
HP: 342-381
Drops: User Image Charge Orb, User Image Trident, User Image Tropical Flower
Recipes: Lei, Tropical Sarong

User Image - Blocked by "Display Image" Settings. Click to show.Land Shark: These things are to be feared and respected, both for their rarity, which is worthy of the endangered status on the wildlife preservation list, or the fact that they're tough as heck and will give even a CL 10.0 a handful to deal with. Sand sharks possess a bewildering amount of HP, a ridiculous range of attack (about half the screen's length away from the actual target), and can hit several people because its lunges affect an area of attack, or AoE. Long story short: "freight train with teeth".

Should you ever encounter one of these beasties (it'll spawn in place of the other mobs in a screen), immediately call for the assistance of a crew with the traditional "HELP, THERE'S A GINORMOUS MONSTROSITY GNAWING ON ME AS IF I WERE A DEEP-FRIED TWINKIE!" followed by the description of the map location you're in....as best as you can type it out while attempting to flee a giant saw-toothed beast. Not only can you save your hide, the shark's more likely to reward the crew with some rare loot.

There is a special trigger that spawns the Land Sharks.
HP: A lot
Drops: User Image Charge Orb, User Image Shark Tooth, User Image Surfboard Fin


Table of Contents
General Information - The TRAINing Sequence - Barton - Village Greens - Bill's Ranch and Dead Man's Pass - Zen Gardens - Bass'ken Lake - Buccaneer Boardwalk and Gold Beach - Old Aqueduct and The Hive - Otami Ruins/Cliffs - Shallow Sea and Underwater Ledge - ??? - Null Chamber - Links

Pro Kitten

37,600 Points
  • Battle: Rogue 100
  • Battle Hardened 150
  • Jolly Roger 50
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Description: The remains of the old aqueduct that was used before the Durem Reclamation Facility was created are still present here, although dilapidated and fallen now into beautiful ruin. The jungles to the northwest stretch down this far, but have not yet fully consumed the old stones. The Zurg artifact called the Star Portal lies dormant here still, guarded by a handful of ever-present GIB agents.
CL: 5.0-6.0 (crew recommended because of the roaming Commander and constant grouping by the animated)
Map: Aqueduct (Small, Blank), Aqueduct (Large, Complete)
Comments: Please note that the Tiny Terrors here don't drop anything and that they and the Predator Pups in the NW corner do not count towards kills for those mobs.


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User ImageA New Species
Step 1: Speak with Concerned Citizen to accept the quest.
Step 2: The guy in the black suit asks you to check out the new alien species that came through the Star Portal, knocking out a few of them near their home burrows and finding out what sorts of things they carry.
Step 3: Return to the Concerned Citizen to receive your reward.

User ImageScanning the Burrows (Prerequisite: Completed A New Species)
Step 1: Speak with Concerned Citizen to accept the quest.
Step 2: The guy in the black suit attached a scanner to your collar and asked you to get close to five out of eight of the P3 burrows in the area. Once the scanner reads the energies in that area, his "scientists" will decipher that info to learn more about the Pups.
Step 3: Return to the Concerned Citizen to receive your reward.
Notes: You can find all eight burrows marked on this map. Remember you only need to visit five of them.
Special Rewards: Recipe: Preda Gauntlets

User ImageGet the Transponder Portal! (Prerequisite: Completed Scanning the Burrows)
Step 1: Speak with Concerned Citizen to accept the quest.
Step 2: Find the Commander of the Predator Prairie Pups. Knock him out and take the transponder for the Star Portal that he carries on his person.
Step 3: Return to the Concerned Citizen to receive your reward.
Notes: The Commander roams around with a few Honor Guards, so if you hang out in one spot for a while, he should cross your path unless someone else gets to him first.
Special Rewards: Recipe: Preda Helmet

User ImageThrough the Star Portal! (Prerequisite: Completed Get the Transponder)
Step 1: Speak with Concerned Citizen to accept the quest.
Step 2: This is not what you expected! Survive...for as long as you can!
Step 3: Return to the Concerned Citizen to receive your reward.
Notes: You'll get badges for this if you meet certain requirements. Completing this quest won't close tho Star Portal to you either. You can also find the Star Portal marked on this map.
Special Rewards: Recipe: Preda Armor

User ImageInto the Fray! (Prerequisite: Completed Through the Star Portal!??)
Step 1: Speak with Concerned Citizen to accept the quest.
Step 2: Jump into the thick of things between the Tiny Terrors and the Preda-Pups in their constant war at the base of the western hill. Defeat at least ten combatants on each side to gather details of what you see there.
Step 3: Return to the Concerned Citizen to receive your reward.
Notes: This is a repeatable quest with a CL cap of 6.1. Not all Pups or Terrors in the warzone will count, but just hang out there killing as many as you can.

