Omnileech
(?)Community Member
- Posted: Wed, 20 Jun 2012 06:28:19 +0000
A lot of people don't know how to tank Yellow Maze very well. Here I'll show anyone interested in how I do it and hopefully it will make your crew experiences more productive. Yes, I know you can do yellow maze just fine without a tank in crew. I feel that it clears out yellow maze very quickly and as such is the most effective way to go. You're free to disagree of course.
Firstly here's my usual set for yellow maze. Shuriken also works well enough. Hot Foot works well because when raged debuffs dodge like adrenaline. Shuriken has a better dps. Any other attacks will work so feel free to experiment.
I usually go with 2-3 passives. In this set I showed off two. If you don't have Integrity then Fortune's Favor will do just fine. You can feel free to experiment with more attacks and less passives too. I've YM tanked with one passive and hack and mantis before.
For an attack I suggest a ranged one so you can attack enemies at distance outside of their AoE range and crewmates attacking the target won't get hit. Hot Foot is great because when you rage at r3-r4 you lower enemy's dodge likes adrenaline. Shuriken is good too because although the AoE is small, the DPS for shuriken is the best for any ranged ring. Other ranged attacks will work too so go with your preference. Melee requires more finess and better judgement because you have to be close to enemies and have to watch out for your teammates getting hit by the area of effect of their damage.
For buffs I usually go with Iron Will because it scales with level and I don't let my buffs expire and Iron Will is very important to have on at r4 at all times. It is also not an armor buff and I like giving those to people without healing rings so they can r4 their buffs more easily.
For ring assignments I leave Meat optional for most people. People lower than cl 10.5 should take it. Finally I ask that everyone have three attacks: hack, mantis, slash for the most damage. One adrener, one knifer, and empty spots be used for passives.
So a sample set of high level people might look like this
Person 1: Hack, Mantis, Slash, Teflon, Keen Aye, Fortune's Favor, Fitness, Adrenaline
Person 2: Hack, Mantis, Slash, Rock Armor, Divinity, Fitness, Fortune's Favor, Knife Sharpen
Person 3: Hack, Mantis, Slash, Pot Lid, My Density, Fitness, Fortune's Favor, Integrity
Person 4: Hack, Mantis, Slash, Improbability Sphere, Ghost, Fortune's Favor, Fitness, Bump (people without integ should get a 4th attack or a healing ring to help in a pinch. Bump is a good 4th attack)
Person 5: Hack, Mantis, Slash, Healing Halo, Coyote Spirit, Fortune's Favor, Fitness, Integrity
Tape is not needed and neither is Scaredy Cat. As long as the tank knows what they are doing they can survive yellows without need for crowd control and using it just slows things down.
Finally you're ready to start. When you get into yellow maze you want to have the Tank go in first. Then the Tank gets into position. You'll want to aggro most of the enemies.
Here you see me aggroing every enemy in the room. The crew should always go after the most convenient aggroed enemy furthest from the Tank, which in this case is that vampire furthest right.
Note that you need to be healing the crew as much as possible as well as yourself. You should be using your rage for r4 bandage and r2-r3 wish when needed. If you have full rage you should use it immediately because you'll be using r1 diagnose and r4 bandage for the most part and anything less is liable to get you killed. Remember that everyone's life is in your hands. Never let your buffs fall. Remind the crew not to let your buffs fall. A buff expiring in a room full of enemies can doom a run.
You'll have to move if the enemies get close enough to you that they hit the attackers with their AoE even though they're targeting you. It's the tank's job to move when needed and they need to act quickly sometimes the enemies will move to you for no reason and you'll have to adjust to keep your distance. This is why I prefer shuriken: I can attack without having to reposition again.
Night Fright and Big Dog tips
Night Frights are the most challenging things in yellow maze but as long as you know how to tank them they're not a problem unless you want to go fast. Here's what you do.
1) Enter a room and gain the Night Fright's aggro. Keep in mind where it originally was in the room when you entered.
2) Kite the Night Fright and reset it. Resetting the Night Fright is really easy to do in Yellow Maze. Just run from one side of the screen to the other and if you put enough distance between you and the NF it will stand still for a few seconds before returning to where it started when you first entered the room. Now that it is aggroed you can accumulate aggro from yourself by healing (since there's going to be a room of stuff attacking you).
3) Heal yourself and position like normal but try not to get too close to the nf. Also be sure to heal the others if you need to. If you get too close to the NF because you have to heal or something just reset it.
4) Swap rings around for yourself if you want so you can get extra aggro points for yourself. The NF should be the last enemy alive in the room anyways.
5) Tell the attackers when you want them to attack. I go fast so I tell my attackers to R4 knife and adrenaline. Adrenaline to kill it faster and r4 knife so that if someone does steal aggro the nf misses a lot and I can heal the mob.
6) If someone steals aggro heal them. You are the tank and you need to insure that no one dies. This can be difficult if people don't have meat but still very doable.
Or if you want to take it safe swap your rings and heal for a few minutes. It's pretty boring and I like clearing rooms as quickly as possible.
Big Dogs
Big Dogs are really easy in most cases. They're slow and you can reset them. The only problem iis if they root the Tank then every enemy ignores the tank and goes after the other crew members. For that reason I like to either keep my distance from bds and let them reset if they aggro me or I tell my crew to mob the BD and keep within diagnose range of them and use all three heals to help them survive mobbing it. Pretty easy stuff.
