Servers are up! Enjoy!

(Details of the update are below.)

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Ring Optimizations
The following rings have been improved for framerate reasons:
* Wish Ring
* Water Balloon
* Duct Tape
* Fire Rain
* Dervish
* Turtle

Back Alley Bargains now in-game!
PowerUps can now be purchased anywhere, at any time! The Back Alley Bargains store has been brought in-game so that you never need to run out of PowerUps, even if you just used your last one during a Lair fight!

Shallow Seas updates!
The Shallow Seas chain of areas has been overhauled.
* A challenge level is now chosen when you enter Shallow Seas from the Whirlpool. The same difficulty applies all the way through from Shallow Seas to the final boss encounter.
* The barnacle maze at the front of Shallow Seas was rearranged for better gameflow.
* The Barnacle Fluff and Brain Clam are much tougher now. They are scaled as LTs.
* The Sea Spout LTs (Guardians) have tougher attacks now and can both damage *and* sleep you.
* Lorelei can now sleep you also (in addition to damage).
* The Grunny Sub LTs (sub-commander) have tougher attacks now.
* The Sea Spouts, Barnacle Fluffs, Anchor Bugs, and Brain Clams are intermixed throughout the Shallow Seas region.
* Watch out for patrols. There are lots of them in Shallow Seas now and it's a MUCH more challenging area if you're not very careful.
* There are new placements of monsters in both Ledge and the Sealab Complex.
* It is assumed that you are in a crew of 5-6 players for this adventure series. Getting through the areas with fewer players will be extremely challenging, if not impossible.
* There are new surprises around the security switches and main sealab door in the Complex area. wink
* The Robofish do NOT respawn naturally...BUT...if you are party-wiped while fighting the end boss monster, then the tunnels are replenished before your bodies are "dragged back for the Robofish to eat".
* All chest rewards, as well as the boss encounter rewards, are scaled based on the difficulty level chosen.

New Quests!
Quests have been added to give more logical transition from Bass'ken Lake to the Old Aqueduct.
* Logan -> Concerned Citizen ("A Concerned Citizen" )
* Ryan -> Roderick ("True Rumors?" )

These quests are only available if the player has NEVER talked to the NPC in Old Aqueduct (Logan's tasks are only available if you've never talked to the "Concerned Citizen", and Ryan's tasks are available only if you've never talked to Roderick.)

Daily Chance NPCs in zOMG!
There are NPCs in every zone that offer you a Daily Chance just for speaking to them. Daily Chance rewards include gold, orbs, items, and (very rarely) other things like PowerUps, a pack of mini-monsters for your Aquarium, or even one million gold!
* Barton Town - Nicolae
* Village Greens - Dina
* Bill's Ranch - Rubella (only available after her quests are completed)
* Zen Garden - Burton
* Bass'ken Lake - Rocko
* Old Aqueduct - Spirit
* Buccaneer Boardwalk - Bob
* Gold Beach - Marcy
* Otami Ruins - Jerry

You can visit each character listed above once per day and get a different Daily Chance reward from each of them.

NOTE: In the next update, we'll be adding icons on the PDA Map to show you when any particular NPC is available to give you a Daily Chance reward. Not yet...but next update.