False Dichotomy
- Quote
- Posted: Sat, 21 Nov 2009 21:54:24 +0000
EDIT:
Significantly less lock-downish, but still has some of it's previous perks. I would like a way of getting zombie world out quicker, although I think it's fairly well protected once it's on the field.
I was unaware of the massive difference my two Il Bluds made to the deck until I finally got a hold of them. Pyramid turtle makes gemini summon a piece of cake, and the mystic tomatos make sure I get either PT, or BSA on the field.
I hardly have time to use relinquished before I've already mopped up the field.
The only thing I don't like about Il-blud is his risky summoning. The death of one can mean the death of your entire field.
(Explanations of uses white font after the card name)
Monsters
Red-Eyes Zombie Dragon x2 (Summoner, beatstick)
Il- Blud x2 (summoner, minor beatstick)
Zombie Master x3 (main summoners)
Pyramid Turtle x3 (puts Il Blud, ZM, REZD, or VL on the field easily)
Mystic Tomato x2 (puts PT, SABT, or GZ on the field easily)
Vampire Lord x2 (beatstick, harder to get rid of)
Malevolent Mech – Goku En x2 (beatstick that requires no tributes)
Relinquished (minor difficulty summoning, easily resurrected)
Lava Golem (destroys 2 monsters and inflicts 1000dmg per turn, requires minor preps)
Soul-Absorbing Bone Tower (floods the opponent’s graveyard)
Kiseitai (good to use against beatsticks, last resort against lava golem)
Skull-Mark Ladybug (tribute fodder +1000 lp, what’s not to love?)
Goblin Zombie (get ZM or Il Blud into your hand)
Barrier Statue of the Abyss (makes non-dark ss impossible)
Marie the Fallen One x2 (ZM/ Relinquished tribute fodder with +200 lp per turn, doesn’t require summoning)
Magic
Zombie World x2
Book of Life x3
Swords of Revealing Light x2
Prohibition (use on mystical space typhoon, or other key card)
Recycle (depending on how long it survives, it can be useful)
Black Illusion Ritual
Dark Core
Giant Trunade (always a good reset)
Everliving Underworld Cannon
Magic Reflector (far better than field barrier, and it prevents heavy storm from causing me troubles)
Axe of Despair (thinking about removing, atm i have no better choice)
Chain energy (If I use it early on, I can chain summon zombies, while they pay the price for their actions)
Mystical Space Typhoon
Miracle Dig (probably better than Imperial Iron Wall)
Traps
Shadow Spell (multiple uses, good for LG)
Wall of Revealing Light (hey, I need somewhere to spend those 400 lp per turn)
Gravity Bind (stalling)
Rivalry of Warlords x 3(prevent opponent from non- tribute summoning new monsters entirely so long as they have at least 1 on the field)
Thunder of Ruler (stalling)
A Hero Emerges (could be useful in a tight spot)
Trap of the Imperial Tomb
Magic Jammer (good…)
Cursed Seal of the Forbidden Spell (but this is better, looking for more)
Waboku
Spellbinding Circle
Fiend’s Hand Mirror
Sakuretsu Armor
Call of the Haunted
Metalmorph (earlier FMR form, not restricted to dmg calculation)
Edit end
A friend of mine made a zombie deck and I decided I'd play my hand at it as well. Lately, I've noticed there are a TON of vicious cards that can turn it into a lockdown deck, as well as flood the graveyards. I don't have a ton of money, so here are my cards. Any suggestions with more common cards?
My main idea of this deck is to make things impossible to tribute summon (except for me), normal summons usually die by the end of the turn, and every special summon benefits me/hurts them. Rather than have a bunch of high-attack monsters, I'll have an arsenal of disposable zombies that regenerate quickly, whereas their field should remain rather empty.
Monsters
Red-Eyes Zombie Dragon x2
Vampire Genesis
Vampire Lord x2
Il Blud x2
Malevolent Mech-Goku En x2
Pyramid Turtle x3
Zombie Master x3
Return Zombie
Barrier Statue of The Abyss (such a punk move...)
Dancing Fairy
Mysterious Puppeteer
Soul-Absorbing Bone Tower
Mystic Swordsman LV2
Man-Eater Bug
Nobleman-Eater Bug (another punk move... imagine tributing maneater for this...)
Goblin Zombie
Spear Cretin x2
Magic
Everliving Underworld Cannon
Swords of Revealing Light
Book of Life x3
Giant Trunade
Zombie World x2
The Shallow Grave x2
Lightning Vortex
Offerings to The Doomed
Tribute to The Doomed
Fissure x2
Dark Hole
Miracle Dig
Chain Energy (Nasty nasty...)
Dark Factory of Mass Production
Jerk Cards
Half or Nothing
Dust_Tornado
Infinate Dismissal
Trap Hole
Sakaretsu Armor x2
Spiritual Earth Art - Kurogane
Torrential Tribute
Waboku x3
Mind Haxorz (yes, this is the real name of the card, and I love it.)
A Hero Emerges
Type Zero Magic Crusher
Depth Amulet
So, what(if anything) should be changed?

