Good as in Awesome
DeathWyrmNexus
Actually, it wouldn't be a dead end. It is simply a choice. It also wouldn't need to be millions of orbs either. You haven't gotten your Major Ghi buffs because you haven't played in crews with your Ghi meter full. That is a function of your style, not your time spent. I was gunning for Major Luck for a long time so I figured out how Ghi improved as soon as I could. I realized that you get Ghi by using Ghi in groups.
I don't have all my Majors but I only lack Dodge and Accuracy, having the rest. This is because I've all but stopped playing the game and when I do play, I play in crews with as much Ghi as possible.
My method would allow you and I control over the matter. Let alone the fact that I would intend for each stat to have its improvements, including weight and speed, as well as go with the whole special abilities for specialization.
So no, it isn't a dead end. It is a way for you to control your leveling.
If it had a high price it would be a dead end, if it had a low price obviously it wouldn't, but then it would be easy to get. It's one or the other, right?
But what I don't understand is what is the benefit of mixing ring level up with Ghi level up? How is that in any way superior to having a separate Ghi system?
It takes a resource that is already abundant and soulbound and gives you more to do with them instead of having to create yet another soulbound and abundant resource simply for the sake of using this Ghi system.
And actually you can use the basic cost of leveling up a ring to level up Ghi. The point is that one is equipable and one is actually passive and constantly in use, special abilities aside. It is a bridge between rings and Ghi, using the same currency is the most intuitive way since orbs are the basic source of your power. It continues to be the source of your power and thus removes the need to code another power source on top of a new leveling system.
Why make a redundant currency when you already have an abundant and easily obtained one in hand? Why not simply use what works perfectly already and just allow the player more freedom and choice with it?
I don't see the point of a redundant currency.