User ImageAlien Salvage (Prerequisite: ??)
Step 1: Speak with GCorp Labtech to accept the quest.
Step 2: Salvage 20 damaged biochips by defeating Predator Prairie Pups, Squad Leaders, or even the Commander himself.
Step 3: Return to the GCorp Labtech to receive your reward.
Notes: This is a repeatable quest with a CL cap of 6.1. On occasion you will get a ring as a reward instead of orbs.

User ImageThe Vox Stellarum (Prerequisite: ??)
Step 1: Speak with the True Believer, George, to accept the quest.
Step 2: The True Believers know that the scouts in the woods, east of the burrows, are using communicators to report back to their commanders. They believe that these communicators might be the key to deciphering the pup language so they can negotiate a peace instead of war. Attack the predator pups until you get one of the communicators.
Step 3: Return to George to receive your reward.
Notes: This is a repeatable quest with a CL cap of 6.1. When in the right area you should get a message that tells you whether or not you got a communicator. This means when you kill one of the pups it'll either say you didn't or you did. If you aren't getting those messages, make sure you are near or in the trees.


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If you head up the mountain path to the Null Crystal you will also find a number of NPCs. Talk to any with a "..." bubble over their head to learn more about the Animated.


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(Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure)

User Image - Blocked by "Display Image" Settings. Click to show.Predator Prairie Pup: These aliens burst forth from the Star Portal when it activated, and now they're stranded here. Similar to ET, they're somewhat cuddly looking. However, unlike ET, they're packing heat, which affects both Animated and normal living things alike. They can attack from both close and far ranges.

You'll want to watch out for faint blurs on your screen, since they're always using their active camoflauge when not attacking, and it's unlikely that you'll ever find one by itself. You can target them with autolocking (use the ~ key), but this will only display one of them at a time, and it's easy to get disoriented in a majestic plume of laser fire.
HP: 245-289
Drops: User Image Charge Orb, User Image Kevlar, User Image Damaged Biochip
Recipes: Preda-Rang, Pink Alien Tattoo

User Image - Blocked by "Display Image" Settings. Click to show.Predator Squad Leader: You'll either find these white-colored soldiers leading a pack of pups, or in a group of three squad leaders. They're slightly tougher than pups, and they prefer to use their claws. Lasers aren't entirely out of the equation, though.
HP: 589-599
Drops:User Image Charge Orb, User Image Fauxskin, User Image Wetware Plastic
Recipes: Green Alien Tattoo, Alien Raygun

User Image - Blocked by "Display Image" Settings. Click to show.Honor Guard: This special Squad Leader hangs out with the Commander. They will add an extra bit of toughness to any fight with the Commander, you may want to bring a crew to help take out these guys while fighting the Commander. You will also find these guys hanging out where Squad Leaders spawn.
HP: 631
Drops:User Image Charge Orb, User Image Fauxskin, User Image Wetware Plastic
Recipes: Green Alien Tattoo, Alien Raygun

User Image - Blocked by "Display Image" Settings. Click to show.Predator Commander: This blood red hunter usually patrols the outlying forests of the Aqueduct, searching for any intruders. It's as tough as nails, and is always surrounded by a sizable patrol group. A crew is highly recommended to fight it.
HP: 2568
Drops:User Image Charge Orb, User Image Fauxskin, User Image Wetware Plastic
Recipes: Alien Raygun

User Image - Blocked by "Display Image" Settings. Click to show.Tiny Terror: Normally, they stick to the Otami ruins, but the recent disturbance of the predator prairie dogs intruding their environment has angered their tribe, and a constant stream of Tiny Terrors can be seen pouring out of the trees next to the start of the climb up to the Aqueduct's null crystal. Further south of their spawn point, a crazed battle for supremacy is constantly being waged between the aliens and the voodoo dolls. It's amusing to watch, and a well equipped crew can also take advantage of the carnage by picking off the stragglers.

They won't bother you as long as you stay out of their sight. However, they're also weaker than the ones in the Ruins, and they don't come in groups unless you stick around for too long.
HP: 205
Drops: User Image Charge Orb

User Image - Blocked by "Display Image" Settings. Click to show.Shockroach: Watch out, Hive bugs are escaping! They roam around the Aqueduct looking for unsuspecting victims and they travel in packs. Sometimes you will see Lightning Bugs and a Landstrider instead of these roaming bugs.
HP: ???
Drops: User Image Charge Orb, User Image Tentacle, User ImageBio-Electric Bladder
Recipes: Bug-Face Hugger, Alien Chest Burster

User Image - Blocked by "Display Image" Settings. Click to show.Lightning Bug: It seems some special animated from the Hive have escaped. These aren't your normal shockroaches. These guys are packed full of lightening and travel in packs of three along with a Landstrider. Sometimes you will see regular shockroaches and a Walker instead of these roaming bugs.
HP: ???
Drops: User Image Charge Orb, User Image Tentacle, User ImageBio-Electric Bladder
Recipes: Bug-Face Hugger, Alien Chest Burster (Need confirmation on drops)

