Tympest
(?)Community Member
- Posted: Wed, 06 Aug 2014 22:29:36 +0000
As the title says, I've got a project that I'm working on with a couple of friends, but we need my part done before they can do much of anything. We're working on a video game, not a huge one but something that once it's done would have a chance of getting on Steam.
I've got my plot skeleton mostly worked out, roughs for the major characters and some of the more important NPCs, and even some side quest stuff planned out. What I'm having problems with though is getting it all worked out so that I can essentially branch the writing to take cause and effect into account for if quests are done out of order or if you have different party members in the lead position when talking to NPCs so that those will react differently. That kind of stuff. I'm used to working fairly linearly with my prose and this is giving me fits trying to tie everything together neatly because we're expecting the writing to be what really carries it.
I wanted to see if anyone else had experience with writing something like this and if they had any tips that might help.
The story takes place in an urban fantasy world where magic has just recently become a thing again and it follows a small group of friends who each have magic. There's a lot of anti-magic sentiment because of course there is, I'm sort of running off of the idea that people are at their most basic somewhat xenophobic and the city it takes place in is essentially in the middle of the Bible belt with the bar code scratched off.
Part way through it moves from the party just trying to survive in this situation, running quests because most places don't want to hire mages and trying to fix up the house they're renting because it's a dump (also bonuses in game), to them needing to stop or contain this demon that has possessed one of their friends and built up this cult that's endangering the city. To do this, they can either work just on their own and do things the hard way or they can work with the various factions around the city, pulling the community together and having a fall back in case they fail or get overwhelmed. I'm wanting to make this as player's choices driven as I can while still telling the story.
I've got my plot skeleton mostly worked out, roughs for the major characters and some of the more important NPCs, and even some side quest stuff planned out. What I'm having problems with though is getting it all worked out so that I can essentially branch the writing to take cause and effect into account for if quests are done out of order or if you have different party members in the lead position when talking to NPCs so that those will react differently. That kind of stuff. I'm used to working fairly linearly with my prose and this is giving me fits trying to tie everything together neatly because we're expecting the writing to be what really carries it.
I wanted to see if anyone else had experience with writing something like this and if they had any tips that might help.
The story takes place in an urban fantasy world where magic has just recently become a thing again and it follows a small group of friends who each have magic. There's a lot of anti-magic sentiment because of course there is, I'm sort of running off of the idea that people are at their most basic somewhat xenophobic and the city it takes place in is essentially in the middle of the Bible belt with the bar code scratched off.
Part way through it moves from the party just trying to survive in this situation, running quests because most places don't want to hire mages and trying to fix up the house they're renting because it's a dump (also bonuses in game), to them needing to stop or contain this demon that has possessed one of their friends and built up this cult that's endangering the city. To do this, they can either work just on their own and do things the hard way or they can work with the various factions around the city, pulling the community together and having a fall back in case they fail or get overwhelmed. I'm wanting to make this as player's choices driven as I can while still telling the story.