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Shy Exhibitionist

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                          Joining & Skeletons

                          PM SeXXXy Sparkling Zombie a completed character sheet. Approval will grant an invitation to the Discord server. The GM(s) are here to help, so do feel free to ask questions.

                          Character Sheet Code
                          [imgleft="300"]No wider than 300px[/imgleft]
                          [list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][size=18][color=color1]B A S I C S[/color][/size]
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                          [color=color2][✖][/color] [b][color=color1]FULL NAME[/color][/b] » text here

                          [color=color2][✖][/color] [b][color=color1]NICKNAMES[/color][/b] » text here

                          [color=color2][✖][/color] [b][color=color1]AGE[/color][/b] » text here

                          [color=color2][✖][/color] [b][color=color1]RACE[/color][/b] » text here

                          [color=color2][✖][/color] [b][color=color1]HEIGHT[/color][/b] » text here

                          [color=color2][✖][/color] [b][color=color1]HEALTH[/color][/b] » 40, modified based on Abilities/Weaknesses

                          [color=color2][✖][/color] [b][color=color1]ENDURANCE[/color][/b] » 40, modified based on Abilities/Weaknesses
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                          [size=18][color=color1]A B I L I T I E S[/color][/size]
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                          Remember, the sum between Abilities and Weaknesses must be no higher than 5! Only one Ability can have a Level of 4, with the right amount of justification. Copy the below code as many time as it is needed.

                          [color=color2][✖][/color] [b][color=color1]ABILITY NAME (+1-4)[/color][/b] » A description. How does the Ability manifest for them? Why are they above average (or greater) with that particular ability?

                          [color=color2][✖][/color] [b][color=color1]ABILITY NAME (+1-4)[/color][/b] » A description. How does the Ability manifest for them? Why are they above average (or greater) with that particular ability?
                          [/list][/list][/list]


                          [size=18][color=color1]W E A K N E S S E S[/color][/size]
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                          [color=color2][✖][/color] [b][color=color1]WEAKNESS NAME (-1-3)[/color][/b] » A description. How does the Weakness manifest for them?

                          [color=color2][✖][/color] [b][color=color1]WEAKNESS NAME (-1-3)[/color][/b] » A description. How does the Weakness manifest for them?
                          [/list][/list][/list]


                          [size=18][color=color1]M O V E S[/color][/size]
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                          Any Abilities that are getting Perks and/or Flaws, or any attacks that will appear in combat, regardless of whether they get Perks or Flaws, should be listed here. For example, if your character knows Healing and you want to apply the Effective Perk, list it here. You have freedom with Attacks. You can keep it simple by just naming the weapon (e.g., "Sword"), or you can get creative with it, with each attack having different Perks and Flaws. Try to be reasonable with the number of attacks, though.

                          [color=color2][✖][/color] [b][color=color1]NAME[/color][/b] »
                          [list][list][color=color2][✖][/color] [b][color=color1]PERKS & FLAWS[/color][/b] » List all Perks and Flaws, including their multipliers (where applicable) and the Endurance cost
                          [color=color2][✖][/color] [b][color=color1]ROLL[/color][/b] » I'll supply a number here upon approval
                          [color=color2][✖][/color] [b][color=color1]DAMAGE[/color][/b] » I'll supply a number here upon approval
                          [color=color2][✖][/color] [b][color=color1]ENDURANCE[/color][/b] » Add the scores of the Perks and Flaws, and any Endurance costs from the Abilities and Weaknesses. If lower than 0, then put 0.
                          [/list][/list]
                          [color=color2][✖][/color] [b][color=color1]NAME[/color][/b] »
                          [list][list][color=color2][✖][/color] [b][color=color1]PERKS & FLAWS[/color][/b] » List all Perks and Flaws, including their multipliers (where applicable) and the Endurance cost
                          [color=color2][✖][/color] [b][color=color1]ROLL[/color][/b] » I'll supply a number here upon approval
                          [color=color2][✖][/color] [b][color=color1]DAMAGE[/color][/b] » I'll supply a number here upon approval
                          [color=color2][✖][/color] [b][color=color1]ENDURANCE[/color][/b] » Add the scores of the Perks and Flaws, and any Endurance costs from the Abilities and Weaknesses. If lower than 0, then put 0.
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                          [size=18][color=color1]B A C K G R O U N D[/color][/size]
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                          [color=color2][✖][/color] [b][color=color1]ROLE[/color][/b] » What is their normal role within society? Adventurer? Mercenary? Carpenter?

                          [color=color2][✖][/color] [b][color=color1]REASON FOR VOLUNTEERING[/color][/b] » Why are they volunteering to assist with the beastmen trouble? Do they feel compelled to help people in need? Are they seeking gold or glory? Might they have ulterior motives?