User Image - Blocked by "Display Image" Settings. Click to show.Deathroach: It seems some special animated from the Hive have escaped. These aren't your normal shockroaches. These guys will explode in your face. The show up during a special Aqueduct mini-event.
HP: ???
Drops: User Image Charge Orb, User Image Tentacle, User ImageBio-Electric Bladder (Need confirmation on drops)
Recipes: Bug-Face Hugger, Alien Chest Burster (Need confirmation on drops)

User Image - Blocked by "Display Image" Settings. Click to show.Walker: Watch out, Hive bugs are escaping! They roam around the Aqueduct looking for unsuspecting victims and they travel in packs. Sometimes you will see Lightning Bugs and a Landstrider instead of these roaming bugs.
HP: ???
Drops: User Image Charge Orb, User Image Blue Pearl, User ImageWalker Leg Tip
Recipes: Blue Alien Tattoo, Alien Raygun, Alien Armorskin

User Image - Blocked by "Display Image" Settings. Click to show.Landstrider: It seems some special animated from the Hive have escaped. These aren't your normal Walkers. These guys pack a punch and seem to have swallowed some anti-freeze after wallowing in a vat of black ink. They hang out with the other espaced lightning bugs. Sometimes you will see regular shockroaches and a Walker instead of these roaming bugs.
HP: ???
Drops: User Image Charge Orb, User Image Blue Pearl, User ImageWalker Leg Tip
Recipes: Blue Alien Tattoo, Alien Raygun, Alien Armorskin


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Description: When you enter the Star Portal you'll find yourself in this strange place. You can see many passageways, but you can hear creatures scuttling down them towards you. Try and survive as long as you can.
CL: 8+ (This is area is now scaled to the highest level CL in your crew, keep crew members green to you.)
Map: link coming


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Don't get too close to the walls. Even the walls of the Hive are alive and will come out and hit you. Those tentacles will reach out and hurt you.

Remember to wait till all your crew members have died and the Game Over message has popped up so that you can receive any badge you may have won.


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(Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure)


User Image - Blocked by "Display Image" Settings. Click to show.Shockroach: They're tiny, but surprisingly tough. They're also pretty fast, so it's impossible to run from them....although inside the Hive, there's pretty much nowhere to run anyway. Luckily, there's little to no risk of getting implanted with gelatinous eggs.
HP: ~400+ (CL 9.8+)
Drops: User Image Charge Orb, User Image Tentacle, User ImageBio-Electric Bladder
Recipes: Bug-Face Hugger, Alien Chest Burster

User Image - Blocked by "Display Image" Settings. Click to show.Lightning Bug: They're tiny, but surprisingly tough. They're also pretty fast, so it's impossible to run from them....although inside the Hive, there's pretty much nowhere to run anyway. Luckily, there's little to no risk of getting implanted with gelatinous eggs. These aren't your normal shockroaches. These guys are packed full of lightening.
HP: ~972+ (CL 9.8+)
Drops: User Image Charge Orb, User Image Tentacle, User ImageBio-Electric Bladder
Recipes: Bug-Face Hugger, Alien Chest Burster

User Image - Blocked by "Display Image" Settings. Click to show.Walker: These war-of-the-worlds extras are much stronger than the shockroaches, plus they hit pretty hard if you're not a high enough level. The longer you stay in the Hive, the more of these keep coming....pretty soon, you'll be up to your armpits in squishy leg things.
HP: ~1190+ (CL 9.8+)
Drops: User Image Charge Orb, User Image Blue Pearl, User ImageWalker Leg Tip
Recipes: Blue Alien Tattoo, Alien Raygun, Alien Armorskin

User Image - Blocked by "Display Image" Settings. Click to show.Landstrider: These aren't your normal Walkers. These guys pack a punch and seem to have swallowed some anti-freeze after wallowing in a vat of black ink.
HP: ~4410+ (CL 9.8+)
Drops: User Image Charge Orb, User Image Blue Pearl, User ImageWalker Leg Tip
Recipes: Blue Alien Tattoo, Alien Raygun, Alien Armorskin


Table of Contents
General Information - The TRAINing Sequence - Barton - Village Greens - Bill's Ranch and Dead Man's Pass - Zen Gardens - Bass'ken Lake - Buccaneer Boardwalk and Gold Beach - Old Aqueduct and The Hive - Otami Ruins/Cliffs - Shallow Sea and Underwater Ledge - ??? - Null Chamber - Links

Pro Kitten

37,600 Points
  • Battle: Rogue 100
  • Battle Hardened 150
  • Jolly Roger 50
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Description: Long ago, there was a fierce civilization of warriors that built a huge empire in the area. So ferocious was their society that they tore themselves apart with their constant aggression. Eventually, the people themselves disappeared, leaving only their monolithic statues and ruins behind to tell their story. Jungles overgrow the entire area and what was once a massive city-state is now the home of monkeys and macaws
CL: 7.0-8.0 (crew recommended due to mobbing)
Map: Otami (Small, Blank), Otami (Large, Complete)


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User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User ImageMissing mika
Step 1: Speak with Jerry to accept the quest.
Step 2: Locate Mika on the Otami Cliffs and bring her back to Jerry. If you need help finding your way up to the cliffs, perhaps Blaze can help.
Step 3: Return to Jerry for your reward.
Notes: Once at the cliffs go right and Mika should be on the area overlooking the waterfall. Make sure you walk slowly. Mika gets easily distracted and if you are too far ahead she'll go back to the cliffs.

