[XblackfireX]
(?)Community Member
- Posted: Sat, 14 Mar 2015 19:57:25 +0000
So, I'm currently toying with a game idea. It's still in the "Sit around and think about it" stage, so who knows if I'll ever actually make it.
Anyway, what I've got so far of it is that the story is about a person who wants to be part of the "Heroes Guard" to a town. The Heroes Guard to each town protects the town from monsters and has to manage relationships between the other towns. Every Heroes Guard is subject to inspection by the king's advisers, and if a Guard is particularly good, then they may be promoted to guarding the king. The Heroes Guard is the face of the town.
For this game, I decided to make a male protagonist (Byron) and a female protagonist (Braelyn). I didn't want to make them identical except that one has a d**k and the other doesn't. Both of them are selfish assholes who will do anything to get their way, but neither of them will screw over someone if they don't absolutely have to. They also will never go back on their friends. However, Byron tends to spend more time thinking about his actions, and therefore tends to be able to find the path that screws over everyone the least easier than Braelyn can. Braelyn has a tendency to rush ahead and do whatever will get her what she wants now, even if it means trouble later, while Byron tries to plan more for the long-term. He does sometimes end up thinking too far ahead and miss opportunities now, and occasionally makes plans that will pay off when he's ninety.
I realize that their characterization is still pretty simple, and it's going to take some more development to really tell how their going, but is that characterization sexist? I'm worried about making Braelyn seem dumber than Byron, but I also don't really want to make her smarter, either. I kind of like the "For want of a Nail" sort of thing that's going on with them. I also didn't really want to make Braelyn too much nicer than Byron. I guess it could be helped by the fact that they screw themselves over in two different ways. Braelyn doesn't think and Byron thinks too much.
The second question I have is how much romance can I get away with in a kid's game? I want to make this game able to be played by all ages, but I don't really know how that would affect any romantic sidequests. I know that you can't have sex in a kid's game, but what's the verdict on hugging and kissing? Also, is it all right to have an openly bisexual character in a kid's game?
Tl;dr: Would it be sexist to make the female character and the male character more or less the same except that the female doesn't plan and the male plans too much? How much romance is allowed in a kid's game and can you put a bisexual in there?
Oh, and how do you pronounce Byron anyway? Is it BI-ron or BEE-ron?
Anyway, what I've got so far of it is that the story is about a person who wants to be part of the "Heroes Guard" to a town. The Heroes Guard to each town protects the town from monsters and has to manage relationships between the other towns. Every Heroes Guard is subject to inspection by the king's advisers, and if a Guard is particularly good, then they may be promoted to guarding the king. The Heroes Guard is the face of the town.
For this game, I decided to make a male protagonist (Byron) and a female protagonist (Braelyn). I didn't want to make them identical except that one has a d**k and the other doesn't. Both of them are selfish assholes who will do anything to get their way, but neither of them will screw over someone if they don't absolutely have to. They also will never go back on their friends. However, Byron tends to spend more time thinking about his actions, and therefore tends to be able to find the path that screws over everyone the least easier than Braelyn can. Braelyn has a tendency to rush ahead and do whatever will get her what she wants now, even if it means trouble later, while Byron tries to plan more for the long-term. He does sometimes end up thinking too far ahead and miss opportunities now, and occasionally makes plans that will pay off when he's ninety.
I realize that their characterization is still pretty simple, and it's going to take some more development to really tell how their going, but is that characterization sexist? I'm worried about making Braelyn seem dumber than Byron, but I also don't really want to make her smarter, either. I kind of like the "For want of a Nail" sort of thing that's going on with them. I also didn't really want to make Braelyn too much nicer than Byron. I guess it could be helped by the fact that they screw themselves over in two different ways. Braelyn doesn't think and Byron thinks too much.
The second question I have is how much romance can I get away with in a kid's game? I want to make this game able to be played by all ages, but I don't really know how that would affect any romantic sidequests. I know that you can't have sex in a kid's game, but what's the verdict on hugging and kissing? Also, is it all right to have an openly bisexual character in a kid's game?
Tl;dr: Would it be sexist to make the female character and the male character more or less the same except that the female doesn't plan and the male plans too much? How much romance is allowed in a kid's game and can you put a bisexual in there?
Oh, and how do you pronounce Byron anyway? Is it BI-ron or BEE-ron?