                          [color=color2][✖][/color] [b][color=color1]NOTES[/color][/b] » Any notes you would like to share about their background that might not have been made clear elsewhere. Try not to make this too long.
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                          [size=18][color=color1]E X T R A[/color][/size]
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                          [color=color2][✖][/color] [b][color=color1]GOLD[/color][/b] » 100, unless the character is Wealthy or Poor.

                          [color=color2][✖][/color] [b][color=color1]INVENTORY[/color][/b] » Any noteworthy items the character possesses. Be reasonable!

                          [color=color2][✖][/color] [b][color=color1]ENABLE DEATH?[/color][/b] » Are you okay with your character dying? This means that, if the character's Health falls to zero, they could die. Otherwise, they will only be knocked out. This is purely based on player comfort. There is no pressure either way and the GM(s) will honor this. However, that doesn't mean being knocked out won't have consequences (e.g., being captured by the enemy or losing an item). Also, this can be changed at any point, but do contact the GM(s) after updating it.

                          [color=color2][✖][/color] [b][color=color1]DESIRED PLOTS[/color][/b] » Understanding that this is
                          a shorter roleplay, are there any ideas you would like to explore with your character? This can give hooks for the players and the GM(s). This is optional.

                          [color=color2][✖][/color] [b][color=color1]OTHER NOTES[/color][/b] » Just in case there is more you would like to share.
                          [/list][/list][/list][/list]
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                          Example Sheets
                          Anyone can adopt the characters or any of the sheets' elements if it suits their fancy.


                          User Image
                                                                        B A S I C S


                                                                                [✖] FULL NAME » Henry Hillman

                                                                                [✖] NICKNAMES » Just Henry

                                                                                [✖] AGE » 24

                                                                                [✖] RACE » Human

                                                                                [✖] HEIGHT » 6'0"

                                                                                [✖] HEALTH » 40

                                                                                [✖] ENDURANCE » 40



                                                                        A B I L I T I E S


                                                                                [✖] KNOWLEDGE (ANIMAL HANDLING) (+2) » Being on a farm all his life has taught him a thing or two about domesticated animals, and how to work with them.

                                                                                [✖] STRONG (+1) » Farm work builds muscle!

                                                                                [✖] ATTACK, ONE-HANDED (+1) » He possess a sword. It's a little dull, but it'll do the trick, right?



                                                                        W E A K N E S S E S


                                                                                [✖] DENSE (-1) » Some things go over his head, but he may grasp it with enough patience.

                                                                                [✖] INEPTITUDE (READING) (-2) » Henry is illiterate, and he lacks the patience to learn.

                                                                                [✖] POOR (-3) » Henry is but a simple farmer, and most of his savings were spent on the sword he purchased recently.



                                                                        M O V E S


                                                                                [✖] DULL SWORD »
                                                                                    [✖] PERKS & FLAWS » N/A
                                                                                    [✖] ROLL » 2
                                                                                    [✖] DAMAGE » 2x
                                                                                    [✖] ENDURANCE » 0




                                                                        B A C K G R O U N D


                                                                                [✖] ROLE » Farmer

                                                                                [✖] REASON FOR VOLUNTEERING » Henry's farm is on the outskirts of Wolford. He was visiting Fairden when the attack happened, and now he feels compelled to help. He's not an efficient fighter, but he'll be fine, right?

                                                                                [✖] NOTES » All Henry has known is farm work. There is a small group of guys he hangs out and gets into trouble with, and someone taught him the basics of swordsmanship. Bored with the monotony, he considered adventuring. It's a wish he somewhat regrets, now that an opportunity has arisen at the expense of the people he knows!



                                                                        E X T R A


                                                                                [✖] GOLD » 10

                                                                                [✖] INVENTORY » Backpack, waterskin, his lucky horseshoe

                                                                                [✖] ENABLE DEATH? » Yes

                                                                                [✖] DESIRED PLOTS » To get the taste of adventure and grow into the warrior he is (hopefully!) destined to be. It could also be fun if he were to develop a rivalry with another party member.

                                                                                [✖] OTHER NOTES » N/A





                          User Image
                                                                        B A S I C S


                                                                                [✖] FULL NAME » Elliot Castagnier

                                                                                [✖] NICKNAMES » N/A

                                                                                [✖] AGE » 28

                                                                                [✖] RACE » Human

                                                                                [✖] HEIGHT » 5'10"

                                                                                [✖] HEALTH » 30

                                                                                [✖] ENDURANCE » 40


                                                                        A B I L I T I E SxxxxxxxxxxxxxxxxxxxxxXXXXXXX


                                                                                [✖] ATTACK, OFFENSIVE MAGIC (+2) » Years of training in the Academy has taught him how to hone his spells to be devastating.

