Red Kutai
I'm pretty sure that tossing a new splashscreen into the game is fairly trivial. They could make it more complicated if they wanted to manually adjust appearance rates for different ads, but in its simplest form I think the implementation time is pretty close to zero. Or am I missing something? sweatdrop
Static ads you can't click? You'd have to pay people to find any ads to display :U
What kind of data would you get out of that anyway?
Red Kutai
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Wouldn't they'd need appropriate ads to get valuable data, not just wtv they happen to have?
They would need ideal ads for ideal data, sure - but if they knew how to find ideal ads, we wouldn't be having this conversation. Rough data is better than no data, and advertisers that have been successful through Gaia in the past (evidenced by the fact that they keep advertising through them) seems like a good core group through which to establish a baseline.
I guess untargeted ads makes for a worse case scenario.
Red Kutai
I've never gotten the feeling that the Site Feedback Forum does its job particularly well - this isn't the sort of suggestion that anyone would be excited about, so what sense does it make sharing it on a public Forum? If I were looking for people to help poke holes in it, certainly; but that's your job, and you're taking care of it right now. wink
I've just always felt that SF was rather awkwardly stuck somewhere between the GCD and an actual suggestion box, and thus had a hard time fulfilling either role effectively. It may just be personal bias, but I avoid it when I can. sweatdrop
Its job is to inform Gaia of what people like/dislike/want: based on what various devs/admins have said and done, they roam the place quite a bit, so if you want to advertise anything to them, hot spot.
And if you don't find the feedback there all that useful, maybe somebody else will, like Gaia maybe : P
Anyway, can always contact any dev or admin: they'll either redirect you or bring the info where appropriate. I'd say this falls under Narum's domain.
I think what you want is some back and forth: start the convo in SF, and if there's genuine meat to this, good chance a dev will pop in. Or you could always annoy them at the AtA :U
Red Kutai
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Anyway, ads thrive on numbers and we're quite lacking in that dept AFAIK.
Might be a nice extra but doubt it would ever provide much to build with.
I wasn't aiming to construe it as much beyond that, yes - I don't think it'd be a new model for zOMG! by any stretch, but having some way to tie revenue roughly to gameplay time would open possibilities elsewhere, like Recipes. It certainly wouldn't put the game in a better position on its own, but I do think it puts it in a position to reach a better position more easily.
Faire enough. Doubt it's worth doing that one step unless you already have an idea how to go all the way, if you see what I mean.
Red Kutai
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Top of that, pretty confident they've considered it seriously already: if it wasn't interesting enough back then, it's less now.
We don't know much of that domain either, or at least I don't, so it would be hard to convince them to give it another go o3o
I was always under the impression that the big issue was that finding advertisers for the game would be a hassle, and that they couldn't make any real promises about the effectiveness of the advertising scheme - that's why my proposal seeks to minimise those two obstacles until they get a good read on how significant they are. If this specific suggestion is something they've thought about before and decided against, I haven't heard anything about it... eek
They've already had a good read on what adverts would be interested with the preroll ads.
Doubt the slight print increase would make a big difference. Any increase could even be countered by the lesser value of static ads.
I can't say for sure they've considered this exact scheme, however:
"Non-video advertising doesn't really pay very well, so showing an advertisement as a replacement for the loading screen wouldn't drive much revenue. "
Sounds close enough.
Pan's post only hints at all the options they've considered, thing is I'd be really surprised they haven't given this obvoius option a fair shake. They looked at ads scheme and picked what seemed most likely to work and work it didn't.
They had some reservations about turning off players however, maybe they could be more aggressive on that aspect.