Repeating what some people aid above, roleplay is a completely different format and cannot be easily translated into straight prose.
There are a couple of things that make adapted RPs both obvious and annoying to read. Not knowing the RP you did these may not all apply:
~The same events keep happening twice. I find this annoying in roleplay in general, but we seriously don't need to see the same thing happen from two different perspectives. If something happens, pick one instance of it and don't ******** refer to it again, or make character reactions more integrated.
~A corollary to this is constant tiny time skips. Player one kicks someone and throws something. Suddenly player two is being kicked again and now something has been thrown. Back and forth, back and forth. It is jarring in a prose context and almost as exhausting as whiplash.
~A lot of internal monologue by two different characters. In RP this is typically used as a communication device between players to indicate where they want a scene to go, what's working, what's not, whatever. In prose the reader doesn't give a s**t about two players negotiating a scene. They just want the story. Internal monologue by itself is ok, but a lot of times, particularly in so called "literate" roleplay, the same feelings are reiterated again and again with no real reason for it beyond reinforcing mood during RP. That's not how fiction works.
~Similar to the above, reassertion of description can get tedious but is used in a lot of RP to pad poses or whatever. Describe something once and then every time another description cut and paste shows up get rid of it.
~There's only two characters in the whole damn story, or if there are other characters their roles are disproportionately minor.
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There are two solutions in my book. Clean up the poses and present them as they are, a role play session that you think is good enough for others to read, or do some serious editing, mostly cutting, by getting rid of redundancy, integrating character actions so the tag team nature of the narration is not as obvious, and making point of view more stable. If you're going to do it right it will most likely require a lot of editing.