Fracture and Fidelity
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Post: 56399243_1 created on Sat Nov 21, 2009 9:54 pmPosted: Sat Nov 21, 2009 9:54 pm
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EDIT:
Significantly less lock-downish, but still has some of it's previous perks. I would like a way of getting zombie world out quicker, although I think it's fairly well protected once it's on the field. I was unaware of the massive difference my two Il Bluds made to the deck until I finally got a hold of them. Pyramid turtle makes gemini summon a piece of cake, and the mystic tomatos make sure I get either PT, or BSA on the field. I hardly have time to use relinquished before I've already mopped up the field. The only thing I don't like about Il-blud is his risky summoning. The death of one can mean the death of your entire field. (Explanations of uses white font after the card name) Monsters Red-Eyes Zombie Dragon x2 (Summoner, beatstick) Il- Blud x2 (summoner, minor beatstick) Zombie Master x3 (main summoners) Pyramid Turtle x3 (puts Il Blud, ZM, REZD, or VL on the field easily) Mystic Tomato x2 (puts PT, SABT, or GZ on the field easily) Vampire Lord x2 (beatstick, harder to get rid of) Malevolent Mech – Goku En x2 (beatstick that requires no tributes) Relinquished (minor difficulty summoning, easily resurrected) Lava Golem (destroys 2 monsters and inflicts 1000dmg per turn, requires minor preps) Soul-Absorbing Bone Tower (floods the opponent’s graveyard) Kiseitai (good to use against beatsticks, last resort against lava golem) Skull-Mark Ladybug (tribute fodder +1000 lp, what’s not to love?) Goblin Zombie (get ZM or Il Blud into your hand) Barrier Statue of the Abyss (makes non-dark ss impossible) Marie the Fallen One x2 (ZM/ Relinquished tribute fodder with +200 lp per turn, doesn’t require summoning) Magic Zombie World x2 Book of Life x3 Swords of Revealing Light x2 Prohibition (use on mystical space typhoon, or other key card) Recycle (depending on how long it survives, it can be useful) Black Illusion Ritual Dark Core Giant Trunade (always a good reset) Everliving Underworld Cannon Magic Reflector (far better than field barrier, and it prevents heavy storm from causing me troubles) Axe of Despair (thinking about removing, atm i have no better choice) Chain energy (If I use it early on, I can chain summon zombies, while they pay the price for their actions) Mystical Space Typhoon Miracle Dig (probably better than Imperial Iron Wall) Traps Shadow Spell (multiple uses, good for LG) Wall of Revealing Light (hey, I need somewhere to spend those 400 lp per turn) Gravity Bind (stalling) Rivalry of Warlords x 3(prevent opponent from non- tribute summoning new monsters entirely so long as they have at least 1 on the field) Thunder of Ruler (stalling) A Hero Emerges (could be useful in a tight spot) Trap of the Imperial Tomb Magic Jammer (good…) Cursed Seal of the Forbidden Spell (but this is better, looking for more) Waboku Spellbinding Circle Fiend’s Hand Mirror Sakuretsu Armor Call of the Haunted Metalmorph (earlier FMR form, not restricted to dmg calculation) Edit end A friend of mine made a zombie deck and I decided I'd play my hand at it as well. Lately, I've noticed there are a TON of vicious cards that can turn it into a lockdown deck, as well as flood the graveyards. I don't have a ton of money, so here are my cards. Any suggestions with more common cards? My main idea of this deck is to make things impossible to tribute summon (except for me), normal summons usually die by the end of the turn, and every special summon benefits me/hurts them. Rather than have a bunch of high-attack monsters, I'll have an arsenal of disposable zombies that regenerate quickly, whereas their field should remain rather empty. Monsters Red-Eyes Zombie Dragon x2 Vampire Genesis Vampire Lord x2 Il Blud x2 Malevolent Mech-Goku En x2 Pyramid Turtle x3 Zombie Master x3 Return Zombie Barrier Statue of The Abyss (such a punk move...) Dancing Fairy Mysterious Puppeteer Soul-Absorbing Bone Tower Mystic Swordsman LV2 Man-Eater Bug Nobleman-Eater Bug (another punk move... imagine tributing maneater for this...) Goblin Zombie Spear Cretin x2 Magic Everliving Underworld Cannon Swords of Revealing Light Book of Life x3 Giant Trunade Zombie World x2 The Shallow Grave x2 Lightning Vortex Offerings to The Doomed Tribute to The Doomed Fissure x2 Dark Hole Miracle Dig Chain Energy (Nasty nasty...) Dark Factory of Mass Production Jerk Cards Half or Nothing Dust_Tornado Infinate Dismissal Trap Hole Sakaretsu Armor x2 Spiritual Earth Art - Kurogane Torrential Tribute Waboku x3 Mind Haxorz (yes, this is the real name of the card, and I love it.) A Hero Emerges Type Zero Magic Crusher Depth Amulet So, what(if anything) should be changed? http://images3.wikia.nocookie.net/yugioh/images/7/77/MindHaxorzDR3-EN-C-UE.jpg ![]() ninja |
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