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Koshirou Garuga's avatar
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New Deck based on old shenanigans, Any Criticism or Tips on how to make it faster and consistant?
Thank you in advanced, all input is much appreciated.

22x Monsters
3x Upstart Golden Ninja
3x Ninja Grandmaster Hanzo
3x Aqua Armor Ninja
3x Karakuri Ninja MDL 339 "Sazank"
3x Flame Armor Ninja
2x White Dragon Ninja
2x Crimson Ninja
2x Armed Ninja
1x Earth Armor Ninja

15x Traps
3x Ninja Art Duplication
3x Karma Cut
2x Ninja Art Super Transformation
2x Solemn Warning
2x Ninja Art Freezing
1x Call of the Haunted
1x Mirror Force
1x Starlight Road

5x Spells
2x Magic Planter
1x Reinforcements of the Army
1x Pot of Avarice
1x Monster Reborn

Side Deck
3x Blade Armor Ninja
2x Number 39: Utopia
2x Number 12: Crimson Shadow Armor Ninja
1x Number 50: Black Corn
1x Number 83: Galaxy Queen
1x Number 20: Giga-Brilliant
I don't know what half of those cards do... Why don't you do some testing? Find someone willing to play you. Or go to comic book shop, I tend to find a lot of players there >>
kairi339's avatar
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Have you considered running at least one silver senior ninja it is a possible +3
Koshirou Garuga
New Deck based on old shenanigans, Any Criticism or Tips on how to make it faster and consistant?
Thank you in advanced, all input is much appreciated.

19x Monsters
3x Upstart Golden Ninja
3x Ninja Grandmaster Hanzo
3x White Dragon Ninja
1x Black Luster Soldier
2x Thunder King Rai Oh
2x Maxx C
2x Effect Veiler
2x Doomcaliber Knight
1x Sangan
1x Dark Armed Dragon

15x Traps
3x Super Ninja Art of Transformation
2x Solemn Warning
2x Fiendish Chain
2x Starlight Road
2x Safe Zone
1x Solemn Judgement
1x Trap Dustshoot
2x Call of the Haunted

5x Spells
1x Reinforcements of the Army
1x Monster Reborn
1x Heavy Storm
2x Mystical Space Typhoon
2x Pot of Duality

Extra Deck 15
3x Blade Armor Ninja
3x Number 39: Utopia
1x Steelswarm Roach



Fixed. Armor Ninjas arent nearly as good as I wish they where. They don't search or draw so they're going to lack any real tempo. The deck plays thoroughly anti-meta with turn one hopeful set up for a white dragon ninja- safe zone play. This protects backrows so you can start setting heavily and wearing your opponent down.

Hanzo > Super Ninijstu art > White Dragon Ninja > Safezone.
Koshirou Garuga's avatar
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The White Paffle Negus
I don't know what half of those cards do... Why don't you do some testing? Find someone willing to play you. Or go to comic book shop, I tend to find a lot of players there >>
Well, I have actually been playing with this deck format and found it really is very funny yo play with. I have some trouble beating lightsworn and a few other deck archetypes but I find that it's, for the most part, consistant.
Koshirou Garuga's avatar
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kairi339
Have you considered running at least one silver senior ninja it is a possible +3
I thought about it for a while, and I kind of wish it was a 5 star instead of a six star.
It's true duplication can spam the crap out of the field, making flame a +2 card from the deck but I have minor graveyard support.
Thank you for the food for thought.
Koshirou Garuga's avatar
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xSanitariumx
Koshirou Garuga
New Deck based on old shenanigans, Any Criticism or Tips on how to make it faster and consistant?
Thank you in advanced, all input is much appreciated.

19x Monsters
3x Upstart Golden Ninja
3x Ninja Grandmaster Hanzo
3x White Dragon Ninja
1x Black Luster Soldier
2x Thunder King Rai Oh
2x Maxx C
2x Effect Veiler
2x Doomcaliber Knight
1x Sangan
1x Dark Armed Dragon

15x Traps
3x Super Ninja Art of Transformation
2x Solemn Warning
2x Fiendish Chain
2x Starlight Road
2x Safe Zone
1x Solemn Judgement
1x Trap Dustshoot
2x Call of the Haunted

5x Spells
1x Reinforcements of the Army
1x Monster Reborn
1x Heavy Storm
2x Mystical Space Typhoon
2x Pot of Duality

Extra Deck 15
3x Blade Armor Ninja
3x Number 39: Utopia
1x Steelswarm Roach



Fixed. Armor Ninjas arent nearly as good as I wish they where. They don't search or draw so they're going to lack any real tempo. The deck plays thoroughly anti-meta with turn one hopeful set up for a white dragon ninja- safe zone play. This protects backrows so you can start setting heavily and wearing your opponent down.