User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User ImageReturning Regular (Prerequisite: Completed Missing Mika)
Step 1: Speak with Jerry to accept the quest.
Step 2: Locate Peter at the True Believer's clearing in the Old Aqueduct and convince him to leave the clearing. George will be waiting just outside the clearing to return him to Barton Town.
Step 3: Return to Jerry in Otami Ruins once Peter has been convinced to return with George to Barton Town.
Notes: George doesn't always work. You may need to switch servers several times to find a working George. If none are working you will have to wait for the next server reset.
Special Rewards: Recipe: Barton Regulars Armor

User ImageAround the Blood Tree
Step 1: Speak with Blaze to accept the quest.
Step 2: Walk around the Blood Tree. (When you are in the area where you can see the trunk of the Blood Tree simply just walk around the trunk without moving to a new box, until you get the red message confirming you have finished this step)
Step 3: Return to Blaze for your reward.

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImageAiding the Twins (Prerequisite: Completed Around the Blood Tree)
Step 1: Speak with Blaze to accept the quest.
Step 2: Speak to Rin and Lin on the sacred cliffs in the west of Otami Ruins and do what they ask (In other words, do their first 3 quests).
Step 3: Return to Blaze behind the tree line in Otami Ruins after you finished and turned in The Stone Coatl quest.
Notes: After this you should head back to Jacques at the Lighthouse to learn more about where to find Blaze's Father.
Special Rewards: Recipe: Otami Loincloth, Aiding the Twins Badge

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User ImageMerit in the Eyes of the Spirits (Prerequisite: Started Talk to Rin and Lin)
Step 1: Speak with Rin to accept the quest.
Step 2: Lin's voice speaks in your mind unexpectedly. "Seek out the Feathered Coatl and find one of their tail plumes as the totem for that creature. I will know when you have it and will speak to you again about the next totem."
Step 3: Lin echoes in your mind: "The Tiny Terrors carry spears with which they torment the living. Bring one of their spear heads to us as their totem."
Step 4: Lin speaks to you in your mind: "The Unliving known as the Bladed Vases sometimes contain a spirit of their combatitiveness in the shape of a Mace Head. Bring that with you when you return."
Step 5: Lin speaks to your mind: "The most coveted of the totems of the Unliving is the Jeweled Eye of the Mask of Death and Rebirth. Fight them until you find one of those totems and bring it to us with the others."
Step 6: Return to Rin and Lin with the offerings you have gathered.
Notes: The steps must be done in this exact order. Keep checking your PDA if you are unsure of what step you are on.
Special Rewards: Recipe: Otami Feather Cloak

User ImageThe Gauntlet (Prerequisite: Completed Merit in the Eyes of the Spirits)
Step 1: Speak with Rin to accept the quest.
Step 2: High atop the cliffs above the ruins, you must find the idol of Chaloc, touch it, and then survive the Rain Spirit's Gauntlet.
Step 3: Return to Rin now that you have survived the Gauntlet to find out what you must next do to appease the Spirits.
Notes: You'll want to have some defensive and speed buffs on when you touch the statue, then run back to the entrance after the red message comes up. You can stay and attack the Animated that spawn after you touch the statue, but be warned, the Spirit Vases can pretty much 1-hit you. They do move slowly so if you want race a few maps up and start attacking the Masks, Coatls and Witch Doctors that spawn. Also because the masks have a quicksand effect you'll want most people in your party bringing scaredy cat rings. Try to stick together as much as possible and kill any masks you can't scare off so that no one in the party stays stuck. Once you get back to the Cliffs entrance you will have survived the Gauntlet.
Special Rewards: Recipe: Otami Grieves

User ImageThe Stone Coatl (Prerequisite: Completed The Gauntlet)
Step 1: Speak with Lin to accept the quest.
Step 2: Defeat the avatar of Chaloc in pitched battle within the Throne Room of the Otami.
Step 3: Return to Lin now that you've defeated Chaloc's avatar to receive your just rewards.
Notes: Initially upon entering the throne room you will get a moment to attack a few creatures that spawned before the Stone Coatl will warp you to it. You'll want to focus mostly on defeating the Coatl, as when it dies everything else that spawns in the chamber will die with it. After you've gained access to the throne room, you can now also repeat the scene over and over to try and get the recipe drops.
Special Rewards: Recipe: Spear of Chaloc, Recipe: Club of Huitzotl, or Recipe: Obsidian Maqhuitl (randomly rewards one of the three)

User ImageFeather's For Blaze (Prerequisite: The Stone Coatl)
Step 1: Speak with Blaze to accept the quest.
Step 2: Collect 15 Tropical Bird Feathers for Blaze from the Feathered Coatls in Otami Ruins.
Step 3: Return to Blaze for your reward.
Notes: This is a repeatable quest. CL cap is 8.4.

