SeXXXy Sparkling Zombie
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- Posted: Fri, 24 Sep 2021 23:21:11 +0000
- Joining & Skeletons
PM SeXXXy Sparkling Zombie a completed character sheet. Approval will grant an invitation to the Discord server. The GM(s) are here to help, so do feel free to ask questions.
Character Sheet Code
[imgleft="300"]No wider than 300px[/imgleft]
[list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][size=18][color=color1]B A S I C S[/color][/size]
[list][list][list][list][size=11]
[color=color2][✖][/color] [b][color=color1]FULL NAME[/color][/b] » text here
[color=color2][✖][/color] [b][color=color1]NICKNAMES[/color][/b] » text here
[color=color2][✖][/color] [b][color=color1]AGE[/color][/b] » text here
[color=color2][✖][/color] [b][color=color1]RACE[/color][/b] » text here
[color=color2][✖][/color] [b][color=color1]HEIGHT[/color][/b] » text here
[color=color2][✖][/color] [b][color=color1]HEALTH[/color][/b] » 40, modified based on Abilities/Weaknesses
[color=color2][✖][/color] [b][color=color1]ENDURANCE[/color][/b] » 40, modified based on Abilities/Weaknesses
[/list][/list][/list]
[size=18][color=color1]A B I L I T I E S[/color][/size]
[list][list][list][list][size=11]
Remember, the sum between Abilities and Weaknesses must be no higher than 5! Only one Ability can have a Level of 4, with the right amount of justification. Copy the below code as many time as it is needed.
[color=color2][✖][/color] [b][color=color1]ABILITY NAME (+1-4)[/color][/b] » A description. How does the Ability manifest for them? Why are they above average (or greater) with that particular ability?
[color=color2][✖][/color] [b][color=color1]ABILITY NAME (+1-4)[/color][/b] » A description. How does the Ability manifest for them? Why are they above average (or greater) with that particular ability?
[/list][/list][/list]
[size=18][color=color1]W E A K N E S S E S[/color][/size]
[list][list][list][list][size=11]
[color=color2][✖][/color] [b][color=color1]WEAKNESS NAME (-1-3)[/color][/b] » A description. How does the Weakness manifest for them?
[color=color2][✖][/color] [b][color=color1]WEAKNESS NAME (-1-3)[/color][/b] » A description. How does the Weakness manifest for them?
[/list][/list][/list]
[size=18][color=color1]M O V E S[/color][/size]
[list][list][list][list][size=11]
Any Abilities that are getting Perks and/or Flaws, or any attacks that will appear in combat, regardless of whether they get Perks or Flaws, should be listed here. For example, if your character knows Healing and you want to apply the Effective Perk, list it here. You have freedom with Attacks. You can keep it simple by just naming the weapon (e.g., "Sword"), or you can get creative with it, with each attack having different Perks and Flaws. Try to be reasonable with the number of attacks, though.
[color=color2][✖][/color] [b][color=color1]NAME[/color][/b] »
[list][list][color=color2][✖][/color] [b][color=color1]PERKS & FLAWS[/color][/b] » List all Perks and Flaws, including their multipliers (where applicable) and the Endurance cost
[color=color2][✖][/color] [b][color=color1]ROLL[/color][/b] » I'll supply a number here upon approval
[color=color2][✖][/color] [b][color=color1]DAMAGE[/color][/b] » I'll supply a number here upon approval
[color=color2][✖][/color] [b][color=color1]ENDURANCE[/color][/b] » Add the scores of the Perks and Flaws, and any Endurance costs from the Abilities and Weaknesses. If lower than 0, then put 0.