Hanzo > Super Ninijstu art > White Dragon Ninja > Safezone.
Well, Depending on the first turn, they search like a boss. But I agree the draw power isn't as great as I hoped it could be, It's search and draw power is pretty much on par as the Six Samurai before they were nerfed. However I do, more often then not, get to summon out the White Dragon Ninja for a game turnabout which the action itself is quite hilarious. Stopping a junk syncron or quickdraw before it can become something scary is too good.
I'll test this deck out on the Dueling Network. Thank you for the input.
Koshirou Garuga
The White Paffle Negus
I don't know what half of those cards do... Why don't you do some testing? Find someone willing to play you. Or go to comic book shop, I tend to find a lot of players there >>
Well, I have actually been playing with this deck format and found it really is very funny yo play with. I have some trouble beating lightsworn and a few other deck archetypes but I find that it's, for the most part, consistant.
When you play against others do you ask them on ways they think you could improve?
Koshirou Garuga's avatar
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The White Paffle Negus
Koshirou Garuga
The White Paffle Negus
I don't know what half of those cards do... Why don't you do some testing? Find someone willing to play you. Or go to comic book shop, I tend to find a lot of players there >>
Well, I have actually been playing with this deck format and found it really is very funny yo play with. I have some trouble beating lightsworn and a few other deck archetypes but I find that it's, for the most part, consistant.
When you play against others do you ask them on ways they think you could improve?
Well considering this is a fairly new archetype, I wouldn't ask them how to make it more consistent because a lot of people aren't really interested in creating a new deck and therefore have no real insight. Especially on the Duelist Network.

I do have friends who are building their decks as I build my own though and I feel we garner a good bit of useful ideas from each other. One good recent instance is that Flame Ninja, combined with Duplication can fill up the field very fast with intimidating monsters, because set cards are often intimidating.
Koshirou Garuga
The White Paffle Negus
Koshirou Garuga
The White Paffle Negus
I don't know what half of those cards do... Why don't you do some testing? Find someone willing to play you. Or go to comic book shop, I tend to find a lot of players there >>
Well, I have actually been playing with this deck format and found it really is very funny yo play with. I have some trouble beating lightsworn and a few other deck archetypes but I find that it's, for the most part, consistant.
When you play against others do you ask them on ways they think you could improve?
Well considering this is a fairly new archetype, I wouldn't ask them how to make it more consistent because a lot of people aren't really interested in creating a new deck and therefore have no real insight. Especially on the Duelist Network.

I do have friends who are building their decks as I build my own though and I feel we garner a good bit of useful ideas from each other. One good recent instance is that Flame Ninja, combined with Duplication can fill up the field very fast with intimidating monsters, because set cards are often intimidating.
In you deck testing have you spotted anything that might require tweeking? Maybe more back row or revival stuff? Maybe not drawing enough cards to keep your field up? Or maybe noticing you weighed one side more than the others?
Koshirou Garuga's avatar
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The White Paffle Negus
Koshirou Garuga
The White Paffle Negus
Koshirou Garuga
The White Paffle Negus
I don't know what half of those cards do... Why don't you do some testing? Find someone willing to play you. Or go to comic book shop, I tend to find a lot of players there >>
Well, I have actually been playing with this deck format and found it really is very funny yo play with. I have some trouble beating lightsworn and a few other deck archetypes but I find that it's, for the most part, consistant.
When you play against others do you ask them on ways they think you could improve?
Well considering this is a fairly new archetype, I wouldn't ask them how to make it more consistent because a lot of people aren't really interested in creating a new deck and therefore have no real insight. Especially on the Duelist Network.

I do have friends who are building their decks as I build my own though and I feel we garner a good bit of useful ideas from each other. One good recent instance is that Flame Ninja, combined with Duplication can fill up the field very fast with intimidating monsters, because set cards are often intimidating.
In you deck testing have you spotted anything that might require tweeking? Maybe more back row or revival stuff? Maybe not drawing enough cards to keep your field up? Or maybe noticing you weighed one side more than the others?
I've noticed many things, The biggest key card is the Duplication and because of its effect it is both the players way to utilize the ninja to it's fullest as well as its biggest downfall. The survival of the back row is a must, and I am currently having trouble finding anti-destruction cards that would run well with the deck, but a funny little chain combo with a my body as a shield or starlight road helps both back and front rows stay consistent. Karma Cut is often an unforseen strategic card which not only drops cards that are useless in your hand like Aqua or White Dragon Ninja but remove from play key opponent cards like Phallanx or Quickdraw syncron.

Currently I'm at a loss as how to make them faster since their speed/strength hitter is blade, however they do set up very nicely for a Utopia Ray if something stronger then 2500 shows up. I rarely use crimson and am thinking of taking him out all together. Are you thinking about making a deck?
Koshirou Garuga
The White Paffle Negus
Koshirou Garuga
The White Paffle Negus
Koshirou Garuga
The White Paffle Negus
I don't know what half of those cards do... Why don't you do some testing? Find someone willing to play you. Or go to comic book shop, I tend to find a lot of players there >>
Well, I have actually been playing with this deck format and found it really is very funny yo play with. I have some trouble beating lightsworn and a few other deck archetypes but I find that it's, for the most part, consistant.
When you play against others do you ask them on ways they think you could improve?
Well considering this is a fairly new archetype, I wouldn't ask them how to make it more consistent because a lot of people aren't really interested in creating a new deck and therefore have no real insight. Especially on the Duelist Network.

