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I was thinking,
Hunter's Bow, Slash/Bump, Shark Attack, Bandaid and Healing Halo, Divinity, Rock Armour, Fitness/Meat.
But it's nice to get other people opinions, I haven't played in quite a while. Keep in mind this is a new account, so I am going to have to find/earn all these still.
Myrielle's avatar

Perfect Saint

Generalist's Ring Build:
    2-3 attack rings (melee, range and sometimes an AoE)
    Bandage(solo)/ + Wish(crew)
    Buffs (Divinity, Meat, Ghost, Healing Halo, Iron Will, etc)
    Armor (Improbability Sphere, Pot lid, Rock Armor, Teflon Spray)
    Crowd Control (Duct Tape, Scardy Cat Quicksand,) - In place of an attack ring.(optional)
A Random Act of Terror's avatar

Omnipresent Gatekeeper

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Generalist:
Hack, Slash, Mantis, Meat, Bandage, Rock, Divinity.


Kite/Long range
Swap mantis with Hot foot or heavy water balloon
Myrielle
A Random Act of Terror

So... what you basically just said is any mix of anything.
Amazing advice, but not really what I was looking for... Not very personal, not telling me HOW it'll work, not really that helpful.
sweatdrop
VanS3n's avatar

Malevolent Lunatic

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my walk-around set

bandage, mantis, hotfoot, hack, rock, divinity, meat, a passive

i'd switch hotfoot for an aoe or slash depending on what im doing.. i switch the passive for another buff like iron ifthe case needed
Hjolvard

So... what you basically just said is any mix of anything.
Amazing advice, but not really what I was looking for... Not very personal, not telling me HOW it'll work, not really that helpful.
sweatdrop

They didn't say just a mix of anything... Myrielle provided you wif a general foundation to build your set up wif; while Terror gave you thee seb set... I believe.

I'll explain Myrielle's first:
Melee rings are used for close combat they would be: Hack, Mantis, Slash, etc.
Range rings are primarily used to lure animated as you see fit so you don't get overwhelmed they're: Solar Rays, Guns Guns Guns, Hunter's Bow, etc.
AoE rings (Area of effect) cause damage to a general area good for mobs some I can think of are: Fire Rain, Heavy Water Balloon, Dervish, etc.
Bandage excellent ring for soloing because it heals over time.
Buffs raise stats such as: Willpower, Stamina regeneration, Accuracy, etc.
Armor basically just makes you sturdier so when you're attacked you don't take as much damage.
Crowd controls make mobs: sleep, run, slows them down, etc. (Basically giving you time to rest.)

Terror's:
Hack, Slash, and Mantis are three rings that have thee highest damage per second/stamina.
Meat raises your maximum health thereby being able to survive longer.
Divinity raises your stamina regeneration.
Rock Armor provides excellent armor.
SmallTownGuy's avatar

Beloved Elder

Mantis/Hack/Slash/Halo/Divinity/Rock/FF/Integrity

Replace Slash with Solar if I want to lure things or reach over ledges.

Replace Rock with Coyote if I'm just farming, when movement is more important than armor.

Replace Integrity with Fitness as necessary.

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