Makeii Runoru
(?)Community Member
- Posted: Mon, 02 Jul 2007 23:06:41 +0000
I have waited long for a battle system to come out. I am very glad that they are working on something like this. It seems like yesterday that the Gaia crew were just announcing their release on swords for avatars.
I have plenty of ideas for the Gaia Battle system. It's should be a game that everyone will enjoy, and requirtes you to (more or less) craft your avatar into a warrior for the battle.
AVATAR CLOTHES AND ATTRIBUTE PROPERTIES:
- - Your avatar should be able to buy armor that have selected points towards a stat. When your character goes to battle other avatars, your avatar's appearance will affect some of your strengths and weaknesses. For instace, cluttering your avatar with armor and etc. Will slow down your avatar's actions. Warrior Armor might make your character less prone to Melee attack damage. You get the idea.
TURN BASED BATTLES AND GROUP BATTLES
- - To make it fair for all Gaians, the battling system should be turn-based (Some net connections are not up to par with others.) The battle system could also feature team battles, where groups of up to four can battle others. For instance:
Gaians would meet up at a colesium, where they will meet up andf form teams. The Gaians would then find another group of 1-4 players and request to fight them. That other group will review them and accept/deny approval of fighting.
FIGHTING SYSTEM AND STATS
- - Gaians will all start with the following statistics in the Battle Arena:
Life (HP) = 10
Stamina (ST) = 100% (This is a fixed value and never increases)
Guard = 2 (The defense for all attacks)
- - Gaians will also start with beginning abilities. Abilities are what determine your attack, and will level up after using it a lot.
Strike -- [lv.1] Attack a Gaian for _2_ Melee damage.
--- pts improved on level up :: 3
EXP :: 0 / 12 (uses)
(uhh. I can't think of anything else for abilities yet)
Since Gaians dont have stats like STR (strength), they will rely on their abilities to improve. Clothes should also help with the use of these abilities as well.
To improve the stats:
HP = fight more gaians and win to improve HP.
Guard = wear better armor
etc.
REWARD SYSTEM
when winning battles, you should be able to recieve an amount of gold for defeating other Gaians. After x battles, your Gaian will be allowed more abilities, and take a path to learn about other things like Magic, and Ninja-like moves.
Gaians should also recieve a score for purchasing such new abilities from a shop associated with their class (see below).
Ultimately, the record of wins and losses should appear on their profile, along with stats.
EXTENDED ABILITIES AND 'CLASSES'
- - Gaians should be able to choose a path when they grow strong enough. After x battles / wins, a Gaian can choose among many different classes, like:
Cleric
Gunman
Ninja
Magician
Warrior
Monk
Bard
etc.
Each class will have many abilities you can use when you practice fighting.
That's all I got for now. Gaia Staff, I wish you well in your Battle System making : D
I have plenty of ideas for the Gaia Battle system. It's should be a game that everyone will enjoy, and requirtes you to (more or less) craft your avatar into a warrior for the battle.
AVATAR CLOTHES AND ATTRIBUTE PROPERTIES:
- - Your avatar should be able to buy armor that have selected points towards a stat. When your character goes to battle other avatars, your avatar's appearance will affect some of your strengths and weaknesses. For instace, cluttering your avatar with armor and etc. Will slow down your avatar's actions. Warrior Armor might make your character less prone to Melee attack damage. You get the idea.
TURN BASED BATTLES AND GROUP BATTLES
- - To make it fair for all Gaians, the battling system should be turn-based (Some net connections are not up to par with others.) The battle system could also feature team battles, where groups of up to four can battle others. For instance:
Gaians would meet up at a colesium, where they will meet up andf form teams. The Gaians would then find another group of 1-4 players and request to fight them. That other group will review them and accept/deny approval of fighting.
FIGHTING SYSTEM AND STATS
- - Gaians will all start with the following statistics in the Battle Arena:
Life (HP) = 10
Stamina (ST) = 100% (This is a fixed value and never increases)
Guard = 2 (The defense for all attacks)
- - Gaians will also start with beginning abilities. Abilities are what determine your attack, and will level up after using it a lot.
Strike -- [lv.1] Attack a Gaian for _2_ Melee damage.
--- pts improved on level up :: 3
EXP :: 0 / 12 (uses)
(uhh. I can't think of anything else for abilities yet)
Since Gaians dont have stats like STR (strength), they will rely on their abilities to improve. Clothes should also help with the use of these abilities as well.
To improve the stats:
HP = fight more gaians and win to improve HP.
Guard = wear better armor
etc.
REWARD SYSTEM
when winning battles, you should be able to recieve an amount of gold for defeating other Gaians. After x battles, your Gaian will be allowed more abilities, and take a path to learn about other things like Magic, and Ninja-like moves.
Gaians should also recieve a score for purchasing such new abilities from a shop associated with their class (see below).
Ultimately, the record of wins and losses should appear on their profile, along with stats.
EXTENDED ABILITIES AND 'CLASSES'
- - Gaians should be able to choose a path when they grow strong enough. After x battles / wins, a Gaian can choose among many different classes, like:
Cleric
Gunman
Ninja
Magician
Warrior
Monk
Bard
etc.
Each class will have many abilities you can use when you practice fighting.
That's all I got for now. Gaia Staff, I wish you well in your Battle System making : D