User ImageTiny Troubles
Step 1: Speak with Morgan to accept the quest. (She is found to the North East of the pond with the Coatls. From the top of the pond go North, East then North again.)
Step 2: Collect 20 Spear heads for Morgan in the Otami Ruins.
Step 3: Return to Morgan for your reward.
Notes: This is a repeatable quest. CL cap is 8.9.

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There are several chests, crates and baskets in the area. Take advantage!


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(Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure)


User Image - Blocked by "Display Image" Settings. Click to show.Tiny Terror: These things are shrunken heads that have sprung back to life, sharing the same headhunter mentality that they fell prey to long ago. Their attacks and HP are nothing to write home about, but they usually travel in groups and are very good at swarming like fire ants. You can't really travel more than three screens in any direction without bumping into a few of these at every step in the ruins.
HP: 362-383
Drops: User Image Charge Orb, User Image Shield Fragment, User Image Spear Head
Recipes: Sharktooth Knife

User Image - Blocked by "Display Image" Settings. Click to show.Witch Doctor: They're distinguished from normal Tiny Terrors by their purple garb. Unlike Tiny Terrors, they can throw their spears pretty far, which are tipped with a poison that temporarily slows you down. This wouldn't be too dangerous if it weren't for the fact that almost all of them normally patrol in the Blood Tree area with four other Tiny Terrors. Combined with their high HP and their astonishing respawn rate, unprepared people can be easily overcome by the wrath of a small army of spear-wielding maniacs.

The Witch Doctors that spawn in the Cliffs will have a higher HP.
HP: 844
Drops: User Image Charge Orb
Recipes:

User Image - Blocked by "Display Image" Settings. Click to show.Tiny Seeker: These are similar to Tiny Witch Doctors. They can throw their spears pretty far, which are tipped with a poison that temporarily slows you down. They hang out in the Cliffs. They add increased difficulty to you Gauntlet Run.
HP: ???
Drops: User Image Charge Orb
Recipes:

User Image - Blocked by "Display Image" Settings. Click to show.Feathered Coatl: They used to be statues, but now they're flying snakes. Imagine that. Well, you don't have to: they guard the lake area, the climb to the gauntlet, a certain treasure box, and the entrance to the west side of the cliffs area.

In addition to being able to fly over any obstacle, they can push you backwards slightly, which is then compounded by the fact that they only spawn in groups, and a flock of these things can shove you all the way across a screen if you don't take them down fast.

The Feathered Coatl's that spawn in the Cliffs will have a higher HP.
HP: 372-398
Drops: User Image Charge Orb, User Image Tropical Bird Feather, User Image Damascus
Recipes: Mermaid Tattoo

User Image - Blocked by "Display Image" Settings. Click to show.Bladed Vase: This is one antique that you're going to have a tough time taking to an appraisal. They guard the temple and when you approach they'll begin spinning wildly with their blades outstretched.
HP: 367-393
Drops: User Image Charge Orb, User Image Chain Link, User Image Mace Head
Recipes: Lime Ring Pop

User Image - Blocked by "Display Image" Settings. Click to show.Mask of Death and Rebirth: With a name as long as that, you know these things are tough. And they are. They're smart enough to attempt to stay out of melee range; they fire lasers out of their eyes, and they're hella tough. In addition to that, they have three different attacks depending on their form, which changes as you wear them down. There's your standard LAZOR BEEM that shoves you pretty far back, a constant spray of shots that eats away at your HP, and a poisonous gas that paralyzes you so you can't move to attack them at close range if you're too slow to get up in their grill. That last one's pretty nasty....you'll want to close the distance as soon as one sees you.

They'll show up if you happen to cross a staircase that they're guarding. And they guard most of the staircases. So be wary when you cross one. There's also one that guards the temple entrance, and three particularly strong ones that sit in a row below the staircase to the Gauntlet. And don't think that you can snipe them from the staircase: they hover, so they'll basically be able to float over anything that's between you and them.

The Masks that spawn in the Cliffs will have a higher HP.
HP: 1605-1669
Drops: User Image Charge Orb, User ImageJewel Eye, User Image Carbon
Recipes: Otami Jewelery

User Image - Blocked by "Display Image" Settings. Click to show.Lightning/Thunder/Storm: These Vases are not to be trifled with. They are nearly undefeatable. Your only choice is to run from the vicious whirling blades of these death gods.
HP: 84,000??
Drops: User Image Charge Orb
Recipes:

User Image - Blocked by "Display Image" Settings. Click to show.Stone Coatl: The Avatar of Chaloc is the big daddy of everything in the ruins. Similar to a heavy metal concert, it's got your standard MEGA DETH LAZOR ATTACK and PRETTY UNCOMFORTABLE FIRE BREATH, and it's also got the ability to pull you within its reach should you try to stay away from it. Somewhat a blessing in disguise, though....you'll never have to worry about being out of melee range.