ninja
Significantly less lock-downish, but still has some of it's previous perks. I would like a way of getting zombie world out quicker, although I think it's fairly well protected once it's on the field.
I was unaware of the massive difference my two Il Bluds made to the deck until I finally got a hold of them. Pyramid turtle makes gemini summon a piece of cake, and the mystic tomatos make sure I get either PT, or BSA on the field.
I hardly have time to use relinquished before I've already mopped up the field.
The only thing I don't like about Il-blud is his risky summoning. The death of one can mean the death of your entire field.
(Explanations of uses white font after the card name)
Monsters
Red-Eyes Zombie Dragon x2 (Summoner, beatstick)
Il- Blud x2 (summoner, minor beatstick)
Zombie Master x3 (main summoners)
Pyramid Turtle x3 (puts Il Blud, ZM, REZD, or VL on the field easily)
Mystic Tomato x2 (puts PT, SABT, or GZ on the field easily)
Vampire Lord x2 (beatstick, harder to get rid of)
Malevolent Mech – Goku En x2 (beatstick that requires no tributes)
Relinquished (minor difficulty summoning, easily resurrected)
Lava Golem (destroys 2 monsters and inflicts 1000dmg per turn, requires minor preps)
Soul-Absorbing Bone Tower (floods the opponent’s graveyard)
Kiseitai (good to use against beatsticks, last resort against lava golem)
Skull-Mark Ladybug (tribute fodder +1000 lp, what’s not to love?)
Goblin Zombie (get ZM or Il Blud into your hand)
Barrier Statue of the Abyss (makes non-dark ss impossible)
Marie the Fallen One x2 (ZM/ Relinquished tribute fodder with +200 lp per turn, doesn’t require summoning)
Magic
Zombie World x2
Book of Life x3
Swords of Revealing Light x2
Prohibition (use on mystical space typhoon, or other key card)
Recycle (depending on how long it survives, it can be useful)
Black Illusion Ritual
Dark Core
Giant Trunade (always a good reset)
Everliving Underworld Cannon
Magic Reflector (far better than field barrier, and it prevents heavy storm from causing me troubles)
Axe of Despair (thinking about removing, atm i have no better choice)
Chain energy (If I use it early on, I can chain summon zombies, while they pay the price for their actions)
Mystical Space Typhoon
Miracle Dig (probably better than Imperial Iron Wall)
Traps
Shadow Spell (multiple uses, good for LG)
Wall of Revealing Light (hey, I need somewhere to spend those 400 lp per turn)
Gravity Bind (stalling)
Rivalry of Warlords x 3(prevent opponent from non- tribute summoning new monsters entirely so long as they have at least 1 on the field)
Thunder of Ruler (stalling)
A Hero Emerges (could be useful in a tight spot)
Trap of the Imperial Tomb
Magic Jammer (good…)
Cursed Seal of the Forbidden Spell (but this is better, looking for more)
Waboku
Spellbinding Circle
Fiend’s Hand Mirror
Sakuretsu Armor
Call of the Haunted
Metalmorph (earlier FMR form, not restricted to dmg calculation)
Edit end
A friend of mine made a zombie deck and I decided I'd play my hand at it as well. Lately, I've noticed there are a TON of vicious cards that can turn it into a lockdown deck, as well as flood the graveyards. I don't have a ton of money, so here are my cards. Any suggestions with more common cards?
My main idea of this deck is to make things impossible to tribute summon (except for me), normal summons usually die by the end of the turn, and every special summon benefits me/hurts them. Rather than have a bunch of high-attack monsters, I'll have an arsenal of disposable zombies that regenerate quickly, whereas their field should remain rather empty.
Monsters
Red-Eyes Zombie Dragon x2
Vampire Genesis
Vampire Lord x2
Il Blud x2
Malevolent Mech-Goku En x2
Pyramid Turtle x3
Zombie Master x3
Return Zombie
Barrier Statue of The Abyss (such a punk move...)
Dancing Fairy
Mysterious Puppeteer
Soul-Absorbing Bone Tower
Mystic Swordsman LV2
Man-Eater Bug
Nobleman-Eater Bug (another punk move... imagine tributing maneater for this...)
Goblin Zombie
Spear Cretin x2
Magic
Everliving Underworld Cannon
Swords of Revealing Light
Book of Life x3
Giant Trunade
Zombie World x2
The Shallow Grave x2
Lightning Vortex
Offerings to The Doomed
Tribute to The Doomed
Fissure x2
Dark Hole
Miracle Dig
Chain Energy (Nasty nasty...)
Dark Factory of Mass Production
Jerk Cards
Half or Nothing
Dust_Tornado
Infinate Dismissal
Trap Hole
Sakaretsu Armor x2
Spiritual Earth Art - Kurogane
Torrential Tribute
Waboku x3
Mind Haxorz (yes, this is the real name of the card, and I love it.)
A Hero Emerges
Type Zero Magic Crusher
Depth Amulet
So, what(if anything) should be changed?

ninja