I miss the 6 to 10 hours it took to do End boss runs. With a full party. All CL 10. And you still all died and one person sat behind when everyone else respawned and ran all the way back through the entire map.
And the glitches.
It's been quite a while since I've been on gaiaonline so I was just wondering if there were any other beta testers still lingering around.
What do you miss about ZOMG?
i miss the huge lag spikes at end boss where when you were half way through it you'd prolly die
A lot of testers are still around.
I agree with Miyaka, the Runaway train tutorial; and ability to choose your starter ring was nice. I liked the idea of newbies beginning in Barton sewer, now the location just 'exists' without much of a purpose apart from the 25 kill badge for gramsters and plungers.
As for the bosses; I like them better as they are now, I remember in the beginning the she-wolf would gang-rape newbies to Bassken lake; and the kokeshi doll quest was almost impossible to complete. Mostly because only the final hit counted towards the quest, and 20 people would be attacking the target at any given time.