terradi
What purpose does the game need to serve? What is it required to do for the project? What, if anything, do you want it to do?
Ah, to be very honest the project is basically just to create a piece of art that serves a purpose of a chosen career path. I have to create various piece's of art that built up to one final design, and the career I chose was interactive media. I wanted to draft out a ruff story sheet of a simple game, creating character design's and other such things along the way. It isn't limited by anything but the fact that it has to be based on the theme 'sea', and I have to use pictures I am being prompted to drawn along the project to create the characters.
I'm trying for a very simple plot, that features the basic story line of the protagonist facing a dilemma, confronting a mystery and solving it to finish the quest and the game. Perhaps a search for missing objects or information that hold the key to solving the problem and ending the game. A bit vague I know, but I've been given free reign with this and it's thrown me off balance a bit because I really have trouble with things like this. I would like it to involve some kind of common enemy throughout the game, and a main boss for each level stage, and items that would be gained along the way to help the progression of the game. The character would have to fight in one way or another throughout the game to proceed. I think it would be easiest if the game was based around a shipwreck, or the memories of a ship sinking, and it's inhabitants at the time. That's all I got though. It's gonna be kind of a hassle trying to fit fighting in with a freakin shipwreck because it's a bit of a random concept but oh well.
sweatdrop I think perhaps it would make a bit more sense if the protagonist was some how shrunk and trapped in a bottled ship, that hold it's maker's memories in it, and when the protagonist find's out what happened they would find a way to be escape like the bottled ship's maker did eventually from the ship.