Note from the GM: Just so you all know, all of this information is completely original and may not be very familiar to you or ‘real dragons’, so called, but in my RP, it goes my way, alright? Please read the information. You may find that you like this new aspect on dragons (it’s really not that foreign). Enjoy.
The World of Faganrope
[]The dragons possess territories, or what they call ‘Realms’ all over the world. They are dominate over all other life forms, even what’s left of the Mers. While some are fierce or angry rulers, others grace their kingdoms with compassion and protection.
[]Scattered all over the lands are pre-existing castles of unknown origins, labeled the Nameless Citadels. Whatever used to live in these ancient fortresses are usually referred to as the Nameless Ones, or the Nameless Kings, though no one truly knows who occupied them or what they were really for.
[]There are four major Realms, one for each side of the compass. To the north is Baesuris, to the south is Tui, to the east is Maditrum, and to the west Sekovi.
[]Faganrope consists of a large island surrounded by many smaller lands. The climates are various, contrasting from dessert to tundra. The island is half the size of our accumulated Pangaea. The ocean seems to stretch in all directions without end; not even the marine dragons have enough stamina to reach whatever is waiting for them in the distance. Elders speculate this handicap to be some sort of curse keeping them on the islands. Younger generation dragons would say otherwise.
[]The setting is similar to the world of The Lord of the Rings and Elder Scrolls. There are some odd advancements in technology, and there is sorcery, which dragons are indeed able to learn to use.
[]Indeed Faganrope uses currency, though it isn’t a particular coin that must be used. Treasure, precious gems, rare ingredients, cultural currency, slaves, animals, and many other things can be used just as commonly as money. The value of an item depends on its preciousness. Elvin coins for instance are the most sought for means of currency since they’re made of Tisian metal, the rarest alloy in Faganrope.
[]RPers are allowed to make up places and kingdoms within Faganrope or anywhere near it. You cannot make or go to any places beyond that though. Perhaps if enough locations are made I could draw a map later on.
The Four Realms
The four major Realms of Faganrope decide the fate of the smaller realms between them, whether it be unintentionally or not, they are apt to protect or destroy Faganrope. They hold that much power. Below are descriptions of the four Realms.
Realm: Baesuris (Bay-ser-iss)
Side: North
Leader(s): A coterie of eight white dragons that have been nicknamed ‘The Claws of Esuri’.
Geography: Baesuris is a land of rock and stone, marked with jagged mountain ranges and one forest surrounding the Realm’s perimeter. An enormous mountain containing The Claws of Esuri’s headquarters (which is really a Nameless Citadel) overlooks Baesuris at its foot. The trees and mountains are as tall as skyscrapers and the sky seems to always be evening because of its vibrant clouds, giving the Realm a daunting illustration. Most dragons here inhabit honeycomb-like caverns drilled into the surrounding peaks.
Description: The leaders of Baesuris have embraced the idea of dictatorship by keeping their residents within their borders and controlling their very existence. When there is revolution in the throngs, The Claws of Esuri make short work of the rebels, and the treachery is never spoken of again. Baesuris’s citizens have been deceived and scarred so much, they believe their treatment is righteous and benevolent. Currently Baesuris is at odds with the justice-ridden Egara and her Realm Sekovi.
Realm: Maditrum
Side: South
Leader(s): An elder dragon named Arpo, divinely named Ardocarass.
Geography: Even though Maditrum is the largest Realm, the land is just as corrupted as its citizens. It was built over a Nameless Citadel that now lies in ruins and debris, all except for Arpo’s main quarters, which was previously the Nameless King’s ballroom. Maditrum is void of living plants due to the ashes constantly raining from the sky. There are no common types of habitats, since the residents simply sleep anywhere within the trenches and cracks of the fort.
Description: Some agree Arpo is one of the most unsuccessful rulers in existence, whereas his own citizens like to disagree. Arpo’s tradition for not caring about the subsistence of his Realm has made it a luxury for delinquents to come and go through the territory as they please instead of staying in the other Realms where they’re convicted. This has made Maditrum a villain safe haven, naturally, but where the scum of the earth thrive it is the most unruly. There is always a skirmish to be seen in the walls of the Nameless Citadel and they have a propensity to get rough --- ground-breaking even. It’s unofficially forbidden for ‘pure’ beings to cross Maditrum’s borders.
Realm: Sekovi
Side: West
Leader(s): Egara, an elegant female dragon with the divine name Dechelious (Deh-kel-ee-us).
