So my super-secret-awesome research group has been looking into some of the more hidden mechanics of zOMG!, and gataka fished up this little beauty. So without further ado, lets try to explain it for you guys.
Effect of Comparative C.L. on Damage - Shift Equation
In zOMG!, Animated don't have armour stats of their own. The damage you do to them is based on three factors.
This is of course a simplification, Rage Rank, and comparative ring C.L. also plays into this (rings get nerfed if you let them grow too far ahead of your OCL) but for the purpose of this explanation, these three factors will suffice.
Lets use Mantis for our base ring:
You create a katana from nothing to do your bidding. Does light damage, but attacks again very quickly. At higher Rage Ranks, it also drains an enemy's Willpower.
But that's not our next project. We're doing a boss, or an Animated guide. We haven't decided yet. >.<;; Anyway yeah, we're collecting data about Animated.
@iTamako: Madness? This. is. Math clas- *shot*
I'm contemplating making a highscore booty grab guide, but I'm not sure if there is any out there already. =P I want to contribute to gaia somehow. Gud Luck on whichever guide you are doing next. I always find your discoveries kind of fascinating.