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Will you make a card?

Sure, I'm full of ideas. 0.50767085076709 50.8% [ 728 ]
Nah, I'll just watch. 0.18688981868898 18.7% [ 268 ]
(Poll whore option.) 0.30543933054393 30.5% [ 438 ]
Total Votes:[ 1434 ]

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Willexia Rennar
And from a sudden burst of pure lunacy in the main thread....


PURPLE-NOSED HONKERDRAGON
(Art: A long, silver dragon with 24 pairs of eagle wings, 6 sets of talons with claws 10 feet long, and a beak that appears to be bruised.)
WIND/Rank 9/6250 ATK/3125 DEF
Dragon/Xyz/Spirit

4 Level 9 Monsters

During the End Phase of the turn this card is Summoned or flipped face-up, return it to the Extra Deck and banish its Xyz Material. When this card attacks, you can flip your opponent out and yell "PURPLE-NOSED HONKERDRAGON, ATTACK! ******** BLAST!!"; if you do, banish everything owned by target player in another Duel. You can only use this effect once per turn.


This made me laugh my a** off xDDDD

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Guys, I just found out there's a Yugioh Card Maker Wiki o.o
http://ycm.wikia.com/wiki/Yu-Gi-Oh_Card_Maker

Mythical Rare

Combination of an old archetype and a new one:


ALTERED NUMBER 32: ULTIMATE GEM LORD - RAINBOW DRAGON
(Art: A somewhat more Xyz-ish looking version of...surprise!...Rainbow Dragon.)
LIGHT/Rank 10/4000 ATK/0 DEF
Dragon/Xyz/Effect

3 Level 10 monsters

You can also use 4 "Crystal Beast" monsters of any Level to Xyz Summon this card. This card's name is treated as "Rainbow Dragon" while on the field or in the Graveyard. Once per turn, you can detach 1 Xyz Material from this card to activate one of the following effects:
@ This card gains 500 ATK (permanently).
@ Select 1 or 2 "Crystal Beast" monsters in your Graveyard and place them face-up in your Spell and Trap Card Zones as Continuous Spell Cards.
@ Special Summon 1 "Crystal Beast" monster from your Graveyard.

Mythical Rare

Support for a somewhat infamous archetype...


BACTERIUM EMPIRE SHIELD GENERATOR
(Art: A small machine with a quartet of long, tentacle-like arms putting a pair of shields back in place on Big Core.)
EARTH/Lv 4/0 ATK/0 DEF
Machine/Effect

Tribute this monster: place 2 counters on a "B.E.S." monster or "Big Core" that you control. If a "B.E.S." monster or "Big Core" you control is destroyed and sent to the Graveyard: Special Summon this card (from your hand).


BOSS RUSH MODE ENGAGED
(Art: A number of Bacterium Empire Ships materializing from nowhere in front of Vic Viper and Lord British.)
Quick-Play Spell Card

Activate only if a "B.E.S." monster or "Big Core" you control battles while it has no counters on it. Activate 1 "Boss Rush" card from your hand, Deck, or Graveyard.


BOSS RUSH - HARD MODE
(Art: A pair of B.E.S. Big Core Mk IIs and a B.E.S. Covered Core flying through a powerup-laden area of space, blasting a large number of Gradius fighter ships out of the air.)
Field Spell Card

While you control "Boss Rush": this card is unaffected by card effects, and Field Spell Cards cannot be activated. "B.E.S." monsters and "Big Core" can be Normal Summoned with 1 less Tribute than normal. When a "B.E.S." monster or "Big Core" is Special Summoned, place 2 counters on that monster.

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Thought up these cards when I was talking to my friend about Acid Golem of Destruction and how Xyz monsters are unnaffected by Gravity Bind and the Level Limit cards.

Pulling Rank
Spell
Target 1 Xyz monster on your side of the field. Decrease the Rank of that monster to 1. Take cards from your graveyard equal to the number of Ranks that were lost and attach them to the Targeted monster as Xyz material.

Promotion
Trap
Discard 2 cards. All monsters you control have their levels changed to ranks until the end of this turn.

Lost Rank
Continuous Trap
While this card remains face up on the field, all monsters have their ranks changed into levels. Pay 100 life points x the total level of all monsters on the field during your standby phase.
I'm having ideas again. Go me, I guess.

