Noob-Eternal
- Quote
- Posted: Thu, 20 Aug 2009 18:41:44 +0000
In the interest of promoting a roleplay with a large, active userbase and avoiding the phenomenon known as ********, the following character guidelines will be set. It should be noted that those outside the main group may be expected to exercise patience in becoming intertwined with the main plot, and that forcing an illogical and untimely meeting for the sake of quick integration will result in much frowning and possible bannage. I think it should be noted here that we have every intention of breaking up the main group once the roleplay runs for a bit, so everybody will end up with a piece of the main story in their hand.
THE ROYAL PROCESSION: These are the characters that will, at the outset, form the group travelling with the Heir.
The Heir: The ultimate protagonist of our storyline, the position of the Heir will be handed over only if the applying roleplayer demonstrates exceptional ability as a writer in their profile. The Heir is in his* late teens, and he hails from the sleepy, well-to-do village of Owl's Landing on the Landa river. While the Heir has, like his close friends, the potential to be tremendously powerful and majestic and a hundred other things, he is currently just a child setting off on an adventure. The Heir can be male or female.
Groupies: We will be accepting FOUR profiles written from the perspective of childhood friends of the Heir. Just as the heir, they all currently reside in Owl's Landing (and are all there at the start of the roleplay), and just as the heir, each possesses the as of yet unrealized capacity for greatness. Any story that allows for a groupie to be anything other than human is going to have to be amazing, if you get my drift, and it is highly unlikely that there is a prince or the son/daughter of a fabulously wealthy merchant living in the boonies. Groupies can be either male or female.
The Guide: A seasoned traveller and friend of the Heir, it is the Guide who takes ultimate responsibility for leading the kids from Owl's Landing safely to Ishri. It should be noted that the Guide is someone whom the Heir and the Groupies trust well enough to follow more or less across the entirety of the known world, so it is unlikely that are violent, craven, or stupid. The Guide can be male or female.
Champions: We will be accepting THREE profiles written from the perspective of travellers and fighters contacted by the Guide and asked to run as bodyguards for the group. The Champions should possess considerable skill in arms, and each definitely knows the Guide and has probably at least heard of the other Champions. Champions can be male or female. Those playing Champions can expect to wait a few pages before being introduced to the rest of the group, as the Guide did not bring them with him for his visit.
THE WORLD OUTSIDE: These are the characters that will, through whatever twists the creators can imagine, become intertwined with the Heir and/or his allies. These characters can be anyone, from anywhere, so long as they obey the rules of good roleplaying and do not all magically appear to aid/hinder the Heir within two pages. Towards this end, it is strongly suggested that those joining as Outsiders do so in groups. I'm sure everyone reading this knows at least one roleplayer that they really like and get along with well. Ask that person to come with you. If you want to be a peddler, show up with a peddler's guard, or even a peddler's wife for all I care. If one wandering, hard-drinking dwarf is cool, two to three wandering, hard-drinking dwarves will be even better. Furthermore, expect how much power and prestige we allow your character to have to be based upon how well you write.
THE ENEMY: I won't lie, we haven't thought this one out very well. The position of head Bad Dude has been taken by the creator of the roleplay, so that would mean we might accept two or three profiles written as profiles from the perspective of Bad Dude's henchmen. Now, a note; given the ability of poorly played antagonists to rain down ruination upon anything they touch, I am going to be even more a**l about these profiles than I am going to be about the Heir's. More so then any other position, those serving the Great Enemy can expect to live their lives with the banhammer hanging over their head. Appear in a poof of smoke to bother protagonists regardless of how logical it is? B&. Go from murderous, raving, fanatical loon to loving compatriot just because you and whoever ends up playing the heir get along well in OOC? B&. If any one subset of individuals is most likely to inspire an episode of NERD RAEG, this one is it.
_ _ _ _ _ _ _
This isn't hard, just fill out the profile skeleton and send it along to either myself, La Gnat, or Zerdiox. If anything in it might need revising, we'll all end up reading it and discussing it, anyways, so no need to worry about who gets it. If you're accepted, feel free to post your profile thread here, and if you're the type that worries about it you can update it as the story progresses.