                                                                                [✖] HEALING (+1) » Elliot has dabbled in healing arts. His knowledge is more extensive than his efficiency. Concentration is key; he always requires one round to charge his spell without being attacked or severely distracted, or else he must try again, but perhaps having to use them more will allow him to improve. Also, he can use healing magic only twice per day.

                                                                                [✖] BARRIER (+2) » He also excels in barrier generation. If the opponent's attack succeeds, he may spend Endurance points to reduce damage on a one-for-one basis. If the barrier is created preemptively, the defense bonus is doubled, but he cannot perform any other actions his turn.

                                                                                [✖] KNOWLEDGE (ARCANE) (+2) » Years in the Academy and his own personal studies have given him a breadth of knowledge in the arcane.


                                                                        W E A K N E S S E SxxxxxxxxxxxxxxxxxxxxxxXXX


                                                                                [✖] ENDURANCE USE (HEALING) (-1) » His lack of practice in the healing arts has him expending more energy than what may be necessary. Perhaps he can improve later. He expends 5 (extra) Endurance each time he uses a healing spell.

                                                                                [✖] FOCUS (-2) » One of Elliot's quirks is using a book to focus his manipulations of aether. He doesn't exactly understand why, but not having it in his hands makes him less effective in his casting. Offensive Magic and Barrier both lose 1 Level without it, and he becomes unable to use healing arts.

                                                                                [✖] FRAIL (-1) » A life spent mostly indoors has left him soft. He bruises easily and is more sensitive to pain. He has lost 10 from his base Health.

                                                                                [✖] WEAK (-1) » Reading and studying does little for muscle development.

                                                                                [✖] SHY (-2) » He hates interacting with others. It's uncomfortable and he's sure other people feel awkward around him, too. When there's a purpose to a conversation, he performs better, but small talk? Please, keep it away from him!

                                                                                [✖] ABSENT-MINDED (-1) » Sometimes he gets wrapped up in his musings and reading and neglects tasks he's supposed to do.

                                                                                [✖] WEAK-WILLED (-1) » Generally, Elliot finds it easier to go with what someone else wants than to deal with the conflict.


                                                                        M O V E SxxxxxxxxxxxxxxxxxxxXXXXXXXXXXXXX


                                                                                [✖] FIREBALL »
                                                                                    [✖] PERKS & FLAWS » Ranged (+0), Continued Effect (+10), Cancel (-5) - Rock Monster
                                                                                    [✖] ROLL » 2
                                                                                    [✖] DAMAGE » 3x
                                                                                    [✖] ENDURANCE » 5

                                                                                [✖] FIRESTORM »
                                                                                    [✖] PERKS & FLAWS » Continued Effect x2 (+20), Area Effect (+20), Concentration (-20)
                                                                                    [✖] ROLL » 2
                                                                                    [✖] DAMAGE » 3x
                                                                                    [✖] ENDURANCE » 20

                                                                                [✖] ENERGY BOLT »
                                                                                    [✖] PERKS & FLAWS » Ranged (+0)
                                                                                    [✖] ROLL » 2
                                                                                    [✖] DAMAGE » 3x
                                                                                    [✖] ENDURANCE » 0

                                                                                [✖] HEAL »
                                                                                    [✖] PERKS & FLAWS » Concentration (-20)
                                                                                    [✖] ROLL » 3
                                                                                    [✖] DAMAGE » N/A
                                                                                    [✖] ENDURANCE » 5

                                                                                [✖] HEALING CIRCLE »
                                                                                    [✖] PERKS & FLAWS » Area Effect (+10), Concentration (-20)
                                                                                    [✖] ROLL » 3
                                                                                    [✖] DAMAGE » N/A
                                                                                    [✖] ENDURANCE » 5

                                                                                [✖] OFFENSIVE BARRIER »
                                                                                    [✖] PERKS & FLAWS » Effective x2 (+10)
                                                                                    [✖] ROLL » 4
                                                                                    [✖] DAMAGE » 2x
                                                                                    [✖] ENDURANCE » 10

                                                                                [✖] BARRIER »
                                                                                    [✖] PERKS & FLAWS »
                                                                                    [✖] ROLL » 4
                                                                                    [✖] DAMAGE » 0
                                                                                    [✖] ENDURANCE » 0



                                                                        B A C K G R O U N DxxxxxxxxxxxxxxxxxxXXXXXx


                                                                                [✖] Role » Mentor's apprentice - he assists in the teaching of others while furthering his own knowledge inside the mage's academy.

                                                                                [✖] REASON FOR VOLUNTEERING » There is rumor of an artifact in the beastmen territory. He wants to investigate in the hopes of obtaining it. Putting a few bodies between him and danger doesn't sound like a bad thing, even if it means having to socialize.