Rainbow Beast Red Dragon
ATK 1800 DEF 700 Level 4 FIRE
Dragon/Effect
This card is treated as a 'Crystal Beast' card, except when it is in the Deck. Once per turn: You can place 1 'Crystal Beast' monster in your Spell/Trap Card Zone, as a Continuous Spell Card. During the End Phase, send all cards placed on the field by this effect to the Graveyard. When this card is in the Graveyard: You can discard 1 card; place this card face-up in your Spell/Trap Card Zone as a Continuous Spell Card. If you do this, when this card leaves the field: Banish it.

Rainbow Beast Orange Ape
ATK 1700 DEF 1500 Level 4 EARTH
Beast/Effect
This card is treated as a 'Crystal Beast' card, except when it is in the Deck. Once per turn: You can have all 'Crystal Beast' monsters you control gain 200 ATK for each Continuous Spell Card you control, until the End Phase. When this card is in the Graveyard: You can discard 1 card; place this card face-up in your Spell/Trap Card Zone as a Continuous Spell Card. If you do this, when this card leaves the field: Banish it.

Rainbow Beast Yellow Mouse
ATK 500 DEF 100 Level 3 LIGHT
Beast/Effect
This card is treated as a 'Crystal Beast' card, except when it is in the Deck. When this card is destroyed by battle, you can place this card in your Spell/Trap Card Zone as a Continuous Spell Card. Then, you can Special Summon 1 Level 3 'Crystal Beast' monster, or 'Rainbow Beast Yellow Mouse' from your Deck. When this card is in the Graveyard: You can discard 1 card; place this card face-up in your Spell/Trap Card Zone as a Continuous Spell Card. If you do this, when this card leaves the field: Banish it.

Rainbow Beast Green Parrot
ATK 1200 DEF 1000 Level 3 WIND
Winged Beast/Effect
This card is treated as a 'Crystal Beast' card, except when it is in the Deck. Once per turn: You can target 1 Continuous Spell Card you control, and 1 card your opponent controls; return those targets to the owner's hands. When this card is in the Graveyard: You can discard 1 card; place this card face-up in your Spell/Trap Card Zone as a Continuous Spell Card. If you do this, when this card leaves the field: Banish it.

Rainbow Beast Blue Badger
ATK 1600 DEF 1400 Level 4 EARTH
Beast/Effect
This card is treated as a 'Crystal Beast' card, except when it is in the Deck. Destroy any monster that battles a 'Crystal Beast' monster, at the end of the Damage Step. When this card is in the Graveyard: You can discard 1 card; place this card face-up in your Spell/Trap Card Zone as a Continuous Spell Card. If you do this, when this card leaves the field: Banish it.

Rainbow Beast Indigo Beetle
ATK 1700 DEF 1000 Level 4 LIGHT
Insect/Effect
This card is treated as a 'Crystal Beast' card, except when it is in the Deck. You can Tribute this face-up card; Draw 1 card. If it is a 'Crystal Beast' card: You can reveal it, then place it in your Spell/Trap Card as a Continuous Spell Card. After that, draw 1 more card. When this card is in the Graveyard: You can discard 1 card; place this card face-up in your Spell/Trap Card Zone as a Continuous Spell Card. If you do this, when this card leaves the field: Banish it.

Rainbow Beast Violet Viper
ATK 500 DEF 2000 Level 3 DARK
Reptile/Effect
This card is treated as a 'Crystal Beast' card, except when it is in the Deck. You can place this card face-down in your Spell/Trap Card Zone (from your hand). If you do this: When a Spell Card, Trap Card, or the effect of a Spell/Trap/Effect Monster Card activates; flip this card face-up and negate the activation. When this card is in the Graveyard: You can discard 1 card; place this card face-up in your Spell/Trap Card Zone as a Continuous Spell Card. If you do this, when this card leaves the field: Banish it.

Mythical Rare

Silent Sky Paladin
Rainbow Beast Blue Badger


User Image
Willexia Rennar
Silent Sky Paladin
Rainbow Beast Blue Badger


User Image


Hey, I never said they were good ideas......

Mythical Rare

I just thought you were making a Phoenix Wright reference is all. *shrug*
Crystal City - Rainbow Sanctuary
Field Spell
This card gains the following effects, based on the number of 'Crystal Beast' Continuous Spell Cards you control.
1+: You can negate the activation of a card or card's effect that would destroy a Spell/Trap Card(s) you control.
2+: You can make the Battle Damage you receive from 1 Battle to 0.
3+: You can send 1 card you control to the Graveyard; negate the activation of a Spell, Trap, or Effect Monster Card's effect and destroy it.
4+: Once per turn: you can discard 1 card; draw 2 cards.
5+: You can Special Summon 1 'Crystal Beast' card from your Spell/Trap Card Zone.

