DeathWyrmNexus
There isn't a need, I am not saying it is problem, at least not in the sense of OMG LIFE WILL EXPLODE IN FIRE type of problem.
Here is the thing, eventually, people like myself who strive for their improvement and want their high stats get fidgety when their stats start bleeding off with only a couple of annoying solutions at hand.
Either crew up with idiots and strangers or... Go through no less than three (six round trip) loading screens to get back to Barton anywhere besides the Village Greens which would only be one loading screen.
Personally I like the control aspect of my idea. It favors nobody, nobody at all. Everybody from crews to soloers get equal treatment. You either get luck from rings or put it in the stat. If you want to raise your dodge before willpower, you can.
It meshes as the idea of base stats plus ring stats and nobody is left out.
Good argument, but how does that solve all the extra work the programmers would need to do on monsters if said system was implemented?
They would have to do some decent reprogramming to make sure that the monsters in the game would scale to you based off of not only your CL, but also your leveled stats, so that the game doesn't become a speed run simply by levelling up stats and blowing through monsters that would otherwise have given you at least a 10 second battle on their own. It may make for quite a few more instances of "server down for maintenance" to get it perfect, if it COULD be made perfect at all.
Not to mention that it would be completely eliminating the current G-Hi system, which in itself would probably present issues if removed suddenly.