ROLES
The Heir: Reserved (Altered State of Mind)
The Guide: Reserved (Isarde)
Groupie One: Taken (La Gnat)
Groupie Two: Reserved (Fyreflower)
Groupie Three: Taken (Dear S w e e t Alice)
Groupie Four: Reserved (Nightmarerush)
Champion One: Taken (Noob Eternal)
Champion Two: Taken (Lieutenant Candix)
Champion Three: Reserved (Darkness Revival)
Big Bad: Reserved (Zerdiox)
::OUTSIDERS::
None so far, but I promise, give me time and sufficient power over the direction the narrative takes and you WILL become enmeshed with the main story, somehow. Hell, round up a few friends to write profiles with you and you'll even have something to do while I railroad you into a position of importance.
THE ROYAL PROCESSION: These are the characters that will, at the outset, form the group travelling with the Heir.
The Heir: The ultimate protagonist of our storyline, the position of the Heir will be handed over only if the applying roleplayer demonstrates exceptional ability as a writer in their profile. The Heir is in his* late teens, and he hails from the sleepy, well-to-do village of Owl's Landing on the Landa river. While the Heir has, like his close friends, the potential to be tremendously powerful and majestic and a hundred other things, he is currently just a child setting off on an adventure. The Heir can be male or female.
Groupies: We will be accepting FOUR profiles written from the perspective of childhood friends of the Heir. Just as the heir, they all currently reside in Owl's Landing (and are all there at the start of the roleplay), and just as the heir, each possesses the as of yet unrealized capacity for greatness. Any story that allows for a groupie to be anything other than human is going to have to be amazing, if you get my drift, and it is highly unlikely that there is a prince or the son/daughter of a fabulously wealthy merchant living in the boonies. Groupies can be either male or female.
The Guide: A seasoned traveller and friend of the Heir, it is the Guide who takes ultimate responsibility for leading the kids from Owl's Landing safely to Ishri. It should be noted that the Guide is someone whom the Heir and the Groupies trust well enough to follow more or less across the entirety of the known world, so it is unlikely that are violent, craven, or stupid. The Guide can be male or female.
Champions: We will be accepting THREE profiles written from the perspective of travellers and fighters contacted by the Guide and asked to run as bodyguards for the group. The Champions should possess considerable skill in arms, and each definitely knows the Guide and has probably at least heard of the other Champions. Champions can be male or female. Those playing Champions can expect to wait a few pages before being introduced to the rest of the group, as the Guide did not bring them with him for his visit.
THE WORLD OUTSIDE: These are the characters that will, through whatever twists the creators can imagine, become intertwined with the Heir and/or his allies. These characters can be anyone, from anywhere, so long as they obey the rules of good roleplaying and do not all magically appear to aid/hinder the Heir within two pages. Towards this end, it is strongly suggested that those joining as Outsiders do so in groups. I'm sure everyone reading this knows at least one roleplayer that they really like and get along with well. Ask that person to come with you. If you want to be a peddler, show up with a peddler's guard, or even a peddler's wife for all I care. If one wandering, hard-drinking dwarf is cool, two to three wandering, hard-drinking dwarves will be even better. Furthermore, expect how much power and prestige we allow your character to have to be based upon how well you write.
THE ENEMY: I won't lie, we haven't thought this one out very well. The position of head Bad Dude has been taken by the creator of the roleplay, so that would mean we might accept two or three profiles written as profiles from the perspective of Bad Dude's henchmen. Now, a note; given the ability of poorly played antagonists to rain down ruination upon anything they touch, I am going to be even more a**l about these profiles than I am going to be about the Heir's. More so then any other position, those serving the Great Enemy can expect to live their lives with the banhammer hanging over their head. Appear in a poof of smoke to bother protagonists regardless of how logical it is? B&. Go from murderous, raving, fanatical loon to loving compatriot just because you and whoever ends up playing the heir get along well in OOC? B&. If any one subset of individuals is most likely to inspire an episode of NERD RAEG, this one is it.
_ _ _ _ _ _ _
[b][strike]{[/strike] Name [strike]}[/strike][/b]
[b][strike]{[/strike] Age [strike]}[/strike][/b]
[b][strike]{[/strike] Role [strike]}[/strike][/b](Heir, Guide, Groupie, Champion, Outsider)
[b][strike]{[/strike] History [strike]}[/strike][/b](Two paragraph minimum)
[b][strike]{[/strike] Personality [strike]}[/strike][/b] (Two paragraph minimum)
[b][strike]{[/strike] Skills [strike]}[/strike][/b] ('Skills' constitutes anything that your character is exceptional at. If you're a Champion, a Rogue, or the Guide, a description of how you fight would be most appropiate here. Keep in mind that skills can also be as mundane as cooking pro omlets or knowing how to spell omlets.)