                                                                                [✖] NOTES » At a young age, he learned he had a talent for magic and joined the academy as a teen. He has been there since, studying to improve his prowess.



                                                                        E X T R AxxxxxxxxxxxxxxxxxxXXXXXxXXXXXXXX


                                                                                [✖] GOLD » 100

                                                                                [✖] INVENTORY » Backpack, waterskin, rations, mess kit, bedroll, his spellbook, ink bottle and ink pen, a notebook

                                                                                [✖] ENABLE DEATH? » Yes

                                                                                [✖] DESIRED PLOTS » Trying to obtain the aforementioned artifact.

                                                                                [✖] OTHER NOTES » N/A



Shy Exhibitionist

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                          Extra

                          Magic
                          Aether is a naturally occurring phenomenon. Everything, including all life, is made up of it. It also forms the foundation of magic.

                          There are two ways one may wield magic. The most common way is to gather aether from the environment or from within one's self. Gathering aether can be dangerous. In highly concentrated sources, it's like a geyser, hard to control in small amounts without causing explosions or other disasters. Generally, only those with a certain sensitivity to the energy can wield magic. It's a natural occurrence, though there have been stories of people, usually monks, gaining that sensitivity through rigorous training. They might not be as powerful as most mages, but they learn elements of magic. Of humans, elves, and orcs, elves are the most sensitive to aether. Humans are next. It's rare among orcs.

                          Others might gain magical prowess through a spirit or a deity. It might be something the individual sought out or something that was bestowed upon them by chance or because of their devout following. Usually, there is a catch, or a drawback. It could be malevolent, or it could be as simple as the individual being required to follow certain morals or behaviors or else forfeit the abilities gifted to them.


                          Kior Timeline
                          Some events of the continent are as follows. More may be added as the roleplay progresses or as characters are created.

                          Present day - The beastmen have been invading the southern parts of Bandan. Wolford was decimated in an attack, and Fairden is fearful of being next.

                          104 years ago - The orcs and elves launched a joint attack on what was then called Port Cheshire. The battle lasted about half a year before the humans surrendered. The elves suggested the city become a neutral zone and trade spot for all three nations, somewhat modeled after Rau-thum. The orcs and humans agreed. The treaty was ratified and the government for the city formed. The city was renamed Itlye.

                          115 years ago - The Battle of Higar lasted for about three months when humans, desiring more territory, invaded what was then called Mul-Daugar. Humans took over the orc settlement and wiped out most, if not all, of the Daugar clan. Humans and orcs agreed to peace.

                          280 years ago - First contact between orcs and humans. A skirmish breaks out.

                          290 years ago - Human scouts are discovered in Asmor. Most are captured. A negotiation occurs for their release.

                          294 years ago - First contact between elves and humans, when a group of the latter is discovered by the former in the forests of Asmor by elven scouts. The humans are intercepted. Although initially tense, the encounter ends peacefully. Politicking begins later that year. The elves, however, continue to assert that the forests are off limits.

                          298 years ago - Bandan refocuses on expansion.

                          303-310 years ago - War breaks out between the Oria and Bandan kingdoms. The latter wins and maintains independence.

                          319 years ago - Bandan begins to prioritize expansion, steadily driving the beastmen farther back.

                          321 years ago - War in Oria begins. Ulric refuses to assist in the effort. An assassination attempt on the duke fails. He uses it to inspire the people and a revolt occurs. With Oria unable to dedicate resources, victory for Ulric comes easily, and although not recognized by the kingdom, he declares independence as Bandan Kingdom.

                          322 years ago - As tensions between Oria and another human nation mounted, Duke Ulric Vutsk of Ethaia, power-hungry and highly charismatic, began to plant the desire for independence in his people, or nourish the sentiments already there.

                          397 years ago - Humans arrived on Kior, settlers from a kingdom, Oria, on a northern continent. They battled beastmen and secured a chunk of land on the northern shore, which would later become Ethaia.

                          400 years ago - Elves attacked an orc settlement and won. It later became Rau-thum.

                          402-469 years ago - Orcs occasionally attempted to invade elven land. The elves proved to be a worthy adversary, though stronger clans managed to push back elves in parts of the forested land.

                          469 years ago - First contact between orcs and wood elves. A clan of orcs were traveling through the forested land and were spotted by scouts. An "ambush" was set up a few miles south of A'lebelle. The intent was to ward off the invaders by intimidating them through a show of numbers. The clan attacked instead, all but one being slaughtered. The elves nursed her back to health and sent her back to her people in an attempt to build good will.

                          472 years ago - Orcs arrived on the southern peninsula of Kior.

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