The White Paffle Negus
Koshirou Garuga
The White Paffle Negus
Koshirou Garuga
The White Paffle Negus
I don't know what half of those cards do... Why don't you do some testing? Find someone willing to play you. Or go to comic book shop, I tend to find a lot of players there >>
Well, I have actually been playing with this deck format and found it really is very funny yo play with. I have some trouble beating lightsworn and a few other deck archetypes but I find that it's, for the most part, consistant.
When you play against others do you ask them on ways they think you could improve?
Well considering this is a fairly new archetype, I wouldn't ask them how to make it more consistent because a lot of people aren't really interested in creating a new deck and therefore have no real insight. Especially on the Duelist Network.
I do have friends who are building their decks as I build my own though and I feel we garner a good bit of useful ideas from each other. One good recent instance is that Flame Ninja, combined with Duplication can fill up the field very fast with intimidating monsters, because set cards are often intimidating.
In you deck testing have you spotted anything that might require tweeking? Maybe more back row or revival stuff? Maybe not drawing enough cards to keep your field up? Or maybe noticing you weighed one side more than the others?
I've noticed many things, The biggest key card is the Duplication and because of its effect it is both the players way to utilize the ninja to it's fullest as well as its biggest downfall. The survival of the back row is a must, and I am currently having trouble finding anti-destruction cards that would run well with the deck, but a funny little chain combo with a my body as a shield or starlight road helps both back and front rows stay consistent. Karma Cut is often an unforseen strategic card which not only drops cards that are useless in your hand like Aqua or White Dragon Ninja but remove from play key opponent cards like Phallanx or Quickdraw syncron.
Currently I'm at a loss as how to make them faster since their speed/strength hitter is blade, however they do set up very nicely for a Utopia Ray if something stronger then 2500 shows up. I rarely use crimson and am thinking of taking him out all together. Are you thinking about making a deck?