The fixtures in its lair also spout a neverending stream of enemies (simulating what could be perceived as a mosh pit), so be sure to stay out of range of that blasted death mask and shake off the rest with a little Dervish lovin. As soon as the giant snake dies, so do they, so try to focus on slaying it. Also, the door slams shut as soon as you enter, so there's no way out until you win or die.
HP: 20,034??
Drops: User Image Charge Orb
Recipes: Otami Upper Armor, Otami Shield, Otami Headdress


Table of Contents
General Information - The TRAINing Sequence - Barton - Village Greens - Bill's Ranch and Dead Man's Pass - Zen Gardens - Bass'ken Lake - Buccaneer Boardwalk and Gold Beach - Old Aqueduct and The Hive - Otami Ruins/Cliffs - Shallow Sea and Underwater Ledge - ??? - Null Chamber - Links

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Description:
CL: 8+ (These last few areas will be scaled to the highest CL in your group, so try and stick with people close to the same CL)
Map: Shallow Sea (Small, Blank), Shallow Sea (Large, Complete)
Comments: The last three areas are instanced. The number of animated that spawn is also based on your crew size. The bigger your crew, the more there is to kill.


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There are two chests in the Shallow Sea. You can find them indicated by a C on this map.


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(Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure)

User Image - Blocked by "Display Image" Settings. Click to show.Barnacle Fluff: Thank Gaia these things aren't like their other, more dangerous cousins. The only thing that's going for them is that they spawn in ridiculously large groups if you bring a full crew down here. They make great farming, though.
HP: 1537 (hard)
Drops: Charge Orb, Starfish, Graphite
Recipes: Coral Fluff Plushie

User Image - Blocked by "Display Image" Settings. Click to show.Brain Clam: The mysterious energy that's been bringing the Animated to life has somehow mutated these clams, augmenting them with bulging grey matter. They CAN hop around, so you can't just range them from safety. They're not as group friendly as the other Animated here, but it doesn't matter much when they can grip you to the spot with their sharp tentacles. Luckily, they don't hurt quite as much as Sand Fluffs, plus they're usually close enough to stab them repeatedly as you phone the sexual harrassment hotline.
HP: 1876 (hard)
Drops: Charge Orb, Pearls, Clamshell
Recipes: Clamshell Purse

User Image - Blocked by "Display Image" Settings. Click to show.Sea Anchor Bug: Not much difference from the shore dwelling variety, except that they're stronger. And yes, they still gather in huge groups.
HP: 753 (hard)
Drops: Charge Orb, Lobsterclaw, Brass
Recipes: Monster Lobsterclaw

User Image - Blocked by "Display Image" Settings. Click to show.Sea Spout: Once again, not much difference, except being stronger. Some of them have developed the ability to paralyze you, though. And most of them are guarding the area in groups. In fact, they seem to be organizing in a most unusual fashion, like the gnomes in the Village Greens. Hm...
HP: 1007 (hard)
Drops: Charge Orb, Sword Blade, Seaweed
Recipes: Seaweed Hair, Trident

User Image - Blocked by "Display Image" Settings. Click to show.Sea Witch Protector: These are just like a Sea Spout, but larger and much harder hitting.
HP: ???
Drops: Charge Orb, Sword Blade, Seaweed
Recipes: Seaweed Hair, Trident

User Image - Blocked by "Display Image" Settings. Click to show.Aglaope/Raidne/Thelchtereia/Partenhope: These Sea Spouts are much like the Sea Witch Protector's. There are Queen Lorelei's personal guard.
HP: 2046 (hard)
Drops: Charge Orb, Sword Blade, Seaweed
Recipes: Seaweed Hair, Trident

User Image - Blocked by "Display Image" Settings. Click to show.Queen Lorelei: The Queen of the Sea Spouts. She's tough, but her guards are much more dangerous, you just need to hit her a lot more to take her down.
HP: 8173 (hard)
Drops: Charge Orb, Sword Blade, Seaweed
Recipes: Seaweed Hair, Trident


--------------------------------------------------------------------------------------


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Description:
CL: 8+
Map: Underwater Ledge (Small, Blank), Underwater Ledge (Large, Complete)
Comments: The last three areas are instanced. The number of animated that spawn is also based on your crew size. The bigger your crew, the more there is to kill.


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There are two crates just to the right when you first enter. There is also a chest on the second area of the Ledge and then a Locker on the third area.

To continue on to the Sealab Compound you need to kill the Grunny Sub Commander. He will have a combination that will open the locker and then if you head into the cave you will then have access to the Sealab.


