Valheita
DeathWyrmNexus
<snip out repeat of repeat rant which I already understand perfectly well>
Perhaps skills could be added later to augment the Ghi idea I have such as special effects and whatnot, but that should still be accessible to all characters instead of forcing people to equip skills, which is against the entire premise of my passive skill idea in the first place.
For your "Cookie Cutter" concern to happen, they would have to max all skills and use the same rings. The skills would represent an investment, one that you can choose to specialize in. However once you get past your goal, you can keep going and get the rest. Variety comes from ring use, primary skill goals, and simple panache'...
Make yourself special.
neutral Four points.
1) Players are already forced to equip skills. They're called rings
2) That was... kinda my point. I was merely proposing that there may be a way to prevent the cookie-cutter situation. Though evidently the one suggested is not it.
3) Lord knows I'm trying.
4) While I appreciate the sentiment, your add on seems to complicated things a bit. Don't go ruining your good idea on my account. I'll figure out something.. once I get this accursed Binary Search Tree homework done.
Only point I need to respond to is...
1. Yes but we don't equip Ghi and thus why shouldn't have to equip its direct replacement while an add on would be justified as equippable.
Actually my add on was something I thought of this morning while talking to Rafa but was reminded of your thoughts too so you deserved credit.
See Ghi needs replaced by something reliable but that doesn't mean we should miss the opportunity to specialize. Hell this skill idea has a better chance of getting developer attention than any ring thread does, so why not go for the gold? I have a better chance of the skills and special skills getting noticed than I do ANY of my ring ideas. So why the hell not? The developers will just take what they want and leave the rest anyway. *shrugs*