Limited main Flash space rooms to 30 people & fluffs to cut down on lag
Limited game Flash space rooms to 10 for Fluff Dance and 5 for the Fluff Run game
Fixed several memory leaks in Flash causing lag
Fixed bug with turning in your fluff to Blaze once it reached max loyalty
Fixed bug causing CRITICAL ERROR to appear in various event forum threads
Fixed backend bug that was causing health/energy to get out of sync which resulted in stats fluctuating wildly, getting kicked out of games prematurely, your fluff being sent home with no health/energy even though you just fed it, etc.
Fixed issue with sleeping/walking not being set correctly and causing confusing states for the fluff in-game
Fixed duplicating happiness/loyalty bars in the forum/threads headers
Fixed Tic-Tac-Toe matches throwing everyone into the same space
Rewrote caching scheme to cut down server calls over 10x (should result in faster loading in Flash and forums)
Fixed issue with fluff getting stuck in the second map of the Fluff Run
Increased the rate of energy regeneration when sleeping by 170%.
Decreased the rate of health depletion over time by 200%-300% and added even slower rate of depletion when fluff is sleeping
Added a fluff state view to the event landing page and forum/thread headers. If you hover over the image of your fluff with your mouse on one of those pages, you'll see a list of the current states it might be in. These states include: Sleeping, Walking, Tired, Hungry, Dirty, and Loyal.