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GST

Will you make a card?

Sure, I'm full of ideas. 0.49286498353458 49.3% [ 449 ]
Nah, I'll just watch. 0.18551042810099 18.6% [ 169 ]
(Poll whore option.) 0.32162458836443 32.2% [ 293 ]
Total Votes: 911
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forum:106, topic:8688309
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CYBERDARK VARIANT
(ART: A black serpentine machine that kinda-sorta looks like it could turn into Cyberdark Horn, Edge, or Keel.)
DARK/Lv 3/800 ATK/800 DEF
Machine/Tuner

This card's name can be treated as "Cyberdark Horn", "Cyberdark Edge", or "Cyberdark Keel" for the purposes of a Fusion Summon. When this card is Normal Summoned, select 1 Lv 3 or lower Dragon-type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK.


GRAVESCALE DRAGON
EARTH/Lv 3/2000 ATK/0 DEF
Dragon/Effect

This card's ATK is halved while it is in face-up Attack Position. This effect cannot be negated.


STEEL-WING DRAGON
FIRE/Lv 3/1400 ATK/1200 DEF
Dragon/Effect

When this card is sent from the field to the Graveyard, add 1 Level 4 or lower DARK Machine-type monster from your Deck to your hand.


CYBERDARK WYVERN
DARK/Lv 6/1400 ATK/1400 DEF
Machine/Synchro/Effect

"Cyberdark Variant" + 1 Dragon-type non-Tuner Monster

When this card is Synchro Summoned, equip the Dragon-type monster that was used as a Synchro Material Monster to this card. This card gains ATK and DEF equal to the equipped card's ATK and DEF. When this card is destroyed, Special Summon the equipped monster.


CYBERDARK REPAIR UNIT
Quick-Play Spell

Select 1 Level 3 or lower Dragon-type Monster in your Graveyard and equip it to 1 "Cyberdark" monster you control. It is treated as being equipped by the effect of that "Cyberdark" monster.
     
And simply because I thought they got shafted on their Field Spell...


ALIEN HOMEWORLD - PLANET X
Field Spell

During each of your Standby Phases, put 1 A-Counter on all monsters on the field except for "Alien" monsters. If this card would be destroyed, you can remove 5 A-Counters from the field to negate this card's destruction. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)


ALIEN SCOUT
EARTH/Lv 3/1300 ATK/200 DEF
Reptile/Effect

You can discard this card to add 1 "Alien Homeworld - Planet X" from your Deck or Graveyard to your hand. When this card is Normal Summoned, place 1 A-Counter on 1 monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
 
     
 
Congratulations you win ze internet
Spell Card
If you inflict damage to your opponent this turn, inflict another 1000 Points to your opponent. You can only use this effect once per turn.
     
ginlawliet
Some more ideas for my favorite space invaders. :]


ALIEN ASSASSIN
DARK/Lv 3/1000 ATK/1000 DEF
Reptile/Synchro/Effect

"Alien-Monite" + 1 or more non-Tuner "Alien" monsters

When this card is Special Summoned, destroy 1 monster your opponent controls, then, if they control any other monsters, distribute a number of A-Counters among your opponent's monsters equal to the level of the destroyed monster. If this card battles a monster with an A-Counter, destroy that monster without applying damage calculation. (When a monster with an A-Counter on it battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter on it.)


ALIEN OVERLORD GRIS'GAIL
DARK/Lv 9/3500 ATK/2500 DEF
Reptile/Synchro/Effect

"Alien-Monite" + 2 or more non-Tuner "Alien" monsters

By removing 1 "Alien" monster in your hand or Graveyard from play, negate the effect of a Spell, Trap, or Effect Monster card and destroy it. By removing 2 A-Counters from the field, select 1 "Alien" monster that is currently removed from play and send it to the Graveyard. (When a monster with an A-Counter on it battles an "Alien" monster, it loses 600 ATK and DEF for each A-Counter on it.)


ALIEN PLAGUECARRIER
DARK/Lv 2/0 ATK/0 DEF
Reptile/Effect

During your Standby Phase, if this card is in your Graveyard, place 1 A-Counter on each monster your opponent controls.
 
     
 
NEGATED DECREE
Trap Card/Continuous

When this card is activated, all Continuous Trap cards return from the field to the owner's hands. Also destroy any "Royal Decree" on the field and send it to the respective graveyards.
     
I know you want...

SUPER DUPER COWBOY BUTT SECKS

right?
Paper Clip Elite-ω Master
Level 8
DARK Machine/Effect
?/?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing one monster Equipped with "Paper Clip - Omega Cannon." The ATK and DEF of this monster are the same as the Tributed monster. If this monster Attacks, reduce its ATK to 0 until your next Standby Phase. This monster cannot be destroyed in battle with a monster with less than 1000 more ATK than this monster's DEF. If this monster inflicts Battle Damage to your opponent's Life Points, activate one of the following effects: ●Destroy one card on the field. ●Discard one card randomly from your opponent's hand. ●Send the top card of your opponent's Deck to the Graveyard.
 
     
.sdanh ruoy no emit hcum oot evah uoy ,siht daer nac uoy fI

Only adults are allowed to play children's card games!

Hatman Approves!
 
Sentinel Series:

Monsters:
Sentinel Scout
Dark/*/Machine/Effect/900AKT 100DEF
Effect: You may discard this card from you hand during your main phase.

Sentinel Synchron
Dark/**/Machine/Tunner/Effect/1300ATK 700DEF
Effect: You may discard this card from you hand during your main phase.When this card is normal summoned, flipped summoned or special summoned, you may special summon one level 4 or lower removed from play "Sentinel" monster to the field.