[/list][/list]
[color=color2][✖][/color] [b][color=color1]NAME[/color][/b] »
[list][list][color=color2][✖][/color] [b][color=color1]PERKS & FLAWS[/color][/b] » List all Perks and Flaws, including their multipliers (where applicable) and the Endurance cost
[color=color2][✖][/color] [b][color=color1]ROLL[/color][/b] » I'll supply a number here upon approval
[color=color2][✖][/color] [b][color=color1]DAMAGE[/color][/b] » I'll supply a number here upon approval
[color=color2][✖][/color] [b][color=color1]ENDURANCE[/color][/b] » Add the scores of the Perks and Flaws, and any Endurance costs from the Abilities and Weaknesses. If lower than 0, then put 0.
[/list][/list]
[/list][/list][/list]
[size=18][color=color1]B A C K G R O U N D[/color][/size]
[list][list][list][list][size=11]
[color=color2][✖][/color] [b][color=color1]ROLE[/color][/b] » What is their normal role within society? Adventurer? Mercenary? Carpenter?
[color=color2][✖][/color] [b][color=color1]REASON FOR VOLUNTEERING[/color][/b] » Why are they volunteering to assist with the beastmen trouble? Do they feel compelled to help people in need? Are they seeking gold or glory? Might they have ulterior motives?
[color=color2][✖][/color] [b][color=color1]NOTES[/color][/b] » Any notes you would like to share about their background that might not have been made clear elsewhere. Try not to make this too long.
[/list][/list][/list]
[size=18][color=color1]E X T R A[/color][/size]
[list][list][list][list][size=11]
[color=color2][✖][/color] [b][color=color1]GOLD[/color][/b] » 100, unless the character is Wealthy or Poor.
[color=color2][✖][/color] [b][color=color1]INVENTORY[/color][/b] » Any noteworthy items the character possesses. Be reasonable!
[color=color2][✖][/color] [b][color=color1]ENABLE DEATH?[/color][/b] » Are you okay with your character dying? This means that, if the character's Health falls to zero, they could die. Otherwise, they will only be knocked out. This is purely based on player comfort. There is no pressure either way and the GM(s) will honor this. However, that doesn't mean being knocked out won't have consequences (e.g., being captured by the enemy or losing an item). Also, this can be changed at any point, but do contact the GM(s) after updating it.
[color=color2][✖][/color] [b][color=color1]DESIRED PLOTS[/color][/b] » Understanding that this is
a shorter roleplay, are there any ideas you would like to explore with your character? This can give hooks for the players and the GM(s). This is optional.
[color=color2][✖][/color] [b][color=color1]OTHER NOTES[/color][/b] » Just in case there is more you would like to share.
[/list][/list][/list][/list]
[/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list]
[list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][size=18][color=color1]B A S I C S[/color][/size]
[list][list][list][list][size=11]
[color=color2][✖][/color] [b][color=color1]FULL NAME[/color][/b] » text here
[color=color2][✖][/color] [b][color=color1]NICKNAMES[/color][/b] » text here
[color=color2][✖][/color] [b][color=color1]AGE[/color][/b] » text here
[color=color2][✖][/color] [b][color=color1]RACE[/color][/b] » text here
[color=color2][✖][/color] [b][color=color1]HEIGHT[/color][/b] » text here
[color=color2][✖][/color] [b][color=color1]HEALTH[/color][/b] » 40, modified based on Abilities/Weaknesses
[color=color2][✖][/color] [b][color=color1]ENDURANCE[/color][/b] » 40, modified based on Abilities/Weaknesses
[/list][/list][/list]
[size=18][color=color1]A B I L I T I E S[/color][/size]
[list][list][list][list][size=11]
Remember, the sum between Abilities and Weaknesses must be no higher than 5! Only one Ability can have a Level of 4, with the right amount of justification. Copy the below code as many time as it is needed.
[color=color2][✖][/color] [b][color=color1]ABILITY NAME (+1-4)[/color][/b] » A description. How does the Ability manifest for them? Why are they above average (or greater) with that particular ability?
[color=color2][✖][/color] [b][color=color1]ABILITY NAME (+1-4)[/color][/b] » A description. How does the Ability manifest for them? Why are they above average (or greater) with that particular ability?
