MistressMinako
(?)Community Member
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- Posted: Sun, 06 Jan 2013 18:12:19 +0000
CL matters, a heal tank is standard because the other methods of gaining aggro (like Taunt) are fundamentally broken in a way no player can overcome.
A healer is only needed in DMS. Other areas the position becomes moot because the level of the game has been so reduced to cater to people who want a quick and easy game. There are different combinations of rings, but your tank is always going to come down to: (1) healing; (2) kiting, in order to keep the monster's attention while the DPSers clear the room.
I don't know what other kind of information you're looking for. There isn't much deviation from the standard because the game is simply too broken to support any other definition of tank.
A healer is only needed in DMS. Other areas the position becomes moot because the level of the game has been so reduced to cater to people who want a quick and easy game. There are different combinations of rings, but your tank is always going to come down to: (1) healing; (2) kiting, in order to keep the monster's attention while the DPSers clear the room.
I don't know what other kind of information you're looking for. There isn't much deviation from the standard because the game is simply too broken to support any other definition of tank.