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(Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure)

User Image - Blocked by "Display Image" Settings. Click to show.Brain Clam: The mysterious energy that's been bringing the Animated to life has somehow mutated these clams, augmenting them with bulging grey matter. They CAN hop around, so you can't just range them from safety. They're not as group friendly as the other Animated here, but it doesn't matter much when they can grip you to the spot with their sharp tentacles. Luckily, they don't hurt quite as much as Sand Fluffs, plus they're usually close enough to stab them repeatedly as you phone the sexual harrassment hotline.
HP: 1876 (hard)
Drops: Charge Orb, Pearls, Clamshell
Recipes: Clamshell Purse

User Image - Blocked by "Display Image" Settings. Click to show.Sea Anchor Bug: Not much difference from the shore dwelling variety, except that they're stronger. And yes, they still gather in huge groups.
HP: 753 (hard)
Drops: Charge Orb, Lobsterclaw, Brass
Recipes: Monster Lobsterclaw

User Image - Blocked by "Display Image" Settings. Click to show.Grunny Sub: It's a grunny. In a submarine. Who the heck taught grunnies how to pilot submarines, followed by qualifying them for submarine leases? Grunny subs are usually guarding important areas (like choke points) in groups.

They're skittish and will stay back from you as they fire their torpedoes. For those not familiar with torpedoes, they're these pointy jet-propelled tubes that usually go BOOM on contact, hitting everything in the area and causing whatever's not nailed down to go flying backwards.
HP: 1060 (hard)
Drops: Charge Orb, Harpoon, Spring
Recipes: Antique Diving Gear

User Image - Blocked by "Display Image" Settings. Click to show.Grunny Sub Commander: This grunny is bigger and badder. Well, he's still the same size as the other grunny subs, but he is a lot tougher. He drops something special you need to move on to the next area..
HP: 2365 (hard)
Drops: Charge Orb, Harpoon, Spring
Recipes: Antique Diving Gear


Table of Contents
General Information - The TRAINing Sequence - Barton - Village Greens - Bill's Ranch and Dead Man's Pass - Zen Gardens - Bass'ken Lake - Buccaneer Boardwalk and Gold Beach - Old Aqueduct and The Hive - Otami Ruins/Cliffs - Shallow Sea and Underwater Ledge - ??? - Null Chamber - Links

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  • Battle Hardened 150
  • Jolly Roger 50
Sealab Compound

Description: As you walked through the Underwater Ledge, you will have glimpsed the center of the Sea Lab Compound. But to get there you must first face the dangerous and rather scary Robofish. Don't let the Giant Octopus in the background distract you, it's too busy eying everyone in the Shallow Seas. After you get past the deadly Robofish, you'll find a short passage and then you will finally gain access to the central compound.
CL: 8+ (Area is scaled to the highest CL in your party. You need at least 3 people in your crew to reach the very end)
Comments: The last three areas are instanced. The number of animated that spawn is also based on your crew size. The bigger your crew, the more there is to kill.

What do you do?!

Now that you find yourself in the Sealab, what do you do? Simple answer is, go fight stuff.

Follow all the paths until you get inside the actual compound. Everything up into the compound is simple, keep moving and fighting, there is only one direction to move.

What do you do to face the boss?

Check the Spoilers Section to the End-of-Chapter. First two paragraphs tell you how to get into the Boss Room. But may be a bit spoilerish. wink

If you don't want any spoilers.... just explore the whole map and make sure you flip the three switches (which excludes the center one) at the same time. Flip the center one after and head into the final room for the best surprise of all.


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(Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure)

(Note: For now I'm only listing the Robofish and Grunny Sub, there are Other Animated in the area)
User Image - Blocked by "Display Image" Settings. Click to show.Robofish: The tangled masses of shipwrecks have come back to haunt their dark, watery graves. These rusty anglerfish aren't visible except for a old-fashioned ship's lantern, up until the point where you walk right into their ambush, and they start getting all OMNOMNOM on ya, usually in pairs or triples. They're pretty well armored, but not particularly dangerous outside of that.
HP: 3063 (hard)
Drops: Charge Orb, Fish Scales, Diving Tank
Recipes: Pearls, Lionfish Tail, Orca Tail, Starfish

User Image - Blocked by "Display Image" Settings. Click to show.Grunny Sub: It's a grunny. In a submarine. Who the heck taught grunnies how to pilot submarines, followed by qualifying them for submarine leases? Grunny subs are usually guarding important areas (like choke points) in groups.

They're skittish and will stay back from you as they fire their torpedoes. For those not familiar with torpedoes, they're these pointy jet-propelled tubes that usually go BOOM on contact, hitting everything in the area and causing whatever's not nailed down to go flying backwards.
HP: 1060 (hard)
Drops: Charge Orb, Harpoon, Spring
Recipes: Antique Diving Gear, Harpoon Gun?

User Image - Blocked by "Display Image" Settings. Click to show.Labtech Jumper:
HP: ???
Drops: Charge Orb, ???
Recipes: ???

User Image - Blocked by "Display Image" Settings. Click to show.Labtech:
HP: ???
Drops: Charge Orb, Silver, Diving Tank?
Recipes: ???

User Image - Blocked by "Display Image" Settings. Click to show.Seacycle:
HP: ???
Drops: Charge Orb, Mythrill, ???
Recipes: ???