[/list][/list][/list]
[size=18][color=color1]W E A K N E S S E S[/color][/size]
[list][list][list][list][size=11]
[color=color2][✖][/color] [b][color=color1]WEAKNESS NAME (-1-3)[/color][/b] » A description. How does the Weakness manifest for them?
[color=color2][✖][/color] [b][color=color1]WEAKNESS NAME (-1-3)[/color][/b] » A description. How does the Weakness manifest for them?
[/list][/list][/list]
[size=18][color=color1]M O V E S[/color][/size]
[list][list][list][list][size=11]
Any Abilities that are getting Perks and/or Flaws, or any attacks that will appear in combat, regardless of whether they get Perks or Flaws, should be listed here. For example, if your character knows Healing and you want to apply the Effective Perk, list it here. You have freedom with Attacks. You can keep it simple by just naming the weapon (e.g., "Sword"), or you can get creative with it, with each attack having different Perks and Flaws. Try to be reasonable with the number of attacks, though.
[color=color2][✖][/color] [b][color=color1]NAME[/color][/b] »
[list][list][color=color2][✖][/color] [b][color=color1]PERKS & FLAWS[/color][/b] » List all Perks and Flaws, including their multipliers (where applicable) and the Endurance cost
[color=color2][✖][/color] [b][color=color1]ROLL[/color][/b] » I'll supply a number here upon approval
[color=color2][✖][/color] [b][color=color1]DAMAGE[/color][/b] » I'll supply a number here upon approval
[color=color2][✖][/color] [b][color=color1]ENDURANCE[/color][/b] » Add the scores of the Perks and Flaws, and any Endurance costs from the Abilities and Weaknesses. If lower than 0, then put 0.
[/list][/list]
[color=color2][✖][/color] [b][color=color1]NAME[/color][/b] »
[list][list][color=color2][✖][/color] [b][color=color1]PERKS & FLAWS[/color][/b] » List all Perks and Flaws, including their multipliers (where applicable) and the Endurance cost
[color=color2][✖][/color] [b][color=color1]ROLL[/color][/b] » I'll supply a number here upon approval
[color=color2][✖][/color] [b][color=color1]DAMAGE[/color][/b] » I'll supply a number here upon approval
[color=color2][✖][/color] [b][color=color1]ENDURANCE[/color][/b] » Add the scores of the Perks and Flaws, and any Endurance costs from the Abilities and Weaknesses. If lower than 0, then put 0.
[/list][/list]
[/list][/list][/list]
[size=18][color=color1]B A C K G R O U N D[/color][/size]
[list][list][list][list][size=11]
[color=color2][✖][/color] [b][color=color1]ROLE[/color][/b] » What is their normal role within society? Adventurer? Mercenary? Carpenter?
[color=color2][✖][/color] [b][color=color1]REASON FOR VOLUNTEERING[/color][/b] » Why are they volunteering to assist with the beastmen trouble? Do they feel compelled to help people in need? Are they seeking gold or glory? Might they have ulterior motives?
[color=color2][✖][/color] [b][color=color1]NOTES[/color][/b] » Any notes you would like to share about their background that might not have been made clear elsewhere. Try not to make this too long.
[/list][/list][/list]
[size=18][color=color1]E X T R A[/color][/size]
[list][list][list][list][size=11]
[color=color2][✖][/color] [b][color=color1]GOLD[/color][/b] » 100, unless the character is Wealthy or Poor.
[color=color2][✖][/color] [b][color=color1]INVENTORY[/color][/b] » Any noteworthy items the character possesses. Be reasonable!
[color=color2][✖][/color] [b][color=color1]ENABLE DEATH?[/color][/b] » Are you okay with your character dying? This means that, if the character's Health falls to zero, they could die. Otherwise, they will only be knocked out. This is purely based on player comfort. There is no pressure either way and the GM(s) will honor this. However, that doesn't mean being knocked out won't have consequences (e.g., being captured by the enemy or losing an item). Also, this can be changed at any point, but do contact the GM(s) after updating it.