[b][strike]{[/strike] Gear [strike]}[/strike][/b] (Everybody brings flint and tinder+rations+cloak, only mention gear here that would be [i]unique[/i] to your character, such as weapons and magical items. An exception to this rule if your mundane thing is something that you foresee as useful but would seem improbable if randomly pulled from your bum at a key moment in the story. A handful of industrial-grade corks that could be used to plug up a rupturing dam is a good example of this.)
[b][strike]{[/strike] Appearance [strike]}[/strike][/b] (Anime pictures make the whole thing seem like it should have the tone and feel of an anime, but use em if they're what works for you. Personally, I prefer a typed, two-three paragraph or so description that covers the face, general physique, dress sense, and whatever weird piercings/tatoos/scars that you might have.)
[i][b]After vanquishing the combat forces of an orc warband, you're left staring at an assortment of little orclets who, while helpless now, will almost surely grow up to be as brutish and violent as their parents. What do you do?[/b]
[b]Grats buddy, the man/woman/??? of your dreams has finally agreed to go out to dinner with you. Where do you go/what do you do?[/b]
[b][strike]{[/strike] Played by [strike]}[/strike][/b] [/size]
[b][strike]{[/strike] Age [strike]}[/strike][/b]
[b][strike]{[/strike] Role [strike]}[/strike][/b](Heir, Guide, Groupie, Champion, Outsider)
[b][strike]{[/strike] History [strike]}[/strike][/b](Two paragraph minimum)
[b][strike]{[/strike] Personality [strike]}[/strike][/b] (Two paragraph minimum)
[b][strike]{[/strike] Skills [strike]}[/strike][/b] ('Skills' constitutes anything that your character is exceptional at. If you're a Champion, a Rogue, or the Guide, a description of how you fight would be most appropiate here. Keep in mind that skills can also be as mundane as cooking pro omlets or knowing how to spell omlets.)
[b][strike]{[/strike] Gear [strike]}[/strike][/b] (Everybody brings flint and tinder+rations+cloak, only mention gear here that would be [i]unique[/i] to your character, such as weapons and magical items. An exception to this rule if your mundane thing is something that you foresee as useful but would seem improbable if randomly pulled from your bum at a key moment in the story. A handful of industrial-grade corks that could be used to plug up a rupturing dam is a good example of this.)
[b][strike]{[/strike] Appearance [strike]}[/strike][/b] (Anime pictures make the whole thing seem like it should have the tone and feel of an anime, but use em if they're what works for you. Personally, I prefer a typed, two-three paragraph or so description that covers the face, general physique, dress sense, and whatever weird piercings/tatoos/scars that you might have.)
[i][b]After vanquishing the combat forces of an orc warband, you're left staring at an assortment of little orclets who, while helpless now, will almost surely grow up to be as brutish and violent as their parents. What do you do?[/b]
[b]Grats buddy, the man/woman/??? of your dreams has finally agreed to go out to dinner with you. Where do you go/what do you do?[/b]
[b][strike]{[/strike] Played by [strike]}[/strike][/b] [/size]
This isn't hard, just fill out the profile skeleton and send it along to either myself, La Gnat, or Zerdiox. If anything in it might need revising, we'll all end up reading it and discussing it, anyways, so no need to worry about who gets it. If you're accepted, feel free to post your profile thread here, and if you're the type that worries about it you can update it as the story progresses.
ROLES
The Heir: Reserved (Altered State of Mind)
The Guide: Reserved (Isarde)
Groupie One: Taken (La Gnat)
Groupie Two: Reserved (Fyreflower)
Groupie Three: Taken (Dear S w e e t Alice)
Groupie Four: Reserved (Nightmarerush)
Champion One: Taken (Noob Eternal)
Champion Two: Taken (Lieutenant Candix)
Champion Three: Reserved (Darkness Revival)
Big Bad: Reserved (Zerdiox)
::OUTSIDERS::
None so far, but I promise, give me time and sufficient power over the direction the narrative takes and you WILL become enmeshed with the main story, somehow. Hell, round up a few friends to write profiles with you and you'll even have something to do while I railroad you into a position of importance.