Sentinel Van Guard
Dark/***/Machine/Effect/1300AKT 1100DEF
Effect: You may discard this card from you hand during your main phase. While this card is on the field, you may remove one "Sentinel" monster from your graveyard to destroy 1 spell or trap on the field.

Sentinel Commander
Dark/****/Machine/Effect/100ATK 2600DEF
Effect: This card cannot be normal summoned. You may discard this card from you hand during your main phase. While this card is in your graveyard, you can remove it from your graveyard to add one "Sentinel" monster that is removed from play and add it to your hand.

Sentinel Spy
Dark/***/Machine/Effect/1600ATK 800DEF
Effect: You may discard this card from you hand during your main phase. While this card is on the field you may remove 1 "Sentinel" monster from your graveyard to discard 1 random card from your opponent's hand.

Sentinel Medusa
Dark/*******/Machine/Effect/2600ATK 2000DEF
Effect: You may discard this card from you hand during your main phase. This card cannot be normal summoned or set. This card can only be special summoned when you have 4 or more "Sentinel" monsters in your graveyard. You may remove one "Sentinel" monster in your graveyard to destroy one card on the field

Sentinel Destroyer
Dark/**********/Machine/Effect/3100ATK 2500DEF
Effect: You may discard this card from you hand during your main phase. This card cannot be normal summoned or set. This card can only be special summoned when you have 7 or more "Sentinel" monsters in your graveyard. You may remove 3 "Sentinel" monsters in your graveyard to destroy all cards your opponent's side of the field

Sentinel Booster
Dark/******/Machine/Synchro/Effect/ 2000ATK 2000DEF
Effect: This card gains 300ATK for each "Sentinel" monster removed from play. While this card is in the graveyard, you can remove 2 other "Sentinel" monsters from your graveyard to return this card back to its owner's extra deck.

Spells:
Sentinel Construct
Normal Spell
Effect: Search you deck for one level 4 or lower and add it to your hand.

Sentinel Blast!
Quick-Play Spell
Effect: Remove one "Sentinel " monster from your graveyard. Your opponent loses 1000 life points

Sentinel Portal
Continues Spell
Effect: Once per turn, while this card is face up on the field you may select one removed from play "Sentinel" monster and add it to your graveyard.

Traps:
Sentinel Counter
Counter Trap
Effect: Remove from play one "Sentinel" in your graveyard to negate the activation of a Spell or Trap, or the special summon of a monster and destroy it.
     

fdsg.
Random thought I had earlier today for some LS support.


SOLAR FLARE
(Art: Gragonis unleashing a blast of energy, shattering a Spellbinding Circle.)
Counter Trap

Activate only if you control a "Lightsworn" monster or "Judgment Dragon". Send the top 6 cards from your Deck to the Graveyard to negate the Summon of a monster or the activation and effect of a Spell or Trap Card, and destroy that card.

SCORCHING LIGHT
(Art: Wulf striking through the Exiled Force's troops.)
Counter Trap

Activate only if you control a "Lightsworn" monster or "Judgment Dragon". Send the top 6 cards from your Deck to the Graveyard to negate the activation and effect of an Effect Monster card, and destroy it.


RANG, LIGHTSWORN STRIKER
(Art: A blond girl with a braided ponytail, clad in the garb of the Lightsworn, leaping through the air and about to throw a large red boomerang)
LIGHT/Lv 4/1550 ATK/1200 DEF
Warrior/Effect

You can send the top 3 cards from your Deck to the Graveyard to allow this card to attack twice during the Battle Phase. During your End Phase, send the top card of your Deck to the Graveyard.

SARIA, LIGHTSWORN ARCHER
(Art: A woman with long red hair and Lightsworn raiments, knocking an arrow of light back on a large, X-shaped longbow.)
LIGHT/Lv 4/1400 ATK/800 DEF
Warrior/Effect

You can send the top 4 cards from your Deck to the Graveyard to allow this card to attack your opponent directly this turn. During your End Phase, send the top card of your Deck to the Graveyard.
 
     
Official zOMG! Beta Tester.

CLICK HERE TO PAY RESPECTS
Upgrading a previous creation, "Take Me To Your Leader"...


THE INVASION BEGINS
Continuous Trap

Once per turn, destroy 1 of your opponent's monsters that you currently control that has at least 1 A-Counter on it to activate one of the following effects based on how many A-Counters are on it:
@1+: Special Summon 1 Level 4 or lower "Alien" monster from your Deck.
@2+: Special Summon 1 "Alien Mother" from your Deck.
@3+: Special Summon 1 "Cosmic Horror Gangi'el" from your Deck.
@5+: Special Summon up to 3 Level 4 or lower "Alien" monsters from your Deck.


And just to go COMPLETELY over the top...


ALIEN ALKALOID
EARTH/Lv 12/100 ATK/100 DEF
Reptile/Dark Tuner

You can Special Summon this card from your hand, Deck, or Graveyard by removing from play 1 "Alien-Monite" on your side of the field.


COSMIC DEVOURER GREN'MAGNEL
LIGHT/Lv -8/5000 ATK/5000 DEF
Reptile/Dark Synchro/Effect

1 non-Tuner "Alien" monster - "Alien Alkaloid"

During your Standby Phase, destroy all cards on the field that have any A-Counters on them. During your End Phase, remove 1 "Alien" monster in your Graveyard from play to distribute a number of A-Counters equal to its level among monsters on your opponent's side of the field. (When a monster with an A-Counter battles this card or an "Alien" monster, it loses 500 ATK and DEF for each A-Counter.)
 
     
 
After seeing the cardart on Evolution Burst, I had to do this. XP