Rainbow Force
Spell
Special Summon 1 'Crystal Beast' monster from your hand or Graveyard. You must control at least 2 'Crystal Beast' Continuous Spell cards to activate and to resolve this effect.

Rainbow Lead
Spell
Send 1 Continuous Spell card you control to the Graveyard; Special Summon 1 'Rainbow Beast' monster from your Deck.
Willexia Rennar
I just thought you were making a Phoenix Wright reference is all. *shrug*

Oh. sweatdrop
Crossing the Rainbow
Quick-Play Spell
Special Summon 1 'Crystal Beast' monster from your Deck. During the End Phase, destroy the monster Summoned by this effect and send 1 'Rainbow Beast' monster from your Deck to the Graveyard. Monsters in the Graveyard(s) cannot activate their effects until the end of your opponent's next turn.

Rainbow Explosion
Trap
Destroy all monsters on the field. Then, if there are at least 7 'Crystal Beast' monsters on your side of the field and/or in your Graveyard, add up to 3 'Rainbow Dragon' s to your hand from your Deck or Graveyard, or that have been banished. If this card activates during your turn: Proceed immediately to your End Phase. If this card activates during your opponent's turn: Your opponent can Special Summon 1 monster from their Graveyard. Either way, monsters cannot be Summoned during the turn this card is activated, except by this card's effect. (You can still activate this card if a monster was Summoned this turn.)

D.D. Aurora Stream
Quick-Play Spell
Target up to 2 of your banished 'Crystal Beast' monsters; place those targets in your Spell/Trap Card Zone and treat them as Continuous Spell Cards. If you only target 1 card: After this card resolves, draw 1 card.

Mythical Rare

WARNING: Incoming puns!


PROOF OF XYZTENCE
Trap Card

Target 1 of your banished Xyz Monsters: Special Summon it and attach this card to it as Xyz Material. If this card is detached from that monster, banish that monster.


XYZ AND 0'S
Quick-Play Spell Card

Activate only when an Xyz Monster you control is attacked; remove 1 Xyz Material from it, reduce the attacking monster's ATK to 0, and increase that Xyz Monster's ATK and DEF by the same amount.


XYZ STAGE LEFT
Counter Trap Card

Activate only when an Xyz Monster you control is destroyed and sent to the Graveyard; Special Summon 1 monster from your Graveyard whose Level is equal to that monster's Rank.

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Lvl 9
Infinity the Synchro Lord:
1 Tuner + 1 Rank 8 Xyz monster:
?/?
The Xyz monster used as a Synchro material has it's rank used as it's level instead. This card can only be Synchro summoned and cannot be summoned other ways. This cards attack and defense is the number of Synchro Monsters in both players Extra Deck x1000. Once per turn, you may send one Synchro monster in your extra deck to activate one of these effects:
1. Destroy all of your opponents monsters, all their effects are delayed by 1 turn, if you activate this effect, "Infinity the Synchro Lord." cannot attack this turn.
2. Destroy all of your opponents spell and trap cards, their effects are delayed by 2 turns, "Infinity the Synchro Lord" cannot attack your opponent directly this turn.


Rank 9
Number: 0, Zero, the Xyz Lord:
3 lvl 8 Synchro Monsters
?/?
When you detach Xyz Materials from this card, they are sent to the extra deck instead of your graveyard, this card can only be Xyz Summoned and cannot tbe summoned any other way.
This cards attack and defense are equal to the number of Xyz monsters in both players Graveyard and Banished zones. Once per turn, you can detach 1 xyz material from this card to activate one of these effects
1. Return all cards your opponent controls to their hands, this effect cannot be negated, Xyz monsters you control cannot attack this turn.
2. Special Summon 1 rank 4 or lower Xyz monster from either players graveyard, and equip it to this card, this card gains the effect and attack of said monster.
3. Special summon 1 level 1 tuner from your hand, deck, or graveyard. You cannot synchro summon this turn without paying half your life points.