[color=color2][✖][/color] [b][color=color1]DESIRED PLOTS[/color][/b] » Understanding that this is
a shorter roleplay, are there any ideas you would like to explore with your character? This can give hooks for the players and the GM(s). This is optional.
[color=color2][✖][/color] [b][color=color1]OTHER NOTES[/color][/b] » Just in case there is more you would like to share.
[/list][/list][/list][/list]
[/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list]
Example Sheets
Anyone can adopt the characters or any of the sheets' elements if it suits their fancy.
- B A S I C S
[✖] FULL NAME » Henry Hillman
[✖] NICKNAMES » Just Henry
[✖] AGE » 24
[✖] RACE » Human
[✖] HEIGHT » 6'0"
[✖] HEALTH » 40
[✖] ENDURANCE » 40
A B I L I T I E S
[✖] KNOWLEDGE (ANIMAL HANDLING) (+2) » Being on a farm all his life has taught him a thing or two about domesticated animals, and how to work with them.
[✖] STRONG (+1) » Farm work builds muscle!
[✖] ATTACK, ONE-HANDED (+1) » He possess a sword. It's a little dull, but it'll do the trick, right?
W E A K N E S S E S
[✖] DENSE (-1) » Some things go over his head, but he may grasp it with enough patience.
[✖] INEPTITUDE (READING) (-2) » Henry is illiterate, and he lacks the patience to learn.
[✖] POOR (-3) » Henry is but a simple farmer, and most of his savings were spent on the sword he purchased recently.
M O V E S
[✖] DULL SWORD »
- [✖] PERKS & FLAWS » N/A
[✖] ROLL » 2
[✖] DAMAGE » 2x
[✖] ENDURANCE » 0
B A C K G R O U N D
[✖] ROLE » Farmer
[✖] REASON FOR VOLUNTEERING » Henry's farm is on the outskirts of Wolford. He was visiting Fairden when the attack happened, and now he feels compelled to help. He's not an efficient fighter, but he'll be fine, right?
[✖] NOTES » All Henry has known is farm work. There is a small group of guys he hangs out and gets into trouble with, and someone taught him the basics of swordsmanship. Bored with the monotony, he considered adventuring. It's a wish he somewhat regrets, now that an opportunity has arisen at the expense of the people he knows!
E X T R A
[✖] GOLD » 10
[✖] INVENTORY » Backpack, waterskin, his lucky horseshoe
[✖] ENABLE DEATH? » Yes
[✖] DESIRED PLOTS » To get the taste of adventure and grow into the warrior he is (hopefully!) destined to be. It could also be fun if he were to develop a rivalry with another party member.
[✖] OTHER NOTES » N/A
- B A S I C S
[✖] FULL NAME » Elliot Castagnier
[✖] NICKNAMES » N/A
[✖] AGE » 28
[✖] RACE » Human
[✖] HEIGHT » 5'10"
[✖] HEALTH » 30
[✖] ENDURANCE » 40
A B I L I T I E SxxxxxxxxxxxxxxxxxxxxxXXXXXXX★
[✖] ATTACK, OFFENSIVE MAGIC (+2) » Years of training in the Academy has taught him how to hone his spells to be devastating.
[✖] HEALING (+1) » Elliot has dabbled in healing arts. His knowledge is more extensive than his efficiency. Concentration is key; he always requires one round to charge his spell without being attacked or severely distracted, or else he must try again, but perhaps having to use them more will allow him to improve. Also, he can use healing magic only twice per day.
[✖] BARRIER (+2) » He also excels in barrier generation. If the opponent's attack succeeds, he may spend Endurance points to reduce damage on a one-for-one basis. If the barrier is created preemptively, the defense bonus is doubled, but he cannot perform any other actions his turn.
[✖] KNOWLEDGE (ARCANE) (+2) » Years in the Academy and his own personal studies have given him a breadth of knowledge in the arcane.