I do have friends who are building their decks as I build my own though and I feel we garner a good bit of useful ideas from each other. One good recent instance is that Flame Ninja, combined with Duplication can fill up the field very fast with intimidating monsters, because set cards are often intimidating.
In you deck testing have you spotted anything that might require tweeking? Maybe more back row or revival stuff? Maybe not drawing enough cards to keep your field up? Or maybe noticing you weighed one side more than the others?
I've noticed many things, The biggest key card is the Duplication and because of its effect it is both the players way to utilize the ninja to it's fullest as well as its biggest downfall. The survival of the back row is a must, and I am currently having trouble finding anti-destruction cards that would run well with the deck, but a funny little chain combo with a my body as a shield or starlight road helps both back and front rows stay consistent. Karma Cut is often an unforseen strategic card which not only drops cards that are useless in your hand like Aqua or White Dragon Ninja but remove from play key opponent cards like Phallanx or Quickdraw syncron.

Currently I'm at a loss as how to make them faster since their speed/strength hitter is blade, however they do set up very nicely for a Utopia Ray if something stronger then 2500 shows up. I rarely use crimson and am thinking of taking him out all together. Are you thinking about making a deck?
Not yet, I'm waiting on the rest of the Masked Heroes to pop up.
Destruction Jammer is a pretty good counter trap :'D and I'm pretty sure it's costless
Koshirou Garuga's avatar
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The White Paffle Negus
Koshirou Garuga
The White Paffle Negus
Koshirou Garuga
The White Paffle Negus
When you play against others do you ask them on ways they think you could improve?
Well considering this is a fairly new archetype, I wouldn't ask them how to make it more consistent because a lot of people aren't really interested in creating a new deck and therefore have no real insight. Especially on the Duelist Network.

I do have friends who are building their decks as I build my own though and I feel we garner a good bit of useful ideas from each other. One good recent instance is that Flame Ninja, combined with Duplication can fill up the field very fast with intimidating monsters, because set cards are often intimidating.
In you deck testing have you spotted anything that might require tweeking? Maybe more back row or revival stuff? Maybe not drawing enough cards to keep your field up? Or maybe noticing you weighed one side more than the others?
I've noticed many things, The biggest key card is the Duplication and because of its effect it is both the players way to utilize the ninja to it's fullest as well as its biggest downfall. The survival of the back row is a must, and I am currently having trouble finding anti-destruction cards that would run well with the deck, but a funny little chain combo with a my body as a shield or starlight road helps both back and front rows stay consistent. Karma Cut is often an unforseen strategic card which not only drops cards that are useless in your hand like Aqua or White Dragon Ninja but remove from play key opponent cards like Phallanx or Quickdraw syncron.

Currently I'm at a loss as how to make them faster since their speed/strength hitter is blade, however they do set up very nicely for a Utopia Ray if something stronger then 2500 shows up. I rarely use crimson and am thinking of taking him out all together. Are you thinking about making a deck?
Not yet, I'm waiting on the rest of the Masked Heroes to pop up.
Destruction Jammer is a pretty good counter trap :'D and I'm pretty sure it's costless
Ah, I see.
Destruction jammer is nice, but it costs a discard to save monsters. I may prefer the use of "My body as a shield" I'd rather ditch 1.5k then a key card I may need. Though the speed would be nice to have.
Dethclock's avatar
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Koshirou Garuga
New Deck based on old shenanigans, Any Criticism or Tips on how to make it faster and consistant?
Thank you in advanced, all input is much appreciated.

18x Monsters
3x Upstart Golden Ninja
3x Ninja Grandmaster Hanzo
3x Karakuri Ninja MDL 339 "Sazank"
3x Flame Armor Ninja
2x White Dragon Ninja
2x Ebisu
1x Galaxy eyes photon dragon
1x Earth Armor Ninja

12x Traps
3x Ninja Art Rust Mist
2x Safe Zone
2x Ninja Art Super Transformation
2x Solemn Warning
2x Fiendish Chain
1x Mirror Force
1x Starlight Road
1x Trap Dustshoot

8x Spells
3x Mystical Space Typhoon
2x Smashing Ground
2x Magic Planter
1x Reinforcements of the Army
1x Pot of Avarice
1x Monster Reborn


11x Side Deck
3x Blade Armor Ninja
2x Number 39: Utopia
2x Number 12: Crimson Shadow Armor Ninja
1x Number 50: Black Corn
1x Number 83: Galaxy Queen
1x Number 20: Giga-Brilliant
1x Stardust dragon
Dethclock's avatar
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Also I forgot to add Tiras and Adeus to the extra as well.

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