Lvl 1
Tuning Princess
Tuner/Effect
?/?
This card can only be special summoned one of two ways: by the effect of Number: 0, Zero the Xyz Lord or by it's own effect.
This card can be special summoned from the hand or graveyard by removing from play 1 tuner monster from your hand or deck that is level 4 or higher.
This cards attack is x100 for every tuner monster in both players graveyards.
Behold The Fang of Critias Set. (Was told I should put this in here ^^')

The Calling of Legend
[Ritual Spell Card]
This Spell cannot be negated. You can send from the field or your hand Monster's
whose levels equal 8 or higher. Special Summon one "Dragon of Legend" Monster (From
your hand). You can remove one Dragon-Type Monster from your grave from play to
return this card to your hand.

Art: A Stain Glass window of a black dragon.

Critias, Dragon of Legend
Dark
Level 8
Dragon/Ritual/Effect
The Ritual Summon of this monster cannot be negated. When this Monster is Ritual
Summoned, destroy all Trap cards on the feil. If there are any face-down cards in
either player's Spell and Trap Zone, They are flipped face-up. If any of the flipped
cards are Traps, Destroy them and return any Spell card that was flipped face-up to
its owner's hand.
Atk 2800
Def 2000

Art: A black dragon with large silver fangs, covered in a light aura, perched on a tower.

The Fang of Critias
[Normal Spell Card]
Send 1 "Critias, Dragon of Legend" and 1 Trap Card you control to the Graveyard to
Special Summon 1 Fusion Monster from your Extra Deck, which lists "Critias, Dragon of
Legend' and the sent Trap Card as its Fusion Material Monsters (This Special Summon is
treated as a Fusion Summon).

Art: A close up of Critias' Fang driping a black substance.

Tyrant Wing
[Normal Trap Card]
Activate only when your opponent declares an attack. Equip this card to a face-up
Dragon-Type monster you control. It gains 500 ATK. If it destroys an opponent's monster
by battle, it can attack another monster your opponent controls during the same Battle
Phase.

Art: A dragon eclipsing the sun.

Doom Virus Dragon
Dark
Level 8
Dragon/Fusion/Effect
"Critias, Dragon of Legend" + 1 "Virus" Trap card
You can only Special Summon this card from your Extra Deck by sending the above Fusion
Material Monsters you control to the Graveyard by the effect of "The Fang of Critias"
(This Special Summon is treated as a Fusion Summon). When this card is Summoned, all
monsters your opponent controls with 1500 or more ATK are sent to the Graveyard. Any
effects that would be activated by a Monster sent to the Graveyard by this effect are
negated.
Atk 2000
Def 2800
Art: A decaying version of Critias with humans reaching up from the ground choking on the toxic of Doom Virus Dragon

Tyrant Burst Dragon
Dark
Level 8
Dragon/Fusion/Effect
"Critias, Dragon of Legend" + "Tyrant Wing"
You can only Special Summon this card from your Extra Deck by sending the above Fusion
Material Monsters you control to the Graveyard by the effect of "The Fang of Critias" (
This Special Summon is treated as a Fusion Summon). When this card is Special Summoned,
you can have this card gain 1 of the following effects:
> This card can attack all monsters your opponent controls once each.
> You can remove this card from play and select 1 monster you control.
It gains 500 ATK, and can attack all monsters your opponent controls
once each.
Atk 3200
Def 3000
Art: Ctiras Flying with white runes over his body and wings of pure light.

Mirror Force Dragon
Dark
Level 8
"Critias Dragon of Legend" + 1 "Mirror Force" Trap card
You can only Special Summon this card from your Extra Deck by sending the above Fusion
Material Monsters you control to the Graveyard by the effect of "The Fang of Critias"
(This Special Summon is treated as a Fusion Summon). When this card battles with an opponent's
monster with equal or more ATK, destroy all face-up monsters your opponent controls at the
start of the Damage Step, and inflict damage to your opponent equal to the total difference
in ATK between this card and each of the destroyed monsters with lower ATK than this card.
Atk 2800
Def 2500

Art: A solid silver dragon standing before a soldier with an evil reflection of the soldier in the dragon's metallic stomach.

Rebirthed Legendary Knight - Critis
Light
Level 10
Warrior/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned
(from your hand) by paying 1000 Life Points when "Critias, Dragon of Legend" is destroyed
by battle and sent to the graveyard. When this card battles an opponent's monster, you
can activate 1 Trap Card from your hand at the start of the Damage Step. When it resolves,
remove it from play instead of sending it to the Graveyard.
ATK 2800
Def 1800

Art: A night in black and gold armor holding a sword towards and eclipsed sun, a ball of darkness in the opposite hand.

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