Geography: The forest it dwells in is plentiful and the rivers are crystal blue; Sekovi is among the most luscious territories in all of Faganrope. It’s notorious for raining abundantly, keeping the numerous lakes richly supplied and the flora prospering. Egara’s ‘throne’ is an Elvin shrine at the heart of Sekovi where she awaits anyone who wishes for her audience. The residents prime choice of habitat is making use of the refreshing environment by resting in the trees or occupying caverns and riversides.
Description: In all respects Sekovi is a humble Realm, though it’s accompanied by a sufficient amount of warriors to keep the area secure from criminals and evil forces. 41 year old Egara is always at the throat of the Baesuris Realm, threatening them constantly to change their imposing acts of injustice. This has always kept the two territories at odds and on the prowl. Besides her judgment towards Baesuris, Egara is praised as a patron saint, always trying to meet the needs of both the rich and the poor. She even holds private councils for her impoverished citizens so they may have a say in the sovereignty. It seems her people will forever relish her, yet some believe she’s simply too young for leadership and may make rash decisions in the future, most likely pertaining to Baesuris.
Realm: Tui (Too-ee)
Side: East
Leader(s): The Tortogaliza family, an alliance of triplet brother dragons, their names being Tonubi, Gazzeo and Azilak.
Geography: An environment of heat and sand, to be blunt. The Realm was established in a deep valley with a cosmic amount ravines infesting the ground. These crevices are the resident’s ideal and surprisingly homey habitats that protect them efficiently from the persistent dunes and storms. At the south of the valley is a deep circular puncture where the Tortogaliza family’s entrance corridor is located. Their base is underground. What isn’t a home in the canyons is adopted as a market for buying various goods, making Tui the core of Faganrope’s trading commerce.
Description: The Tortogaliza brothers are an esteemed warrior family of great wisdom and strength. They mean to keep the Realm on its toes and always ready for any threat that may jeopardize their harmony. Their code, “if you want reconciliation, prepare for battle” is held admirably throughout Tui, given that most of the nation is made up of warriors and moral kindred. Candidly, Tui doesn’t like to pry in other Realms affairs, especially the rivalry between Sekovi and Baesuris. They commit themselves to being neutral unless something falls upon their own shoulders, earning the Tortogaliza brothers a selfish name outside of Tui.
Dragon Development and Living Guide
[]Dragons, rather different from most creatures, are not immortal, no matter how old they seem to get, though it has been said that reaching a certain unbelievable age would grant a dragon an ‘undeath’ condition so it may reign on the earth forever. They also live extended life spans because their minds tend to develop rather slowly.
[]Common knowledge is that dragons usually cultivate flight capabilities in their adolescent stage, or they don’t develop at all.
[]There are a few ways in how dragons address themselves. The most common names are kindred (the species as a whole and as a family), kin (referring to their kind as a family) and wyrm (another name for a dragon).
[]Only in their infant stage can a dragon’s gift be determined. An exclusive birthmark appears on the body, depicting the dragon’s eventual powers (for instance, a dragon born with a lightning gift will expose a lightning-shaped birthmark). Reaching their child stage, the birthmark fades away, which signals the youngling to begin exercising their power more vigorously.
[]Dragons come in many shapes and sizes. From the European to Eastern portrayals, all types of dragons are included in this story. They may stand on two feet like humanoids, have wings, or no wings at all. Some, Chinese dragons especially, have no wings, yet they can effectively levitate in the air with the power of their minds, whilst a myriad of dragons cannot fly at all. They can have scales, feathers, rock skin --- the possibilities are endless, but they usually take characteristics from their parents, though their gifts are sometimes different, perhaps due to the mother and father’s genes mixing together to create a new power.
[]Not all dragons are carnivorous. In fact, most tend to stick to a certain meal of their choice, whether it be a fruit or an animal. This is usually a hereditary habit.
[]Similar to inheriting last names, all dragons have a divine name, the title of their respective family. It’s usually much longer than their common names and both may have similarities. This is used to determine a dragon’s history and reputation.
[]Some dragons are skilled in speech craft. Honestly it isn’t difficult for them to learn, so a talking dragon isn’t in any way odd.
Aging Chart
Infant/hatchling: 1 – 5
Child/youngling: 5 – 15
Adolescent: 15 – 25
Young Adult: 25 – 50
Middle Aged: 50 – 100
Senior: 100 – 200
Elder: 200 – 500
Ancient: 500 and up
Size Chart
The following is a chart of full-grown sizes dragons can achieve and be classified in.
Very tiny: Click for example
Tiny: Click for example
Small: Click for example
Average: Click for example
Large: Click for example
Massive: Click for example