Firlodge_the_second
((Okay, I'm guilty of the magic-at-pubery-age thing. But it's not 'YAY! I IS TEENAGER = MAGIC POWERS' so much as it is 'Some of the things you might notice about your body are: mood swing, etc, and magic.' ))
((Same here. In my case, though, you have magic since you were a baby but you can't do much with it until you hit puberty. It comes gradually--you don't suddenly wake up on your fourteenth birthday to find out you've undergone a complete physical metamorphosis overnight, after all, and I think it should be the same way for the magical bit too.))
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Nor does killing the evil dictator ever have foul concequences for the hero.
Or for the country! If you kill the head guy the flowers will bloom and the peasants will dance merrily in the streets. Any damage in foreign relations, to the economy or to the culture(s) of his region he may have caused will be forgotten or easily fixed--and the land will instantly revert back to its former utopian state. The person who replaces him is benevolent and capable; his former lackeys that failed to be killed by the heroes dissipate and die alone, or are converted; nobody actually misses the overlord; no other countries see this political upheaval as an opportune time to invade and crush their longtime enemy.
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Characters in your story, especially if they are on some sort of "Quest", can never do anything ordinary. Characters can't spend time, say, reshoeing their horses because they've thrown a shoe, sharpen their swords because they've dulled from fighting, or mend clothing that got ripped in said fight. No, that would make them look too ordinary, and your characters have to be SUPER SPESHUL and non-ordinary.
Showing your characters doing more ordinary things will
not help your readers relate to them, and it does
not build character. The only time any two characters should be shown being casual is when they are having casual sex (epic mindblowing first-time-ever casual sex, so it's not that casual at all). Never lose that sense of absolute urgency for your
entire novel.
And lastly, to whoever was talking about
video games and nerds:
Video games are OK when they are trendy and you are trying to appeal to a teenage audience, but make sure to only mention the most popular games (Halo, Guitar Hero, World of Warcraft, or Zelda if your characters are HUGE GEEKS) so as not to alienate any potential readers who haven't played very many video games (if you are specifically aiming for the geek crowd, namedrop artsy and obscure games at least once a page instead). Also, all video games are the same, so don't bother actually playing them through or anything before you write about characters playing them. Just make it up as you go and we won't be able to tell the difference.
The characters who do play video games are also hopeless losers (if it's not Guitar Hero they're playing because that one is for the cool kids too). They may or may not be slobs, but they are always very shy and socially awkward when not in their small gaming group, not generally well-liked in school, either really thin or really fat, and cannot carry on normal conversations that don't have to do with video games, D&D or LARPing (these always go together). They are also very nice people on the inside: there is no known instance of a nerd who was also a vicious b*****d. This also goes for science nerds. ((I really shouldn't talk though as I have a fairly stereotypical science nerd character who was most of that as a kid, minus the weight extremes, plus some deep-seated misanthropy.)) What I mean to say is, your character cannot like video games (or science) and also be an involved, fully functional member of society. It's just not possible.