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DeathWyrmNexus
There isn't a need, I am not saying it is problem, at least not in the sense of OMG LIFE WILL EXPLODE IN FIRE type of problem.

Here is the thing, eventually, people like myself who strive for their improvement and want their high stats get fidgety when their stats start bleeding off with only a couple of annoying solutions at hand.

Either crew up with idiots and strangers or... Go through no less than three (six round trip) loading screens to get back to Barton anywhere besides the Village Greens which would only be one loading screen.

Personally I like the control aspect of my idea. It favors nobody, nobody at all. Everybody from crews to soloers get equal treatment. You either get luck from rings or put it in the stat. If you want to raise your dodge before willpower, you can.

It meshes as the idea of base stats plus ring stats and nobody is left out.

Good argument, but how does that solve all the extra work the programmers would need to do on monsters if said system was implemented?
They would have to do some decent reprogramming to make sure that the monsters in the game would scale to you based off of not only your CL, but also your leveled stats, so that the game doesn't become a speed run simply by levelling up stats and blowing through monsters that would otherwise have given you at least a 10 second battle on their own. It may make for quite a few more instances of "server down for maintenance" to get it perfect, if it COULD be made perfect at all.
Not to mention that it would be completely eliminating the current G-Hi system, which in itself would probably present issues if removed suddenly.
smashbrolink
so that the game doesn't become a speed run simply by levelling up stats and blowing through monsters

I'd just like to point out how contradictory this statement is.
If you're spending time leveling up stats, it ceases to be a speed run.
If anything, I'd see it as making zOMG! take longer, since a lot of people will be using their time to fiddle with their boosts, trying combinations, etc.
DeathWyrmNexus's avatar
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The only extra work would be changing the system. The end result wouldn't affect the monsters because we are looking at basically the same stats now if people have their ghi up.

All this does is shift control from an automatic leveling system to a player controlled leveling system. The monsters don't need to be changed. Even if they went with my idea of extras, it still wouldn't matter that much because a number of my extras can't be turned on all at once, players have to choose the extras.

But for the basic leveling system... Monsters wouldn't need to be changed at all.
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SykoCaster
smashbrolink
so that the game doesn't become a speed run simply by levelling up stats and blowing through monsters

I'd just like to point out how contradictory this statement is.
If you're spending time leveling up stats, it ceases to be a speed run.
If anything, I'd see it as making zOMG! take longer, since a lot of people will be using their time to fiddle with their boosts, trying combinations, etc.

You speak blasphemy in my thread!!!

How dare you presume that we should make players think?! That would mean... They would be responsible for their own leveling and have to gain some skill.

burning_eyes rofl
I quite like this idea but I'd be happy with being able to spend orbs to fill G-hi. Then it becomes a privilege of the oldies to not have to enter town or hang with noobs for a refill.
DeathWyrmNexus
SykoCaster
smashbrolink
so that the game doesn't become a speed run simply by levelling up stats and blowing through monsters

I'd just like to point out how contradictory this statement is.
If you're spending time leveling up stats, it ceases to be a speed run.
If anything, I'd see it as making zOMG! take longer, since a lot of people will be using their time to fiddle with their boosts, trying combinations, etc.

You speak blasphemy in my thread!!!

How dare you presume that we should make players think?! That would mean... They would be responsible for their own leveling and have to gain some skill.

burning_eyes rofl


It's only contradictory if you think of it in terms of combined time.

I, myself, consider the time playing through the storyline and the time taken to level as seperate "phases" of zOMG.

But Wyrm pointed out the obvious which I had overlooked, so it's really a non-issue at this point....
DeathWyrmNexus
The only extra work would be changing the system. The end result wouldn't affect the monsters because we are looking at basically the same stats now if people have their ghi up.

All this does is shift control from an automatic leveling system to a player controlled leveling system. The monsters don't need to be changed. Even if they went with my idea of extras, it still wouldn't matter that much because a number of my extras can't be turned on all at once, players have to choose the extras.

But for the basic leveling system... Monsters wouldn't need to be changed at all.


The only downside I can see from this, is the increase in orb grinding time that would result from having yet more things to invest in leveling up......
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Bagenholt
I quite like this idea but I'd be happy with being able to spend orbs to fill G-hi. Then it becomes a privilege of the oldies to not have to enter town or hang with noobs for a refill.

And it gives new players more control of their development. They can start working on a particular role right away. Hell, I see a lot of players not even noticing if it isn't properly put in a tutorial that explains how to play the game... *stares hard at the dev team*

It would give people a sense of generalization while still allowing for everybody to get a feeling of specialization before they max everything out. Even when they max everything out, they still get a sense of having developed their playing ability and learning how the game works.

If my other idea for extras was included, people could truly specialize without forfeiting the ability to generalize.
DeathWyrmNexus
SykoCaster
smashbrolink
so that the game doesn't become a speed run simply by levelling up stats and blowing through monsters

I'd just like to point out how contradictory this statement is.
If you're spending time leveling up stats, it ceases to be a speed run.
If anything, I'd see it as making zOMG! take longer, since a lot of people will be using their time to fiddle with their boosts, trying combinations, etc.

You speak blasphemy in my thread!!!

How dare you presume that we should make players think?! That would mean... They would be responsible for their own leveling and have to gain some skill.

burning_eyes rofl

Right, right.
Casual MMO. What was I thinking?
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smashbrolink
DeathWyrmNexus
The only extra work would be changing the system. The end result wouldn't affect the monsters because we are looking at basically the same stats now if people have their ghi up.

All this does is shift control from an automatic leveling system to a player controlled leveling system. The monsters don't need to be changed. Even if they went with my idea of extras, it still wouldn't matter that much because a number of my extras can't be turned on all at once, players have to choose the extras.

But for the basic leveling system... Monsters wouldn't need to be changed at all.


The only downside I can see from this, is the increase in orb grinding time that would result from having yet more things to invest in leveling up......

No worse than having to crew up to get Ghi boost credit. I am actually working on my Major Dodge right now and it is barely over halfway. At least my way would put it under my personal control and give me something to manage instead of just having me crew aimlessly.

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