Lobotryas
The point, which you're deliberately missing, Red, is that Powerups can come and go at the whim of the developers. Gaia can tweak their properties however they want with zero obligation that things "stay the same" to the users.
It's also quite within their rights to initiate Random-Bannings Thursdays - but the authority to do it doesn't make it a good idea. As I said, it's obviously possible for them to do so - I simply don't see any defensible reason to.
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You're unable to see the advantage in zOMG! making more money and removing a very tedious aspect of the game?
Making 'more money'? No real advantage, no. Removing tedious aspects? Certainly advantageous, but not obviously relevant to this discussion.
Marginal revenue increases aren't going to do anything for zOMG!, at this point - any additional money it makes at this point will simply continue to be fed into other projects. Until zOMG! possesses the potential to be comparably profitable to its alternatives, money will not be its saving grace. The issue is that the profit model - Powerups - is fundamentally flawed. Unless a suggestion departs significantly from that model, I don't believe its potential revenue gains are actually worth considering.
As for tedium, I've already stated that I believe Rage is one of the best elements of zOMG!'s actual gameplay, and that the first thing I'd consider improving on it would be making Rage harder to come by. I'm afraid you'll have to make a stronger argument against the system, for me to cede that it's somehow detrimental.
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What are you talking about? Are we even reading the same thread?
Oftentimes when you remove items from a game, that subsequently minimises their impact. I suspect I could've been clearer, but I'm still not sure that response was entirely warranted.
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Are you actually anthropomorphizing zOMG! or are you implying that the opinion of the users actually means anything?
emotion_facepalm
Anthropomorphising, as it were; much as you would if a tree 'wanted' to grow in a certain direction. Though I'm certainly of the belief that user opinions are a worthwhile design tool, that's not-at-all what I was referring to.
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The problem of obtaining rage for RR4 buffs will remain after the bugs are fixed.
What you call a "problem", others call "game design" - if you were supposed to have RR4 buffs automatically, they'd simply have made them all Passives. As I've stated before, I think the game would be better if it required players to make decisions - what to bring, what to Rage - and simply making it easier to obtain resources doesn't advance that goal. I am of the belief that the game would be much better off if RR4 buffs (and having a full complement of buffs in general) were not considered a standard.
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Nice
false dilemma fallacy, Red. Either an idea is supposed to "save zOMG!" or it's not worth trying? I'd rather see the developers try and fail than never attempt anything at all. The kind of limited thinking you exhibit is exactly what's holding the game back.
talk2hand
I can certainly see how it might appear to be false dilemma, but as I explained above, one can reasonably conclude that any new revenue source will fall into one of two categories: "substantial" or "trivial". "Substantial" sources are new, sound profit models that would encourage Gaia to consider investing in zOMG! in the future; "trivial" sources are everything else. Because the distinction hinges on a single binary decision - Gaia's decision to invest, or not invest - the situation is much closer to a true dilemma than it might seem at first glance.
It's not that I don't want to see the developers try; I just want to see them trying things that actually have the potential to achieve something. I am firmly of the belief that - at this point - they could make Powerups until the lot of them were blue in the collective face, and it wouldn't benefit the game in any notable way. I'd rather their time and energy be spent on ideas that are designed specifically to impact the game's future in a positive way; they'll have more than enough time to waste on fruitless additions once the game has more support.
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Conclusion: It appears that you want to argue for the sake of argument. That's fine, but your refusal to fully engage makes this discussion just another circle-jerk. I wish you the best of luck in finding a "master-stroke-genius-idea" that would solve all of zOMG!'s problems. Maybe when you figure that out, you'll consider lending your incredible skills to other equally worthwhile causes.
rofl
I'm not certain what you mean in saying that I'm not fully engaged - did you even propose? redface - but I can reassure you at the very least that I avoid arguments in general, and particularly those "for the sake of argument". Rather, I deal in discussions, and my real goal is to learn something - I love nothing more than to be proven wrong, as it allows me the opportunity to do so. That said, there's quite a lot of room between arguing for the sake of argument, and passively submitting to others opinions; and I work hard to avoid both.
I appreciate your encouragement, though; after zOMG!, I'm currently in a toss-up between politics (solving society's problems) or theoretical physics (solving the Universe). If you have any personal preference as to where I direct my "incredible skills", I'd be more than happy to take your opinions under full consideration... 3nodding