RAS Productions
(?)Community Member
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- Posted: Wed, 12 May 2010 06:34:40 +0000
IDEA...ummm...'block'?
Hmmm...well, we need to give the users a REASON to buy cash shop stuff.
You could make the enemies a tad harder. I'm still quite peeved at that last 'nerfing' that was done on zOMG. I'm sure it would get some users to buy more Ghi Amps and Superchargers. (I used to solo Mowers and Buzzkill, and be proud of it. Now anyone can. )
You could also give us an immediate use for large quantities of orbs, thus increasing the revenue on double orbs. (IE: the crafting system. You could throw us a tester item, to see if people bite.) You could also include more uses per pack. The better the deal, the more people will want to buy.
As for those voice fonts, they seem useless to me. It's incredibly hard to understand what everyone is saying. Yeah, they were a cool idea at the time. I dunno if you guys are actually making that much money off of them. If so, sorry. Just saying.
You could always introduce new material items, and new recipes. Make the enemies for certain materials stronger, but don't put a limit on how long those monsters exist, like in events. You could always have them appear only at certain times or something. Either way, the recipes and items from the harder monsters should keep their value for a while.
Perchance make a zOMG! Exclusive EI recipes (with the strong monster material drops, of course. It can't be too easy.) Something tells me that would get TONS of players on there, AND stimulate the Gaia marketplace.
Either way, I hope something from this will be useful to you.
Oh, and I also second the rewards for badges.
Hmmm...well, we need to give the users a REASON to buy cash shop stuff.
You could make the enemies a tad harder. I'm still quite peeved at that last 'nerfing' that was done on zOMG. I'm sure it would get some users to buy more Ghi Amps and Superchargers. (I used to solo Mowers and Buzzkill, and be proud of it. Now anyone can. )
You could also give us an immediate use for large quantities of orbs, thus increasing the revenue on double orbs. (IE: the crafting system. You could throw us a tester item, to see if people bite.) You could also include more uses per pack. The better the deal, the more people will want to buy.
As for those voice fonts, they seem useless to me. It's incredibly hard to understand what everyone is saying. Yeah, they were a cool idea at the time. I dunno if you guys are actually making that much money off of them. If so, sorry. Just saying.
You could always introduce new material items, and new recipes. Make the enemies for certain materials stronger, but don't put a limit on how long those monsters exist, like in events. You could always have them appear only at certain times or something. Either way, the recipes and items from the harder monsters should keep their value for a while.
Perchance make a zOMG! Exclusive EI recipes (with the strong monster material drops, of course. It can't be too easy.) Something tells me that would get TONS of players on there, AND stimulate the Gaia marketplace.
Either way, I hope something from this will be useful to you.
Oh, and I also second the rewards for badges.