Fammikins
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- Posted: Tue, 01 Jun 2010 14:47:02 +0000
Basic information
Habitat: the tremor wyrm typically dwells within deserts and mountains but a subspecies has been reported in the sea. They favor warm sand to snack on as means of grit as well as fertile ground to lay their eggs. A tremor wyrm can be found underground, wedged between boulders, or welded into a cliff for a home. They love to be able to burrow and while they can take a cave as shelter will create tunnels to appease that need.
Age:
-egg [depends on fertility of ground and warmth]
-wyrmling [1 day-4 years] A wyrmling will bond with whatever living thing it sees when it first hatches. A wyrmling is very vulnerable and 1/3 survives after hatching. They are easily killed and must learn survival basics from their parents. Once born they have a limited and basic understanding of the human language as they are related to the intelligent dragon. Wyrmlings are curious but will never stray far from their parents. Complete balance and motor skills of the body will not mature until at least 1-3 months of age. Hunting begins as soon as hatched, limited to scavenging, digging for roots, insects and small animals. Size is that of a pony, rock growths are blunt and rounded to better protect the clumsy wyrmling. Severe teething tendency.
-young [5-14 years] The young stage is the most exciting for the parents. Speech skills escalate rapidly and the voice becomes more pronounced. Motor skills are complete for bodily function and they begin to leap from place to place. They will begin to attempt to take down prey larger than themselves and assert themselves in a rank within the herd's hatchlings. They still teeth and they don't get much larger at this age. Although their rocky protrusions begin to thicken and lengthen into formidable shapes to better protect them. Young wyrms will wander from their parents and begin to explore their surroundings.
-juvenile [15-19 years] At this age only the parents and older herd members are safe. Juveniles, especially males, will become highly territorial as their hormones begin to churn through their system. This is when a pecking order is further established as juveniles will lead younger wyrms as well as tend to them should the parents be absent at any given time. Juveniles will begin to hunt in small packs, often alongside the older hunters. They are known to attack anything due to their heightened hostility. Juveniles grow to be larger than a draft horse. Around eighteen years of age they begin to seek a lifelong mate.
-adult [20-429 years] Their hostility drops down but this doesn't make them safe to approach. Adults, while not territorial, are very wary of strange wyrms and unknown species. At this stage of life they will secure a lifelong mate and will have countless offspring with that single wyrm. Forming a herd to live within they find safety in numbers and are assigned a rank within their herd by an elder. Adults breed in the wild have been known to barter with other species for specific items, namely fruits they cannot easily reach in the wild. They will grow to the size of an elephant if not larger. Females are notably larger than males.
-elder [430-999 years] Elders are unable to reproduce. However they become the leaders of a herd due to their age. Depending on their gender they will be known as either a "matriarch" or a "patriarch" but collectively are the herd's "council". Elders are noted by spots on their underbellies.
-ancient [1,000-4,999 years] They appear to be moving mountains, now at considerable size. Ancients are by far the most peaceful age level of tremor wyrms. They also become very sociable inter-species wise. Most ancients will remain solidly in one spot for days, feeding off of whatever tumbles within sight.
-great wyrm [5,000+ years] not much is known about the great wyrm stage save that they will part from their herd to live alone or wander the land with their mate. Extremely rare.
Diet: the tremor wyrm, while devouring anything from the earth's ground, is a well known omnivore. They hunt in small packs made up of at least two or more juvenile and/or older wyrms. Dingos, equines, wyrms, eggs, avians, small mammals, reptiles and insects are their most common sources of protein. A tremor wyrm will not purposefully hunt a humanoid as means of food unless provoked, starving, or trained by a master to do so. Tremor wyrms need to have a source of water at all times, drinking as much, if not more, as they eat. They love vegetables and will see fruits as a treat. They dig around for roots as well and have been known to flock to cacti to chew at the pulp for hydration before spitting it out. These hardy creatures will also dine on Devil's Pine and seem to become sedated by large quantities of the raw leaf. Due to their mineral intake, their heated bodies and the pressure of their build, tremor wyrms are able to grow diamonds within their gullets and thusly produce them when the diamond becomes a discomfort.
Anatomy: basic structure