I hope that helps. Any questions? I'll work on Green Rooms after I collect some images in my next crew.
Firstly here's my usual set for yellow maze. Shuriken also works well enough. Hot Foot works well because when raged debuffs dodge like adrenaline. Shuriken has a better dps. Any other attacks will work so feel free to experiment.
I usually go with 2-3 passives. In this set I showed off two. If you don't have Integrity then Fortune's Favor will do just fine. You can feel free to experiment with more attacks and less passives too. I've YM tanked with one passive and hack and mantis before.
For an attack I suggest a ranged one so you can attack enemies at distance outside of their AoE range and crewmates attacking the target won't get hit. Hot Foot is great because when you rage at r3-r4 you lower enemy's dodge likes adrenaline. Shuriken is good too because although the AoE is small, the DPS for shuriken is the best for any ranged ring. Other ranged attacks will work too so go with your preference. Melee requires more finess and better judgement because you have to be close to enemies and have to watch out for your teammates getting hit by the area of effect of their damage.
For buffs I usually go with Iron Will because it scales with level and I don't let my buffs expire and Iron Will is very important to have on at r4 at all times. It is also not an armor buff and I like giving those to people without healing rings so they can r4 their buffs more easily.
For ring assignments I leave Meat optional for most people. People lower than cl 10.5 should take it. Finally I ask that everyone have three attacks: hack, mantis, slash for the most damage. One adrener, one knifer, and empty spots be used for passives.
So a sample set of high level people might look like this
Person 1: Hack, Mantis, Slash, Teflon, Keen Aye, Fortune's Favor, Fitness, Adrenaline
Person 2: Hack, Mantis, Slash, Rock Armor, Divinity, Fitness, Fortune's Favor, Knife Sharpen
Person 3: Hack, Mantis, Slash, Pot Lid, My Density, Fitness, Fortune's Favor, Integrity
Person 4: Hack, Mantis, Slash, Improbability Sphere, Ghost, Fortune's Favor, Fitness, Bump (people without integ should get a 4th attack or a healing ring to help in a pinch. Bump is a good 4th attack)
Person 5: Hack, Mantis, Slash, Healing Halo, Coyote Spirit, Fortune's Favor, Fitness, Integrity
Tape is not needed and neither is Scaredy Cat. As long as the tank knows what they are doing they can survive yellows without need for crowd control and using it just slows things down.
Finally you're ready to start. When you get into yellow maze you want to have the Tank go in first. Then the Tank gets into position. You'll want to aggro most of the enemies.
Here you see me aggroing every enemy in the room. The crew should always go after the most convenient aggroed enemy furthest from the Tank, which in this case is that vampire furthest right.
Note that you need to be healing the crew as much as possible as well as yourself. You should be using your rage for r4 bandage and r2-r3 wish when needed. If you have full rage you should use it immediately because you'll be using r1 diagnose and r4 bandage for the most part and anything less is liable to get you killed. Remember that everyone's life is in your hands. Never let your buffs fall. Remind the crew not to let your buffs fall. A buff expiring in a room full of enemies can doom a run.
You'll have to move if the enemies get close enough to you that they hit the attackers with their AoE even though they're targeting you. It's the tank's job to move when needed and they need to act quickly sometimes the enemies will move to you for no reason and you'll have to adjust to keep your distance. This is why I prefer shuriken: I can attack without having to reposition again.
Night Fright and Big Dog tips
Night Frights are the most challenging things in yellow maze but as long as you know how to tank them they're not a problem unless you want to go fast. Here's what you do.
1) Enter a room and gain the Night Fright's aggro. Keep in mind where it originally was in the room when you entered.
2) Kite the Night Fright and reset it. Resetting the Night Fright is really easy to do in Yellow Maze. Just run from one side of the screen to the other and if you put enough distance between you and the NF it will stand still for a few seconds before returning to where it started when you first entered the room. Now that it is aggroed you can accumulate aggro from yourself by healing (since there's going to be a room of stuff attacking you).
3) Heal yourself and position like normal but try not to get too close to the nf. Also be sure to heal the others if you need to. If you get too close to the NF because you have to heal or something just reset it.
4) Swap rings around for yourself if you want so you can get extra aggro points for yourself. The NF should be the last enemy alive in the room anyways.
5) Tell the attackers when you want them to attack. I go fast so I tell my attackers to R4 knife and adrenaline. Adrenaline to kill it faster and r4 knife so that if someone does steal aggro the nf misses a lot and I can heal the mob.
6) If someone steals aggro heal them. You are the tank and you need to insure that no one dies. This can be difficult if people don't have meat but still very doable.
Or if you want to take it safe swap your rings and heal for a few minutes. It's pretty boring and I like clearing rooms as quickly as possible.
Big Dogs
Big Dogs are really easy in most cases. They're slow and you can reset them. The only problem iis if they root the Tank then every enemy ignores the tank and goes after the other crew members. For that reason I like to either keep my distance from bds and let them reset if they aggro me or I tell my crew to mob the BD and keep within diagnose range of them and use all three heals to help them survive mobbing it. Pretty easy stuff.
I hope that helps. Any questions? I'll work on Green Rooms after I collect some images in my next crew.