---------------------------------------------------------------------------------------------------


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Possible Prizes for beating the End of Chapter: (You can only collect one each time after beating the end of chapter, but should receive all four recipes. For the 5th and onward there are no more recipes)
Recipe: Null Fluff Plushie
Recipe: Sinister Scarf
Recipe: Mechlab Bot
Recipe: Crystal Fluff Plushie


Table of Contents
General Information - The TRAINing Sequence - Barton - Village Greens - Bill's Ranch and Dead Man's Pass - Zen Gardens - Bass'ken Lake - Buccaneer Boardwalk and Gold Beach - Old Aqueduct and The Hive - Otami Ruins/Cliffs - Shallow Sea and Underwater Ledge - ??? - Null Chamber - Links

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37,600 Points
  • Battle: Rogue 100
  • Battle Hardened 150
  • Jolly Roger 50
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Map: Null Crystal Locations

This is a special underground area. If you want to charge your rings or switch what rings you want to wear, this is the place to go.

If you get dazed, you will head to the null chamber. Of course if you are crewing and someone has a Defibrillate ring they can revive you right where you are standing.

The Null Chamber can also be used as a personal chauffeur. If you've touched the Null Crystals located on various maps you will become attuned to them and once inside the Null Chamber you can teleport to any location where you've visited the crystal. The only Null Crystal you don't need to touch is the Village Greens as you will automatically be attuned to it.

Crystals can be found in:
Village Greens
Bill's Ranch
Zen Gardens
Bass'ken Lake
Gold Beach
Old Aqueduct

While its not recommended to enter an area above your Charge Level (CL), there are a few of the crystals you can reach without encountering any aggressive animated. Do note that because the gates in Barton are locked to you if you aren't a high enough CL level for the area, but most areas can be reached through other maps, but you will often have to walk through areas with high aggro monsters to get there.

Table of Contents
General Information - The TRAINing Sequence - Barton - Village Greens - Bill's Ranch and Dead Man's Pass - Zen Gardens - Bass'ken Lake - Buccaneer Boardwalk and Gold Beach - Old Aqueduct and The Hive - Otami Ruins/Cliffs - Shallow Sea and Underwater Ledge - ??? - Null Chamber - Links

Pro Kitten

37,600 Points
  • Battle: Rogue 100
  • Battle Hardened 150
  • Jolly Roger 50
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Maps:
The Atlas by Chokin

Rings:
Makata's Guide to Your Rings, Stats, G'hi and Rage
Pie's Guide to Sets and builds
Ring's For Retards by Atriz
The Showcase ~Rings, badges, info, discussion~ by GenTrigger

Recipes and Loot:
Recipes and Materials Guide by Domain Name
Loot and Recipe Drop Guide by Erynnis_Tristis

Badges:
Faith's Guide to zOMG Badges
Badge Hunter's Guide by Angel Seraphiel

Animated Related Guides:
Bass'ken Lake Guide to the Giftboxes by Kokia Angel
A Quick Guide to Mother Fluff by Kabuki Kyoshiro

Miscellaneous zOMG Guides:
Evil Kitty of DOOOM's Mini Event Guide
Kat's Guide to Defeating the Bosses by Kat's Kokeshi Doll
How to Avoid Dropping Dead:Trixie's Tips Revealed by StrawberryDaifuku
zOMG Diction FAQ by AterAliquis
The Quotarium by SykoCaster
Living Amongst the Outlaw Pups: An Etiquette Guide by Vivaldy
Tombstone Songs: Deadman's Pass Graveyard by Chibigreen Tejinashi
MK's zOMG! NPC Script Thread
Using Adblock To Make zOMG Less Laggy by Miserable pile of secrets
The Lone Wolf: A Solo Players Guide by Arkyron

Holiday Guides:
Quick and Nasty Guide to the Tree by Kiss in Digital (Christmas)
Easter Spirit: A Guide Through This Event by Ungoliath

User Created zOMG Comics, Mangas and other funny stuff:
I have a bad feeling about this (Pop Culture in zOMG) by Silly RiRi
The Daily Kokeshi Comedy News Report by Kats Kokeshi Doll
Soulbound: A zOMG Adventure Manga by Ayakaro
zETA Adventures Comic by xXSairaXx
DAZED: Another zOMG Manga by RokketoDan
Not Another zOMG! comic by ASHLEYASDFGH
Phuckin' zOMG: A Comic by p h u c k_p h e s t
Ring Master Raj: zOMG! Comic Spoof by Rajkumari

If you know of any other good threads and guides, please drop a line in this thread so I can add it to the list. 3nodding


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User ImageI'd like to thank all the zETA testers who have helped me fill in the information in this guide.

Special thanks to DopplerZero, Domain Name, [Makata], oathkeeper005, little lizard, Arawn_Kieve, Lissianthus, Ambrotos Arkhon, Alvetra, xX.Terror.of.Death.Xx, kunel_sanders, DJ Twissta, Lord0din69, oddguy, and TONS more.

I also want to thank everyone who has been contributing during the Open Beta! Especially Dragon Cross, Tartarga and Strider Dark for their efforts at getting the 5000 badges. :3

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