I was thinking,
Hunter's Bow, Slash/Bump, Shark Attack, Bandaid and Healing Halo, Divinity, Rock Armour, Fitness/Meat.
But it's nice to get other people opinions, I haven't played in quite a while. Keep in mind this is a new account, so I am going to have to find/earn all these still.
2-3 attack rings (melee, range and sometimes an AoE)
Bandage(solo)/ + Wish(crew)
Buffs (Divinity, Meat, Ghost, Healing Halo, Iron Will, etc)
Armor (Improbability Sphere, Pot lid, Rock Armor, Teflon Spray)
Crowd Control (Duct Tape, Scardy Cat Quicksand,) - In place of an attack ring.(optional)
So... what you basically just said is any mix of anything.
Amazing advice, but not really what I was looking for... Not very personal, not telling me HOW it'll work, not really that helpful. sweatdrop
They didn't say just a mix of anything... Myrielle provided you wif a general foundation to build your set up wif; while Terror gave you thee seb set... I believe.
I'll explain Myrielle's first:
Melee rings are used for close combat they would be: Hack, Mantis, Slash, etc.
Range rings are primarily used to lure animated as you see fit so you don't get overwhelmed they're: Solar Rays, Guns Guns Guns, Hunter's Bow, etc.
AoE rings (Area of effect) cause damage to a general area good for mobs some I can think of are: Fire Rain, Heavy Water Balloon, Dervish, etc.
Bandage excellent ring for soloing because it heals over time.
Buffs raise stats such as: Willpower, Stamina regeneration, Accuracy, etc.
Armor basically just makes you sturdier so when you're attacked you don't take as much damage.
Crowd controls make mobs: sleep, run, slows them down, etc. (Basically giving you time to rest.)
Hack, Slash, and Mantis are three rings that have thee highest damage per second/stamina.
Meat raises your maximum health thereby being able to survive longer.
Divinity raises your stamina regeneration.
Rock Armor provides excellent armor.