W E A K N E S S E SxxxxxxxxxxxxxxxxxxxxxxXXX★
[✖] ENDURANCE USE (HEALING) (-1) » His lack of practice in the healing arts has him expending more energy than what may be necessary. Perhaps he can improve later. He expends 5 (extra) Endurance each time he uses a healing spell.
[✖] FOCUS (-2) » One of Elliot's quirks is using a book to focus his manipulations of aether. He doesn't exactly understand why, but not having it in his hands makes him less effective in his casting. Offensive Magic and Barrier both lose 1 Level without it, and he becomes unable to use healing arts.
[✖] FRAIL (-1) » A life spent mostly indoors has left him soft. He bruises easily and is more sensitive to pain. He has lost 10 from his base Health.
[✖] WEAK (-1) » Reading and studying does little for muscle development.
[✖] SHY (-2) » He hates interacting with others. It's uncomfortable and he's sure other people feel awkward around him, too. When there's a purpose to a conversation, he performs better, but small talk? Please, keep it away from him!
[✖] ABSENT-MINDED (-1) » Sometimes he gets wrapped up in his musings and reading and neglects tasks he's supposed to do.
[✖] WEAK-WILLED (-1) » Generally, Elliot finds it easier to go with what someone else wants than to deal with the conflict.
M O V E SxxxxxxxxxxxxxxxxxxxXXXXXXXXXXXXX★
[✖] FIREBALL »
- [✖] PERKS & FLAWS » Ranged (+0), Continued Effect (+10), Cancel (-5) - Rock Monster
[✖] ROLL » 2
[✖] DAMAGE » 3x
[✖] ENDURANCE » 5
[✖] FIRESTORM »
- [✖] PERKS & FLAWS » Continued Effect x2 (+20), Area Effect (+20), Concentration (-20)
[✖] ROLL » 2
[✖] DAMAGE » 3x
[✖] ENDURANCE » 20
[✖] ENERGY BOLT »
- [✖] PERKS & FLAWS » Ranged (+0)
[✖] ROLL » 2
[✖] DAMAGE » 3x
[✖] ENDURANCE » 0
[✖] HEAL »
- [✖] PERKS & FLAWS » Concentration (-20)
[✖] ROLL » 3
[✖] DAMAGE » N/A
[✖] ENDURANCE » 5
[✖] HEALING CIRCLE »
- [✖] PERKS & FLAWS » Area Effect (+10), Concentration (-20)
[✖] ROLL » 3
[✖] DAMAGE » N/A
[✖] ENDURANCE » 5
[✖] OFFENSIVE BARRIER »
- [✖] PERKS & FLAWS » Effective x2 (+10)
[✖] ROLL » 4
[✖] DAMAGE » 2x
[✖] ENDURANCE » 10
[✖] BARRIER »
- [✖] PERKS & FLAWS »
[✖] ROLL » 4
[✖] DAMAGE » 0
[✖] ENDURANCE » 0
B A C K G R O U N DxxxxxxxxxxxxxxxxxxXXXXXx★
[✖] Role » Mentor's apprentice - he assists in the teaching of others while furthering his own knowledge inside the mage's academy.
[✖] REASON FOR VOLUNTEERING » There is rumor of an artifact in the beastmen territory. He wants to investigate in the hopes of obtaining it. Putting a few bodies between him and danger doesn't sound like a bad thing, even if it means having to socialize.
[✖] NOTES » At a young age, he learned he had a talent for magic and joined the academy as a teen. He has been there since, studying to improve his prowess.
E X T R AxxxxxxxxxxxxxxxxxxXXXXXxXXXXXXXX★
[✖] GOLD » 100
[✖] INVENTORY » Backpack, waterskin, rations, mess kit, bedroll, his spellbook, ink bottle and ink pen, a notebook
[✖] ENABLE DEATH? » Yes
[✖] DESIRED PLOTS » Trying to obtain the aforementioned artifact.
[✖] OTHER NOTES » N/A